Commit Graph

318 Commits

Author SHA1 Message Date
GEORGE TAYLOR
57c97bfaa5 Imported General Dressing Assets too Unreal
Imported assets used for general dressing into a new folder in unreal.
2023-03-06 16:17:15 +00:00
b532eaaa4e Merge remote-tracking branch 'origin/Hub-level-blockout' into dev 2023-03-06 16:11:37 +00:00
Kacper Szelest
1f9e1c3f93 Updated build level
I added a collision to one object in the build level
2023-03-06 16:08:35 +00:00
GEORGE TAYLOR
f4f8edb6eb Imported the crystal assets to Unreal 2023-03-06 15:42:52 +00:00
Emily Taylor
c4a668c2e9 Added Merchant Shop assets
Added Merchant shop FBX
2023-03-06 15:31:55 +00:00
Marcel Hara
0da833f0f7 Created Combos,MainWidget to allow widget switch
Created a Combos and MainMenu Widget screen. Also reworked the inventory UI and fixed layering and scaling issues
2023-03-06 15:12:06 +00:00
b16f632537 Updated Combat to Hide Gold & Health Text 2023-03-06 05:25:36 +00:00
d100a85a0d Updated Combat to Set Camera to Face Enemy 2023-03-06 04:28:13 +00:00
b5048e4be3 Updated Project Settings for Build 2023-03-06 00:22:09 +00:00
1cf40d1c05 Merge branch 'Hub-level-blockout' into dev 2023-03-06 00:20:01 +00:00
704ba824e6 Merge branch 'Turn-Based-Combat' into Hub-level-blockout 2023-03-05 18:47:08 +00:00
MH261677
34f6d6451b Updated AIController adding Hearing sense + config
Added hearing sense to the aicontroller and added it to the BTTask.
2023-03-05 17:42:21 +00:00
MH261677
4357537009 Updated TempCharacter to create NoiseEmitter
Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
2023-03-05 17:41:39 +00:00
KACPER Szelest
a0d3a1a34b Updated build level
I just added textures to a few untextured objects with temp rock textures
2023-03-04 20:43:00 +00:00
KACPER Szelest
71c6e641c1 Updated build level
I added some walls around things to avoid having the game look bad and empty. and more like an actual abyss and cave system
2023-03-04 20:41:46 +00:00
KACPER Szelest
c67bdf6c9c Updated build level with extra meshes
I added a few meshes to create tunnels and a cavern in one of our levels to create a better feeling of being in a cavey abyss
2023-03-04 19:10:12 +00:00
KACPER Szelest
ffac8b483f Updated build level with outline material and wall
I added the big wall in to the build level and added some outlines into the level
2023-03-03 21:10:47 +00:00
be7af7e6a5 Updated Build Map for Merchant 2023-03-03 20:18:15 +00:00
Rowland Rowland
74a6e239e8 Added enemies and fixed asset collision 2023-03-03 18:51:29 +00:00
69b235030a Updated Combat Character to Add a Flashlight 2023-03-03 18:39:59 +00:00
Kacper Szelest
f1e775dfa1 Updated build level
Fixed up the tutorial level so it looks a bit better
2023-03-03 18:32:42 +00:00
Kacper Szelest
87c2833381 Added a crystal asset
Added a crystal asset to use for level dressing
2023-03-03 18:25:52 +00:00
Kacper Szelest
26c93284d0 Updated build level
Added a few dressing assets and dressed the level
2023-03-03 18:13:30 +00:00
Rowland Rowland
e335e039fd Updated Build Scene
Ordered levels for build
2023-03-03 16:23:20 +00:00
Kacper Szelest
f0e13d9522 Added a new level titled build
I added a new level called build so that we can make our new build level in for showcase and testing
2023-03-03 16:02:34 +00:00
Kacper Szelest
2b0567ab6e Added collisions to blockout level
I added collisions to all assets in the blockout level to be used in testing
2023-03-03 15:47:45 +00:00
c742abfce4 Added DamageOverTime Status Effect for Combat 2023-03-02 15:06:31 +00:00
0be235f6b1 Updated Thorns Status Effect to Trigger OnPlayerDamage 2023-03-02 03:25:00 +00:00
06deee7b0b Merge branch 'dev' into Hub-level-blockout 2023-02-28 15:34:49 +00:00
e8c20e2d67 Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
