Emily Taylor
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26235757f5
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Added Merchant Store Assets
Merchant FBX assets ready to be textured
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2023-03-03 17:32:18 +00:00 |
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9acc103506
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Updated readme.md to Move Links to Root Folder
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2023-03-02 16:18:31 +00:00 |
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7491a47cc0
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Update Links To Additional Resources.md
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2023-03-02 16:15:43 +00:00 |
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fdfd244a29
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Updated Link to Resources to Markdown for Readability
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2023-03-02 16:14:12 +00:00 |
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06deee7b0b
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Merge branch 'dev' into Hub-level-blockout
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2023-02-28 15:34:49 +00:00 |
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98c07aab17
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Merge branch 'dev' into houes-modles
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2023-02-28 15:33:06 +00:00 |
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d7c3ebfa74
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Merge branch 'dev' into UI-designs
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2023-02-28 15:30:31 +00:00 |
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e8c20e2d67
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Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
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2023-02-28 15:29:35 +00:00 |
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9845639e8c
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Merge branch 'dev' into ui-art-replacement
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2023-02-28 15:26:27 +00:00 |
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8e5416e3a9
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Merge branch 'dev' into Modular-Kit
# Conflicts:
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
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2023-02-28 15:25:47 +00:00 |
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Emily Taylor
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2a4300066c
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Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss
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2023-02-28 13:18:35 +00:00 |
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Emily Taylor
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1958eabc3d
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Added Goat Enemy for Tutorial Level
Goat FBX and materials ready for rigging and importing to engine
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2023-02-28 13:18:14 +00:00 |
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Charlie Seymour
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216275cb53
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Implemented modular kit for tutorial level
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2023-02-28 11:43:42 +00:00 |
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02832aee0e
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Updated TurnBasedCombat for Event Delegation
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2023-02-27 20:01:02 +00:00 |
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Charlie Seymour
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7a36b200ca
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Merge branch 'Modular-Kit' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into Modular-Kit
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2023-02-27 18:15:11 +00:00 |
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Charlie Seymour
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4e11a3a63f
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Added tutorial modular kit for first level
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2023-02-27 18:14:51 +00:00 |
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MARCEL HARA
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1ead32f0c8
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Added InventoryImage to Inventory UI
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2023-02-27 17:45:58 +00:00 |
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KACPER SZELEST
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4b1f3538af
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Updated readme.ne
I added a link to the google drive file of the bestiary lore book so that anyone can access and edit it if need be.
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2023-02-27 17:43:46 +00:00 |
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775f3b4945
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Added Function Stub for Turn Events
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2023-02-27 17:32:34 +00:00 |
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PHOEBE HARRIS-WILSON
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0121622ac3
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the gun elements in circles
the ui icon designs for the gun elements are updated
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2023-02-27 17:11:46 +00:00 |
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MARCEL HARA
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73dc65a3d4
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Merge remote-tracking branch 'origin/UI-designs' into ui-art-replacement
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2023-02-27 16:59:31 +00:00 |
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Emily Taylor
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fed1705f91
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Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
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2023-02-27 16:31:09 +00:00 |
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PHOEBE HARRIS-WILSON
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8c54380e01
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The first gun elements
the first ui gun element outlines
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2023-02-27 16:12:59 +00:00 |
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George Taylor
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37dad4c873
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Imported Beam Assets into Unreal
i Imported the beam assets from maya into the unreal engine 5
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2023-02-27 16:12:18 +00:00 |
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Alicia
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a9a2fe1cc0
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added maya file
steampunk building
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2023-02-27 17:03:36 +01:00 |
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Emily Taylor
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c9148973ca
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Added Character Folder
FBX and Textures for Merchant Character
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2023-02-27 15:57:14 +00:00 |
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Blue Probert
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4d1edea71d
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Added links to additional meterial about combat and enemys
Added a link to the enemy spread sheet and updated the ones for the combat google doc and the combat google sheet
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2023-02-27 15:51:03 +00:00 |
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George Taylor
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f2c69dfe3a
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Added the assets for the Tutorial Level to Unreal
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2023-02-27 15:44:19 +00:00 |
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George Taylor
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a43ed3a626
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Added the Wooden Texture for the Tutorial Assets
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2023-02-27 15:43:18 +00:00 |
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PHOEBE HARRIS-WILSON
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dfb3e203d7
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UI symbols
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2023-02-27 15:42:38 +00:00 |
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Kacper Szelest
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70d0c545ed
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Moddeled hub level blockout
I created the hub level blockout to be used as a showcase and inspiration for a final design creation
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2023-02-27 15:31:06 +00:00 |
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Kacper Szelest
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26c6885e86
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Created platform blockout asset
I created a temporary asset blockout for the big science building platform asset to use as a showcase
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2023-02-27 15:28:53 +00:00 |
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e496cf07e9
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Updated TurnBasedCombat to Use StatusSystem
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2023-02-27 04:55:55 +00:00 |
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fb697f3588
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Added Thorns Status Effect for Combat
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2023-02-27 04:55:12 +00:00 |
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9b0ef82e7c
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Updated TurnBasedCombat to Include New Combos
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2023-02-27 04:07:19 +00:00 |
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e96c3411c0
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Updated StatusSystem for Seconds Countdown
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2023-02-27 03:46:06 +00:00 |
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a6ef9f76cd
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Merge branch 'Dialogue-System' into dev
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2023-02-25 02:27:38 +00:00 |
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671ab8e3d7
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Merge remote-tracking branch 'origin/UI-designs' into dev
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2023-02-25 02:27:07 +00:00 |
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2f47693608
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Bugfix Expiry Timers Not Getting Invalidated
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2023-02-25 01:25:32 +00:00 |
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939d1e8b92
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Bugfix StatusEffects Not Being Added to Player
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2023-02-25 00:20:49 +00:00 |
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Charlie Seymour
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c7760f042b
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Added Maya file for Tutorial level
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2023-02-23 17:55:36 +00:00 |
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88323e4ea6
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Updated EatableItems to Add Status Effects
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2023-02-23 17:48:20 +00:00 |
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George Taylor
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4b886518fd
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Imported Modular Planks into Unreal
Imported the Modular Planks for the Tutorial Level into Unreal from Maya
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2023-02-23 17:40:57 +00:00 |
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76043108b1
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Merge pull request #10 from Games-Academy-Student-Work-22-23/Stealth-Mechanics-v1.0.2
Stealth mechanics v1.0.2
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2023-02-23 16:04:33 +00:00 |
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MARCEL HARA
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ce4f3aff1f
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Added SneakMechanicTesting level
Added new level for sneak mechanic testing
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2023-02-23 16:03:10 +00:00 |
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ROWLAND ROWLAND
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69f4b8e603
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Merge branch 'dev' into Level-1-bloackout
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2023-02-23 15:49:45 +00:00 |
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MARCEL HARA
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119b5a141a
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Updated TempCharacter to remove unused Ulogs
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2023-02-23 15:19:32 +00:00 |
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fb0bd09bb2
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Merge remote-tracking branch 'origin/dev' into Level-Design
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2023-02-23 15:06:57 +00:00 |
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37deb51b5f
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Added HealOverTime Status Effect for Testing
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2023-02-23 03:50:26 +00:00 |
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adba724dba
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Updated StatusSystem for Base UI and Time Functionality
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2023-02-23 03:05:09 +00:00 |
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