Commit Graph

94 Commits

Author SHA1 Message Date
3efc8f088d Implemented Load OS BP Implementable Event
Sets up what values the player sees on the in games pc's display, values such as what bounty they're on or how much a favour will cost them
2023-10-12 20:47:27 +01:00
80216b098e Implemented Navigating Bounty Directors PC Interface 2023-10-12 19:45:54 +01:00
e2561df38c Implemented Stand in Bounty Director PC Asset 2023-10-12 17:40:24 +01:00
Rafal Swierczek
82979e32e0 Added Bounty Directors PC Landing Page Layout 2023-10-12 12:01:18 +01:00
Rafal Swierczek
e29a753015 Deleted Old Test Bounties 2023-10-12 12:00:25 +01:00
Rafal Swierczek
215f24e61c Added Stand In PC Background Image for Bounty Director PC 2023-10-12 11:23:26 +01:00
cec447eb73 Implemented PC Display User Widget Class with WIP USTRUCT 2023-10-11 23:41:26 +01:00
64420326c0 Implemented Input for Interacting 2023-10-11 15:20:18 +01:00
be22eae329 Reparented Bounty Director to an Interactable Actor 2023-10-11 14:59:17 +01:00
546e7b4a6d Created new Main Bounty Class
Seperates new properties and behaviours associated with only the main bounties and not any other bounties
2023-10-11 10:59:14 +01:00
72e445efed Reverted Return To Ship Checkpoint Functionality
Revert back to a bounty being completed when no more checkpoints exist for it, rather than having an uncompletable return to ship cp which is ignored when considering completion requirements
2023-10-10 18:47:33 +01:00
fa679b06b4 Reworked Side Bounty Spawning Technique
Every Bounty now stores there own side bounties, however, the bounty director still spawns them in
2023-10-10 18:04:18 +01:00
Rafal Swierczek
7bf1f7b59d Prepared AI Test Level for Showcase 2023-10-09 14:45:01 +01:00
MH261677
e03c19e421 Update Enemy Character for Damage Implementation 2023-10-09 14:27:40 +01:00
MH261677
29b436434b Merge remote-tracking branch 'origin/dev' into WeaponSystem
# Conflicts:
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-09 14:01:14 +01:00
MH261677
be4ea78ab4 Modified recoil limits 2023-10-09 13:51:21 +01:00
MH261677
8f71d77945 Started to modify recoil camera for more realistic weapon fire 2023-10-09 13:50:54 +01:00
Rafal Swierczek
33b9593f94 Update Explosive & AI for Damage Implementation 2023-10-09 13:37:42 +01:00
Rafal Swierczek
e3b1d215ef Bugfix Enemy Behaviour Tree for Random Patroling 2023-10-09 13:36:49 +01:00
d9cdf94757 Merge branch 'dev' into Stealth-AI
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-10-09 11:32:20 +01:00
MH261677
0f465d1631 Merge branch 'WeaponSystem' into dev
# Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp
2023-10-09 11:02:05 +01:00
13e86b5288 Add AIControlHub for AI Alert Level Synchronisation 2023-10-09 03:41:14 +01:00
a86eb14b35 Update Enemy AI for Hearing Perception 2023-10-09 03:03:00 +01:00
b6fd4e0d75 Add AI Service for Variable Speed Changes 2023-10-09 01:58:53 +01:00
df7ca8b0db Update Enemy AI for Patrol Pathing 2023-10-09 01:31:01 +01:00
7e02028ce8 Added Random Temp Rigntones for Hacked Enemies 2023-10-08 21:28:57 +01:00
4ac12b8794 Implemented Explosive Sound Cue to Explosions 2023-10-08 21:12:23 +01:00
9be0b373cf Implemented Ring Module UI 2023-10-08 20:11:07 +01:00
2a9e30108d Implemented Ring Module Class Functionality 2023-10-08 19:35:08 +01:00
9d36fa7846 Implemented Explosive Functionality
Needs to be linked with AI TakeDamage when everything is merged
2023-10-08 16:19:26 +01:00
877f485fa4 Added Starter Pack Explosion Effect to Explosion BP 2023-10-08 16:18:36 +01:00
MH261677
0e401a6f62 Added reload functionality for all current and future weapons 2023-10-08 15:06:31 +01:00
MH261677
3c75d16e4b Added working ammo count to all weapons 2023-10-08 14:51:11 +01:00
8b90325502 Implemented Overload Modules UI 2023-10-07 16:40:58 +01:00
56df964103 Fixed Sphere Component not Despawning After Using OM 2023-10-07 13:21:35 +01:00
8ef1ecf488 Updated PlayerCharacter to Crouch 2023-10-07 00:30:37 +01:00
6bcc703974 Started Working on UI for Overload Module 2023-10-06 19:58:51 +01:00
588b2e5a91 Implemented a Generic Explosive Class 2023-10-06 18:27:57 +01:00
0f5c983e75 Implemented AOverloadModule and its Activation Functions 2023-10-06 18:27:33 +01:00
Marcel Hara
c025d84a90 Changed weapon values 2023-10-06 17:29:55 +01:00
Marcel Hara
13a3900e6d Added Aim In Functionality for weapons 2023-10-06 17:21:17 +01:00
Marcel Hara
2c29972810 Added Basic weapon scope in functionality 2023-10-06 16:11:28 +01:00
b93e78108e Added Stand-In Dead Enemy 2023-10-06 13:42:20 +01:00
MARCEL HARA
fed628ed77 Added weapon recoil for all future guns 2023-10-05 12:24:18 +01:00
MARCEL HARA
e9cacdb064 Added temp crosshair to level 2023-10-05 10:48:44 +01:00
Marcel Hara
a2035ffe2f Cleaned up & added Weapon kick shake (non-universal) 2023-10-04 15:45:43 +01:00
8fc80f9b31 Merge branch 'Enemy-AI' into dev
# Conflicts:
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/VisionLinkViewPortBG.uasset
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/WatchFaceBGImage.uasset
2023-10-04 02:31:56 +01:00
af34f6a587 Update Blackboard Key to Include Cover Location 2023-10-04 02:30:47 +01:00
c69b61c650 Add EQS, BP Companion Character for Companion Pathing 2023-10-04 02:26:11 +01:00
44e25b8472 Add Companion Character for Generic Base 2023-10-04 02:25:27 +01:00