|
0383b5ff02
|
Add Oasis Asset Pack
|
2024-02-23 05:53:39 +00:00 |
|
|
5e50fd1f6f
|
Update Dialogue to Skip Typewriter Effect
|
2024-02-23 05:53:15 +00:00 |
|
|
59a51239ee
|
Update Dialogue to be Able to Click to Progress
|
2024-02-23 05:53:14 +00:00 |
|
|
ccade9dfa1
|
Bugfix Game Mode Not Correctly Being Set On Dialogue End
|
2024-02-23 05:53:14 +00:00 |
|
Rafal Swierczek
|
d1b1826f12
|
Updated all Current Checkpoint Tips
|
2024-02-23 05:50:59 +00:00 |
|
MH261677
|
aec345028d
|
Created Show and Hide Widget Functions
|
2024-02-23 05:50:26 +00:00 |
|
MH261677
|
841c68ca7e
|
Added Empty Functions to prep for future
|
2024-02-23 05:50:26 +00:00 |
|
MH261677
|
f0e1dfeac8
|
Added WBP To show Need to Reload Text and Hide Reload
|
2024-02-23 05:50:25 +00:00 |
|
|
6a26ae70b5
|
Bugfix Telemetry Sending Invalid UUIDs
|
2024-02-23 05:29:36 +00:00 |
|
Rafal Swierczek
|
ae3f2f4495
|
Added Pause Menu Side Bounty Tab for No Remaining Side Bounties
|
2024-02-23 05:27:10 +00:00 |
|
Rafal Swierczek
|
d46bc7e45f
|
Reworked and Reimplemented Checkpoint Tips
|
2024-02-23 05:11:17 +00:00 |
|
Rafal Swierczek
|
9a2a365528
|
Added Side Bounties to Save System
|
2024-02-22 23:28:08 +00:00 |
|
KACPER Szelest
|
3a7c75e6d1
|
Added Landscape Environments
|
2024-02-22 21:14:23 +00:00 |
|
Rafal Swierczek
|
c166aa1cdb
|
Bugfix Side Bounties Stayed in Pause Menu after Completion
|
2024-02-22 16:18:08 +00:00 |
|
Rafal Swierczek
|
b6fb2da0ca
|
Added New Bounty Tab for Game Over State
|
2024-02-22 16:07:03 +00:00 |
|
Rafal Swierczek
|
20c331e8a3
|
Implemented Receiving Bounty Awards for Completing Bounties
|
2024-02-22 13:52:20 +00:00 |
|
MH261677
|
75c934e715
|
Replaced all doors in apartment to openable doors
|
2024-02-21 15:56:11 +00:00 |
|
MH261677
|
794c9b872c
|
Created doormesh copy to change origin point
|
2024-02-21 15:56:02 +00:00 |
|
LOUIS HORNE
|
9119fb0471
|
Megabuilding apt wip
|
2024-02-21 14:36:35 +00:00 |
|
LOUIS HORNE
|
449b7a7482
|
AddedToilet Roll
|
2024-02-21 11:01:19 +00:00 |
|
LOUIS HORNE
|
603a59bc5f
|
Added bins fixed hole in wall piece
|
2024-02-21 10:22:33 +00:00 |
|
LOUIS HORNE
|
5bb865aff0
|
Added fridge and changed some placement of assets
|
2024-02-21 09:38:28 +00:00 |
|
LOUIS HORNE
|
2682a92121
|
Retratgetting animations:
Retargeted animations, dosent work with torso
|
2024-02-19 16:05:20 +00:00 |
|
LOUIS HORNE
|
58345bed25
|
Fixed hair on enemy character
|
2024-02-19 15:38:38 +00:00 |
|
LOUIS HORNE
|
93d02f1d40
|
Hair Fix
Fixed hair on metahuman bp - need to rebind ai
|
2024-02-19 15:08:58 +00:00 |
|
Rafal Swierczek
|
1cdaea777e
|
WIP Completing Side Bounties and Receiving Rewards
|
2024-02-18 19:51:49 +00:00 |
|
Rafal Swierczek
|
6a8e5a98c2
|
Added Wave Survival Side Bounty Stand In
|
2024-02-17 16:44:01 +00:00 |
|
|
0e6c2d5d05
|
Update Enemy AI to Shoot w/ VFX, SFX & Animation
|
2024-02-16 19:04:14 +00:00 |
|
|
e4ff17cf4a
|
Add Bullet Projectile for Pistol
|
2024-02-16 19:03:08 +00:00 |
|
|
a7d57e34a9
|
Add SFX Montages for Pistol w/ Silenced Option
|
2024-02-16 18:16:50 +00:00 |
|
|
315e4aea6d
|
Update Pistol for Texture
|
2024-02-16 15:14:59 +00:00 |
|
|
9bfa322863
|
Add Animation Sequence on Pistol for VFX & SFX
|
2024-02-16 15:14:59 +00:00 |
|
|
bf46adfb47
|
Add Niagara VFX Assets for Shooting
|
2024-02-16 15:14:57 +00:00 |
|
|
dba51ac75a
|
Add Created Pistol Shooting Animation & Montage
|
2024-02-16 15:14:50 +00:00 |
|
|
d7900e1d23
|
Bugfix AI not Patrolling After Reaching Last Known Location
|
2024-02-16 15:14:50 +00:00 |
|
|
1df18ee825
|
Add Enemy AI Animation Blueprint for Pistol
|
2024-02-16 15:14:50 +00:00 |
|
|
0ad88410cc
|
Add Mixamo Skeleton Retargeted for Inverse Kinematics
|
2024-02-16 15:14:48 +00:00 |
|
|
81710f9b74
|
Add Mixamo Animation Retargeter Plugin
|
2024-02-16 15:14:47 +00:00 |
|
|
9ea72a861f
|
Add Sci-fi Icons Asset Pack
|
2024-02-16 15:14:47 +00:00 |
|
MH261677
|
37e2e55fc8
|
Fixed Sniper display information following player
|
2024-02-16 15:14:46 +00:00 |
|
MH261677
|
89f5194419
|
Fixed sniper not showing information display
|
2024-02-16 15:14:45 +00:00 |
|
MH261677
|
75df1a6bb1
|
Fixed Primary Weapon not replacing when picking up new primary bug
|
2024-02-16 15:14:44 +00:00 |
|
|
d2de6adb98
|
Add Oasis Asset Pack
|
2024-02-16 15:14:42 +00:00 |
|
|
b5f8e301f2
|
Update Dialogue to Skip Typewriter Effect
|
2024-02-16 15:14:14 +00:00 |
|
|
b244f733ba
|
Update Dialogue to be Able to Click to Progress
|
2024-02-16 15:14:13 +00:00 |
|
|
b7ac7d00de
|
Bugfix Game Mode Not Correctly Being Set On Dialogue End
|
2024-02-16 15:14:13 +00:00 |
