2df31aa719
Bugfix Camera Clipping and Render Depth On Book & Gun
2023-04-27 03:47:24 +01:00
383a85449e
Merge branch 'Combat' into dev
2023-04-26 13:20:48 +01:00
MH261677
a845c079a4
Merge branch 'fx-creation' into dev
...
# Conflicts:
# Content/Blueprints/Combat_UI/__RealTime/CombatCharacterRT.uasset
2023-04-26 13:09:58 +01:00
MH261677
873671db64
Updated BreakAsset to add FX
2023-04-26 13:04:05 +01:00
MH261677
8d20b563e7
Updated Gun FX to make smoke smaller
2023-04-26 12:59:44 +01:00
MH261677
be31b90112
Updated Gun FX to making smoke more realistic and emission change
...
Updated the color and the way the smoke moves to look more realistic and made the emission a lot lower to prevent smoke from lighting up the whole scene
2023-04-26 12:55:38 +01:00
MH261677
a90fccd72e
Updated Gun Effects to add smoke and sparks
...
added smoke and spark effects to the gun upon firing
2023-04-26 12:12:50 +01:00
MH261677
70b8c41c99
Imported Smoke Texture and created smoke mat
2023-04-26 12:12:30 +01:00
4f336263fb
Bugfix Enemy Always Started First
2023-04-26 06:21:08 +01:00
37268a3dc2
Bugfix Unable to Escape in Some Situations
2023-04-26 05:51:07 +01:00
5634557af2
Bugfix Game End on Player Death & Lock Combat on Tutorial
2023-04-26 05:28:02 +01:00
b1bdcb7618
Merge remote-tracking branch 'origin/Tutorial' into Combat
...
# Conflicts:
# Content/Blueprints/Combat_UI/CombatTutorial.uasset
2023-04-26 04:18:42 +01:00
32f20c12c3
Updated Combat to Include Damage Stacking
2023-04-26 03:52:22 +01:00
15d2734c52
Bugfix Pointer Retaining Position After Combat Has Ended
2023-04-26 03:51:17 +01:00
0c13de4668
Bugfix BindAction Consuming Left Mouse Input
2023-04-26 03:22:13 +01:00
f7c4fdac3f
Updated Combat to Include a Reload Effect
2023-04-26 02:10:01 +01:00
fde1537dc0
Merge branch 'Book-UI' into dev
2023-04-25 04:31:26 +01:00
cf2a198c3e
Updated BookUI to Display Turn State and Escape Percentage
2023-04-25 04:23:51 +01:00
32e65e3f47
Updated BookUI for Cast & Clear Buttons
2023-04-25 03:46:52 +01:00
d0eaf37de7
Updated BookUI for Icon Positioning
2023-04-25 01:13:04 +01:00
e7121dbb49
Updated BookUI to Include Escape Button & Percent
2023-04-25 01:08:26 +01:00
eb43c252af
Updated BookUI to Include Element Icons
2023-04-25 01:07:35 +01:00
MH261677
a770fc47f1
Started working on sparks for gun
2023-04-24 18:43:22 +01:00
18ceedfa03
Updated Character to Convert Screen Space to World for Interaction
2023-04-24 18:01:51 +01:00
Kacper Szelest
0384c4977d
Changed location of text int tutorial
...
I changed the lovation of the text in the tutorial to fit the page better.
2023-04-24 16:08:45 +01:00
EMILY TAYLOR
795732d147
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
2023-04-24 16:07:45 +01:00
Kacper Szelest
00a22d1c39
Changed tutorial text
...
I shortened the text on the tutorial to condense it and not dump the player with text.
2023-04-24 16:07:09 +01:00
EMILY TAYLOR
58730a8573
Added Civilian Material in content drawer
...
Created material for Civilian Character for side quest, re-use Merchant Mesh from Merchant folder
2023-04-24 16:06:45 +01:00
George Taylor
e97ee6a9c7
Imported new beams into unreal
...
