MH261677
4357537009
Updated TempCharacter to create NoiseEmitter
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Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
2023-03-05 17:41:39 +00:00
KACPER Szelest
a0d3a1a34b
Updated build level
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I just added textures to a few untextured objects with temp rock textures
2023-03-04 20:43:00 +00:00
KACPER Szelest
71c6e641c1
Updated build level
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I added some walls around things to avoid having the game look bad and empty. and more like an actual abyss and cave system
2023-03-04 20:41:46 +00:00
KACPER Szelest
c67bdf6c9c
Updated build level with extra meshes
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I added a few meshes to create tunnels and a cavern in one of our levels to create a better feeling of being in a cavey abyss
2023-03-04 19:10:12 +00:00
KACPER Szelest
ffac8b483f
Updated build level with outline material and wall
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I added the big wall in to the build level and added some outlines into the level
2023-03-03 21:10:47 +00:00
be7af7e6a5
Updated Build Map for Merchant
2023-03-03 20:18:15 +00:00
Rowland Rowland
74a6e239e8
Added enemies and fixed asset collision
2023-03-03 18:51:29 +00:00
69b235030a
Updated Combat Character to Add a Flashlight
2023-03-03 18:39:59 +00:00
Kacper Szelest
f1e775dfa1
Updated build level
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Fixed up the tutorial level so it looks a bit better
2023-03-03 18:32:42 +00:00
Kacper Szelest
87c2833381
Added a crystal asset
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Added a crystal asset to use for level dressing
2023-03-03 18:25:52 +00:00
Kacper Szelest
26c93284d0
Updated build level
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Added a few dressing assets and dressed the level
2023-03-03 18:13:30 +00:00
Rowland Rowland
e335e039fd
Updated Build Scene
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Ordered levels for build
2023-03-03 16:23:20 +00:00
Kacper Szelest
f0e13d9522
Added a new level titled build
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I added a new level called build so that we can make our new build level in for showcase and testing
2023-03-03 16:02:34 +00:00
Kacper Szelest
2b0567ab6e
Added collisions to blockout level
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I added collisions to all assets in the blockout level to be used in testing
2023-03-03 15:47:45 +00:00
c742abfce4
Added DamageOverTime Status Effect for Combat
2023-03-02 15:06:31 +00:00
0be235f6b1
Updated Thorns Status Effect to Trigger OnPlayerDamage
2023-03-02 03:25:00 +00:00
06deee7b0b
Merge branch 'dev' into Hub-level-blockout
2023-02-28 15:34:49 +00:00
e8c20e2d67
Merge branch 'dev' into Turn-Based-Combat
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
9845639e8c
Merge branch 'dev' into ui-art-replacement
2023-02-28 15:26:27 +00:00
8e5416e3a9
Merge branch 'dev' into Modular-Kit
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# Conflicts:
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:25:47 +00:00
Emily Taylor
2a4300066c
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss
2023-02-28 13:18:35 +00:00
Emily Taylor
1958eabc3d
Added Goat Enemy for Tutorial Level
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Goat FBX and materials ready for rigging and importing to engine
2023-02-28 13:18:14 +00:00
Charlie Seymour
216275cb53
Implemented modular kit for tutorial level
2023-02-28 11:43:42 +00:00
Charlie Seymour
7a36b200ca
Merge branch 'Modular-Kit' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into Modular-Kit
2023-02-27 18:15:11 +00:00
Charlie Seymour
4e11a3a63f
Added tutorial modular kit for first level
2023-02-27 18:14:51 +00:00
MARCEL HARA
1ead32f0c8
Added InventoryImage to Inventory UI
2023-02-27 17:45:58 +00:00
George Taylor
37dad4c873
Imported Beam Assets into Unreal
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i Imported the beam assets from maya into the unreal engine 5
2023-02-27 16:12:18 +00:00
George Taylor
f2c69dfe3a
Added the assets for the Tutorial Level to Unreal
2023-02-27 15:44:19 +00:00
George Taylor
a43ed3a626
Added the Wooden Texture for the Tutorial Assets
2023-02-27 15:43:18 +00:00
Kacper Szelest
70d0c545ed
Moddeled hub level blockout
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I created the hub level blockout to be used as a showcase and inspiration for a final design creation
2023-02-27 15:31:06 +00:00
Kacper Szelest
26c6885e86
