Commit Graph

112 Commits

Author SHA1 Message Date
82c65b3fc4 Fix for Version Conflict 2023-01-17 08:46:31 +00:00
faf37bce52 Bugfix Collisions on Tunnel Pathways Partially Corrected 2023-01-17 05:13:02 +00:00
41bee1b0bd Merge remote-tracking branch 'origin/merchant-system-v3' into AI-Perception 2023-01-17 04:20:15 +00:00
MH261677
cba221ec82 Merge branch 'Beta-Level' into merchant-system-v3
# Conflicts:
#	Content/Blueprints/Combat_UI/Combat_UI.uasset
2023-01-17 02:46:42 +00:00
MH261677
e892260e32 Updated TempCharacter.cpp
Changed ULOG in function LineTraceLogic
2023-01-17 01:22:38 +00:00
MH261677
084ad419c5 Updated TempCharacter.cpp
Fixed double linetracing issue
2023-01-16 23:41:22 +00:00
MH261677
e15a7076c4 Updated TempCharacter.cpp
Fixed the tracedistance not defaulting back once the player exits the shop
2023-01-16 21:25:54 +00:00
MH261677
6f28d139ac Updated Interaction.cpp
Created camera movement functions and updating input disabler functions
2023-01-16 20:44:47 +00:00
MH261677
3752a24eab Updated TempCharacter
Created camera function which pans the camera to the object and raises FOV, Fixed multiple bugs to do with disabling input, Created BuyItem function which raises the TraceDistance temporarily so user can purchase at longer distances
2023-01-16 20:44:23 +00:00
MH261677
7aa3a702d6 Updated Interaction.cpp
Script now looks for the camera on the player making it ready to start moving the camera to the items
2023-01-16 17:35:11 +00:00
MH261677
ab2d2118dd Updated Interaction.cpp
Added base functionality for both functions to make camera move
2023-01-16 17:02:12 +00:00
fdd9c5debe Updated AI for Hearing Perception 2023-01-15 19:50:39 +00:00
MH261677
52639d9af6 Updated TempCharacter.cpp, Interaction.cpp
Added a function which can be called from blueprints to re-enable all input once a button is pressed
Fixed interaction boolean to reset itself back to false to make it so player can talk to NPC again without having to restart the game to interact with it.
2023-01-15 16:15:06 +00:00
MH261677
4fa9ca74dd Updated Interaction.cpp
Fixed the game crashing if there isnt any WBP inputted in tempchar
2023-01-15 16:13:11 +00:00
MH261677
43db88c107 Updated BP_GoldCount
Made it so it shows the gold count now that you can set in the BP_TempCharacter
2023-01-14 22:05:20 +00:00
MH261677
29c3fdcf09 Updated Interaction, TempCharacter.cpp
Created InputDisabler functions to disable player controls when dialouge box stops to start working on merchant
2023-01-14 20:35:49 +00:00
MH261677
cd745b086b Updated BaseItem, InventoryComponent.cpp
Fixed an issue where the final item was not dissapearing, added item stacking so when purchasing the same item it will stack instead of being seperate instances.
2023-01-12 15:21:32 +00:00
MH261677
3710f33e74 Updated Inventory System
Done it so the items from the inventory now get removed when used instead of one item never being able to be removed
2023-01-12 13:56:30 +00:00
MH261677
c107c9a490 Updated Merchant
Fixed crash error and merchant dialouge box pops up now, Started working on item stacking
2023-01-12 13:05:43 +00:00
320a74d4bb Added Stub for OnInteract Event 2023-01-06 13:55:38 +00:00
6096d5a783 Added Interactable Environment Actor Component Class 2023-01-06 13:43:39 +00:00
MARCEL HARA
87e0bb06de Bugfix TimeToInit Combat to 0.1f 2022-11-29 17:38:02 +00:00
MARCEL HARA
2512a4950e Updated TempCharacter.cpp
cleared unused header file
2022-11-29 16:40:50 +00:00
af1813fd9a Merge branch 'merchant-system' into Turn-Base-System-V2
# Conflicts:
#	Config/DefaultEngine.ini
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
#	Content/Merchant/BP_MerchantGameMode.uasset
2022-11-29 15:53:39 +00:00
MH261677
7199ee76a3 Updated Items
Started to create item stacks and fix item not dissapearing bug
2022-11-29 15:44:00 +00:00
MH261677
ff733f2ab0 Revert "Updated BaseItem.h"
This reverts commit d365fa6327.
