cb9fef137a
Added in ability 1 animation
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Added in the animation for ability one to pair it with the actual ability 1
2024-11-30 19:01:40 +00:00
bc36eafe11
Changed input mapping for abilities
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I changed the input mapping for the abilities so it uses the new enhanced version
2024-11-29 15:52:20 +00:00
e0a1361439
Fixed the weapons and abilities
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Fixed the melee and ability 1 so that they despawn and would apply damage etc
2024-11-29 15:51:39 +00:00
d284012315
Fixed the monolith not jumping
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I fixed the jumping by replacing the IA node with the correct one so it works
2024-11-29 15:37:26 +00:00
9529226834
Added in more chaos destruction assets
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Added in a combined mesh large medium and small buildings with less fractures in order to optimize the framerate
2024-11-28 17:10:41 +00:00
e68f56be1c
Added performance fixes
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Added shadow changes, and a disable field in order to make the destruction more optimised
2024-11-21 11:44:20 +00:00
dd52759b0d
Added New input for monolith
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I updated the basic movement settings to the enhanced input settings to allow for a cool rotation thing in the game
2024-11-20 13:22:04 +00:00
79934e983a
Made the camera not shit
2024-11-19 17:24:31 +00:00
5bbb4a8003
forgot to push this
2024-11-19 16:30:09 +00:00
8487ec6134
Created destructible buildings and added collisions to mech
2024-11-19 16:29:18 +00:00
915f91a295
Made Basic Roaming AI
2024-11-17 18:18:16 +00:00
09b80cf62a
ReAdded Camera Effects to Player
2024-11-17 17:50:10 +00:00
c533a91f92
Finished a few final bugs again
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Fixed tracker bugs, made stages usable and made auto complete quests.
2024-11-15 16:28:10 +00:00
9eb145d2e9
Fixed quest giver objective not wrapping
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fixed the objectives both not displaying and not wrapping in their pop up UI
2024-11-14 18:51:04 +00:00
5f38b78bc0
Fixed bug of being able to infinitely claim rewards
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I fixed and infinite loop in the quest giver log and base blueprints so that you cant infinitely claim the rewards from a completed quest
2024-11-14 18:43:24 +00:00
fc839876da
Fixed being able to accept the same quest
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Fixed being able to accept the same quest once completing it already by talking to the npc and accepting it again
2024-11-14 18:27:06 +00:00
29548d64c1
Fixed Tracker Widget to update when completing objective steps
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added a few nodes to the tracker widget so that it would update your progress when completing a part of an objective
2024-11-14 18:21:25 +00:00
8d2cebad03
Created Auto Accept quest feature
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Added in a quest giver actor which is the actor that allows for the auto accept quests to happen, changed all quest related widgets to allow for this to happen, added a new quest to test this feature out that is accepted on begin play
2024-11-14 17:18:43 +00:00
e38783e323
Added Quest tracking
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Added a tracker widget and altered related widgets so that you can track your desired quest and have that show up in the top left corner of your screen.
2024-11-14 15:06:17 +00:00
ca643d93ee
Fixed Bug "Not showing objectives"
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The objectives would not show within the quest log and the quest objectives widgets, i used a wrong parent node, so i change that to the correct one and it now works.
2024-11-14 15:05:25 +00:00
a9ca69103d
Created Quest rewards system
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Added in a quest rewards widget and added a few functions to other related blueprints to allow the player to receive rewards from finishing quests.
2024-11-14 13:47:51 +00:00
9eedcb453b
Delete MyGameInstance
2024-11-13 18:34:55 +00:00
77194e65a4
Finished Save System
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I finished the save system, allowing you to complete quests partially and save them so you can continue when loading up the game again
2024-11-13 13:31:44 +00:00
831e3765c1
Created test objective: inventory
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Created an objective that checks for items in a players inventory
2024-11-12 17:28:24 +00:00
5910a3db72
Create TEMP inventory
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Created a very temporary inventory for testing purposes
2024-11-12 17:27:54 +00:00
bfcd67ecda
smol fix
2024-11-11 20:30:16 +00:00
2649f59608
Updated objectives to allow for location objectives
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Added objective data to quest data system and added in a location notification and marker as well
2024-11-08 20:57:40 +00:00
a98aa8a310
Updated widgets to allow for kill objectives
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Created the first test kill objective and added in test dummy npc
2024-11-08 20:26:32 +00:00
2bca0a1b26
Created test notification widget
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I created a test notification widget and check mark asset to appear on screen when completing an objective, and then disappear after a few seconds.