Created platform blockout asset
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I created a temporary asset blockout for the big science building platform asset to use as a showcase
2023-02-27 15:28:53 +00:00
fb697f3588
Added Thorns Status Effect for Combat
2023-02-27 04:55:12 +00:00
9b0ef82e7c
Updated TurnBasedCombat to Include New Combos
2023-02-27 04:07:19 +00:00
e96c3411c0
Updated StatusSystem for Seconds Countdown
2023-02-27 03:46:06 +00:00
a6ef9f76cd
Merge branch 'Dialogue-System' into dev
2023-02-25 02:27:38 +00:00
2f47693608
Bugfix Expiry Timers Not Getting Invalidated
2023-02-25 01:25:32 +00:00
939d1e8b92
Bugfix StatusEffects Not Being Added to Player
2023-02-25 00:20:49 +00:00
88323e4ea6
Updated EatableItems to Add Status Effects
2023-02-23 17:48:20 +00:00
George Taylor
4b886518fd
Imported Modular Planks into Unreal
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Imported the Modular Planks for the Tutorial Level into Unreal from Maya
2023-02-23 17:40:57 +00:00
76043108b1
Merge pull request #10 from Games-Academy-Student-Work-22-23/Stealth-Mechanics-v1.0.2
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Stealth mechanics v1.0.2
2023-02-23 16:04:33 +00:00
MARCEL HARA
ce4f3aff1f
Added SneakMechanicTesting level
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Added new level for sneak mechanic testing
2023-02-23 16:03:10 +00:00
ROWLAND ROWLAND
69f4b8e603
Merge branch 'dev' into Level-1-bloackout
2023-02-23 15:49:45 +00:00
MARCEL HARA
119b5a141a
Updated TempCharacter to remove unused Ulogs
2023-02-23 15:19:32 +00:00
fb0bd09bb2
Merge remote-tracking branch 'origin/dev' into Level-Design
2023-02-23 15:06:57 +00:00
56b61bd1d2
Added Temp Status Icons and Font for Status Testing
2023-02-23 03:02:49 +00:00
2eae4b6c0e
Added Status Indicator Widget for HUD Indication
2023-02-23 03:01:21 +00:00
3b1f33006a
Added Combat Test Level for New Combat Features
2023-02-23 01:29:01 +00:00
31a6a5d98e
Added StatusEffect Stub for Multiple Status Effects
2023-02-20 17:58:32 +00:00
MARCEL HARA
5e448c897d
Updated Widgets to fix scaling issue
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Fixed scaling issue on all widgets to fit all monitor types
2023-02-20 16:03:25 +00:00
Charlie Seymour
f378d4a4fd
Added modular kit test for tutorial
2023-02-20 15:16:26 +00:00
Kacper Szelest
177a4f685f
Added and made Level 1 Blockout assets
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I added and put implamented the level 1 blockout assets and created the blockout level for it.
2023-02-20 14:48:45 +00:00
Kacper Szelest
a67d96943c
Added file level
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I added a new level file named level 1, to house the blockout of level one and the future first level
2023-02-20 14:47:52 +00:00
26f21a9136
Updated DialogueNPC to use Ranged For Loops
2023-02-20 09:50:09 +00:00
MH261677
618a9509ca
Updated EatableItems to add ammo {UNSTABLE}
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Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MH261677
43ef8e2110
Updated TempCharacter to sneak functionality
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Added sneak functionality which makes the sphere radius smaller near enemies.
2023-02-17 13:12:28 +00:00
MARCEL HARA
77c43ab3d1
Updated TempCharacter to find AI Sphere
2023-02-16 15:02:58 +00:00
Rowland Rowland
f032ac91c9
Cleaning Level
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Using booleans to remove excess assets
2023-02-09 17:02:47 +00:00
d1fab9f9a1
Updated DialogueNPC for Structs and Dialogue Paths
2023-02-09 03:12:27 +00:00
MH261677
a6436c9110
Added BP_AmmoItem
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Added Ammo into the game for the player to find
2023-02-07 00:11:19 +00:00
MH261677
324f062cc7
Updated EatableItems for AmmoFunctionality
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Added ammo base functionality for using the ammo item in game
2023-02-07 00:11:00 +00:00
MH261677
797c447d47
Added Ammo Icon to Images
2023-02-06 23:51:45 +00:00
Rowland Rowland
30d22975b7
Updated Level
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Added textures and began experimenting with curves. Planning to investigate Splines
2023-02-06 17:24:41 +00:00
MARCEL HARA
36c18382a2
Updated TempCharacter for sneaking vignette effect
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Added a Vignette effect when crouching
2023-02-06 15:55:12 +00:00
MARCEL HARA
5b4da1f02e
Updated TempCharacter for Jump and Sneak
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Added A sneak function and Jump function for the character
