MH261677
783e13075c
Updated TempCharacter
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Made the linetrace boolean a global in the headerfile for potential future enemy detection
2022-11-23 00:55:55 +00:00
MH261677
168a43d751
Updated BaseItem and ItemBPS
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Gave both items booleans to make the code differentiate what the item does to the player.
2022-11-23 00:51:00 +00:00
c6cba80a07
Bugfix Debug Lines Marked Green on Missed Traces
2022-11-21 22:35:04 +00:00
22c13a8c25
Bugfix Movement Enabled During Combat in TBCv2
2022-11-21 22:34:33 +00:00
6a041e4621
Updated RTCombat for Shooting Accuracy via LineTrace
2022-11-21 20:59:29 +00:00
MH261677
49a24325ea
Updated TempCharacter, WBPHealth
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Made the health and gold variables for the character blueprintable to start implimenting them into basic UI for visual representation.
2022-11-19 20:08:00 +00:00
MH261677
cb9c2bcb27
Updated BaseItem, TempCharacter
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Removed more unused code to make the scripts more readable and optimized.
2022-11-18 19:25:10 +00:00
MH261677
ba2b6b599c
Merge branch 'dev' into merchant-system
2022-11-18 19:20:20 +00:00
MH261677
7623976bd3
Updated TempCharacter
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Cleaned Up Script 18/11/2022
2022-11-18 19:19:04 +00:00
MH261677
3572f066c1
Updated EatableItems
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Deleted unused code
2022-11-18 18:19:14 +00:00
MH261677
811856b219
Updated InventoryComponent & TempCharacter
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Made it so the buy system is universal meaning any devs will not have to keep adding more if statements just to set the items price. It can all be done in editor now and it all handles itself in the code.
2022-11-18 14:53:22 +00:00
MH261677
cee5188d47
Updated TempCharacter
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Updated the buy function and made it more accessible to adding other items.
2022-11-18 13:28:22 +00:00
MH261677
900feee5a9
Updated InventoryComponent and Shop
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Fixed InventoryComponent to now work with singular items so you can purchase items from the shop!
2022-11-18 13:07:44 +00:00
dabaf24c65
Updated RealTimeCombat Script for Action Points Regen
2022-11-17 04:52:23 +00:00
d73a0fbd83
Updated RealTimeCombat to Map Functions to Keys
2022-11-17 04:16:44 +00:00
55607a594a
Updated RealTimeCombat to Disable Cursor in Combat
2022-11-17 03:48:56 +00:00
89e9e58453
Added Base Combat Script
2022-11-17 03:47:20 +00:00
5486fdc8ab
Added Base TurnBaseCombat Script
2022-11-17 03:02:58 +00:00
9b9cc6f02b
Merge branch 'merchant-system' into Turn-Base-System
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# Conflicts:
# Content/Blueprints/WBP_PlayerInventory.uasset
# Content/Merchant/BP_MerchantGameMode.uasset
2022-11-15 03:28:55 +00:00
MH261677
0c0876770b
Updated Inventory System
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Added BuffJelly
2022-11-15 03:27:44 +00:00
c852de30ec
Updated TurnBaseCombat for Simple Combat AI
2022-11-15 02:02:59 +00:00
e57c99d103
Bugfix TurnBaseCombat Not Checking Resource Count
2022-11-15 01:21:47 +00:00
9d72f60208
Updated TurnBaseCombat for ResourceBar Functionality
2022-11-15 01:12:45 +00:00
MH261677
e602d83a31
Updated Inventory system for Items in UI
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The Inventory System is working fully with the healing jelly working
2022-11-15 00:04:46 +00:00
a976775e61
Updated TurnBaseCombat for Enemy Death onHealthZero
2022-11-14 23:41:55 +00:00
521ab6c089
Updated TurnBaseCombat to End Combat onDeath
2022-11-14 23:29:16 +00:00
b20004e599
Updated TurnBaseCombat to Start Combat onCollision
2022-11-14 23:24:37 +00:00
d8dcef64e8
Merge branch 'merchant-system' into Turn-Base-System
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# Conflicts:
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2022-11-14 22:41:33 +00:00
7be90cc087
Updated Combo List for New Combos
2022-11-14 22:40:22 +00:00
MH261677
593badeca9
Updated AllInventory BP's
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Updated all the blueprints
2022-11-14 22:40:09 +00:00
f2857b3c57
Updated Combat_UI for Battle Log
2022-11-14 22:30:31 +00:00
MH261677
7a8dead59b
Added Default Item to test
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Added a default item to the inventory BP.
2022-11-14 20:28:34 +00:00
MH261677
83da7265d5
Added HealingJelly Item, Added PlayerInventory
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Added healing jelly item blueprint and started working on the playerinventory UI
2022-11-14 19:22:50 +00:00
MH261677
a40aa57f70
Added all BP Items in the game and updated scripts
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All Items are added in BP with the values they are meant to have. Starting to now actually implement them into the inventory UI and creating the Inventory UI
2022-11-14 17:42:26 +00:00
MH261677
785974e169
Updated TempCharacter
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Commented the headerFile for tempcharacter.h
2022-11-14 16:58:20 +00:00
MH261677
83d4d16588
Updated BaseItem,Jelly1,Inventory Component,Temp
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Updated all the scripts adding more functionality, Currently just added a very basic Use item and it giving the character health.