|
Rafal Swierczek
|
3e37bbcc6a
|
Bugfix Main Bounty Button Being Disabled Upon Opening Pause Menu
|
2024-02-16 14:12:36 +00:00 |
|
Rafal Swierczek
|
40a50cc62c
|
Added Standin Pest Control Side Bounty and Checkpoint
|
2024-02-16 14:10:00 +00:00 |
|
Rafal Swierczek
|
c33044ae26
|
New Tutorial Intro
|
2024-02-16 14:09:10 +00:00 |
|
Rafal Swierczek
|
49ab926b4c
|
Added Bounty Face Profile
|
2024-02-15 10:07:09 +00:00 |
|
LOUIS HORNE
|
6211d0aaa8
|
Added Decals to apartment
|
2024-02-14 18:52:10 +00:00 |
|
Rafal Swierczek
|
d4fe69ec2c
|
Added Bounty Floorplan
|
2024-02-14 16:21:25 +00:00 |
|
Rafal Swierczek
|
d689c17973
|
Bugfix Main Bounty Track Button Starts Enabled Despite Bounty being Tracked
|
2024-02-14 15:32:28 +00:00 |
|
Rafal Swierczek
|
eba19193b6
|
Bugfix Bounty Tracking not Working with Main Bounties Open World Checkpoint
|
2024-02-14 15:26:39 +00:00 |
|
Rafal Swierczek
|
1849db2219
|
Implemented Side Bounties Appearing in Pause Menu with Tracking Functionality
|
2024-02-12 23:41:02 +00:00 |
|
Louis Horne
|
efa8f3d618
|
Tried to replace enemy AI with Jhon
Animations didnt carry over. Medium was too high quality and tanked performance
|
2024-02-12 02:51:07 +00:00 |
|
Louis Horne
|
f2d01f159b
|
Added Roof to the appartnment hit
|
2024-02-11 19:02:35 +00:00 |
|
KACPER Szelest
|
04dc798053
|
Added Water material
|
2024-02-11 15:10:47 +00:00 |
|
Rafal Swierczek
|
b7f376e9df
|
Implemented Side Bounties Spawning
|
2024-02-11 14:21:45 +00:00 |
|
KACPER Szelest
|
45447db225
|
Added New reworked open level and landscape
|
2024-02-11 13:46:03 +00:00 |
|
KACPER Szelest
|
6aabb4b7b6
|
Added temp new player landscape
|
2024-02-11 00:55:47 +00:00 |
|
Rafal Swierczek
|
4621c3d9a6
|
Bugfix Merge Conflicts with Dev
|
2024-02-10 14:44:36 +00:00 |
|
Rafal Swierczek
|
3b748bc504
|
Merge branch 'dev' into PuaseMenuTabs
# Conflicts:
# EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
|
2024-02-10 14:20:25 +00:00 |
|
LOUIS HORNE
|
fdc3898bb0
|
Added window01
|
2024-02-09 16:27:44 +00:00 |
|
Rafal Swierczek
|
50d017caa5
|
Bugfix Pause Menu not Focusing upon Construction
|
2024-02-08 19:50:04 +00:00 |
|
Rafal Swierczek
|
543c20ea51
|
Implemented Bounty Tabs for in Progress Bounties
|
2024-02-08 17:40:33 +00:00 |
|
Rafal Swierczek
|
f1b5e5068c
|
Implemented Bounty Tab Functionality without Bounty Tracking
|
2024-02-07 21:51:54 +00:00 |
|
LOUIS HORNE
|
5b2d9f62a2
|
Small changes
|
2024-02-07 12:30:01 +00:00 |
|
LOUIS HORNE
|
99f649c6df
|
Updated rug
|
2024-02-07 12:26:42 +00:00 |
|
LOUIS HORNE
|
ded0bf6413
|
Put Together Modular Kit
|
2024-02-07 12:04:15 +00:00 |
|
MH261677
|
ac04c62f7d
|
Fixed more issues with character
|
2024-02-06 14:51:40 +00:00 |
|
MH261677
|
089b680fe4
|
Fixed weapon not being able to be re-equipped & created new bool
we love dirty flags!
|
2024-02-06 13:56:40 +00:00 |
|
MH261677
|
8236ce7bcc
|
Fixed workbench not equipping attachments to gun that you are not holding
|
2024-02-06 12:38:38 +00:00 |
|
MH261677
|
417b2656e4
|
Added Tags to stop silencers being attached to unneeded weapons
|
2024-02-06 12:36:35 +00:00 |
|
MH261677
|
4c30dc7422
|
Added new socket, Fixed weapon spawning multiple times
|
2024-02-06 12:01:59 +00:00 |
|
MH261677
|
64f17d7835
|
Made guns stay onto player but attach below the legs
|
2024-02-06 11:57:25 +00:00 |
|
MH261677
|
f8aee1c58a
|
Removed Unmatching code in PrimaryWeapon switcher
|
2024-02-06 11:40:01 +00:00 |
|
Louis Horne
|
52964b640f
|
Added more walls
|
2024-02-06 02:40:49 +00:00 |
|
|
61dfe7467b
|
Update Dialogue to Skip Typewriter Effect
|
2024-02-05 20:12:29 +00:00 |
|
|
6b34ee2401
|
Update Dialogue to be Able to Click to Progress
|
2024-02-05 17:19:01 +00:00 |
|
|
8bd990107f
|
Merge branch 'dev' into AI
|
2024-02-05 17:05:06 +00:00 |
|
|
0e268c28f9
|
Bugfix Game Mode Not Correctly Being Set On Dialogue End
|
2024-02-05 17:04:35 +00:00 |
|
MARCEL HARA
|
e44395a58f
|
Quick Bug Fixes
|
2024-02-05 11:20:07 +00:00 |
|
Rafal Swierczek
|
5272f2054a
|
Added Mayor to Enemy Test AI Level
|
2024-02-05 05:59:24 +00:00 |
|
Rafal Swierczek
|
14ff02285c
|
Implemented Quit Tab and its Functionality
|
2024-02-05 05:55:41 +00:00 |
|
Rafal Swierczek
|
ca0365e41b
|
Updated Main Menu Music to Drums Version
|
2024-02-05 03:54:35 +00:00 |
|
Rafal Swierczek
|
79a131cf59
|
Added Post Processing from Apartment Hit Level to All Current Gameplay Levels
|
2024-02-04 18:45:53 +00:00 |
|
Rafal Swierczek
|
9d26ef66f4
|
Added Custom Open World Spawn Location upon Completing a Main Bounty
|
2024-02-04 18:36:42 +00:00 |
|
Rafal Swierczek
