Commit Graph

  • 783e13075c Updated TempCharacter MH261677 2022-11-23 00:55:55 +00:00
  • 168a43d751 Updated BaseItem and ItemBPS MH261677 2022-11-23 00:51:00 +00:00
  • c6cba80a07 Bugfix Debug Lines Marked Green on Missed Traces v0.2.0-alpha.17 PHILIP White 2022-11-21 22:35:04 +00:00
  • 22c13a8c25 Bugfix Movement Enabled During Combat in TBCv2 PHILIP White 2022-11-21 22:34:33 +00:00
  • 6a041e4621 Updated RTCombat for Shooting Accuracy via LineTrace PHILIP White 2022-11-21 20:59:29 +00:00
  • 1751ffd163 Added Main Menu for Test Levels PHILIP WHITE 2022-11-21 12:50:59 +00:00
  • 7184e19dce Bugfix GunProtoype Handle Subject to Backface Culling PHILIP White 2022-11-21 00:15:37 +00:00
  • 49a24325ea Updated TempCharacter, WBPHealth MH261677 2022-11-19 20:08:00 +00:00
  • e64b4057ac Created Health_Gold UI MH261677 2022-11-18 20:05:33 +00:00
  • cb9c2bcb27 Updated BaseItem, TempCharacter MH261677 2022-11-18 19:25:10 +00:00
  • ba2b6b599c Merge branch 'dev' into merchant-system MH261677 2022-11-18 19:20:20 +00:00
  • 7623976bd3 Updated TempCharacter MH261677 2022-11-18 19:19:04 +00:00
  • 3572f066c1 Updated EatableItems MH261677 2022-11-18 18:19:14 +00:00
  • c835567fac Updated Item Assets MH261677 2022-11-18 14:54:30 +00:00
  • 811856b219 Updated InventoryComponent & TempCharacter MH261677 2022-11-18 14:53:22 +00:00
  • 220b21f2ca Added BuffItem Placeholder MH261677 2022-11-18 13:53:47 +00:00
  • cee5188d47 Updated TempCharacter MH261677 2022-11-18 13:28:22 +00:00
  • 900feee5a9 Updated InventoryComponent and Shop MH261677 2022-11-18 13:07:44 +00:00
  • dabaf24c65 Updated RealTimeCombat Script for Action Points Regen PHILIP White 2022-11-17 04:52:23 +00:00
  • 9780242271 Added RealTimeCombat Map, Character & GameModeBase PHILIP White 2022-11-17 04:51:20 +00:00
  • d73a0fbd83 Updated RealTimeCombat to Map Functions to Keys PHILIP White 2022-11-17 04:16:44 +00:00
  • 09ec1cb181 Added BP HUD Combat_UI_RT for RealTimeCombat PHILIP White 2022-11-17 04:15:39 +00:00
  • 55607a594a Updated RealTimeCombat to Disable Cursor in Combat PHILIP White 2022-11-17 03:48:56 +00:00
  • 89e9e58453 Added Base Combat Script PHILIP White 2022-11-17 03:47:20 +00:00
  • 0b18bcc5c9 Updated CombatCharacter and AI for Tagging PHILIP White 2022-11-17 03:42:35 +00:00
  • 57e8b76e89 Added Chase Blueprint AI PHILIP White 2022-11-17 03:39:12 +00:00
  • e6fa31ef04 Added TurnBaseSystemV2 Test Level PHILIP White 2022-11-17 03:03:54 +00:00
  • 9a2835f54c Added Rock Megascan Temp Mesh PHILIP White 2022-11-17 03:03:32 +00:00
  • 5486fdc8ab Added Base TurnBaseCombat Script PHILIP White 2022-11-17 03:02:58 +00:00
  • edd39e5528 Updated Project Settings for Build v0.2.0-alpha.1 PHILIP White 2022-11-15 03:48:02 +00:00
  • 2977b84cfc Merge pull request #3 from Games-Academy-Student-Work-22-23/dev PHILIP WHITE 2022-11-15 03:43:01 +00:00
  • e5e24c848a Updated Prototype Environment for Inventory PHILIP White 2022-11-15 03:40:59 +00:00
  • 9b9cc6f02b Merge branch 'merchant-system' into Turn-Base-System PHILIP White 2022-11-15 03:28:55 +00:00
  • 0c0876770b Updated Inventory System MH261677 2022-11-15 03:27:44 +00:00
