MH261677
43db88c107
Updated BP_GoldCount
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Made it so it shows the gold count now that you can set in the BP_TempCharacter
2023-01-14 22:05:20 +00:00
MH261677
1d6e0171c4
Created BP_GoldCount in Blueprints/Display_UI
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Started to create the GoldCounter to display the players gold
2023-01-14 20:38:02 +00:00
MH261677
29c3fdcf09
Updated Interaction, TempCharacter.cpp
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Created InputDisabler functions to disable player controls when dialouge box stops to start working on merchant
2023-01-14 20:35:49 +00:00
MH261677
a582a05a59
Changed BP_Interaction name to BP_MerchantInteract
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Changed BP_Interaction name to BP_MerchantInteraction
2023-01-14 20:34:38 +00:00
MH261677
cd745b086b
Updated BaseItem, InventoryComponent.cpp
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Fixed an issue where the final item was not dissapearing, added item stacking so when purchasing the same item it will stack instead of being seperate instances.
2023-01-12 15:21:32 +00:00
MH261677
3710f33e74
Updated Inventory System
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Done it so the items from the inventory now get removed when used instead of one item never being able to be removed
2023-01-12 13:56:30 +00:00
MH261677
9878f0f370
Updated ItemDisplay WBP
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Added an item stack to the number to start creating stackable items
2023-01-12 13:56:02 +00:00
MH261677
c107c9a490
Updated Merchant
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Fixed crash error and merchant dialouge box pops up now, Started working on item stacking
2023-01-12 13:05:43 +00:00
KACPER Szelest
d78abda469
Added Sheep model
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I added the sheep model and saved it in the correct folder, adding it in the enemy character folder
2023-01-10 16:02:43 +00:00
320a74d4bb
Added Stub for OnInteract Event
2023-01-06 13:55:38 +00:00
6096d5a783
Added Interactable Environment Actor Component Class
2023-01-06 13:43:39 +00:00
KACPER Szelest
1061fb0f84
Added place holder enemy
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I created some new folders to organize assets, whilst also adding the enemy placeholder character
2023-01-03 14:38:26 +00:00
KACPER Szelest
0e643e81ba
Create basic greybox of top layer level
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I created a very blocky greybox, as both a back incase our level doesn't get finished on time, but also as a guide on what to do
2023-01-03 14:20:51 +00:00
KACPER Szelest
78651b1ce4
Created new level
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I have created the Top_layer level which is where the beta level will be created and housed
2023-01-03 12:50:33 +00:00
KACPER Szelest
5d9b0b80e5
Implamented Soft wind
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I have implamented the soft wind sound cue to play when a player reaches a certain area
2022-12-01 18:02:09 +00:00
KACPER Szelest
28bdc5b3f9
Added soft wind sound effect and cue
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Added a soft wind sound effect and cue into the files
2022-12-01 17:52:24 +00:00
KACPER Szelest
15ad639b84
Added Wind and Rope sound into the level
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I've added the Wind and Rope sound into the prototype level and made it play based on player characters distance from the noise object.
2022-12-01 17:38:16 +00:00
KACPER Szelest
ad1aa0c50b
Added Wind and rope sound effect
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I have added the wind and rope sound effect into the game files and created a sound cue for them.
2022-12-01 17:26:37 +00:00
KACPER Szelest
e2cfb63ff9
Added background ambience
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I've added the background ambience into the game and made it loop.
2022-12-01 17:23:32 +00:00
KACPER Szelest
ee339fc71b
Added cave ambience asset
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I have added a file that I can loop to create a sense of dread and horror. It is loopable.
2022-12-01 17:15:02 +00:00
MARCEL HARA
c7d1394e98
Updated Action Mapping from Right to Left Click
2022-11-29 17:38:39 +00:00
MARCEL HARA
87e0bb06de
Bugfix TimeToInit Combat to 0.1f
2022-11-29 17:38:02 +00:00
MARCEL HARA
2512a4950e
Updated TempCharacter.cpp
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cleared unused header file
2022-11-29 16:40:50 +00:00
3e93e686dd
Updated Main Menu for Merchant
2022-11-29 16:13:30 +00:00
af1813fd9a
Merge branch 'merchant-system' into Turn-Base-System-V2
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# Conflicts:
# Config/DefaultEngine.ini
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/Merchant/BP_MerchantGameMode.uasset
2022-11-29 15:53:39 +00:00
MH261677
7199ee76a3
Updated Items
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Started to create item stacks and fix item not dissapearing bug
2022-11-29 15:44:00 +00:00
MH261677
cc9384a9c1
Updated BP_BuffJelly
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Gave BuffJelly a unique ID of 1
2022-11-29 14:19:43 +00:00
MH261677
ff733f2ab0
Revert "Updated BaseItem.h"
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This reverts commit d365fa6327
.