2022-11-29 14:18:05 +00:00
MH261677
d365fa6327 Updated BaseItem.h
Changed it so no one can edit the original value ID of an item
2022-11-29 14:16:55 +00:00
MH261677
f52ea5efb8 Overhauled Items
Gave every single item a unique ID so no matter the item the ID will always be different
2022-11-29 14:15:20 +00:00
MH261677
3360ea2031 Updated TempCharacter,TempCharacter.cpp
Gave a max inventory slots of 5 for testing purposes and Refactored code in TempCharacter.cpp
2022-11-29 12:55:46 +00:00
MH261677
2a590c3e33 Updated InventoryComponent,TempCharacter
Commented InventoryComponent to understand logic easier and removed unused functions from TempCharacter
2022-11-29 12:43:58 +00:00
07e7f8c70f Added NiagaraSystem for Gun Particle Effect 2022-11-29 01:54:45 +00:00
fdfe4a660c Bugfix Movement Not being Reenabled on Combat End 2022-11-29 00:34:47 +00:00
1300c99a3f Added HoldToInitCombat Actor Component for Manual Combat Init 2022-11-29 00:23:15 +00:00
MH261677
120da84a3e Updated Interaction
Hard coded the 6 second wait timer after testing in engine
2022-11-28 23:21:36 +00:00
MH261677
8c69f58a97 Updated BP_OPENDIAL, Interaction.cpp
Changed the text in the widget and gave it a little animation. Made the Wait timer in interaction changeable in the editor.
2022-11-28 23:15:41 +00:00
MH261677
b5772a024c Updated Interaction.cpp
Added a wait timer to close the widget once open automatically
2022-11-28 22:52:51 +00:00
06492d69d5 Updated TurnBaseCombat for Keyboard Hotkeys
Crit Feedback
2022-11-24 02:49:37 +00:00
MH261677
5dce4dc603 Updated InventoryComponent
Added comment
2022-11-24 00:13:20 +00:00
MH261677
7140faf22b Updated EatableItems
Seperated Items into functional sub-variables that do other stuff instead of just healing the player no matte the item you make
2022-11-23 00:56:33 +00:00
MH261677
783e13075c Updated TempCharacter
Made the linetrace boolean a global in the headerfile for potential future enemy detection
2022-11-23 00:55:55 +00:00
MH261677
168a43d751 Updated BaseItem and ItemBPS
Gave both items booleans to make the code differentiate what the item does to the player.
2022-11-23 00:51:00 +00:00
c6cba80a07 Bugfix Debug Lines Marked Green on Missed Traces 2022-11-21 22:35:04 +00:00
22c13a8c25 Bugfix Movement Enabled During Combat in TBCv2 2022-11-21 22:34:33 +00:00
6a041e4621 Updated RTCombat for Shooting Accuracy via LineTrace 2022-11-21 20:59:29 +00:00
MH261677
49a24325ea Updated TempCharacter, WBPHealth
Made the health and gold variables for the character blueprintable to start implimenting them into basic UI for visual representation.
2022-11-19 20:08:00 +00:00
MH261677
cb9c2bcb27 Updated BaseItem, TempCharacter
Removed more unused code to make the scripts more readable and optimized.
2022-11-18 19:25:10 +00:00
MH261677
ba2b6b599c Merge branch 'dev' into merchant-system 2022-11-18 19:20:20 +00:00
MH261677
7623976bd3 Updated TempCharacter
Cleaned Up Script 18/11/2022
2022-11-18 19:19:04 +00:00
MH261677
3572f066c1 Updated EatableItems
Deleted unused code
2022-11-18 18:19:14 +00:00
MH261677
811856b219 Updated InventoryComponent & TempCharacter
Made it so the buy system is universal meaning any devs will not have to keep adding more if statements just to set the items price. It can all be done in editor now and it all handles itself in the code.
2022-11-18 14:53:22 +00:00