2d7ef92630
Add Animation Starter Pack for Basic Animations
2023-10-16 12:39:25 +01:00
e71d022e65
Merge branch 'FavourSystem' into dev
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# Conflicts:
# EndlessVendetta/EndlessVendetta.uproject
2023-10-15 13:20:15 +01:00
8ad1393ffb
Fixed Buying a Bounty Alteration Multiple Times
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Player can now only buy each bounty alteration once per bounty
2023-10-15 13:16:59 +01:00
d32b2fc6f5
Implemented All Favour Buying Buttons
2023-10-15 13:07:20 +01:00
8b4a78435d
Added First Buy Buttons Delegate
2023-10-14 17:54:03 +01:00
d922ceec10
Fixed Missing Custom Bounty Alteration Behaviour
2023-10-14 17:20:17 +01:00
d2481e79b8
Fixed Text Formatting Issues for PC_Display Widget
2023-10-14 17:10:29 +01:00
1746dad55c
Bugfix Crashing After an Enemy is Killed
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Handled Death in AI Control Hub
2023-10-13 15:47:25 +01:00
7296353c73
Fixed Being Unable to Complete a Main Bounty
2023-10-12 21:29:19 +01:00
58a2d791b4
Implemented a new Test Bounty with Side Bounties
2023-10-12 21:18:51 +01:00
3efc8f088d
Implemented Load OS BP Implementable Event
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Sets up what values the player sees on the in games pc's display, values such as what bounty they're on or how much a favour will cost them
2023-10-12 20:47:27 +01:00
80216b098e
Implemented Navigating Bounty Directors PC Interface
2023-10-12 19:45:54 +01:00
e2561df38c
Implemented Stand in Bounty Director PC Asset
2023-10-12 17:40:24 +01:00
Rafal Swierczek
82979e32e0
Added Bounty Directors PC Landing Page Layout
2023-10-12 12:01:18 +01:00
Rafal Swierczek
e29a753015
Deleted Old Test Bounties
2023-10-12 12:00:25 +01:00
280644da78
Update Enemy AI for Alert Level 2 - Hunt Player
2023-10-12 11:35:12 +01:00
Rafal Swierczek
215f24e61c
Added Stand In PC Background Image for Bounty Director PC
2023-10-12 11:23:26 +01:00
32a5e64d00
Add Console Commands for AI Killing & Alert Level
2023-10-12 11:21:17 +01:00
Rafal Swierczek
2b16934644
Implemented PC Display Info USTRUCT
2023-10-12 10:46:25 +01:00
cec447eb73
Implemented PC Display User Widget Class with WIP USTRUCT
2023-10-11 23:41:26 +01:00
64420326c0
Implemented Input for Interacting
2023-10-11 15:20:18 +01:00
be22eae329
Reparented Bounty Director to an Interactable Actor
2023-10-11 14:59:17 +01:00
17916321f2
Implemented Favour Buying System Wituout UI
2023-10-11 13:20:28 +01:00
546e7b4a6d
Created new Main Bounty Class
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Seperates new properties and behaviours associated with only the main bounties and not any other bounties
2023-10-11 10:59:14 +01:00
c6db0146e4
Implemented Simple Bounty Alterations
2023-10-10 19:54:01 +01:00
3c1d16c967
Added Custom Bounty Altering Effect UFunctions
2023-10-10 19:11:29 +01:00
72e445efed
Reverted Return To Ship Checkpoint Functionality
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Revert back to a bounty being completed when no more checkpoints exist for it, rather than having an uncompletable return to ship cp which is ignored when considering completion requirements
2023-10-10 18:47:33 +01:00
147dcaef6f
Implemented Side Bounties Awarding Favours
2023-10-10 18:21:54 +01:00
fa679b06b4
Reworked Side Bounty Spawning Technique
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Every Bounty now stores there own side bounties, however, the bounty director still spawns them in
2023-10-10 18:04:18 +01:00
Rafal Swierczek
7bf1f7b59d
Prepared AI Test Level for Showcase
2023-10-09 14:45:01 +01:00
MH261677
e03c19e421
Update Enemy Character for Damage Implementation
2023-10-09 14:27:40 +01:00
MH261677
29b436434b
Merge remote-tracking branch 'origin/dev' into WeaponSystem
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# Conflicts:
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-09 14:01:14 +01:00
MH261677
be4ea78ab4
Modified recoil limits
2023-10-09 13:51:21 +01:00
MH261677
8f71d77945
Started to modify recoil camera for more realistic weapon fire
2023-10-09 13:50:54 +01:00
Rafal Swierczek
33b9593f94
Update Explosive & AI for Damage Implementation
2023-10-09 13:37:42 +01:00
Rafal Swierczek
e3b1d215ef
Bugfix Enemy Behaviour Tree for Random Patroling
2023-10-09 13:36:49 +01:00
d9cdf94757
Merge branch 'dev' into Stealth-AI
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# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-10-09 11:32:20 +01:00
MH261677
0f465d1631
Merge branch 'WeaponSystem' into dev
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# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp
2023-10-09 11:02:05 +01:00
13e86b5288
Add AIControlHub for AI Alert Level Synchronisation
2023-10-09 03:41:14 +01:00
a86eb14b35
Update Enemy AI for Hearing Perception
2023-10-09 03:03:00 +01:00
b6fd4e0d75
Add AI Service for Variable Speed Changes
2023-10-09 01:58:53 +01:00
df7ca8b0db
Update Enemy AI for Patrol Pathing
2023-10-09 01:31:01 +01:00
7e02028ce8
Added Random Temp Rigntones for Hacked Enemies
2023-10-08 21:28:57 +01:00
4ac12b8794
Implemented Explosive Sound Cue to Explosions
2023-10-08 21:12:23 +01:00
9be0b373cf
Implemented Ring Module UI
2023-10-08 20:11:07 +01:00
c58c400d43
Update Characters to Use Built-in TakeDamage Function
2023-10-08 20:09:31 +01:00
2a9e30108d
Implemented Ring Module Class Functionality
2023-10-08 19:35:08 +01:00
9d36fa7846
Implemented Explosive Functionality
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Needs to be linked with AI TakeDamage when everything is merged
2023-10-08 16:19:26 +01:00
877f485fa4
Added Starter Pack Explosion Effect to Explosion BP
2023-10-08 16:18:36 +01:00
MH261677
0e401a6f62
Added reload functionality for all current and future weapons
2023-10-08 15:06:31 +01:00