2df31aa719
Bugfix Camera Clipping and Render Depth On Book & Gun
2023-04-27 03:47:24 +01:00
383a85449e
Merge branch 'Combat' into dev
2023-04-26 13:20:48 +01:00
MH261677
a845c079a4
Merge branch 'fx-creation' into dev
...
# Conflicts:
# Content/Blueprints/Combat_UI/__RealTime/CombatCharacterRT.uasset
2023-04-26 13:09:58 +01:00
MH261677
8d20b563e7
Updated Gun FX to make smoke smaller
2023-04-26 12:59:44 +01:00
MH261677
be31b90112
Updated Gun FX to making smoke more realistic and emission change
...
Updated the color and the way the smoke moves to look more realistic and made the emission a lot lower to prevent smoke from lighting up the whole scene
2023-04-26 12:55:38 +01:00
MH261677
a90fccd72e
Updated Gun Effects to add smoke and sparks
...
added smoke and spark effects to the gun upon firing
2023-04-26 12:12:50 +01:00
5634557af2
Bugfix Game End on Player Death & Lock Combat on Tutorial
2023-04-26 05:28:02 +01:00
b1bdcb7618
Merge remote-tracking branch 'origin/Tutorial' into Combat
...
# Conflicts:
# Content/Blueprints/Combat_UI/CombatTutorial.uasset
2023-04-26 04:18:42 +01:00
32f20c12c3
Updated Combat to Include Damage Stacking
2023-04-26 03:52:22 +01:00
15d2734c52
Bugfix Pointer Retaining Position After Combat Has Ended
2023-04-26 03:51:17 +01:00
0c13de4668
Bugfix BindAction Consuming Left Mouse Input
2023-04-26 03:22:13 +01:00
f7c4fdac3f
Updated Combat to Include a Reload Effect
2023-04-26 02:10:01 +01:00
cf2a198c3e
Updated BookUI to Display Turn State and Escape Percentage
2023-04-25 04:23:51 +01:00
32e65e3f47
Updated BookUI for Cast & Clear Buttons
2023-04-25 03:46:52 +01:00
d0eaf37de7
Updated BookUI for Icon Positioning
2023-04-25 01:13:04 +01:00
e7121dbb49
Updated BookUI to Include Escape Button & Percent
2023-04-25 01:08:26 +01:00
eb43c252af
Updated BookUI to Include Element Icons
2023-04-25 01:07:35 +01:00
MH261677
a770fc47f1
Started working on sparks for gun
2023-04-24 18:43:22 +01:00
18ceedfa03
Updated Character to Convert Screen Space to World for Interaction
2023-04-24 18:01:51 +01:00
Kacper Szelest
0384c4977d
Changed location of text int tutorial
...
I changed the lovation of the text in the tutorial to fit the page better.
2023-04-24 16:08:45 +01:00
Kacper Szelest
00a22d1c39
Changed tutorial text
...
I shortened the text on the tutorial to condense it and not dump the player with text.
2023-04-24 16:07:09 +01:00
ba35cfd06e
Bound Health Percent UI to Get Combat Character Health
2023-04-24 12:08:59 +01:00
fa3a811553
Added Tutorial Widget with Functionality
2023-04-24 11:54:28 +01:00
bc94d3aeae
Updated Intro Text for Cosmetic Changes
2023-04-21 14:41:06 +01:00
b5d451d948
Updated BookUI for Small Cosmetic Changes
2023-04-21 14:35:36 +01:00
7c39553dd2
Updated Book UI to Display Only Valid Combos
2023-04-21 04:26:09 +01:00
11a58bb836
Added 1st and 2nd Element UI Book Elements
2023-04-21 04:16:46 +01:00
02e1ec436c
Updated TurnBasedCombat to Use New Book UI
2023-04-21 03:44:01 +01:00
94f45d99c3
Added Combat UI Asset for World Space
2023-04-21 02:57:18 +01:00
793e096ed5
Merge remote-tracking branch 'origin/tutorial-functionality' into Book-UI
...
# Conflicts:
# Content/Levels/Build.umap
2023-04-20 22:30:57 +01:00
Kacper Szelest
b50e9dc161
Added UI elements and collisions
...