  • c852de30ec Updated TurnBaseCombat for Simple Combat AI PHILIP White 2022-11-15 02:02:59 +00:00
  • 96273d16d9 Updated Prototype Environment for TurnBaseCombat PHILIP White 2022-11-15 01:45:52 +00:00
  • dab9182814 Merge remote-tracking branch 'origin/Level' into Turn-Base-System PHILIP White 2022-11-15 01:35:02 +00:00
  • dbe213ef77 Updated Prototype level KACPER Szelest 2022-11-15 01:34:32 +00:00
  • e57c99d103 Bugfix TurnBaseCombat Not Checking Resource Count PHILIP White 2022-11-15 01:21:47 +00:00
  • f6c59adda0 Added empty level "prototype" KACPER Szelest 2022-11-15 01:20:37 +00:00
  • 181fcd0103 Added Environment assets KACPER Szelest 2022-11-15 01:18:26 +00:00
  • 9d72f60208 Updated TurnBaseCombat for ResourceBar Functionality PHILIP White 2022-11-15 01:12:45 +00:00
  • 189b6d25b8 Updated Combat UI for Resource Bars PHILIP White 2022-11-15 00:43:15 +00:00
  • 91667f89b2 Updated MerchantGameMode MH261677 2022-11-15 00:16:26 +00:00
  • bc090192f3 Bugfix Player Inventory for Items Rendering PHILIP White 2022-11-15 00:12:14 +00:00
  • e602d83a31 Updated Inventory system for Items in UI MH261677 2022-11-15 00:04:46 +00:00
  • a976775e61 Updated TurnBaseCombat for Enemy Death onHealthZero PHILIP White 2022-11-14 23:41:55 +00:00
  • 521ab6c089 Updated TurnBaseCombat to End Combat onDeath PHILIP White 2022-11-14 23:29:16 +00:00
  • b20004e599 Updated TurnBaseCombat to Start Combat onCollision PHILIP White 2022-11-14 23:24:37 +00:00
  • c6e7dbca62 Added Prototype Gun to Player Character PHILIP White 2022-11-14 23:05:35 +00:00
  • 02c14525a5 Added BungeeMan for Temp Enemy PHILIP White 2022-11-14 23:01:06 +00:00
  • d8dcef64e8 Merge branch 'merchant-system' into Turn-Base-System PHILIP White 2022-11-14 22:41:33 +00:00
  • 7be90cc087 Updated Combo List for New Combos PHILIP White 2022-11-14 22:40:22 +00:00
  • 593badeca9 Updated AllInventory BP's MH261677 2022-11-14 22:40:09 +00:00
  • f2857b3c57 Updated Combat_UI for Battle Log PHILIP White 2022-11-14 22:30:31 +00:00
  • 7a8dead59b Added Default Item to test MH261677 2022-11-14 20:28:34 +00:00
  • fe75a8c388 Created Inventory BP MH261677 2022-11-14 19:50:57 +00:00
  • 5ebf6a3431 Updated PlayerInventory->ItemDisplay MH261677 2022-11-14 19:47:17 +00:00
  • 83da7265d5 Added HealingJelly Item, Added PlayerInventory MH261677 2022-11-14 19:22:50 +00:00
  • a40aa57f70 Added all BP Items in the game and updated scripts MH261677 2022-11-14 17:42:26 +00:00
  • 785974e169 Updated TempCharacter MH261677 2022-11-14 16:58:20 +00:00
  • 83d4d16588 Updated BaseItem,Jelly1,Inventory Component,Temp MH261677 2022-11-14 16:52:57 +00:00
  • 8f0a770bfb Removed ItemPurchaseComponent script MH261677 2022-11-14 16:52:04 +00:00
  • 7699a088ae Added Jelly1 and ItemPurchaseComponent class MH261677 2022-11-14 15:53:50 +00:00
  • e070b32f0e Created BaseItem and InventoryComponent for Items MH261677 2022-11-14 14:57:02 +00:00
  • b765f633d6 Bugfix Unreal Compliation Workaround for TQueues PHILIP White 2022-11-14 11:55:11 +00:00
  • bb544d2f35 Updated TurnBaseCombat for Comabat Log PHILIP White 2022-11-14 11:31:51 +00:00
