KACPER Szelest
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ad1aa0c50b
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Added Wind and rope sound effect
I have added the wind and rope sound effect into the game files and created a sound cue for them.
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2022-12-01 17:26:37 +00:00 |
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KACPER Szelest
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e2cfb63ff9
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Added background ambience
I've added the background ambience into the game and made it loop.
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2022-12-01 17:23:32 +00:00 |
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KACPER Szelest
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ee339fc71b
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Added cave ambience asset
I have added a file that I can loop to create a sense of dread and horror. It is loopable.
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2022-12-01 17:15:02 +00:00 |
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MARCEL HARA
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c7d1394e98
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Updated Action Mapping from Right to Left Click
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2022-11-29 17:38:39 +00:00 |
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MARCEL HARA
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87e0bb06de
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Bugfix TimeToInit Combat to 0.1f
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2022-11-29 17:38:02 +00:00 |
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MARCEL HARA
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2512a4950e
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Updated TempCharacter.cpp
cleared unused header file
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2022-11-29 16:40:50 +00:00 |
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3e93e686dd
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Updated Main Menu for Merchant
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2022-11-29 16:13:30 +00:00 |
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af1813fd9a
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Merge branch 'merchant-system' into Turn-Base-System-V2
# Conflicts:
# Config/DefaultEngine.ini
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/Merchant/BP_MerchantGameMode.uasset
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2022-11-29 15:53:39 +00:00 |
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MH261677
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7199ee76a3
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Updated Items
Started to create item stacks and fix item not dissapearing bug
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2022-11-29 15:44:00 +00:00 |
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MH261677
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cc9384a9c1
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Updated BP_BuffJelly
Gave BuffJelly a unique ID of 1
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2022-11-29 14:19:43 +00:00 |
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MH261677
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ff733f2ab0
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Revert "Updated BaseItem.h"
This reverts commit d365fa6327 .
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2022-11-29 14:18:05 +00:00 |
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MH261677
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d365fa6327
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Updated BaseItem.h
Changed it so no one can edit the original value ID of an item
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2022-11-29 14:16:55 +00:00 |
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MH261677
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f52ea5efb8
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Overhauled Items
Gave every single item a unique ID so no matter the item the ID will always be different
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2022-11-29 14:15:20 +00:00 |
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MH261677
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3360ea2031
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Updated TempCharacter,TempCharacter.cpp
Gave a max inventory slots of 5 for testing purposes and Refactored code in TempCharacter.cpp
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2022-11-29 12:55:46 +00:00 |
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MH261677
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2a590c3e33
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Updated InventoryComponent,TempCharacter
Commented InventoryComponent to understand logic easier and removed unused functions from TempCharacter
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2022-11-29 12:43:58 +00:00 |
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07e7f8c70f
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Added NiagaraSystem for Gun Particle Effect
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2022-11-29 01:54:45 +00:00 |
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be0766cf0c
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Added EscapeToMenu Component for Escaping to Menu
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2022-11-29 00:42:03 +00:00 |
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fdfe4a660c
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Bugfix Movement Not being Reenabled on Combat End
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2022-11-29 00:34:47 +00:00 |
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1300c99a3f
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Added HoldToInitCombat Actor Component for Manual Combat Init
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2022-11-29 00:23:15 +00:00 |
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MH261677
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120da84a3e
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Updated Interaction
Hard coded the 6 second wait timer after testing in engine
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2022-11-28 23:21:36 +00:00 |
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MH261677
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26da472db8
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Updated MerchantPrototype
Added an 8 second wait timer to the dialouge in engine
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2022-11-28 23:20:55 +00:00 |
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MH261677
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8c69f58a97
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Updated BP_OPENDIAL, Interaction.cpp
Changed the text in the widget and gave it a little animation. Made the Wait timer in interaction changeable in the editor.
