|
7e02028ce8
|
Added Random Temp Rigntones for Hacked Enemies
|
2023-10-08 21:28:57 +01:00 |
|
|
4ac12b8794
|
Implemented Explosive Sound Cue to Explosions
|
2023-10-08 21:12:23 +01:00 |
|
|
9be0b373cf
|
Implemented Ring Module UI
|
2023-10-08 20:11:07 +01:00 |
|
|
c58c400d43
|
Update Characters to Use Built-in TakeDamage Function
|
2023-10-08 20:09:31 +01:00 |
|
|
2a9e30108d
|
Implemented Ring Module Class Functionality
|
2023-10-08 19:35:08 +01:00 |
|
|
9d36fa7846
|
Implemented Explosive Functionality
Needs to be linked with AI TakeDamage when everything is merged
|
2023-10-08 16:19:26 +01:00 |
|
|
877f485fa4
|
Added Starter Pack Explosion Effect to Explosion BP
|
2023-10-08 16:18:36 +01:00 |
|
MH261677
|
0e401a6f62
|
Added reload functionality for all current and future weapons
|
2023-10-08 15:06:31 +01:00 |
|
MH261677
|
3c75d16e4b
|
Added working ammo count to all weapons
|
2023-10-08 14:51:11 +01:00 |
|
|
8b90325502
|
Implemented Overload Modules UI
|
2023-10-07 16:40:58 +01:00 |
|
|
56df964103
|
Fixed Sphere Component not Despawning After Using OM
|
2023-10-07 13:21:35 +01:00 |
|
|
8a8421c03f
|
Update AI Characters for Ragdoll on Death
|
2023-10-07 01:05:17 +01:00 |
|
|
d4b7c4b2d6
|
Update Characters to Implement Damage Control
|
2023-10-07 00:52:40 +01:00 |
|
|
8ef1ecf488
|
Updated PlayerCharacter to Crouch
|
2023-10-07 00:30:37 +01:00 |
|
|
6bcc703974
|
Started Working on UI for Overload Module
|
2023-10-06 19:58:51 +01:00 |
|
|
588b2e5a91
|
Implemented a Generic Explosive Class
|
2023-10-06 18:27:57 +01:00 |
|
|
0f5c983e75
|
Implemented AOverloadModule and its Activation Functions
|
2023-10-06 18:27:33 +01:00 |
|
Marcel Hara
|
c025d84a90
|
Changed weapon values
|
2023-10-06 17:29:55 +01:00 |
|
Marcel Hara
|
13a3900e6d
|
Added Aim In Functionality for weapons
|
2023-10-06 17:21:17 +01:00 |
|
Marcel Hara
|
2c29972810
|
Added Basic weapon scope in functionality
|
2023-10-06 16:11:28 +01:00 |
|
|
b93e78108e
|
Added Stand-In Dead Enemy
|
2023-10-06 13:42:20 +01:00 |
|
Louis Horne
|
262de913ce
|
Continue Tutorial Hit Blockout
Finished the first floor of the tutorial hit.
Carrying on to the upper floor later.
|
2023-10-06 10:40:08 +01:00 |
|
Louis Horne
|
ac4662a9f3
|
Add Blockout for Tutrorial
Started the blockout for the tutorial level.