I updated the beams asset too have smoother edges
2023-04-24 15:54:24 +01:00
3e34ab4c5c
Bugfix Bridge Massive Gap
2023-04-24 12:18:04 +01:00
ba35cfd06e
Bound Health Percent UI to Get Combat Character Health
2023-04-24 12:08:59 +01:00
fa3a811553
Added Tutorial Widget with Functionality
2023-04-24 11:54:28 +01:00
233125cc81
Merge branch 'Animations' into dev
2023-04-21 15:36:29 +01:00
8342865f74
Added Delay On Escape From Combat
2023-04-21 15:32:41 +01:00
39113cad58
Added Animation Blueprint for Goat Walking
2023-04-21 14:59:22 +01:00
2987ac3bb1
Merge remote-tracking branch 'origin/Animations' into dev
2023-04-21 14:46:12 +01:00
bc94d3aeae
Updated Intro Text for Cosmetic Changes
2023-04-21 14:41:06 +01:00
b5d451d948
Updated BookUI for Small Cosmetic Changes
2023-04-21 14:35:36 +01:00
7c39553dd2
Updated Book UI to Display Only Valid Combos
2023-04-21 04:26:09 +01:00
11a58bb836
Added 1st and 2nd Element UI Book Elements
2023-04-21 04:16:46 +01:00
02e1ec436c
Updated TurnBasedCombat to Use New Book UI
2023-04-21 03:44:01 +01:00
94f45d99c3
Added Combat UI Asset for World Space
2023-04-21 02:57:18 +01:00
793e096ed5
Merge remote-tracking branch 'origin/tutorial-functionality' into Book-UI
...
# Conflicts:
# Content/Levels/Build.umap
2023-04-20 22:30:57 +01:00
Kacper Szelest
19ebf111a3
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
2023-04-20 16:46:39 +01:00
Kacper Szelest
b50e9dc161
Added UI elements and collisions
...
I added ui elements and collisions
2023-04-20 16:46:27 +01:00
George Taylor
5e28b7e6e2
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
2023-04-20 16:30:24 +01:00
George Taylor
66c26efeef
Improved Rock Texture in Unreal
...
changed the bitmaps and graph for the rock texture
2023-04-20 16:29:56 +01:00
Kacper Szelest
8102db3bc7
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
2023-04-20 16:07:35 +01:00
Kacper Szelest
e3c83ba4ff
Added collisions to assets
...
I added collisions to assets
2023-04-20 16:07:17 +01:00
George Taylor
2ec38c4c60
Imported the improved environment assets
...
i imported the level environment too the unreal build
2023-04-20 15:53:07 +01:00
KACPER Szelest
9db6138385
Added river to level
...
I added a little river to our level
2023-04-19 22:39:51 +01:00
KACPER Szelest
6c59905e9b
Created Water marterial
...
I created a water material to use for a little river we have in the level
2023-04-19 22:39:32 +01:00
KACPER Szelest
9c5f607b83
Updated cave level 1 objects with temp textures
...
I added temporary textures to the assets to have a decent looking level
2023-04-19 22:25:44 +01:00
KACPER Szelest
b88cc9dfe8
Added Temporary texture
...
I added a temporary texture to use for the level for testing purposes
2023-04-19 21:31:32 +01:00
KACPER Szelest
0616e21fbc
Added temporary level assets
2023-04-19 21:30:10 +01:00
EMILY TAYLOR
7150d69759
Added Tutorial Assets in engine
2023-04-17 18:07:22 +01:00
MARCEL HARA
2f74de4889
Updated IntroText to add close button
2023-04-17 17:34:26 +01:00
MARCEL HARA
c412e8c163
Added TutorialText to game
...
added a ui and made it appear at the start of the game
2023-04-17 17:33:40 +01:00
985fdfa3af
Updated Goat Textures
2023-04-17 17:21:45 +01:00
George Taylor
6455ce96a8
Fixed the Wood and Rock Textures
...
Imported the bitmaps as targas and fixed the wood and rock textures so they can be used in the build
2023-04-17 16:53:47 +01:00
dc7e00b5f3
Imported Goat Attack and Walking Animations
2023-04-17 16:53:01 +01:00
fa4857447c
Merge branch 'UI_implementation' into dev
2023-04-17 15:03:56 +01:00
6003b61098
Merge remote-tracking branch 'origin/lighting-updates' into dev
2023-04-17 15:03:27 +01:00
Rowland Rowland
fb79fc9bdf
Forgot to save the last change appropriatley
2023-03-30 17:01:18 +01:00
Rowland Rowland
574bd4a33d
Added additonal lighting in front of the Merchant's cave
...
