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da1b3e9137
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Bugfix Null Cached AI References
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2023-03-06 15:37:31 +00:00 |
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6db0770582
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Bugfix Crouch Crashing Game
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2023-03-06 15:00:08 +00:00 |
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b16f632537
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Updated Combat to Hide Gold & Health Text
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2023-03-06 05:25:36 +00:00 |
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0a0c5ed017
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Bugfix Combat Initiation Not Checking AI Blackboard
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2023-03-06 04:56:05 +00:00 |
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d100a85a0d
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Updated Combat to Set Camera to Face Enemy
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2023-03-06 04:28:13 +00:00 |
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b5048e4be3
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Updated Project Settings for Build
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2023-03-06 00:22:09 +00:00 |
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1cf40d1c05
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Merge branch 'Hub-level-blockout' into dev
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2023-03-06 00:20:01 +00:00 |
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MH261677
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fd16d32de7
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Updated TempCharacter to cleanup
Cleaned up unused code/logs
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2023-03-05 17:44:58 +00:00 |
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MH261677
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4357537009
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Updated TempCharacter to create NoiseEmitter
Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
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2023-03-05 17:41:39 +00:00 |
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0bf0b5a220
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Updated StatusSystem to Display Active Turns
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2023-03-02 15:37:36 +00:00 |
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c742abfce4
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Added DamageOverTime Status Effect for Combat
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2023-03-02 15:06:31 +00:00 |
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0be235f6b1
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Updated Thorns Status Effect to Trigger OnPlayerDamage
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2023-03-02 03:25:00 +00:00 |
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6227b4952c
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Updated StatusSystem to Bind Player/Enemy Turn Events
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2023-02-28 16:48:30 +00:00 |
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e8c20e2d67
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Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
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2023-02-28 15:29:35 +00:00 |
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02832aee0e
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Updated TurnBasedCombat for Event Delegation
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2023-02-27 20:01:02 +00:00 |
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775f3b4945
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Added Function Stub for Turn Events
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2023-02-27 17:32:34 +00:00 |
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e496cf07e9
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Updated TurnBasedCombat to Use StatusSystem
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2023-02-27 04:55:55 +00:00 |
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fb697f3588
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Added Thorns Status Effect for Combat
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2023-02-27 04:55:12 +00:00 |
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9b0ef82e7c
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Updated TurnBasedCombat to Include New Combos
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2023-02-27 04:07:19 +00:00 |
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e96c3411c0
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Updated StatusSystem for Seconds Countdown
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2023-02-27 03:46:06 +00:00 |
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a6ef9f76cd
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Merge branch 'Dialogue-System' into dev
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2023-02-25 02:27:38 +00:00 |
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2f47693608
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Bugfix Expiry Timers Not Getting Invalidated
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2023-02-25 01:25:32 +00:00 |
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939d1e8b92
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Bugfix StatusEffects Not Being Added to Player
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2023-02-25 00:20:49 +00:00 |
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88323e4ea6
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Updated EatableItems to Add Status Effects
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2023-02-23 17:48:20 +00:00 |
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MARCEL HARA
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ce4f3aff1f
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Added SneakMechanicTesting level
Added new level for sneak mechanic testing
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2023-02-23 16:03:10 +00:00 |
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MARCEL HARA
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119b5a141a
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Updated TempCharacter to remove unused Ulogs
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2023-02-23 15:19:32 +00:00 |
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37deb51b5f
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Added HealOverTime Status Effect for Testing
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2023-02-23 03:50:26 +00:00 |
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adba724dba
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Updated StatusSystem for Base UI and Time Functionality
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2023-02-23 03:05:09 +00:00 |
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985e713659
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Bugfix No Post Processing Volume Crashes Engine
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2023-02-23 01:28:29 +00:00 |
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c880eb27ac
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Updated StatusSystem Struct for Bool Comparisons
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2023-02-23 01:05:27 +00:00 |
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31a6a5d98e
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Added StatusEffect Stub for Multiple Status Effects
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2023-02-20 17:58:32 +00:00 |
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MARCEL HARA
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e9af8b713f
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Updated EatableItems to fix Ammo Consuming
Fixed ammo consuming crashing the client
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2023-02-20 14:49:05 +00:00 |
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26f21a9136
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Updated DialogueNPC to use Ranged For Loops
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2023-02-20 09:50:09 +00:00 |
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MH261677
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618a9509ca
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Updated EatableItems to add ammo {UNSTABLE}
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
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2023-02-19 15:29:16 +00:00 |
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MH261677
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3c2d057951
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Updated TempCharacter to destory ammo ore
destroys ammo ore when the player presses e on it
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2023-02-19 15:28:34 +00:00 |
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MH261677
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43ef8e2110
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Updated TempCharacter to sneak functionality
Added sneak functionality which makes the sphere radius smaller near enemies.
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2023-02-17 13:12:28 +00:00 |
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MARCEL HARA
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77c43ab3d1
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Updated TempCharacter to find AI Sphere
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2023-02-16 15:02:58 +00:00 |
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9bfb07fbba
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Updated DialogueNPC to Add Ids for Dialogue Paths
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2023-02-09 17:01:03 +00:00 |
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d1fab9f9a1
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Updated DialogueNPC for Structs and Dialogue Paths
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2023-02-09 03:12:27 +00:00 |
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MH261677
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324f062cc7
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Updated EatableItems for AmmoFunctionality
Added ammo base functionality for using the ammo item in game
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2023-02-07 00:11:00 +00:00 |
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MH261677
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797c447d47
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Added Ammo Icon to Images
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2023-02-06 23:51:45 +00:00 |
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MARCEL HARA
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36c18382a2
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Updated TempCharacter for sneaking vignette effect
Added a Vignette effect when crouching
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2023-02-06 15:55:12 +00:00 |
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MARCEL HARA
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5b4da1f02e
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Updated TempCharacter for Jump and Sneak
Added A sneak function and Jump function for the character
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2023-02-06 15:26:22 +00:00 |
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MARCEL HARA
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0cf4ace43a
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Updated TempCharacter
Added Jump function which is using ACharacter and started working on custom Sneak function
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2023-02-06 14:30:13 +00:00 |
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a16de31aa2
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Merge remote-tracking branch 'origin/merchant-system-v4' into dev
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2023-02-06 13:53:22 +00:00 |
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d21486797d
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Merge branch 'Dialogue-System' into dev
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
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2023-02-06 13:53:15 +00:00 |
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ce78e1d53b
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Merge remote-tracking branch 'origin/Turn-Based-Combat' into dev
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2023-02-06 13:52:46 +00:00 |
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7f3e3cbb52
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Updated DialogueNPC to Add Dialogue via Blueprints
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2023-02-06 03:28:53 +00:00 |
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6310050647
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Updated DialogueNPC for Text Animation Speed Property
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2023-02-06 01:13:17 +00:00 |
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MH261677
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14c7d6b6d7
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Updated TempCharacter.cpp
Cached the camera reference isntead of constantly casting for it
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2023-02-04 18:34:53 +00:00 |
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