|
ce4f968151
|
Implemented Loading and Saving Player Spawn Transform in Open World
|
2024-02-04 17:59:01 +00:00 |
|
Rafal Swierczek
|
a2e80dcdf6
|
Bugfix Player Maintains Velocity from Ship when Landing
|
2024-02-04 13:58:25 +00:00 |
|
Rafal Swierczek
|
412152bebd
|
Updated Main Menu Music Track
|
2024-02-04 13:16:55 +00:00 |
|
Rafal Swierczek
|
958542ac69
|
Created Pause Menu with WIP Tab Functionality
|
2024-02-04 02:43:48 +00:00 |
|
Rafal Swierczek
|
162d9c85a4
|
Setup Pause Menu Input
|
2024-02-03 22:27:39 +00:00 |
|
Rafal Swierczek
|
f0f04e1928
|
Bugfix Build Issues with UnrealEd
|
2024-02-02 19:55:51 +00:00 |
|
Rafal Swierczek
|
71c79f00bd
|
BugFix Merge Errors With Apartment Level
|
2024-02-02 18:43:10 +00:00 |
|
Rafal Swierczek
|
3657ff2716
|
Merge branch 'Environment-Appartment' into TempBuildSetup
# Conflicts:
# EndlessVendetta/Content/Levels/Apartment_hit.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
|
2024-02-02 17:14:44 +00:00 |
|
REBECCA WYNN
|
88a1bb58c7
|
Post Process Volume added. Particles testing. livingroom rearranged
major changes to visuals camera-wise
|
2024-02-02 15:01:15 +00:00 |
|
RAFAL SWIERCZEK
|
ade335d278
|
Prepped Build
|
2024-02-02 14:56:54 +00:00 |
|
RAFAL SWIERCZEK
|
fe671e10fc
|
Bugfix Merge Errors
|
2024-02-02 11:42:15 +00:00 |
|
RAFAL SWIERCZEK
|
d943495179
|
Merge branch 'attachment-bug-fix' into Bounty-System-Rework
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
|
2024-02-02 10:57:40 +00:00 |
|
RAFAL SWIERCZEK
|
bc8a390332
|
Merge branch 'Dialogue-System' into Bounty-System-Rework
|
2024-02-02 10:56:20 +00:00 |
|
Rafal Swierczek
|
2364873041
|
Added Weapons to Save System
|
2024-02-02 03:46:50 +00:00 |
|
Rafal Swierczek
|
ca6dc22109
|
Added Functional Elevator to Apartment Hit Level
|
2024-02-02 02:39:40 +00:00 |
|
|
92316bac9d
|
Add Mayor Blueprint for Blockout
|
2024-02-02 01:44:08 +00:00 |
|
|
022fc8445c
|
Reimplement Mayor Dialogue for Tutorial Level
|
2024-02-02 01:22:38 +00:00 |
|
Rafal Swierczek
|
f6e015e029
|
Merge branch 'Environment-Appartment' into Bounty-System-Rework
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/Levels/Apartment_hit.umap
|
2024-02-01 23:35:34 +00:00 |
|
Rafal Swierczek
|
71a416946f
|
Implemented Eliminate Timothy Huntsmer CheckPoint
|
2024-02-01 23:33:51 +00:00 |
|
Rafal Swierczek
|
b63c4ea348
|
Added Temp Main Menu Tracks by Kacper
|
2024-02-01 19:56:42 +00:00 |
|
MH261677
|
c0dadec878
|
Added Silencer Equip Functionality to new workbench
|
2024-02-01 18:49:11 +00:00 |
|
MH261677
|
e59fa152c8
|
Fixed rotation and positioning of silencer on pistols
|
2024-02-01 18:48:45 +00:00 |
|
MH261677
|
e218a28e22
|
Created SilencerImage placeholder for UI
|
2024-02-01 18:48:28 +00:00 |
|
MH261677
|
64fa82b2da
|
Created Attachment Tag to all attachments
|
2024-02-01 18:48:15 +00:00 |
|
MH261677
|
8aa0b69436
|
Added Primary and Secondary weapon meshes to workbench
|
2024-02-01 17:26:02 +00:00 |
|
MH261677
|
9ae158b4e8
|
Fixed BaseWeapon Recoil Crash Bug
|
2024-02-01 17:24:33 +00:00 |
|
Rafal Swierczek
|
da57792207
|
Bugfix Accidently Landing at LZ when Pressing F on Other Objects
|
2024-02-01 16:40:49 +00:00 |
|
MH261677
|
eaf5f6ca46
|
Added Camera to Workbench for creating better UI
|
2024-02-01 16:30:27 +00:00 |
|
MH261677
|
98bf5288ed
|
Added Widget Vars and UI State Checks to stop Idle Anims
|
2024-02-01 16:30:10 +00:00 |
|
MH261677
|
cec0b54b1a
|
Fixed Silencer for Rifles not positioned and rotated properly
|
2024-02-01 15:49:52 +00:00 |
|
Rafal Swierczek
|
971ed07da9
|
Bugfix Loading into Incomplete Tutorial Loads the Player into Open World Instead of Tutorial Level
|
2024-02-01 15:47:46 +00:00 |
|
Rafal Swierczek
|
e205f7522c
|
Integrated Tutorial Bounty and WIP Apartment Bounty using Save System
|
2024-02-01 15:32:43 +00:00 |
|
MH261677
|
9329454318
|
Reworked Attachment spawning code to be more universal
|
2024-02-01 14:24:31 +00:00 |
|
Rafal Swierczek
|
486753b814
|
Reorganised Bounty System File Structure
|
2024-02-01 03:59:07 +00:00 |
|
Rafal Swierczek
|
3354a804cb
|
Added Temp Hover Bike and Implemented Lean Functionality
|
2024-02-01 03:58:11 +00:00 |
|
LOUIS HORNE
|
2b559ff268
|
Added Rugs
|
2024-01-31 12:59:00 +00:00 |
|
REBECCA WYNN
|
fa7bf26c93
|
Added posters w/ textures
not decorated level with them yet
|
2024-01-29 12:03:19 +00:00 |
|
LOUIS HORNE
|
8c4793a617
|
Updated bed textures
|
2024-01-26 20:08:23 +00:00 |
|
LOUIS HORNE
|
5b63d14d88
|
added door frame sttarted replacing walls with modular kit
|
2024-01-26 18:52:17 +00:00 |
|
MARCEL HARA
|
3990cefbc0