I added ui elements and collisions
2023-04-20 16:46:27 +01:00
MARCEL HARA
2f74de4889
Updated IntroText to add close button
2023-04-17 17:34:26 +01:00
MARCEL HARA
c412e8c163
Added TutorialText to game
...
added a ui and made it appear at the start of the game
2023-04-17 17:33:40 +01:00
MARCEL HARA
5e534b3af9
Updated Flashlight brightness
2023-03-29 17:16:11 +01:00
EMILY TAYLOR
7ec5c4442f
Added Book and Material
...
Implemented book asset in game and material.
2023-03-29 16:19:37 +01:00
CHARLIE SEYMOUR
5307c9c02d
Added combat and material bars
2023-03-29 15:48:08 +01:00
2e6398da59
Bugfix Input Not Being Re-Enabled On Respawn
2023-03-28 05:19:41 +01:00
b51ac385cd
Bugfix Inventory Widget Anchors Not Correctly Set
2023-03-28 04:56:56 +01:00
1b4a2673e3
Updated Combat UI for New Conventions (WIP)
2023-03-28 04:36:27 +01:00
544de9810c
Updated Combat Character Increased Sprint Speed
2023-03-28 03:46:35 +01:00
3f5c7bcf1c
Bugfix Merchant Unable to Purchase Items
2023-03-28 03:43:31 +01:00
Charlie Seymour
cef9cd9d7b
Added Custom Health bars
...
Health only
2023-03-23 17:55:59 +00:00
Marcel Hara
0779e31c75
Updated Positions of Items to Merchant Shop
...
Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
2023-03-16 17:18:01 +00:00
Marcel Hara
6f9f95ab9d
Attempted fix widget to merchant system
2023-03-14 13:04:33 +00:00
7d078cbb4c
Added Sprint using Left Shift
2023-03-14 04:40:13 +00:00
7585520586
Added Death Screen
2023-03-14 04:17:29 +00:00
c5409fcaa7
Removed Merchant Soft Lock for Build
...
Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
2023-03-14 04:01:09 +00:00
b27f6ef064
Added Flashlight Tutorial
2023-03-14 00:34:06 +00:00
63b6c20c13
Updated Combat Character to Toggle Flashlight
2023-03-14 00:31:06 +00:00
4d77431338
Merge branch 'Quest-&-Dialogue-System' into dev
2023-03-13 22:02:36 +00:00
af86084f3e
Updated Quest UI to Display Tasks
2023-03-13 18:11:42 +00:00
bfa6c24ee9
Bugfix New UI Not Displaying
2023-03-13 18:10:02 +00:00
Marcel Hara
688a724a62
Merge branch 'dev' into UI-Implementation
...
# Conflicts:
# Content/Blueprints/Player/BP_MyTempCharacter.uasset
# Content/Levels/Top_layer_level.umap
2023-03-13 17:13:56 +00:00
Marcel Hara
7e8ded362a
Added All Item ammo types
...
Added every item ammo type to the game
2023-03-13 17:00:08 +00:00
Marcel Hara
7343484038
Updated MainWidget to fix scaling issues
2023-03-13 16:13:27 +00:00
Charlie Seymour
e0f7a2682a
Bugfix Old Version of the Character with Missing References
2023-03-13 16:11:44 +00:00
Marcel Hara
e8000eb823
Updated GameUI to Rounded buttons and optimisation
...
removed unwanted blueprints to speed up menus and make them work better and made all the buttons rounded to make it look nicer
2023-03-13 16:06:41 +00:00
Marcel Hara
cffbe29981
Imported Font to replace all ui fonts
...
Replaced all the ui fonts with the new imported font
2023-03-13 15:55:34 +00:00
3a99e71bde
Added Base Stub for Quest System
2023-03-13 05:19:13 +00:00
76b2d78f0e
Updated Dialogue for Choices
2023-03-13 04:49:09 +00:00
MH261677
93ed73e678
Changed Inventory_UI to Game_UI folder
...
Changed folder names and added a Quit button to the settings menu
2023-03-07 14:25:08 +00:00
MH261677
f90a75f599
Added Icons to replace MainWidg text
...
Imported the icons into unreal and replaced all the text on Mainwidget to the respected icons
2023-03-07 14:18:48 +00:00
MH261677
b88f787315
Updated MainWidg to change hover colour
...
Added a hovor colour to make it more obvious what the user is clicking on
2023-03-07 14:09:09 +00:00
MH261677
0c2dc067da
Updated PlayerInv,TempChar to enable hotkeys
...