The player should now be guided towards the merchant once they enter the cavern
2023-03-30 17:00:22 +01:00
Rowland Rowland
3be617e9df
Merge branch 'dev' into Combat-Testing
2023-03-30 16:43:42 +01:00
Rowland Rowland
e4187fad25
Removed remnants of hub
2023-03-30 16:37:05 +01:00
Rowland Rowland
01d90fcb3b
Updated Merchant position and removed an enemy
2023-03-30 16:03:40 +01:00
Phoebe
76699b3be2
Mushrooms and textures
2023-03-30 15:40:30 +01:00
MARCEL HARA
fd64b18f61
Updated LOD to all crystals
2023-03-29 17:16:50 +01:00
MARCEL HARA
5e534b3af9
Updated Flashlight brightness
2023-03-29 17:16:11 +01:00
MARCEL HARA
95f81d3a10
Merge branch 'UI_implementation' into lighting-updates
...
# Conflicts:
# Content/Levels/Build.umap
2023-03-29 17:08:57 +01:00
MARCEL HARA
00677164b3
Updated all lighting to whole scene
...
Changed the lighting and crystal placements in the starter place and the hub world
2023-03-29 17:03:00 +01:00
Phoebe
2787f29e16
mushrooms added and textures
2023-03-29 16:59:07 +01:00
EMILY TAYLOR
25e20d53f7
Added Lamp Asset for Tutorial Level
2023-03-29 16:22:00 +01:00
EMILY TAYLOR
7ec5c4442f
Added Book and Material
...
Implemented book asset in game and material.
2023-03-29 16:19:37 +01:00
CHARLIE SEYMOUR
5307c9c02d
Added combat and material bars
2023-03-29 15:48:08 +01:00
George Taylor
f723db11c9
Imported the styalised textures bitmaps into Unreal
2023-03-29 14:40:05 +01:00
c0ff4f6b9f
Bugfix Origin on Ropebridge
2023-03-29 13:10:14 +01:00
2e6398da59
Bugfix Input Not Being Re-Enabled On Respawn
2023-03-28 05:19:41 +01:00
8407c02042
Updated Build Map for Light Build
2023-03-28 05:08:52 +01:00
2c9de7ee58
Bugfix Invisible Plane When Entering Large Room Block
2023-03-28 05:01:07 +01:00
b51ac385cd
Bugfix Inventory Widget Anchors Not Correctly Set
2023-03-28 04:56:56 +01:00
e8c29d8004
Updated Build Map to Include Rope Bridge & More Direction
2023-03-28 04:53:13 +01:00
1b4a2673e3
Updated Combat UI for New Conventions (WIP)
2023-03-28 04:36:27 +01:00
544de9810c
Updated Combat Character Increased Sprint Speed
2023-03-28 03:46:35 +01:00
3f5c7bcf1c
Bugfix Merchant Unable to Purchase Items
2023-03-28 03:43:31 +01:00
e28da9ab26
Added Lights In Shop
2023-03-28 03:16:39 +01:00
24d0f2b334
Added Wooden Sign to Direct Players
2023-03-28 03:11:41 +01:00
phoebe
fe60960c21
ADDED SMALL MUSHROOMS
2023-03-27 17:31:10 +01:00
Charlie Seymour
cef9cd9d7b
Added Custom Health bars
...
Health only
2023-03-23 17:55:59 +00:00
Blue Probert
470c78421b
Added level for enemy testing aswell as made reaction speed public.
2023-03-23 17:50:13 +00:00
Marcel Hara
0779e31c75
Updated Positions of Items to Merchant Shop
...
Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
2023-03-16 17:18:01 +00:00
Marcel Hara
6f9f95ab9d
Attempted fix widget to merchant system
2023-03-14 13:04:33 +00:00
363623a315
Updated Build Map for Goat Tweaks
2023-03-14 05:05:20 +00:00
acbbed522b
Cooked New Materials for Build
2023-03-14 04:47:53 +00:00
7d078cbb4c
Added Sprint using Left Shift
2023-03-14 04:40:13 +00:00
7585520586
Added Death Screen
2023-03-14 04:17:29 +00:00
c5409fcaa7
Removed Merchant Soft Lock for Build
...
Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
2023-03-14 04:01:09 +00:00
5b6461224a
Updated Build Map for Organisation of Objects
2023-03-14 00:44:57 +00:00
b27f6ef064
Added Flashlight Tutorial
2023-03-14 00:34:06 +00:00
63b6c20c13
Updated Combat Character to Toggle Flashlight
2023-03-14 00:31:06 +00:00
576c8fc2a5
Baked Atlas for Break Particle Effect
2023-03-14 00:22:57 +00:00
a12aedde9d
Added Breathing Effect on Breakable Walls
2023-03-13 23:59:40 +00:00
78382d7b97
Updated Build Level to Re-Add Science Buildings
2023-03-13 23:18:43 +00:00
fd99e87d77
Updated Science Buildings to Fix Origins & Scales
2023-03-13 23:18:13 +00:00
b7a5d974ac
Updated Build Map to Stop Goats from Colliding
2023-03-13 22:17:44 +00:00
4d77431338
Merge branch 'Quest-&-Dialogue-System' into dev
2023-03-13 22:02:36 +00:00
17afc60c22
Merge branch 'houes-modles' into dev
...
# Conflicts:
# Content/Levels/Build.umap
2023-03-13 18:20:17 +00:00
bef31d5738
Merge branch 'environment_assets' into dev
2023-03-13 18:12:50 +00:00
af86084f3e
Updated Quest UI to Display Tasks
2023-03-13 18:11:42 +00:00
bfa6c24ee9
Bugfix New UI Not Displaying
2023-03-13 18:10:02 +00:00
Rowland Rowland
23985317a2
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
2023-03-13 17:23:18 +00:00
Rowland Rowland
0b9c01189e
Working on Lighting
...
Removed current point lights will replace and decorate envrionment
2023-03-13 17:22:15 +00:00
Alicia
d7ad370c99
build with two background buildings
2023-03-13 18:16:55 +01:00
Marcel Hara
688a724a62
Merge branch 'dev' into UI-Implementation
...
# Conflicts:
# Content/Blueprints/Player/BP_MyTempCharacter.uasset
# Content/Levels/Top_layer_level.umap
2023-03-13 17:13:56 +00:00
f82e8a892e
Merge pull request #13 from Games-Academy-Student-Work-22-23/Extra-ammoTypes
...
Extra ammo types
2023-03-13 17:11:33 +00:00
Rowland Rowland
b7924578be
Updated NavMesh
...
Removed all but 1 NavMesh. Single NavMesh now covers entire level
2023-03-13 17:02:22 +00:00
Marcel Hara
7e8ded362a
Added All Item ammo types
...
Added every item ammo type to the game
2023-03-13 17:00:08 +00:00
Kacper Szelest
141ee97312
implemented crystals
...
I implemented the crystals into the game tutorial after they were removed due to merge conflicts
2023-03-13 16:16:50 +00:00
Marcel Hara
7343484038
Updated MainWidget to fix scaling issues
2023-03-13 16:13:27 +00:00
Charlie Seymour
e0f7a2682a
Bugfix Old Version of the Character with Missing References
2023-03-13 16:11:44 +00:00
Marcel Hara
e8000eb823
Updated GameUI to Rounded buttons and optimisation
...
removed unwanted blueprints to speed up menus and make them work better and made all the buttons rounded to make it look nicer
2023-03-13 16:06:41 +00:00
Charlie Seymour
6ff315dfe7
Changed AIBruh hitbox
...
Moved hitbox
2023-03-13 15:57:48 +00:00
George Taylor
d7f98039c0
Imported Rock Assets too General Dressing Folder
2023-03-13 15:57:35 +00:00
Marcel Hara
cffbe29981
Imported Font to replace all ui fonts
...
Replaced all the ui fonts with the new imported font
2023-03-13 15:55:34 +00:00
Charlie Seymour
2f2ecc2d76
Change AIBruh to actual model
...
Mesh and material changed.