  • e5af4538ea Updated TurnBaseCombat for Code Cleanup PHILIP White 2022-11-14 03:22:05 +00:00
  • 7fb9935e70 Updated TurnBaseCombat to Show Cursor PHILIP White 2022-11-14 03:18:50 +00:00
  • ce4c2294c4 Updated TurnBaseCombat for Simple Opponent AI PHILIP White 2022-11-14 03:15:26 +00:00
  • 329cf183b9 Updated TurnBaseCombat for Button Functionality PHILIP White 2022-11-14 03:05:25 +00:00
  • 3b627518ca Updated Blueprint Combat UI for Prototype Buttons PHILIP White 2022-11-14 03:04:11 +00:00
  • 38ab749ecc Updated TurnBaseCombat for Combo String Validation PHILIP White 2022-11-14 01:11:37 +00:00
  • 2a92b5577f Added Interfacing to Blueprint UI via Game State PHILIP White 2022-11-14 00:04:44 +00:00
  • df51750a5e Added Tag to Combat Test Character PHILIP White 2022-11-14 00:03:59 +00:00
  • 19d43413ef Updated Combat UI for Progress Bars PHILIP White 2022-11-14 00:03:24 +00:00
  • c23bbb4f08 Added Test Combat Player Character PHILIP White 2022-11-14 00:02:46 +00:00
  • d29bb501c7 Updated Interaction,TempCharacter to cleanup MH261677 2022-11-13 22:21:51 +00:00
  • 58db9e7459 Updated TurnBaseCombat to Reference HUD Blueprint PHILIP White 2022-11-13 21:32:35 +00:00
  • c085aae130 Refactored Variable Naming Conventions to Unreal PHILIP White 2022-11-13 21:31:25 +00:00
  • bf3b2e3837 Added Combat Test Game Mode Base PHILIP White 2022-11-13 21:30:31 +00:00
  • 0ce1fd4a1d Added Combat Test Map PHILIP White 2022-11-13 19:19:45 +00:00
  • 846b21e4e9 Fixed Interaction Pop-Ups MH261677 2022-11-13 16:43:01 +00:00
  • eeaf52df89 Attempted to reference UserWidget MH261677 2022-11-13 03:00:21 +00:00
  • 4d53a2cdda Cant even get a widget to open after 4 hours MH261677 2022-11-12 18:47:13 +00:00
  • cdab08dcdf Added Dialouge box for Shop MH261677 2022-11-11 23:33:37 +00:00
  • f632a010a4 Refactored TempCharacter code MH261677 2022-11-11 22:21:10 +00:00
  • 2c7a717617 Interaction between player and merchant works. MH261677 2022-11-11 20:35:41 +00:00
  • 8ee792226c LineTrace works and is detecting objects. MH261677 2022-11-11 20:21:44 +00:00
  • ca90d5fc6e Working on TraceChannel for merchant hit detect MH261677 2022-11-10 16:38:38 +00:00
  • ba713ddb2e Cleaned up scripts MH261677 2022-11-10 12:57:31 +00:00
  • 38ab588226 Added comments on what next to do for merchant MH261677 2022-11-10 11:56:19 +00:00
  • fb981ce2d6 Created Custom FP Character with custom Interact MH261677 2022-11-10 11:52:10 +00:00
  • d96c540bcf Cleaned Up Project MH261677 2022-11-10 10:15:43 +00:00
  • 25fa3d3414 Started working on Merchant Logic MH261677 2022-11-10 01:09:02 +00:00
  • bfe2de2d5d Added interact input key E MH261677 2022-11-10 00:03:09 +00:00
  • 48ca848710 Specficially ignored Riderlink in .gitignore MH261677 2022-11-09 23:55:31 +00:00
  • 96dd28f1b1 Ignored just Plugins folder to avoid errors MH261677 2022-11-09 23:27:39 +00:00
  • bea0e1b735 Updated TurnBaseCombat to Reference Actors PHILIP White 2022-11-09 21:24:36 +00:00
  • 5907d5dbe8 Updated TurnBaseCombat for Switching Active Roles PHILIP White 2022-11-09 21:03:47 +00:00