|
2023-10-05 18:52:21 +01:00 |
|
MARCEL HARA
|
fed628ed77
|
Added weapon recoil for all future guns
|
2023-10-05 12:24:18 +01:00 |
|
MARCEL HARA
|
e9cacdb064
|
Added temp crosshair to level
|
2023-10-05 10:48:44 +01:00 |
|
Marcel Hara
|
2f0a49faaf
|
Added base weapon camera shake class
|
2023-10-04 16:11:31 +01:00 |
|
Marcel Hara
|
a2035ffe2f
|
Cleaned up & added Weapon kick shake (non-universal)
|
2023-10-04 15:45:43 +01:00 |
|
|
8fc80f9b31
|
Merge branch 'Enemy-AI' into dev
# Conflicts:
# EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/VisionLinkViewPortBG.uasset
# EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/WatchFaceBGImage.uasset
|
2023-10-04 02:31:56 +01:00 |
|
|
af34f6a587
|
Update Blackboard Key to Include Cover Location
|
2023-10-04 02:30:47 +01:00 |
|
|
c69b61c650
|
Add EQS, BP Companion Character for Companion Pathing
|
2023-10-04 02:26:11 +01:00 |
|
|
44e25b8472
|
Add Companion Character for Generic Base
|
2023-10-04 02:25:27 +01:00 |
|
|
e13e6d1bac
|
Update Basic Enemy AI to Not Overlap with Friendlies
|
2023-10-04 01:49:10 +01:00 |
|
|
395ea7baa4
|
Update Basic Enemy Behaviour Tree to Patrol
|
2023-10-04 01:24:03 +01:00 |
|
|
3523823a5b
|
Implemented Vision Link Pings
Spawn on spotted enemies, can be seen through walls
|
2023-10-03 21:32:46 +01:00 |
|
|
6dee50a62b
|
Removed Redundant LOS Test Box
|
2023-10-03 20:30:36 +01:00 |
|
|
7bb582f636
|
Implemented a Recursive Function TestLOS() for Vision Link
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
|
2023-10-03 20:18:25 +01:00 |
|
Rafal Swierczek
|
c764ce182a
|
Fixed LOS Test Missing Actor Reference
|
2023-10-03 12:39:20 +01:00 |
|
|
826243de51
|
Merge branch 'Enemy-AI' into dev
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
|
2023-10-02 19:38:33 +01:00 |
|
Rafal Swierczek
|
282705ed2f
|
Bugfix VisionLink to Deactivate WIP Fucntionalilty
|
2023-10-02 19:37:54 +01:00 |
|
MARCEL HARA
|
c4da037d2d
|
Updated SecondaryWeapons BulletTravel
|
2023-10-02 14:52:30 +01:00 |
|
MARCEL HARA
|
93447bde97
|
Added working firerate to weapons & sorted out hold and tap fire
|
2023-10-02 14:48:07 +01:00 |
|
MARCEL HARA
|
fed24de414
|
Updated GunShooting to fix grabbing forward vector of guncomp
|
2023-10-02 14:29:18 +01:00 |
|
Rafal Swierczek
|
495c1fc4ee
|
Bugfix VisionLink to Deactivate WIP Fucntionalilty
|
2023-10-02 13:56:50 +01:00 |
|
MARCEL HARA
|
5743e885e0
|
Basic Shooting functionality fixed
Shooting now shoots a ray out and detects what object is being hit
|
2023-10-02 13:36:19 +01:00 |
|
Rafal Swierczek
|
f92605ebee
|
Merge branch 'dev' into Enemy-AI
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/vcs.xml
|
2023-10-02 13:17:56 +01:00 |
|
Rafal Swierczek
|
34be0929e6
|
Fixed Missing Semi Colon After Delegate
|
2023-10-02 13:16:25 +01:00 |
|
|
c0cc7c4782
|
Fixed Issue with Searching Actor Array in LOS Test
Temp solution, a work around for quickly finding a specific actor in array
|
2023-10-02 09:24:08 +01:00 |
|
|
b1531a5acf
|
Add Enemy AI Behaviour Task for Attacking Player
|
2023-10-02 01:31:38 +01:00 |
|
|
174becfdf1
|
Update Enemy AI Controller for Increased Sight Perception
|
2023-10-02 01:31:06 +01:00 |
|
|
b718569448
|
Update EnemyFindCover EQS to Find Corners & Attack
|
2023-10-02 01:30:29 +01:00 |
|
|
bd1f3b3b14
|
Add Enemy AI Testing Level to Test Line of Sight
|
2023-10-02 01:29:26 +01:00 |
|
|
81a8c2ae44
|
Started Implementing Vision Link Functionality
|
2023-10-01 17:43:38 +01:00 |
|
|
91052ed5ac
|
Implemented Vision Links UI Animations
|
2023-10-01 16:51:13 +01:00 |
|
|
aca63055f3
|
Created Vision Links Viewport Widget
Has a functioning battery life bar
|
2023-10-01 13:51:15 +01:00 |
|
|
e61b51d466
|