#	Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
#	Content/Dialogue/NPCTest.uasset
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
9845639e8c Merge branch 'dev' into ui-art-replacement 2023-02-28 15:26:27 +00:00
8e5416e3a9 Merge branch 'dev' into Modular-Kit
# Conflicts:
#	Content/Levels/Top_layer_level.umap
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:25:47 +00:00
Emily Taylor
2a4300066c Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss 2023-02-28 13:18:35 +00:00
Emily Taylor
1958eabc3d Added Goat Enemy for Tutorial Level
Goat FBX and materials ready for rigging and importing to engine
2023-02-28 13:18:14 +00:00
Charlie Seymour
216275cb53 Implemented modular kit for tutorial level 2023-02-28 11:43:42 +00:00
Charlie Seymour
7a36b200ca Merge branch 'Modular-Kit' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into Modular-Kit 2023-02-27 18:15:11 +00:00
Charlie Seymour
4e11a3a63f Added tutorial modular kit for first level 2023-02-27 18:14:51 +00:00
MARCEL HARA
1ead32f0c8 Added InventoryImage to Inventory UI 2023-02-27 17:45:58 +00:00
George Taylor
37dad4c873 Imported Beam Assets into Unreal
i Imported the beam assets from maya into the unreal engine 5
2023-02-27 16:12:18 +00:00
George Taylor
f2c69dfe3a Added the assets for the Tutorial Level to Unreal 2023-02-27 15:44:19 +00:00
George Taylor
a43ed3a626 Added the Wooden Texture for the Tutorial Assets 2023-02-27 15:43:18 +00:00
Kacper Szelest
70d0c545ed Moddeled hub level blockout
I created the hub level blockout to be used as a showcase and inspiration for a final design creation
2023-02-27 15:31:06 +00:00
Kacper Szelest
26c6885e86 Created platform blockout asset
I created a temporary asset blockout for the big science building platform asset to use as a showcase
2023-02-27 15:28:53 +00:00
fb697f3588 Added Thorns Status Effect for Combat 2023-02-27 04:55:12 +00:00
9b0ef82e7c Updated TurnBasedCombat to Include New Combos 2023-02-27 04:07:19 +00:00
e96c3411c0 Updated StatusSystem for Seconds Countdown 2023-02-27 03:46:06 +00:00
a6ef9f76cd Merge branch 'Dialogue-System' into dev 2023-02-25 02:27:38 +00:00
2f47693608 Bugfix Expiry Timers Not Getting Invalidated 2023-02-25 01:25:32 +00:00
939d1e8b92 Bugfix StatusEffects Not Being Added to Player 2023-02-25 00:20:49 +00:00
88323e4ea6 Updated EatableItems to Add Status Effects 2023-02-23 17:48:20 +00:00
George Taylor
4b886518fd Imported Modular Planks into Unreal
Imported the Modular Planks for the Tutorial Level into Unreal from Maya
2023-02-23 17:40:57 +00:00
76043108b1 Merge pull request #10 from Games-Academy-Student-Work-22-23/Stealth-Mechanics-v1.0.2
Stealth mechanics v1.0.2
2023-02-23 16:04:33 +00:00
MARCEL HARA
ce4f3aff1f Added SneakMechanicTesting level
Added new level for sneak mechanic testing
2023-02-23 16:03:10 +00:00
ROWLAND ROWLAND
69f4b8e603 Merge branch 'dev' into Level-1-bloackout 2023-02-23 15:49:45 +00:00
MARCEL HARA
119b5a141a Updated TempCharacter to remove unused Ulogs 2023-02-23 15:19:32 +00:00
fb0bd09bb2 Merge remote-tracking branch 'origin/dev' into Level-Design 2023-02-23 15:06:57 +00:00
56b61bd1d2 Added Temp Status Icons and Font for Status Testing 2023-02-23 03:02:49 +00:00
2eae4b6c0e Added Status Indicator Widget for HUD Indication 2023-02-23 03:01:21 +00:00
3b1f33006a Added Combat Test Level for New Combat Features 2023-02-23 01:29:01 +00:00
31a6a5d98e Added StatusEffect Stub for Multiple Status Effects 2023-02-20 17:58:32 +00:00
MARCEL HARA
5e448c897d Updated Widgets to fix scaling issue
Fixed scaling issue on all widgets to fit all monitor types
2023-02-20 16:03:25 +00:00
Charlie Seymour
f378d4a4fd Added modular kit test for tutorial 2023-02-20 15:16:26 +00:00
Kacper Szelest
177a4f685f Added and made Level 1 Blockout assets
I added and put implamented the level 1 blockout assets and created the blockout level for it.