Enabled pressing tab to go straight to inventory instead of having to go to settings via escape key and then switching to inventory manually
2023-03-07 13:36:04 +00:00
MH261677
72d6ac39fc
Created WBP_Gear,WBP_Lore and fixed scaling issues
...
Created the final widgets for the menu and fixed some issues of buttons being out of place and not anchored properly
2023-03-07 13:18:45 +00:00
MH261677
3cac587f30
Updated MainWidget, TempCharacter to menu opening
...
Fixed the menu not being able to close properly
2023-03-07 13:00:24 +00:00
Marcel Hara
17df5728d9
Added WBP_Maps,WBP_Settings to MainMenuWidg
...
Added new widgets and now adding functionaity to escape button to make it close and re-open the menu
2023-03-06 17:27:16 +00:00
Emily Taylor
3982712189
Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
...
Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
2023-03-06 16:28:04 +00:00
Emily Taylor
c4a668c2e9
Added Merchant Shop assets
...
Added Merchant shop FBX
2023-03-06 15:31:55 +00:00
Marcel Hara
0da833f0f7
Created Combos,MainWidget to allow widget switch
...
Created a Combos and MainMenu Widget screen. Also reworked the inventory UI and fixed layering and scaling issues
2023-03-06 15:12:06 +00:00
b16f632537
Updated Combat to Hide Gold & Health Text
2023-03-06 05:25:36 +00:00
b5048e4be3
Updated Project Settings for Build
2023-03-06 00:22:09 +00:00
1cf40d1c05
Merge branch 'Hub-level-blockout' into dev
2023-03-06 00:20:01 +00:00
704ba824e6
Merge branch 'Turn-Based-Combat' into Hub-level-blockout
2023-03-05 18:47:08 +00:00
MH261677
4357537009
Updated TempCharacter to create NoiseEmitter
...
Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
2023-03-05 17:41:39 +00:00
KACPER Szelest
ffac8b483f
Updated build level with outline material and wall
...
I added the big wall in to the build level and added some outlines into the level
2023-03-03 21:10:47 +00:00
69b235030a
Updated Combat Character to Add a Flashlight
2023-03-03 18:39:59 +00:00
Kacper Szelest
26c93284d0
Updated build level
...
Added a few dressing assets and dressed the level
2023-03-03 18:13:30 +00:00
c742abfce4
Added DamageOverTime Status Effect for Combat
2023-03-02 15:06:31 +00:00
0be235f6b1
Updated Thorns Status Effect to Trigger OnPlayerDamage
2023-03-02 03:25:00 +00:00
e8c20e2d67
Merge branch 'dev' into Turn-Based-Combat
...
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
MARCEL HARA
1ead32f0c8
Added InventoryImage to Inventory UI
2023-02-27 17:45:58 +00:00
fb697f3588
Added Thorns Status Effect for Combat
2023-02-27 04:55:12 +00:00
9b0ef82e7c
Updated TurnBasedCombat to Include New Combos
2023-02-27 04:07:19 +00:00
e96c3411c0
Updated StatusSystem for Seconds Countdown
2023-02-27 03:46:06 +00:00
939d1e8b92
Bugfix StatusEffects Not Being Added to Player
2023-02-25 00:20:49 +00:00
88323e4ea6
Updated EatableItems to Add Status Effects
2023-02-23 17:48:20 +00:00
MARCEL HARA
119b5a141a
Updated TempCharacter to remove unused Ulogs
2023-02-23 15:19:32 +00:00
2eae4b6c0e
Added Status Indicator Widget for HUD Indication
2023-02-23 03:01:21 +00:00
31a6a5d98e
Added StatusEffect Stub for Multiple Status Effects
2023-02-20 17:58:32 +00:00
MARCEL HARA
5e448c897d
Updated Widgets to fix scaling issue
...
Fixed scaling issue on all widgets to fit all monitor types
2023-02-20 16:03:25 +00:00
MH261677
618a9509ca
Updated EatableItems to add ammo {UNSTABLE}
...
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MARCEL HARA
77c43ab3d1
Updated TempCharacter to find AI Sphere
2023-02-16 15:02:58 +00:00
MH261677
a6436c9110
Added BP_AmmoItem
...
Added Ammo into the game for the player to find
2023-02-07 00:11:19 +00:00
MH261677
797c447d47
Added Ammo Icon to Images
2023-02-06 23:51:45 +00:00
MARCEL HARA
5b4da1f02e
Updated TempCharacter for Jump and Sneak
...