2024-11-08 19:42:57 +00:00
ed0cfc13a5
Updated Quest Log Widgets and Quest base Actor
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I have updated the widgets and quest base actor to read updated objective progress and check or uncheck the quest log check box if the objective has been completed or not
2024-11-08 17:31:36 +00:00
ca9f0c9a94
Created quest log objectives widget
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I created a quest objective widget where you can see your objective and progress, and then implemented this widget onto the quest log and the quest giver widgets.
2024-11-07 20:24:02 +00:00
855feaa1e7
Created quest log
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I added multiple widgets and edited current assets to create the quest log widget, it allows from quests to be added to the log and for the player to read the quest details and explore them.
2024-11-07 16:42:58 +00:00
67eb1872fb
Added quest giver widget
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I have added a new widget that would appear on screen when interacting with a quest giver NPC
2024-11-07 12:32:35 +00:00
f8e3d045cb
Created and implemented Test NPC
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I created and implemented an NPC quest giver in order to test the current features made.
2024-11-06 17:14:11 +00:00
7541243f6b
Updated input to add interact controller and an interact trace onto the FPS blueprint
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I added an interact button into the default inputs to have an interact feature for our quest system, and also created an interact trace to be able to detect when the player is looking at an NPC in order to allow them to accept the quest
2024-11-06 17:13:32 +00:00
8e52399b01
Updated Quest base and BP First person
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Updated these blueprints to interact with the quest giver/log compontents
2024-11-06 16:26:15 +00:00
653de73ebb
Created Quest giver and log components
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Created these two components in order to give the player a quest log and also a allow there to be quest givers
2024-11-06 16:25:19 +00:00
ab512dd4c8
Created Common blueprints
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I added a function library and a interaction interface for my quest system, however it can be used for any other blueprint
2024-11-06 16:24:24 +00:00
45d2a1c920
Created Base Quest system assets
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I created multiple blueprint structures, Enums and data tables, all housing necessary information for the quest system in the game.
2024-11-05 18:46:59 +00:00
c754a53338
Merge remote-tracking branch 'origin/Monolith-Testing' into PilotMovement
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# Conflicts:
# Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
2024-10-28 19:24:00 +00:00
6c0bb55009
Duplicated Default Input map
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cba setting it all up again after merge
2024-10-28 18:54:12 +00:00
79d92fd2cb
The whole of Pilot Movement :)
2024-10-28 18:52:03 +00:00
24739247d2
Added Ability 1
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Added the first test ability
2024-10-26 16:05:08 +01:00
a76a00dce7
Added AbilityCircle widget
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Added a UI widget for the ability circle so that it can grow when pressed and shrink when released
2024-10-26 15:32:20 +01:00
16f8a3cd00
Updated BPI Monolith
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I updated the mech so it would be able to shoot and use a meele weapon
2024-10-24 14:46:43 +01:00
c10e904a27
Create Meele weapon and Bullet weapon Blueprints
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Made these blueprints to create a test weapon for the mech
2024-10-24 14:46:10 +01:00
5edb1d7b7e
Updated Monolith Blueprint
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Added a health widget bar to the monolith
2024-10-20 15:02:48 +01:00
32f3b00907
Added battery life blueprint
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Added a health system to the monolith
2024-10-20 14:45:38 +01:00
7663ba8e09
Updated Monolith Interior blueprint
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Made it so you can enter and exit the interior of the monolith
2024-10-17 21:24:27 +01:00
5de112aefb
Updated First person blueprint
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Added the function to enter the monolith Interior
2024-10-15 14:27:46 +01:00