|
Added Sockets to weapons for Silencer Attachment
|
2024-01-26 18:36:03 +00:00 |
|
MARCEL HARA
|
e3af853bdd
|
Re-Worked Workbench code to use sockets instead of mesh loc
|
2024-01-26 18:35:44 +00:00 |
|
MARCEL HARA
|
57c55fb762
|
Fixed Bench Not recognizing secondary weapon only
|
2024-01-26 18:35:24 +00:00 |
|
MARCEL HARA
|
1edfa037a1
|
Changed Actor Tags & Removed Manual Mesh Attachment
|
2024-01-26 18:35:03 +00:00 |
|
MARCEL HARA
|
f402fde148
|
Created Temp Silencer Mesh
|
2024-01-26 18:34:14 +00:00 |
|
REBECCA WYNN
|
8de17be88e
|
added all boiler room assets
everything for the boiler room (incl. textures) placed into new scene
|
2024-01-26 14:41:08 +00:00 |
|
|
dd9156e1fc
|
Update Dialogue to Validate Choice Structure
|
2024-01-26 11:37:21 +00:00 |
|
Rafal Swierczek
|
50650aa796
|
Implemented Working Save System without Gameplay Functionality
|
2024-01-26 02:22:54 +00:00 |
|
Rafal Swierczek
|
75a2b43ef2
|
Created BP Version of EVGameMode
|
2024-01-25 17:50:17 +00:00 |
|
LOUIS HORNE
|
a2a8e53df4
|
Added wardrobe and scaled some assets
|
2024-01-25 16:02:16 +00:00 |
|
Rafal Swierczek
|
1e5afffcd8
|
Implemented MainSaveGameClass into Main Menu Buttons
|
2024-01-25 04:24:10 +00:00 |
|
Rafal Swierczek
|
fd5b82693a
|
Created TempOpenWorld Level for Testing Save System
|
2024-01-25 03:56:29 +00:00 |
|
Rafal Swierczek
|
c72eb74123
|
Added Buttons and Audio to Main Menu
|
2024-01-25 03:19:44 +00:00 |
|
Rafal Swierczek
|
999460c3e1
|
Implemented Main Menu Level with a Cinematic Level Sequence
|
2024-01-25 02:43:28 +00:00 |
|
Rafal Swierczek
|
3558936f86
|
WIP Refactoring Main Bounty and Bounty Classes to Fit New Save System
|
2024-01-24 20:52:44 +00:00 |
|
Rafal Swierczek
|
9c48ae9465
|
Seperated Tutorial Facility from Open World
|
2024-01-24 20:51:56 +00:00 |
|
MH261677
|
c3c1eee87d
|
Fixed sniper model being gone
|
2024-01-24 16:03:03 +00:00 |
|
|
773c69a99b
|
Update Dialogue System for Unlimited Choices
|
2024-01-23 22:03:06 +00:00 |
|
Rafal Swierczek
|
c0e942ef7f
|
Created a Template for Bounty Hunter Character basic Bounty Directing Functionality
|
2024-01-23 21:39:20 +00:00 |
|
|
2f1fe1c0ca
|
Update Dialogue System for Changing Speaker
|
2024-01-23 21:21:56 +00:00 |
|
Rafal Swierczek
|
075aecf82a
|
Created BountyHunterCharacter Class
Inherits from EndlessVendettaClass and is the new parent of MyVICharacterBase
|
2024-01-23 20:29:56 +00:00 |
|
Rafal Swierczek
|
0f4950135b
|
Fixed Target Material on Walls
|
2024-01-23 20:23:54 +00:00 |
|
Rafal Swierczek
|
5072095e65
|
Added Characters Directory
|
2024-01-23 19:54:30 +00:00 |
|
|
ad94db81c7
|
Merge branch 'dev' into Dialogue-System
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
|
2024-01-22 23:11:39 +00:00 |
|
|
649c364c27
|
Update Dialogue UI for Interact Events
|
2024-01-22 23:04:56 +00:00 |
|
|
e6b7edcf8c
|
Update Character Interact to Include Dialogue
|
2024-01-22 23:04:39 +00:00 |
|
|
d30425d6e5
|
Merge remote-tracking branch 'origin/Dialogue-implementation' into Dialogue-System
|
2024-01-22 18:30:39 +00:00 |
|
MH261677
|
27b27699d6
|
Edited and changed pistol to have art asset
|
2024-01-22 17:47:43 +00:00 |
|
MH261677
|
086c187ca5
|
Created a new pistol socket on character skeleton
|
2024-01-22 17:46:39 +00:00 |
|
MH261677
|
7a68f52979
|
Added all weapons to test level for testing
|
2024-01-22 17:46:24 +00:00 |
|
MH261677
|
091b60cbe9
|
Imported Pistol asset from artist
|
2024-01-22 17:46:14 +00:00 |
|
MH261677
|
fb003af73f
|
Added FOV Changes back for proper zooming
|
2024-01-22 17:46:04 +00:00 |
|
MH261677
|
31e492e026
|
Added Un-ADS for all Primary Weapons
|
2024-01-22 17:14:48 +00:00 |
|
MH261677
|
81a3fe895f
|
Added Weapon Aiming for all primary and secondary weapons
|
2024-01-22 17:10:53 +00:00 |
|
LOUIS HORNE
|
9f6607d31a
|
Added more Modular Wall Textures
|
2024-01-22 14:28:34 +00:00 |
|
|
701e42bcf5
|
Update Tutorial Target Material for Targets
|
2024-01-22 09:16:01 +00:00 |
|
|
fd980c7e96
|
Merge branch 'dev' into Dialogue-System
|
2024-01-22 08:58:02 +00:00 |
|
Rafal Swierczek
|
82261b8c44
|
Testing Random Guns Spawning at World Center
Turns out, when a weapon is dropped it goes to world center
|
2024-01-22 01:46:14 +00:00 |
|
Rafal Swierczek
|
46cb303b6a
|
Updated First Tutorial Checkpoint to Include Game Intro
|
2024-01-22 01:19:58 +00:00 |
|
Rafal Swierczek
|
fe7b253233
|
Updated Waypoint Icons
|
2024-01-22 00:49:37 +00:00 |
|
KACPER Szelest
|
3f1a33b2fc
|
Added music track and made it loop on ship.
I added the chill music track onto the small spaceship and made it loop.