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2022-11-28 23:15:41 +00:00 |
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MH261677
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b5772a024c
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Updated Interaction.cpp
Added a wait timer to close the widget once open automatically
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2022-11-28 22:52:51 +00:00 |
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99f1f0c5af
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Added C2Plane in Prototype Level
Restarts level when player falls of the map
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2022-11-28 22:30:35 +00:00 |
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06492d69d5
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Updated TurnBaseCombat for Keyboard Hotkeys
Crit Feedback
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2022-11-24 02:49:37 +00:00 |
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MH261677
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5dce4dc603
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Updated InventoryComponent
Added comment
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2022-11-24 00:13:20 +00:00 |
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MH261677
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57b532c256
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Updated WBP_PlayerInventory
Cleaned up the inventory UI and removed unused Blueprint code
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2022-11-23 19:20:32 +00:00 |
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MH261677
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9357806178
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Updated WBP_ItemDisplay
Made the item display larger and cleaner, Also added a background to the item
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2022-11-23 18:16:14 +00:00 |
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MH261677
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26bbe083df
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Updated WBP_ItemDisplay, WBP_PlayerInventory
Changed and resized both the UIS to fit items better and make the whole inventory look a lot cleaner
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2022-11-23 18:13:13 +00:00 |
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MH261677
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09adfcad27
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Updated WBP_PlayerInventory
Started to work on Inventory UI and re-sized it to be 1920x1080
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2022-11-23 17:45:32 +00:00 |
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MH261677
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b7dd592d2c
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Created Player folder
Organized the blueprints into more folders and cleaned up unreal project
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2022-11-23 17:30:38 +00:00 |
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MH261677
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45369c4dc7
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Created Inventory_UI Folder
Moved all inventory UI to the folder and removed Shop UI as not used anymore
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2022-11-23 17:29:14 +00:00 |
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MH261677
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77b32edde4
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Organized Content Browser
Organized the content browser to make it easier to know where everything is
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2022-11-23 17:26:35 +00:00 |
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MH261677
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36bb1a2265
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Updated PlayerInventory
Made the inventory look slightly nicer, going to work on a nicer alpha version of the UI after this commit
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2022-11-23 01:56:22 +00:00 |
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MH261677
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7430029db2
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BugFix WBP_PlayerInventory
Fixed cursor still showing up when closing and re-opening the inventory.
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2022-11-23 01:45:24 +00:00 |
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MH261677
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7dc6f677d4
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Updated WBP_PlayerInventory
Added an override on keypressed so the user can press tab again to close the inventory. Also fixed the widget not being a focusable
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2022-11-23 01:38:45 +00:00 |
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MH261677
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7140faf22b
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Updated EatableItems
Seperated Items into functional sub-variables that do other stuff instead of just healing the player no matte the item you make
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2022-11-23 00:56:33 +00:00 |
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MH261677
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783e13075c
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Updated TempCharacter
Made the linetrace boolean a global in the headerfile for potential future enemy detection
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2022-11-23 00:55:55 +00:00 |
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MH261677
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168a43d751
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Updated BaseItem and ItemBPS
Gave both items booleans to make the code differentiate what the item does to the player.
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2022-11-23 00:51:00 +00:00 |
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c6cba80a07
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Bugfix Debug Lines Marked Green on Missed Traces
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2022-11-21 22:35:04 +00:00 |
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22c13a8c25
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Bugfix Movement Enabled During Combat in TBCv2
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2022-11-21 22:34:33 +00:00 |
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6a041e4621
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Updated RTCombat for Shooting Accuracy via LineTrace
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2022-11-21 20:59:29 +00:00 |
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1751ffd163
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Added Main Menu for Test Levels
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2022-11-21 12:50:59 +00:00 |
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7184e19dce
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Bugfix GunProtoype Handle Subject to Backface Culling
Flipped Normals on Handle
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2022-11-21 00:15:37 +00:00 |
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MH261677
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49a24325ea
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Updated TempCharacter, WBPHealth
Made the health and gold variables for the character blueprintable to start implimenting them into basic UI for visual representation.
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2022-11-19 20:08:00 +00:00 |
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MH261677
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e64b4057ac
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Created Health_Gold UI
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2022-11-18 20:05:33 +00:00 |
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MH261677
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cb9c2bcb27
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Updated BaseItem, TempCharacter
Removed more unused code to make the scripts more readable and optimized.
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2022-11-18 19:25:10 +00:00 |
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MH261677
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ba2b6b599c
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Merge branch 'dev' into merchant-system
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2022-11-18 19:20:20 +00:00 |
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MH261677
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7623976bd3
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Updated TempCharacter
Cleaned Up Script 18/11/2022
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2022-11-18 19:19:04 +00:00 |
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MH261677
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3572f066c1
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Updated EatableItems
Deleted unused code
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2022-11-18 18:19:14 +00:00 |
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