2022-11-14 16:52:57 +00:00
MH261677
8f0a770bfb
Removed ItemPurchaseComponent script
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Removed the script as I am not using it for now and solely sticking to creating the inventory system and items currently.
2022-11-14 16:52:04 +00:00
MH261677
7699a088ae
Added Jelly1 and ItemPurchaseComponent class
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Jelly1 is the test item i am creating and i also added a health variable for the temp character
2022-11-14 15:53:50 +00:00
MH261677
e070b32f0e
Created BaseItem and InventoryComponent for Items
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Created both the baseitem and inventorycomponent class to start adding in the custom items to the game.
2022-11-14 14:57:02 +00:00
b765f633d6
Bugfix Unreal Compliation Workaround for TQueues
2022-11-14 11:55:11 +00:00
bb544d2f35
Updated TurnBaseCombat for Comabat Log
2022-11-14 11:31:51 +00:00
e5af4538ea
Updated TurnBaseCombat for Code Cleanup
2022-11-14 03:24:15 +00:00
7fb9935e70
Updated TurnBaseCombat to Show Cursor
2022-11-14 03:18:50 +00:00
ce4c2294c4
Updated TurnBaseCombat for Simple Opponent AI
2022-11-14 03:15:26 +00:00
329cf183b9
Updated TurnBaseCombat for Button Functionality
2022-11-14 03:05:25 +00:00
38ab749ecc
Updated TurnBaseCombat for Combo String Validation
2022-11-14 01:11:37 +00:00
2a92b5577f
Added Interfacing to Blueprint UI via Game State
2022-11-14 00:04:44 +00:00
df51750a5e
Added Tag to Combat Test Character
2022-11-14 00:03:59 +00:00
c23bbb4f08
Added Test Combat Player Character
2022-11-14 00:02:46 +00:00
MH261677
d29bb501c7
Updated Interaction,TempCharacter to cleanup
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I cleaned up and removed unused functions in both interaction and tempcharacter scripts.
2022-11-13 22:21:51 +00:00
58db9e7459
Updated TurnBaseCombat to Reference HUD Blueprint
2022-11-13 21:41:09 +00:00
c085aae130
Refactored Variable Naming Conventions to Unreal
2022-11-13 21:41:08 +00:00
bf3b2e3837
Added Combat Test Game Mode Base
2022-11-13 21:41:07 +00:00
MH261677
846b21e4e9
Fixed Interaction Pop-Ups
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Interaction is now working with the merchant also added interaction class to setup this up.
2022-11-13 16:43:01 +00:00
MH261677
eeaf52df89
Attempted to reference UserWidget
2022-11-13 03:00:21 +00:00
MH261677
4d53a2cdda
Cant even get a widget to open after 4 hours
2022-11-12 18:47:13 +00:00
MH261677
cdab08dcdf
Added Dialouge box for Shop
2022-11-11 23:33:37 +00:00
MH261677
f632a010a4
Refactored TempCharacter code
2022-11-11 22:21:10 +00:00
MH261677
2c7a717617
Interaction between player and merchant works.
2022-11-11 20:35:41 +00:00
MH261677
8ee792226c
LineTrace works and is detecting objects.
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LineTrace works and is detecting objects from the player using the interact button. Also cleaned up some scripts and deleted unused MerchantTriggerBox script.
2022-11-11 20:21:44 +00:00
MH261677
ca90d5fc6e
Working on TraceChannel for merchant hit detect
2022-11-10 16:38:38 +00:00
MH261677
ba713ddb2e
Cleaned up scripts
2022-11-10 12:57:31 +00:00
MH261677
38ab588226
Added comments on what next to do for merchant
2022-11-10 11:56:19 +00:00
MH261677
fb981ce2d6
Created Custom FP Character with custom Interact
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Created a Temp Character script and gave it functionallity, also gave it the custom keybind E so when pressed it displays a log message so I know it works. Also created a temporary gamemode for merchant level
2022-11-10 11:52:10 +00:00
MH261677
d96c540bcf
Cleaned Up Project
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Deleted Old enemycollision script and deleted thirdperson content
2022-11-10 10:15:43 +00:00
MH261677
25fa3d3414
Started working on Merchant Logic
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Started to create the base merchant trigger box to start making the interaction between player and merchant npc
2022-11-10 01:09:02 +00:00
bea0e1b735
Updated TurnBaseCombat to Reference Actors
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Grabs all actors active within scene
2022-11-09 21:24:36 +00:00
5907d5dbe8
Updated TurnBaseCombat for Switching Active Roles
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Added Switching Active Roles and Constrained Active Action Points
2022-11-09 21:03:47 +00:00
b678c25377
Added Base TurnBasedComabat System WIP
2022-11-09 20:32:31 +00:00
MH261677
aad21aa491
Added Enemycollision script
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Added enemy collision script and made it output the player being hit.
2022-11-07 17:40:38 +00:00
Marcel Hara
8a30db0118
Got rid of old gamemode and added new working one
2022-10-24 00:55:18 +01:00
Marcel Hara
e928b223c8
Added Thirdperson Starter Content
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Added the third person starter content in the game so I can start making the 3rd person to 1st person switch mechanic.
2022-10-24 00:52:12 +01:00
84a326be22
Added Blank Unreal 5 Project
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In c++ mode
2022-10-18 10:10:40 +01:00