|
2024-01-21 23:31:42 +00:00 |
|
KACPER Szelest
|
18ade4a57a
|
Added chill music track
Added chill music track to play off of the boombox in the space ship
|
2024-01-21 23:24:41 +00:00 |
|
KACPER Szelest
|
6f3d1cc47e
|
Added Boombox to ship
I added the boombox to the ship
|
2024-01-21 23:16:33 +00:00 |
|
KACPER Szelest
|
ebbc558f3b
|
Added BoomBox
I added the boombox asset into the game files
|
2024-01-21 23:08:23 +00:00 |
|
KACPER Szelest
|
ff36db7f9e
|
Merge branch 'dev' into Sound-and-music
# Conflicts:
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
|
2024-01-21 22:57:13 +00:00 |
|
Rafal Swierczek
|
1e0dc49e5a
|
Bugfix Landing Zone Interaction Range
|
2024-01-21 17:56:01 +00:00 |
|
Rafal Swierczek
|
b167dcca01
|
Optimised LandingZone Waypoint Transform Update from BP to C++
|
2024-01-20 14:23:05 +00:00 |
|
Rafal Swierczek
|
542b09012b
|
Implemented Sensitivity Settings for Devs
|
2024-01-20 14:21:46 +00:00 |
|
Rafal Swierczek
|
a84391c377
|
Disabled Motion Blur
|
2024-01-20 13:33:48 +00:00 |
|
Rafal Swierczek
|
d203b89320
|
Bugfix Head Bobbing Merge Conflicts
|
2024-01-19 18:01:13 +00:00 |
|
Rafal Swierczek
|
d5f98d5d39
|
Merge branch 'head-bobbing' into dev
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
|
2024-01-19 15:55:14 +00:00 |
|
Rafal Swierczek
|
50f4b46549
|
Merge branch 'weapon-workbench' into dev
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
|
2024-01-19 15:10:47 +00:00 |
|
Rafal Swierczek
|
10fc559eb9
|
Deleted Corrupted Arrow Icon
|
2024-01-19 15:05:05 +00:00 |
|
|
9458d574e3
|
Update Dialogue for Choices UI & Events
|
2024-01-15 03:44:31 +00:00 |
|
|
5145b69009
|
Update Dialogue Tree for Proper Choice Interpretation
|
2024-01-15 03:44:09 +00:00 |
|
Rafal Swierczek
|
521e08d07f
|
Populated Apartment Hit with Enemies
|
2024-01-14 22:31:12 +00:00 |
|
Rafal Swierczek
|
1b922accb3
|
Bugfix Corrupted Arrow
|
2024-01-14 22:20:19 +00:00 |
|
Rafal Swierczek
|
8d0f5534ce
|
Merge branch 'Tutorial-Enviroment' into dev
# Conflicts:
# EndlessVendetta/Content/BountySystem/Waypoint/WaypointArrow.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
# EndlessVendetta/EndlessVendetta.uproject
|
2024-01-14 22:01:42 +00:00 |
|
Rafal Swierczek
|
7fe18c2e8c
|
Implemented the rest of the Open World Checkpoints
|
2024-01-14 21:57:55 +00:00 |
|
Rafal Swierczek
|
b53bdd2c26
|
Merged Open World into Training Facility
|
2024-01-14 21:31:16 +00:00 |
|
Rafal Swierczek
|
b1383864a6
|
Merge branch 'Open-world-blockout' into dev
|
2024-01-14 20:29:39 +00:00 |
|
Rafal Swierczek
|
e4f955744e
|
Added Enter Space Ship Checkpoint
|
2024-01-14 20:28:18 +00:00 |
|
Rafal Swierczek
|
195ff80dea
|
Implemented Landing Zone Landing Functionality
|
2024-01-14 20:13:17 +00:00 |
|
Rafal Swierczek
|
1dacb4f130
|
Implemented Landing Zone Entering Functionality and Space Ship Controls
|
2024-01-14 19:09:17 +00:00 |
|
Rafal Swierczek
|
7cc605b5e6
|
Finished all Interior Checkpoints for Now
|
2024-01-14 12:56:20 +00:00 |
|
Rafal Swierczek
|
6001e2ff1c
|
Added All Dynamic Gun Range Tutorials
|
2024-01-14 07:55:52 +00:00 |
|
Rafal Swierczek
|
ef4e516355
|
Implemented Pistol Checkpoints
|
2024-01-14 07:17:33 +00:00 |
|
Rafal Swierczek
|
6a5559adb2
|
Bugfix Targets being Randomized out of Array
|
2024-01-14 06:58:13 +00:00 |
|
Rafal Swierczek
|
8b96a67028
|
Implemented Shotgun Checkpoints
|
2024-01-14 06:39:12 +00:00 |
|
Rafal Swierczek
|
5146327b2c
|
Implemented Signing Papers Checkpoint
|
2024-01-14 03:58:54 +00:00 |
|
Rafal Swierczek
|
5d9903ff7e
|
Added Gun Range
|
2024-01-14 03:25:06 +00:00 |
|
Rafal Swierczek
|
8219bcfda2
|
Added Gadget Room
|
2024-01-14 01:11:33 +00:00 |
|
Rafal Swierczek
|
0408cf83e7
|
Added Functionality to Parkour Room
|
2024-01-13 23:23:05 +00:00 |
|
Rafal Swierczek
|
aba76d43bb
|
Fixed Issues with both Crouching and Gun Shooting Arrows
|
2024-01-13 22:14:19 +00:00 |
|
Rafal Swierczek
|
0ed56268d4
|
Added Parkour Room without Upstairs and Dynamic Obstacles
|
2024-01-13 21:35:05 +00:00 |
|
Rafal Swierczek
|
d9e249c153
|
Added Mayors Office
|
2024-01-13 19:30:52 +00:00 |
|
KACPER Szelest
|
c1ced2983b
|
Added enemy Ai into 2nd side bounty
Added interactable enemy ai into the side bounty to patrol the area and attack the player
|
2024-01-13 18:18:12 +00:00 |
|
KACPER Szelest
|
a26e2be208
|
Created 2nd side bounty location rough blockout
created the rough blockout for the 2nd bounty location, more of a rough idea than a base for what the 2nd side bounty is envisioned to be
|
2024-01-13 18:03:55 +00:00 |
|
KACPER Szelest
|
55abb13e29
|
Fixed object placement with first side bounty
Fixed weird clipping and object placement issues with the first side bounty area
|
2024-01-13 16:50:09 +00:00 |
|
Rafal Swierczek
|
f56e3f7877
|
Added Reception Area to Training Facility
|
2024-01-13 14:22:43 +00:00 |
|
Rafal Swierczek
|
559977e0cf
|
Implemented Target Dummy with Getting Shot Functionality
|
2024-01-13 03:29:54 +00:00 |
|
Rafal Swierczek
|
dbf5b10953
|
Imported Static Mesh into Project
|
2024-01-13 03:11:42 +00:00 |
|
Rafal Swierczek
|
3ef35408f4
|
Implemented Droppable Wall BP
|
2024-01-13 03:00:25 +00:00 |
|
Rafal Swierczek
|
8e101386da
|
Fixed Player Cam Missing Important Component Tag for Gadgets
|
2024-01-13 02:10:56 +00:00 |
|
|
adc5787b43
|
Update Dialogue Tree for Text Wrapping & Multiple Speakers
|
2024-01-12 21:31:14 +00:00 |
|
|
eb8f90016f
|
Update Dialogue Tree to be Able to have Cyclical Graphs
|
2024-01-12 21:23:44 +00:00 |
|
MH261677
|
e0786f9119
|
Created UI for workbench and handling weapon checks
|
2024-01-12 18:51:21 +00:00 |
|
MH261677
|
ab948c5d2f
|
Made BlueprintReadWrite for weapon actors
|
2024-01-12 18:51:05 +00:00 |
|
MH261677
|
21cfa4f2c9
|
Added Silencer attachment code to all weapons
|
2024-01-12 18:50:53 +00:00 |
|
MH261677
|
1939f521f8
|
Fixed workbench not detecting secondary weapon
|
2024-01-12 18:50:37 +00:00 |
|
MH261677
|
d66bc0330a
|
Added basic silencer code
|
2024-01-12 18:50:26 +00:00 |
|
MH261677
|
6d7c4d236b
|
Gave all weapons suppressor slots
|
2024-01-12 18:50:10 +00:00 |
|
LOUIS HORNE
|
6bf2d0e93f
|
Added bookshelf Edges
|
2024-01-12 18:38:30 +00:00 |
|
LOUIS HORNE
|
3bd14441c0
|
Added Decals
|
2024-01-12 17:48:18 +00:00 |
|
LOUIS HORNE
|
768fc014b0
|
Added clock and improved Collision
|
2024-01-12 16:26:35 +00:00 |
|
Rafal Swierczek
|
c25cbe5977
|
Implemented Vaulting Fix without Animations
|
2024-01-12 16:18:40 +00:00 |
|
MH261677
|
4743e4e792
|