2023-02-20 14:48:45 +00:00
Kacper Szelest
a67d96943c Added file level
I added a new level file named level 1, to house the blockout of level one and the future first level
2023-02-20 14:47:52 +00:00
26f21a9136 Updated DialogueNPC to use Ranged For Loops 2023-02-20 09:50:09 +00:00
MH261677
618a9509ca Updated EatableItems to add ammo {UNSTABLE}
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MH261677
43ef8e2110 Updated TempCharacter to sneak functionality
Added sneak functionality which makes the sphere radius smaller near enemies.
2023-02-17 13:12:28 +00:00
MARCEL HARA
77c43ab3d1 Updated TempCharacter to find AI Sphere 2023-02-16 15:02:58 +00:00
Rowland Rowland
f032ac91c9 Cleaning Level
Using booleans to remove excess assets
2023-02-09 17:02:47 +00:00
d1fab9f9a1 Updated DialogueNPC for Structs and Dialogue Paths 2023-02-09 03:12:27 +00:00
MH261677
a6436c9110 Added BP_AmmoItem
Added Ammo into the game for the player to find
2023-02-07 00:11:19 +00:00
MH261677
324f062cc7 Updated EatableItems for AmmoFunctionality
Added ammo base functionality for using the ammo item in game
2023-02-07 00:11:00 +00:00
MH261677
797c447d47 Added Ammo Icon to Images 2023-02-06 23:51:45 +00:00
Rowland Rowland
30d22975b7 Updated Level
Added textures and began experimenting with curves. Planning to investigate Splines
2023-02-06 17:24:41 +00:00
MARCEL HARA
36c18382a2 Updated TempCharacter for sneaking vignette effect
Added a Vignette effect when crouching
2023-02-06 15:55:12 +00:00
MARCEL HARA
5b4da1f02e Updated TempCharacter for Jump and Sneak
Added A sneak function and Jump function for the character
2023-02-06 15:26:22 +00:00
MARCEL HARA
0cf4ace43a Updated TempCharacter
Added Jump function which is using ACharacter and started working on custom Sneak function
2023-02-06 14:30:13 +00:00
a16de31aa2 Merge remote-tracking branch 'origin/merchant-system-v4' into dev 2023-02-06 13:53:22 +00:00
d21486797d Merge branch 'Dialogue-System' into dev
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-02-06 13:53:15 +00:00
dc7e9c8c15 Merge branch 'Interactable-Environment' into dev 2023-02-06 13:52:20 +00:00
7f3e3cbb52 Updated DialogueNPC to Add Dialogue via Blueprints 2023-02-06 03:28:53 +00:00
e5b624411d Updated TextPrompt for Choices 2023-02-06 03:27:49 +00:00
MH261677
5364f92edb Updated WBP_ItemDisplay
Item_Stack now changes to however many stacks the player has bought of the item
2023-02-04 17:49:17 +00:00
MH261677
f4e0511f5c Updated TempCharacter blueprint
Added a check to make sure the player is not in the shop when opening inventory
2023-02-04 17:41:09 +00:00
acefce8bbc Added InteractNPC to Line Trace for Interact 2023-02-02 03:15:50 +00:00
9e451d4539 Bugfix Set Mouse Input to Only Poll Yaw Movement 2023-02-02 02:19:59 +00:00
3433254463 Added DialogueNPC Actor Component with Text Animation 2023-02-02 01:59:33 +00:00
5988272890 Added Base Text Prompt Widget Blueprint 2023-02-01 23:47:59 +00:00
42ce95b84e Added Dialogue Testing Map with Temp NPC 2023-02-01 23:47:22 +00:00
d36fe6fed0 Added Breakable Walls BP
Using Particles at the moment
2023-02-01 23:37:17 +00:00
e2f91a11b5 Bugfix Platform Too High to Get Across 2023-01-31 03:29:35 +00:00
7a715c2e55 Bugfix Hard Reference for GunEffect not Saving 2023-01-31 03:13:17 +00:00
8cf4d1d52e Built Lighting for Build 2023-01-31 02:45:23 +00:00
326e64e7ed Merge remote-tracking branch 'origin/Level-Design' into dev 2023-01-31 02:19:42 +00:00
64f5d652ff Merge remote-tracking branch 'origin/Enviroment-Art' into dev 2023-01-31 02:19:30 +00:00
75f373e0c4 Updated Beta Level Map for Temp Jelly Assets 2023-01-31 02:15:07 +00:00
a15054656e Merge branch 'dev' into Shaders
# Conflicts:
#	Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
afb0429003 Merge remote-tracking branch 'origin/Beta-Level' into dev 2023-01-31 01:53:37 +00:00
ed0bcc7c76 Updated CombatCharacter to Spawn GunEffect onClick 2023-01-31 01:48:35 +00:00
45374da8bb Updated Combat System to Disengage from Combat 2023-01-31 01:39:42 +00:00