Added new File Directory for FP Template Classes
|
2023-10-01 12:47:50 +01:00 |
|
|
8c7219c655
|
Implemented Vision Links Watch Face
|
2023-09-30 22:11:10 +01:00 |
|
|
5e36b9e25e
|
Switched Gadget Attachment Point to Players Camera
|
2023-09-30 19:29:41 +01:00 |
|
|
9c2a1abeab
|
Implemented a Temp Gadget Test Enemy
|
2023-09-30 17:23:11 +01:00 |
|
|
56e7a2a9e3
|
Imported UE5 Mannequin Pack for Temp Enemies
Official Unreal Mannequins from the third person template project
|
2023-09-30 17:18:53 +01:00 |
|
|
f2215f05e4
|
Fixed Missing Ref when Quickly Switching Equipment
|
2023-09-30 16:05:28 +01:00 |
|
|
6cf1fc1869
|
Implemented Unequipping Gadgets when Equipping Gun
|
2023-09-30 11:58:53 +01:00 |
|
|
fa8c6f681c
|
Implemented a Gadget Base and Manager
Tested using test gadgets without any behaviour beyond uelogs
|
2023-09-29 20:00:25 +01:00 |
|
|
fa3e28f075
|
Created Gadget System Test Level
|
2023-09-29 16:59:03 +01:00 |
|
|
cde2375851
|
Added Weapon System Directory
|
2023-09-29 16:20:35 +01:00 |
|
|
2757895ab9
|
Added Arrow Comp and New Tag to Player BP
|
2023-09-29 16:13:36 +01:00 |
|
|
eb897a83f2
|
Merge branch 'BasicWeaponSystem' into MergingBasicWeaponSystem
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Platforms/HoloLens/Config/HoloLensEngine.ini
|
2023-09-29 16:01:21 +01:00 |
|
|
d4c602e262
|
Add EQS for AI to Find Valid Cover Locations
|
2023-09-29 00:07:12 +01:00 |
|
Marcel Hara
|
d5223bcf4f
|
Started funcionality for pistol and singlefire weapons
|
2023-09-28 22:37:31 +01:00 |
|
|
f10fda5142
|
Add Blackboard and Behaviour Tree for Enemy AI
|
2023-09-28 21:30:06 +01:00 |
|
|
22e615d7cf
|
Add AI Task for Getting the Player Location or an Area Around Them
|
2023-09-28 21:29:04 +01:00 |
|
|
44bf116340
|
Add AI Task for Random Patrolling of a Set Area
|
2023-09-28 21:26:45 +01:00 |
|
|
8217d4acbd
|
Implemented and Tested 2 Main and 3 Side Bounties
|
2023-09-28 20:25:49 +01:00 |
|
|
a65978a915
|
Update Build File for UI, AI & Particle Modules
|
2023-09-28 17:34:02 +01:00 |
|
|
23c40b95b8
|
Add Third Person Character Starter Pack
|
2023-09-28 17:21:57 +01:00 |
|
|
0fd1b60d52
|
Implemented Bounty Director Class Functionality
|
2023-09-28 15:19:26 +01:00 |
|
MARCEL HARA
|
64fc74c5fc
|
Added Comments to increase readability
|
2023-09-28 11:57:14 +01:00 |
|
MARCEL HARA
|
1432b479b2
|
Added Simple Gun Swapping and un-equip
|
2023-09-28 11:42:16 +01:00 |
|
|
5e6f5e4b9e
|
Implemented Side Bounty Class Functionality
|
2023-09-27 18:52:35 +01:00 |
|
Marcel Hara
|
9a75262e66
|
Added Pickup Functionality and working on spawning to hand
|
2023-09-27 17:42:35 +01:00 |
|
|
52af66afec
|
Implemented Bounty Class Functionality
|
2023-09-27 16:43:33 +01:00 |
|
Marcel Hara
|
09b22ff33d
|
Added BaseWeaponClass, WeaponInventory, WeaponItemClass, Character basic functionality
|
2023-09-27 15:02:06 +01:00 |
|
Marcel Hara
|
10eb04fa77
|
Added BP of weapon and setup BP pickup components + Added input action
|
2023-09-27 15:01:42 +01:00 |
|
|
44e0a6bc2d
|
Implemented Checkpoint Class Functionality
|
2023-09-27 14:47:50 +01:00 |
|
|
51cc5b8930
|
Added Empty Bounty System Classes
|
2023-09-27 14:09:45 +01:00 |
|
Marcel Hara
|
a8c66b2046
|
Added all basic weapon needed classes
|
2023-09-27 13:45:21 +01:00 |
|
Marcel Hara
|
720620b7d0
|
Added GunMechanic tester level
Added gun mechanic tester level to start working on the basic gun mechanics in a seperated level
|
2023-09-27 13:32:15 +01:00 |
|
|
27a162ea69
|
Created Bounty System Test Level
|
2023-09-27 12:44:27 +01:00 |
|
|
e110c743ea
|
Update Readme to Include Trello Link
|
2023-09-26 20:51:26 +01:00 |
|
|
b7fb1d9013
|
Add Empty Unreal Project for Inital Setup
|
2023-09-26 20:22:20 +01:00 |
|