Added Basic WeaponWorkbench Code
|
2024-01-12 15:38:25 +00:00 |
|
MH261677
|
247ab29a61
|
Fixed player crashing if no starter weapons
|
2024-01-12 15:38:09 +00:00 |
|
MH261677
|
f0692b04f0
|
Added Silencer Class for Attachment
|
2024-01-12 15:37:57 +00:00 |
|
KACPER SZELEST
|
94d096dc91
|
Added mayor dialogue tree
Added a dialogue tree to the mayor that the player can interact with during the tutorial
|
2024-01-12 13:53:40 +00:00 |
|
KACPER SZELEST
|
e049f745ac
|
Added props into side bounty area
|
2024-01-12 13:11:17 +00:00 |
|
KACPER SZELEST
|
b33121a542
|
Added gang side bounty area
|
2024-01-12 13:04:51 +00:00 |
|
LOUIS HORNE
|
56be1f02e8
|
Wave Survival Blockout
|
2024-01-12 12:47:37 +00:00 |
|
LOUIS HORNE
|
4738db83d4
|
Moved Apartment into it's own level
|
2024-01-12 11:44:55 +00:00 |
|
LOUIS HORNE
|
d358f2b576
|
Lighting Update to open world
|
2024-01-12 11:01:22 +00:00 |
|
LOUIS HORNE
|
247081d774
|
Road changes to open world
|
2024-01-12 10:49:59 +00:00 |
|
|
1a2a562299
|
Add Dialogue Tree Interpreter Basic for Dialogue
|
2024-01-11 21:46:48 +00:00 |
|
|
15ca1add73
|
Merge branch 'dev' into Dialogue-System
|
2024-01-11 20:41:33 +00:00 |
|
LOUIS HORNE
|
9612ac9f7b
|
Added Smaller wall pieces
|
2024-01-11 11:11:12 +00:00 |
|
Rafal Swierczek
|
5afd4bfe31
|
Implemented Vaulting Animation States and Started Resolving Vaulting not Activating
|
2024-01-11 07:49:58 +00:00 |
|
Rafal Swierczek
|
f2b31cb496
|
Bugfix Missing Vault Gameplay Tags from BP_FirstPersonCharacter
|
2024-01-11 04:37:47 +00:00 |
|
Rafal Swierczek
|
5c3ac88fa2
|
Bugfix Marcels Epic Gun Crashing the Game Im going INSANEEEE
|
2024-01-11 04:29:47 +00:00 |
|
Rafal Swierczek
|
cc130091fa
|
Bugfix AMyVICharacterAbilityBase not Inheriting from AMyVICharacterBase
|
2024-01-11 04:14:31 +00:00 |
|
Rafal Swierczek
|
f8a86846b2
|
Implemented AMyVICharacter
|
2024-01-11 03:30:17 +00:00 |
|
Rafal Swierczek
|
70db6b3a99
|
Implemented AMyVICharacterAbilityBase
|
2024-01-11 03:19:07 +00:00 |
|
Rafal Swierczek
|
f6d54647aa
|
Implemented AMyVICharacterBase
|
2024-01-11 03:06:23 +00:00 |
|
Rafal Swierczek
|
e2a109255b
|
Imported VaultIt Plugin and Setup Project
|
2024-01-11 01:35:21 +00:00 |
|
Rafal Swierczek
|
9cf6884335
|
Updated Checkpoint Tips to Perma Stay on the Screen with a New Animation
|
2024-01-10 22:23:26 +00:00 |
|
Rafal Swierczek
|
39ed880d6b
|
Updated Waypoints to Display Bounty Titles Instead of Checkpoint Descriptions
|
2024-01-10 21:31:10 +00:00 |
|
LOUIS HORNE
|
2680332dce
|
Added Radio
RADIO ONLY PLAYS RAM RANCH
|
2024-01-10 16:29:07 +00:00 |
|
LOUIS HORNE
|
8d8e0e262c
|
Added bookshelf
|
2024-01-10 14:59:59 +00:00 |
|
LOUIS HORNE
|
c942e23ba9
|
Updated level to be most recent hit blockout
|
2024-01-10 10:35:43 +00:00 |
|
LOUIS HORNE
|
7b5aff2f60
|
Merge remote-tracking branch 'origin/LevelDesign2' into Tutorial-Enviroment
# Conflicts:
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Button.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Seat.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/lambert1.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/standardSurface5.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/cofffee_table/coffee_table_re.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/side_table/side_table_bl.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/ceiling_light_02/ceiling_light_02_orange.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/lamp_01/lamp_01_orange.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/wall_light_01/wall_light_01_orange.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/wall_light_02/wall_light_02_orange.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
|
2024-01-10 09:20:56 +00:00 |
|
LOUIS HORNE
|
991f2da997
|
Added ultra dynamic skye, did a lighting pass
|
2024-01-08 18:42:37 +00:00 |
|
LOUIS HORNE
|
ea43f7b509
|
Added buildings and minor roads to miami blockout
|
2024-01-08 18:24:57 +00:00 |
|
KACPER Szelest
|
7a520b28fb
|
Added and implemented roads
I have added and implemented the roads into the level, so the player can manouver and interac with the world
|
2024-01-07 14:16:39 +00:00 |
|
KACPER Szelest
|
4a4e0e6302
|
Edited and implemented road
I edited a spline layer into the level landscape and have created road pathways in the level
|
2024-01-07 13:12:33 +00:00 |
|
KACPER Szelest
|
eb238d84ec
|
Added road texture 2.0
I added some things to make the road look better
|
2024-01-07 13:11:48 +00:00 |
|
KACPER Szelest
|
534ff12832
|
Added road texture
I added a road texture so that it looks like a road and not a white rectangle
|
2024-01-07 13:11:15 +00:00 |
|
KACPER Szelest
|
26f8edc17f
|
Added road mesh
I have added a road mesh object so that we can use it to create roads throughout our level
|
2024-01-07 12:40:07 +00:00 |
|
KACPER Szelest
|
bb97542293
|
Added new level
I have added the open world new miami level ready for assets to be placed in and to be decorated
|
2024-01-07 12:39:01 +00:00 |
|
KACPER Szelest
|
de2af5f004
|
Added footstep audio
I added some footstep audio into the files so that they can be applied to when the player walks
|
2024-01-06 22:19:57 +00:00 |
|
KACPER Szelest
|
c7a5fcdb81
|
Added ambience track
I added a whitenoise ambience track that can be used throughout the game
|
2024-01-06 22:19:24 +00:00 |
|
KACPER Szelest
|
f93983fe69
|
Added Gun sound effects
I added each guns unique firing sound effects into the game files
|
2024-01-06 21:56:47 +00:00 |
|
MH261677
|
9e01262b2b
|
Created basic weapon workbench functionality
|
2023-12-14 10:18:06 +00:00 |
|
MH261677
|
bce1247834
|
Renamed DoorPrompt folder to DoorBP
|
2023-12-14 10:17:53 +00:00 |
|
LOUIS HORNE
|
8c3d78f8d7
|
Added chamber prop to tutorial level
Sci fi thing that looks cool
|
2023-12-12 18:40:31 +00:00 |
|
MH261677
|
cdac36f359
|
Fixed More FOV issues and removed FOV when Sprinting
|
2023-12-12 11:39:52 +00:00 |
|
MH261677
|
3395c2083a
|
Setup Functionality for use of new Animations
|
2023-12-12 11:39:37 +00:00 |
|
MH261677
|
b53a2af8ce
|
Added Idle, Sprint, Walk, OutOfStam Camera Anims
|
2023-12-12 11:39:25 +00:00 |
|
LOUIS HORNE
|
82f0d5a26e
|
Level Design Changes
Made the level playable, created tutorial 02 and 03 to playtest however enemy AI is v powerful
|
2023-12-11 16:39:21 +00:00 |
|
LOUIS HORNE
|
d0e0ed1980
|
Added walls to tutorial House
|
2023-12-11 14:33:04 +00:00 |
|
MADELINE SPRUCE
|
a41ad5846b
|
added bathroom textures, ad reimported the bathroom assets.