2023-02-06 15:26:22 +00:00
MARCEL HARA
0cf4ace43a
Updated TempCharacter
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Added Jump function which is using ACharacter and started working on custom Sneak function
2023-02-06 14:30:13 +00:00
a16de31aa2
Merge remote-tracking branch 'origin/merchant-system-v4' into dev
2023-02-06 13:53:22 +00:00
d21486797d
Merge branch 'Dialogue-System' into dev
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-02-06 13:53:15 +00:00
dc7e9c8c15
Merge branch 'Interactable-Environment' into dev
2023-02-06 13:52:20 +00:00
7f3e3cbb52
Updated DialogueNPC to Add Dialogue via Blueprints
2023-02-06 03:28:53 +00:00
e5b624411d
Updated TextPrompt for Choices
2023-02-06 03:27:49 +00:00
MH261677
5364f92edb
Updated WBP_ItemDisplay
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Item_Stack now changes to however many stacks the player has bought of the item
2023-02-04 17:49:17 +00:00
MH261677
f4e0511f5c
Updated TempCharacter blueprint
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Added a check to make sure the player is not in the shop when opening inventory
2023-02-04 17:41:09 +00:00
acefce8bbc
Added InteractNPC to Line Trace for Interact
2023-02-02 03:15:50 +00:00
9e451d4539
Bugfix Set Mouse Input to Only Poll Yaw Movement
2023-02-02 02:19:59 +00:00
3433254463
Added DialogueNPC Actor Component with Text Animation
2023-02-02 01:59:33 +00:00
5988272890
Added Base Text Prompt Widget Blueprint
2023-02-01 23:47:59 +00:00
42ce95b84e
Added Dialogue Testing Map with Temp NPC
2023-02-01 23:47:22 +00:00
d36fe6fed0
Added Breakable Walls BP
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Using Particles at the moment
2023-02-01 23:37:17 +00:00
e2f91a11b5
Bugfix Platform Too High to Get Across
2023-01-31 03:29:35 +00:00
7a715c2e55
Bugfix Hard Reference for GunEffect not Saving
2023-01-31 03:13:17 +00:00
8cf4d1d52e
Built Lighting for Build
2023-01-31 02:45:23 +00:00
326e64e7ed
Merge remote-tracking branch 'origin/Level-Design' into dev
2023-01-31 02:19:42 +00:00
64f5d652ff
Merge remote-tracking branch 'origin/Enviroment-Art' into dev
2023-01-31 02:19:30 +00:00
75f373e0c4
Updated Beta Level Map for Temp Jelly Assets
2023-01-31 02:15:07 +00:00
a15054656e
Merge branch 'dev' into Shaders
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# Conflicts:
# Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
afb0429003
Merge remote-tracking branch 'origin/Beta-Level' into dev
2023-01-31 01:53:37 +00:00
ed0bcc7c76
Updated CombatCharacter to Spawn GunEffect onClick
2023-01-31 01:48:35 +00:00
45374da8bb
Updated Combat System to Disengage from Combat
2023-01-31 01:39:42 +00:00
d9584f3b55
Removed Escape To Main Menu
2023-01-31 01:23:28 +00:00
ad91d6eac7
Updated GunEffect Changed Texture from White
2023-01-31 01:02:36 +00:00
d18c547632
Bugfix Cursor Not Hiding After Combat
2023-01-31 00:56:53 +00:00
7e81387247
Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-01-31 00:50:59 +00:00
0de2753dff
Bugfix Clicking Instantly Activates Combat
2023-01-31 00:30:45 +00:00
cd17363421
Removed Legacy Source Code to Reduce Compilation
2023-01-30 23:03:20 +00:00
KACPER Szelest
beb110a901
Added Red Jelly Asset
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I added a red Jelly asset to be used in the merchant system as a placeholder asset
2023-01-30 22:39:29 +00:00
KACPER Szelest
f4134c478f
Added Blue Jelly asset
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I added a blue jelly asset to be used in the merchant system
2023-01-30 22:37:15 +00:00
george taylor
7644f56dd2
Added modular planks for Rope Bridges into Assets Objects
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Created four modular planks for the rope bridges that can be put together too create a longer rope bridge.
2023-01-30 18:01:07 +00:00
Rowland Rowland
1d02d5b3a3
Updated Level-Design. Hub Town 'finished'
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Grey box 'finished'. Need to tidy up values. Likely need to update Abyss walls. Further discussion needed in regard to abyss structure.
2023-01-30 17:29:28 +00:00
Marcel Hara
d658c63627
Updated WBP_ShopSelector
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Got rid of it casting from tempcharacter but instead it casts from interaction which then activates a function in interaction which activates a different function in tempcharacter
2023-01-30 17:20:22 +00:00
MARCEL HARA
810b4b1680
TemporarilyBroken TempCharacter.cpp
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Attempted to fix the close button currently it crashes.
2023-01-26 18:12:24 +00:00