Added A sneak function and Jump function for the character
2023-02-06 15:26:22 +00:00
MARCEL HARA
0cf4ace43a
Updated TempCharacter
...
Added Jump function which is using ACharacter and started working on custom Sneak function
2023-02-06 14:30:13 +00:00
a16de31aa2
Merge remote-tracking branch 'origin/merchant-system-v4' into dev
2023-02-06 13:53:22 +00:00
MH261677
5364f92edb
Updated WBP_ItemDisplay
...
Item_Stack now changes to however many stacks the player has bought of the item
2023-02-04 17:49:17 +00:00
MH261677
f4e0511f5c
Updated TempCharacter blueprint
...
Added a check to make sure the player is not in the shop when opening inventory
2023-02-04 17:41:09 +00:00
9e451d4539
Bugfix Set Mouse Input to Only Poll Yaw Movement
2023-02-02 02:19:59 +00:00
7a715c2e55
Bugfix Hard Reference for GunEffect not Saving
2023-01-31 03:13:17 +00:00
8cf4d1d52e
Built Lighting for Build
2023-01-31 02:45:23 +00:00
75f373e0c4
Updated Beta Level Map for Temp Jelly Assets
2023-01-31 02:15:07 +00:00
a15054656e
Merge branch 'dev' into Shaders
...
# Conflicts:
# Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
ed0bcc7c76
Updated CombatCharacter to Spawn GunEffect onClick
2023-01-31 01:48:35 +00:00
45374da8bb
Updated Combat System to Disengage from Combat
2023-01-31 01:39:42 +00:00
d9584f3b55
Removed Escape To Main Menu
2023-01-31 01:23:28 +00:00
ad91d6eac7
Updated GunEffect Changed Texture from White
2023-01-31 01:02:36 +00:00
7e81387247
Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
...
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-01-31 00:50:59 +00:00
0de2753dff
Bugfix Clicking Instantly Activates Combat
2023-01-31 00:30:45 +00:00
Marcel Hara
d658c63627
Updated WBP_ShopSelector
...
Got rid of it casting from tempcharacter but instead it casts from interaction which then activates a function in interaction which activates a different function in tempcharacter
2023-01-30 17:20:22 +00:00
MARCEL HARA
810b4b1680
TemporarilyBroken TempCharacter.cpp
...
Attempted to fix the close button currently it crashes.
2023-01-26 18:12:24 +00:00
MARCEL HARA
2f22ec811f
Updated Merchant_UI
...
Removed things being removed from parent and transferred it from code to fix many bugs, Also fixed text being instantly displayed once you talk to the merchant again
2023-01-26 17:41:51 +00:00
MARCEL HARA
c58d5d5592
Updated BP_OPENDIAL
...
Added a custom function which gets triggered in the Interaction.cpp
2023-01-23 17:41:30 +00:00
MH261677
b9d87ee07b
Updated Unreal version to 5.1
2023-01-21 14:19:49 +00:00
82c65b3fc4
Fix for Version Conflict
2023-01-17 08:46:31 +00:00
MH261677
084ad419c5
Updated TempCharacter.cpp
...
Fixed double linetracing issue
2023-01-16 23:41:22 +00:00
MH261677
355dd06aae
Updated BP_ShopSelector,WBP_BuyHealing
...
Added it so when you click the arrows it swaps to the different widgets and made the widget remove from viewport
2023-01-16 21:25:18 +00:00
MH261677
6b131213a6
Created WBP_BuyBuff
...
Created the buy screen for the buff jelly
2023-01-16 21:24:24 +00:00
MH261677
77328aa887
Created WBP_BuyHealing
...
Created the buy healing jelly promt and gave it functionality to trigger buyitem which triggers linetrace logic
2023-01-16 20:42:16 +00:00
MH261677
58243e8ccc
Updated BP_ShopSelector, BP_MerchantInteraction
...
Added interactivity for the buttons to activate functions in the interaction.cpp
2023-01-16 17:01:04 +00:00
MH261677
e7fa8f4c63
Updated BP_ShopSelector
...
Added a close button which re-enables all the input again by calling a function in TempChar
2023-01-15 16:14:03 +00:00
MH261677
808b567d6f
Created BP_ShopSelector
...