2022-11-29 14:18:05 +00:00
MH261677
d365fa6327
Updated BaseItem.h
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Changed it so no one can edit the original value ID of an item
2022-11-29 14:16:55 +00:00
MH261677
f52ea5efb8
Overhauled Items
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Gave every single item a unique ID so no matter the item the ID will always be different
2022-11-29 14:15:20 +00:00
MH261677
3360ea2031
Updated TempCharacter,TempCharacter.cpp
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Gave a max inventory slots of 5 for testing purposes and Refactored code in TempCharacter.cpp
2022-11-29 12:55:46 +00:00
MH261677
2a590c3e33
Updated InventoryComponent,TempCharacter
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Commented InventoryComponent to understand logic easier and removed unused functions from TempCharacter
2022-11-29 12:43:58 +00:00
07e7f8c70f
Added NiagaraSystem for Gun Particle Effect
2022-11-29 01:54:45 +00:00
be0766cf0c
Added EscapeToMenu Component for Escaping to Menu
2022-11-29 00:42:03 +00:00
fdfe4a660c
Bugfix Movement Not being Reenabled on Combat End
2022-11-29 00:34:47 +00:00
1300c99a3f
Added HoldToInitCombat Actor Component for Manual Combat Init
2022-11-29 00:23:15 +00:00
MH261677
120da84a3e
Updated Interaction
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Hard coded the 6 second wait timer after testing in engine
2022-11-28 23:21:36 +00:00
MH261677
26da472db8
Updated MerchantPrototype
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Added an 8 second wait timer to the dialouge in engine
2022-11-28 23:20:55 +00:00
MH261677
8c69f58a97
Updated BP_OPENDIAL, Interaction.cpp
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Changed the text in the widget and gave it a little animation. Made the Wait timer in interaction changeable in the editor.
2022-11-28 23:15:41 +00:00
MH261677
b5772a024c
Updated Interaction.cpp
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Added a wait timer to close the widget once open automatically
2022-11-28 22:52:51 +00:00
99f1f0c5af
Added C2Plane in Prototype Level
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Restarts level when player falls of the map
2022-11-28 22:30:35 +00:00
06492d69d5
Updated TurnBaseCombat for Keyboard Hotkeys
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Crit Feedback
2022-11-24 02:49:37 +00:00
MH261677
5dce4dc603
Updated InventoryComponent
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Added comment
2022-11-24 00:13:20 +00:00
MH261677
57b532c256
Updated WBP_PlayerInventory
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Cleaned up the inventory UI and removed unused Blueprint code
2022-11-23 19:20:32 +00:00
MH261677
9357806178
Updated WBP_ItemDisplay
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Made the item display larger and cleaner, Also added a background to the item
2022-11-23 18:16:14 +00:00
MH261677
26bbe083df
Updated WBP_ItemDisplay, WBP_PlayerInventory
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Changed and resized both the UIS to fit items better and make the whole inventory look a lot cleaner
2022-11-23 18:13:13 +00:00
MH261677
09adfcad27
Updated WBP_PlayerInventory
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Started to work on Inventory UI and re-sized it to be 1920x1080
2022-11-23 17:45:32 +00:00
MH261677
b7dd592d2c
Created Player folder
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Organized the blueprints into more folders and cleaned up unreal project
2022-11-23 17:30:38 +00:00
MH261677
45369c4dc7
Created Inventory_UI Folder
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Moved all inventory UI to the folder and removed Shop UI as not used anymore
2022-11-23 17:29:14 +00:00
MH261677
77b32edde4
Organized Content Browser
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Organized the content browser to make it easier to know where everything is
2022-11-23 17:26:35 +00:00