2023-03-13 15:54:30 +00:00
Kacper Szelest
a67482c6d7
Merge remote-tracking branch 'origin/Tutorial-final' into dev
...
# Conflicts:
# Content/Levels/Build.umap
2023-03-13 15:45:56 +00:00
Kacper Szelest
0146e89f88
Merge remote-tracking branch 'origin/Merchant' into art-implementation
...
# Conflicts:
# Content/Assets/Objects/Level_1_assets/Level_1_Blockout_with_tunnels_Cube_004.uasset
# Content/Blueprints/Player/BP_MyTempCharacter.uasset
# Content/Levels/Build.umap
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-03-13 15:35:46 +00:00
Kacper Szelest
6c3b6b1ad2
Merge remote-tracking branch 'origin/Environment-assets' into art-implementation
2023-03-13 15:29:04 +00:00
3a99e71bde
Added Base Stub for Quest System
2023-03-13 05:19:13 +00:00
76b2d78f0e
Updated Dialogue for Choices
2023-03-13 04:49:09 +00:00
MH261677
93ed73e678
Changed Inventory_UI to Game_UI folder
...
Changed folder names and added a Quit button to the settings menu
2023-03-07 14:25:08 +00:00
MH261677
f90a75f599
Added Icons to replace MainWidg text
...
Imported the icons into unreal and replaced all the text on Mainwidget to the respected icons
2023-03-07 14:18:48 +00:00
MH261677
b88f787315
Updated MainWidg to change hover colour
...
Added a hovor colour to make it more obvious what the user is clicking on
2023-03-07 14:09:09 +00:00
MH261677
0c2dc067da
Updated PlayerInv,TempChar to enable hotkeys
...
Enabled pressing tab to go straight to inventory instead of having to go to settings via escape key and then switching to inventory manually
2023-03-07 13:36:04 +00:00
MH261677
72d6ac39fc
Created WBP_Gear,WBP_Lore and fixed scaling issues
...
Created the final widgets for the menu and fixed some issues of buttons being out of place and not anchored properly
2023-03-07 13:18:45 +00:00
MH261677
3cac587f30
Updated MainWidget, TempCharacter to menu opening
...
Fixed the menu not being able to close properly
2023-03-07 13:00:24 +00:00
Marcel Hara
17df5728d9
Added WBP_Maps,WBP_Settings to MainMenuWidg
...
Added new widgets and now adding functionaity to escape button to make it close and re-open the menu
2023-03-06 17:27:16 +00:00
Kacper Szelest
271f0163ff
Updated build level
...
I added crystals and lights into the level to finish the look of the tutorial.
2023-03-06 17:19:38 +00:00
GEORGE TAYLOR
144d4ab3da
Imported Assets for Town Dressing into Unreal
2023-03-06 16:53:38 +00:00
Kacper Szelest
22402626a3
Added crystal assets into Build level
...
I added the crysta levels into the tutorial of the build level
2023-03-06 16:33:57 +00:00
Emily Taylor
3982712189
Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
...
Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
2023-03-06 16:28:04 +00:00
Kacper Szelest
eab68734e1
Merge remote-tracking branch 'origin/Environment-assets' into Tutorial-final
2023-03-06 16:17:18 +00:00
GEORGE TAYLOR
57c97bfaa5
Imported General Dressing Assets too Unreal
...
Imported assets used for general dressing into a new folder in unreal.
2023-03-06 16:17:15 +00:00
b532eaaa4e
Merge remote-tracking branch 'origin/Hub-level-blockout' into dev
2023-03-06 16:11:37 +00:00
Kacper Szelest
1f9e1c3f93
Updated build level
...
I added a collision to one object in the build level
2023-03-06 16:08:35 +00:00
GEORGE TAYLOR
f4f8edb6eb
Imported the crystal assets to Unreal
2023-03-06 15:42:52 +00:00
Emily Taylor
c4a668c2e9
Added Merchant Shop assets
...
Added Merchant shop FBX
2023-03-06 15:31:55 +00:00
Marcel Hara
0da833f0f7
Created Combos,MainWidget to allow widget switch
...
Created a Combos and MainMenu Widget screen. Also reworked the inventory UI and fixed layering and scaling issues
2023-03-06 15:12:06 +00:00