|
2023-12-11 13:26:34 +00:00 |
|
REBECCA WYNN
|
a0917021b4
|
added all textures to living room
finished living room minus set dressing
|
2023-12-07 10:13:58 +00:00 |
|
LOUIS HORNE
|
576df13ca3
|
Added table to tutorial level
|
2023-12-04 13:55:31 +00:00 |
|
MH261677
|
2d7091dee9
|
Merge branch 'player-movement' into dev
|
2023-11-30 16:03:54 +00:00 |
|
MH261677
|
b3b2dac792
|
Added FOV Fixes to sprint bar
|
2023-11-30 15:38:16 +00:00 |
|
MH261677
|
c9acf07ccd
|
Added Stamina Consume To Jumping & Fixed Jumping Bugs
|
2023-11-30 15:26:20 +00:00 |
|
MH261677
|
91f9003ff0
|
Tweaked Movement and Jumping Values to feel better
|
2023-11-30 14:52:50 +00:00 |
|
MH261677
|
39bd245f57
|
Added FOV when sprinting and finished Sprinting System
|
2023-11-30 14:02:02 +00:00 |
|
MH261677
|
7f2cc14922
|
Added Stamina Consume System & Finalised Sprinting Values
|
2023-11-30 14:01:43 +00:00 |
|
MH261677
|
0f07c0197b
|
Fixed Sprinting Action Buttons
|
2023-11-30 14:01:26 +00:00 |
|
MH261677
|
92ab1c3d6b
|
Populated Sprint and UnSprint Functions
|
2023-11-30 13:01:23 +00:00 |
|
MH261677
|
08e7fcecba
|
Added Sprint Basic Function and Binds To Shift Key
|
2023-11-30 12:19:43 +00:00 |
|
MH261677
|
b9a8bf4f85
|
Added Stamina and SprintSpeed values to player header
|
2023-11-30 11:55:40 +00:00 |
|
MH261677
|
d9763b3bf2
|
Added Stamina Bar to player
|
2023-11-30 11:55:28 +00:00 |
|
LOUIS HORNE
|
ead9c35fb9
|
Set Dressing
|
2023-11-30 11:41:24 +00:00 |
|
|
7791bce833
|
Update Dialogue UI for Name Text to Conthrax Font
|
2023-11-30 11:17:24 +00:00 |
|
REBECCA WYNN
|
2fc1f760fe
|
added cabinet texture
|
2023-11-30 11:12:46 +00:00 |
|
|
ef1b12eced
|
Add Dialogue UI for Dialgoue Enterpretation
|
2023-11-30 11:10:43 +00:00 |
|
|
88ce6876a6
|
Add Conthrax & Oxanium Fonts to Engine
|
2023-11-30 11:10:05 +00:00 |
|
CHRIS FARRER
|
18ac795daf
|
Added: Kitchen Cupboard and Counter to tutorial
Added both models and textures
|
2023-11-30 10:43:47 +00:00 |
|
RAFAL SWIERCZEK
|
0c8dbbf03b
|
Bugfix VisionLink Marking Dead Enemies
|
2023-11-30 10:20:23 +00:00 |
|
RAFAL SWIERCZEK
|
331259cc1b
|
Bugfix Equipped Guns Block LOS for Vision Link
|
2023-11-30 10:20:02 +00:00 |
|
RAFAL SWIERCZEK
|
354b3b2a11
|
Deleted Text Background Asset
|
2023-11-30 09:45:03 +00:00 |
|
RAFAL SWIERCZEK
|
2899b9f4a8
|
Deleted Old LOS Test Class
|
2023-11-30 09:33:28 +00:00 |
|
|
00b7bae97a
|
Merge branch 'dev' into Dialogue-System
|
2023-11-30 09:21:58 +00:00 |
|
LOUIS HORNE
|
5c06187575
|
More Tv work
It dosent work
|
2023-11-28 18:47:03 +00:00 |
|
LOUIS HORNE
|
ef7ad130f9
|
Added tv to tutorial
Added a tv, still need to set up a scren for it
|
2023-11-28 17:15:14 +00:00 |
|
LOUIS HORNE
|
cf856ee974
|
Lighting fixes
Fixed some lighting problems
|
2023-11-28 16:20:48 +00:00 |
|
|
d34b52f972
|
Add GameInstance for Global Session ID
|
2023-11-28 03:36:27 +00:00 |
|
|
61018a044d
|
Migrated Telemetry To GameMode
|
2023-11-27 13:25:20 +00:00 |
|
REBECCA WYNN
|
52f1869b6e
|
Added textured sofa and adjusted living room layout
added lights to livingroom
|
2023-11-27 13:09:50 +00:00 |
|
|
80912566d3
|
Bugfix Creating Invaild Sessions on Startup
|
2023-11-27 11:48:15 +00:00 |
|
|
e7e9918daf
|
Update Start Telemetry in Training Facility
|
2023-11-27 09:59:49 +00:00 |
|
|
e928131d89
|
Update Exit Telemetry
|
2023-11-27 09:55:49 +00:00 |
|
|
1707d13fb9
|
Add Base Telemetry Triggers
|
2023-11-27 09:41:18 +00:00 |
|
|
69bf3555e3
|
Merge remote-tracking branch 'origin/Tutorial-Enviroment' into dev
# Conflicts:
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Button.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Seat.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/lambert1.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/standardSurface5.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/M_Carpet.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Content/StarterContent/Materials/M_Wood_Pine.uasset
# EndlessVendetta/Content/StarterContent/Materials/M_Wood_Walnut.uasset
|
2023-11-27 02:03:30 +00:00 |
|
|
e0ac8804c7
|
Built Lighting for Training Facility
|
2023-11-27 01:22:00 +00:00 |
|
|
ce8a870eca
|
Updated Waypoint UI for More Readability
Added Outline and Increased Size to 65
|
2023-11-27 01:18:52 +00:00 |
|
|
05679cc334
|
Bugfix Able to Equip Rifle Before Pickup
|
2023-11-27 01:10:36 +00:00 |
|
|
7aecf2a69c
|
Merge remote-tracking branch 'origin/CheckpointUI' into Inventory-System
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
|
2023-11-27 00:45:32 +00:00 |
|
|
3ac6ea3a27
|