Created the widget for the item selector when you are in the shop
2023-01-15 15:06:30 +00:00
MH261677
b4e741bfd8
Changed BP_GoldCount to BP_ImportantStats
2023-01-14 22:11:15 +00:00
MH261677
f25b0b970d
Updated BP_GoldCount
...
Added health value and made it reflect the players health variable
2023-01-14 22:10:29 +00:00
MH261677
43db88c107
Updated BP_GoldCount
...
Made it so it shows the gold count now that you can set in the BP_TempCharacter
2023-01-14 22:05:20 +00:00
MH261677
1d6e0171c4
Created BP_GoldCount in Blueprints/Display_UI
...
Started to create the GoldCounter to display the players gold
2023-01-14 20:38:02 +00:00
MH261677
a582a05a59
Changed BP_Interaction name to BP_MerchantInteract
...
Changed BP_Interaction name to BP_MerchantInteraction
2023-01-14 20:34:38 +00:00
MH261677
9878f0f370
Updated ItemDisplay WBP
...
Added an item stack to the number to start creating stackable items
2023-01-12 13:56:02 +00:00
MH261677
c107c9a490
Updated Merchant
...
Fixed crash error and merchant dialouge box pops up now, Started working on item stacking
2023-01-12 13:05:43 +00:00
MARCEL HARA
c7d1394e98
Updated Action Mapping from Right to Left Click
2022-11-29 17:38:39 +00:00
3e93e686dd
Updated Main Menu for Merchant
2022-11-29 16:13:30 +00:00
af1813fd9a
Merge branch 'merchant-system' into Turn-Base-System-V2
...
# Conflicts:
# Config/DefaultEngine.ini
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/Merchant/BP_MerchantGameMode.uasset
2022-11-29 15:53:39 +00:00
MH261677
7199ee76a3
Updated Items
...
Started to create item stacks and fix item not dissapearing bug
2022-11-29 15:44:00 +00:00
MH261677
cc9384a9c1
Updated BP_BuffJelly
...
Gave BuffJelly a unique ID of 1
2022-11-29 14:19:43 +00:00
MH261677
f52ea5efb8
Overhauled Items
...
Gave every single item a unique ID so no matter the item the ID will always be different
2022-11-29 14:15:20 +00:00
MH261677
3360ea2031
Updated TempCharacter,TempCharacter.cpp
...
Gave a max inventory slots of 5 for testing purposes and Refactored code in TempCharacter.cpp
2022-11-29 12:55:46 +00:00
07e7f8c70f
Added NiagaraSystem for Gun Particle Effect
2022-11-29 01:54:45 +00:00
be0766cf0c
Added EscapeToMenu Component for Escaping to Menu
2022-11-29 00:42:03 +00:00
fdfe4a660c
Bugfix Movement Not being Reenabled on Combat End
2022-11-29 00:34:47 +00:00
1300c99a3f
Added HoldToInitCombat Actor Component for Manual Combat Init
2022-11-29 00:23:15 +00:00
MH261677
8c69f58a97
Updated BP_OPENDIAL, Interaction.cpp
...
Changed the text in the widget and gave it a little animation. Made the Wait timer in interaction changeable in the editor.
2022-11-28 23:15:41 +00:00
MH261677
b5772a024c
Updated Interaction.cpp
...
Added a wait timer to close the widget once open automatically
2022-11-28 22:52:51 +00:00
06492d69d5
Updated TurnBaseCombat for Keyboard Hotkeys
...
Crit Feedback
2022-11-24 02:49:37 +00:00
MH261677
5dce4dc603
Updated InventoryComponent
...
Added comment
2022-11-24 00:13:20 +00:00
MH261677
57b532c256
Updated WBP_PlayerInventory
...
Cleaned up the inventory UI and removed unused Blueprint code
2022-11-23 19:20:32 +00:00
MH261677
9357806178
Updated WBP_ItemDisplay
...
Made the item display larger and cleaner, Also added a background to the item
2022-11-23 18:16:14 +00:00
MH261677
26bbe083df
Updated WBP_ItemDisplay, WBP_PlayerInventory
...
Changed and resized both the UIS to fit items better and make the whole inventory look a lot cleaner
2022-11-23 18:13:13 +00:00
MH261677
09adfcad27
Updated WBP_PlayerInventory
...
Started to work on Inventory UI and re-sized it to be 1920x1080
2022-11-23 17:45:32 +00:00