Updated Inventory Component for Dropping of Items
|
2023-11-27 00:43:10 +00:00 |
|
Rafal Swierczek
|
53c64e90f4
|
Fixed Mini Waypoint Being Stuck to Center of Screen When Main Waypoint Spawns Behind Player
|
2023-11-27 00:12:45 +00:00 |
|
Rafal Swierczek
|
797653132e
|
Fixed Multiple Main Waypoints Becoming Focused When Looking at Just One
|
2023-11-26 23:59:53 +00:00 |
|
|
e4ff0735df
|
Merge remote-tracking branch 'origin/Weapon-To-Inventory' into Inventory-System
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
|
2023-11-26 23:48:30 +00:00 |
|
Rafal Swierczek
|
c51f2ab7b6
|
Added a Directional Arrow to Mini Waypoints
|
2023-11-26 23:26:01 +00:00 |
|
Rafal Swierczek
|
cbf89a2c93
|
Implemented Mini Waypoint Direction Toggle
|
2023-11-26 22:45:21 +00:00 |
|
Rafal Swierczek
|
5a8d8e8284
|
Implemented Mini Waypoint Appearing When Main Waypoint is Out of Focus
|
2023-11-26 21:23:54 +00:00 |
|
Rafal Swierczek
|
153e026354
|
Added New Mini Waypoint Class with Visibility Toggle
|
2023-11-26 16:39:39 +00:00 |
|
Rafal Swierczek
|
787c9c76f1
|
Removed Test Mini Waypoint BP
|
2023-11-26 16:16:45 +00:00 |
|
Rafal Swierczek
|
0e937e3e5e
|
Implemented Main Waypoint Visibility Toggle
|
2023-11-26 16:14:01 +00:00 |
|
Rafal Swierczek
|
4c2ba9b3e5
|
Added New Object Collision Channel Waypoint
|
2023-11-26 15:14:48 +00:00 |
|
Rafal Swierczek
|
012328b34c
|
Implemented Basic Screen Space UI For Checkpoint Icon
|
2023-11-25 19:29:07 +00:00 |
|
Rafal Swierczek
|
62d33c6856
|
Added Tips to All Checkpoints
|
2023-11-25 16:43:28 +00:00 |
|
Rafal Swierczek
|
9020cdb284
|
Implemented Text to Checkpoint Completed UI
|
2023-11-25 15:53:52 +00:00 |
|
Rafal Swierczek
|
c955020483
|
Re-Added Bounty Director to Tutorial Level and Fixed Missing Tag on ArtTest Rifle
|
2023-11-25 15:25:46 +00:00 |
|
LOUIS HORNE
|
f4deb1500f
|
Added door. Colour can can be changed in the mat
Open the material, change the value from 1 - 3 to change the colour (whole numbers)
|
2023-11-23 12:05:54 +00:00 |
|
MARCEL HARA
|
ad2d62dc73
|
Added Start Functionality for weapons to inventory
|
2023-11-23 12:03:15 +00:00 |
|
MADELINE SPRUCE
|
db50bd002f
|
Put bathroomassets in
|
2023-11-23 10:44:38 +00:00 |
|
MH261677
|
5bdee1fbaf
|
Merge branch 'door-mechanic' into dev
|
2023-11-21 14:36:24 +00:00 |
|
MH261677
|
a88faa3ef8
|
Changed Weapon Values to their True Values
|
2023-11-21 14:35:54 +00:00 |
|
MH261677
|
55e160eb80
|
Finished Door opening mechanic
|
2023-11-21 14:31:33 +00:00 |
|
|
74ea72c76c
|
Add Custom Dialogue Graph for Dialogue Trees
|
2023-11-20 21:28:08 +00:00 |
|
|
d736224daa
|
Add DialogueSystemEditor Module for Tree Factory
|
2023-11-20 21:26:49 +00:00 |
|
|
c682f72afa
|
Add Generic Graph Plugin for Creating Custom Graph
|
2023-11-20 21:25:36 +00:00 |
|
|
a450f68d7c
|
Merge branch 'main' into dev
|
2023-11-20 19:29:58 +00:00 |
|
LOUIS HORNE
|
7990224334
|
Added Kirstians modular kit, started putting it together
|
2023-11-20 15:38:34 +00:00 |
|
MARCEL HARA
|
14c1874c53
|
Added Cutout to doorwall to test door opening
|
2023-11-20 14:58:09 +00:00 |
|
MARCEL HARA
|
bbcf052b04
|
Added Basic Door to Level
|
2023-11-20 14:33:33 +00:00 |
|
MARCEL HARA
|
83beb696f2
|
Added Door Interact UI with FadeIns
|
2023-11-20 14:33:33 +00:00 |
|
MARCEL HARA
|
59f813050d
|
Added Base Door Functionality
|
2023-11-20 14:33:32 +00:00 |
|
MARCEL HARA
|
0cf77cbcde
|
Got rid of old Logs in BaseWeapon
|
2023-11-20 14:33:31 +00:00 |
|
REBECCA WYNN
|
932d485409
|
added table textures into unreal and adjusted lighting
added everything done over weekend into unreal
|
2023-11-20 12:18:06 +00:00 |
|
MARCEL HARA
|
ba11c7f12f
|
Added Door Testing Level
|
2023-11-20 12:06:24 +00:00 |
|
LOUIS HORNE
|
297700cc7f
|
Added lavalamp to bedroom
|
2023-11-17 10:17:43 +00:00 |
|
LOUIS HORNE
|
91391eafaf
|
Added shelves and changed lighting to tutorial
Added some assets and edited the lighting in the bedroom of the tutorial hit
|
2023-11-16 13:27:46 +00:00 |
|
|
6ff29fa551
|
Add UI for Weapon Slots
|
2023-11-16 10:52:19 +00:00 |
|
Marcel Hara
|
065984e21b
|
Added Appropriate Weapon Switching for Both Primary and Secondary
|
2023-11-14 17:43:01 +00:00 |
|
Marcel Hara
|
9da3eed21b
|
Added Primary and Secondary Tags to All Weapons
|
2023-11-14 17:40:28 +00:00 |
|
Marcel Hara
|
8886dda901
|
Added Weapon Saving
|
2023-11-14 17:00:58 +00:00 |
|
|
f9b0bc74c6
|
Update Inventory UI for Locaton & Hover Colour
|
2023-11-13 14:18:50 +00:00 |
|
|
2b238e240a
|
Update Inventory UI for Hover Over Effects
|
2023-11-13 12:44:33 +00:00 |
|