9362f478aa
Add Base Item Class for Inventory
2023-10-12 14:11:59 +01:00
Rafal Swierczek
82979e32e0
Added Bounty Directors PC Landing Page Layout
2023-10-12 12:01:18 +01:00
Rafal Swierczek
e29a753015
Deleted Old Test Bounties
2023-10-12 12:00:25 +01:00
280644da78
Update Enemy AI for Alert Level 2 - Hunt Player
2023-10-12 11:35:12 +01:00
Rafal Swierczek
215f24e61c
Added Stand In PC Background Image for Bounty Director PC
2023-10-12 11:23:26 +01:00
32a5e64d00
Add Console Commands for AI Killing & Alert Level
2023-10-12 11:21:17 +01:00
Louis Horne
9b6f3c6f28
Add Concrete texture to tutorial hit floor
...
Its lowkey trash but can be worked on and made better
2023-10-12 11:18:53 +01:00
Rafal Swierczek
2b16934644
Implemented PC Display Info USTRUCT
2023-10-12 10:46:25 +01:00
cec447eb73
Implemented PC Display User Widget Class with WIP USTRUCT
2023-10-11 23:41:26 +01:00
MH261677
4be68e91a5
Started adding basic UI on weapons
2023-10-11 18:53:57 +01:00
64420326c0
Implemented Input for Interacting
2023-10-11 15:20:18 +01:00
be22eae329
Reparented Bounty Director to an Interactable Actor
2023-10-11 14:59:17 +01:00
17916321f2
Implemented Favour Buying System Wituout UI
2023-10-11 13:20:28 +01:00
546e7b4a6d
Created new Main Bounty Class
...
Seperates new properties and behaviours associated with only the main bounties and not any other bounties
2023-10-11 10:59:14 +01:00
c6db0146e4
Implemented Simple Bounty Alterations
2023-10-10 19:54:01 +01:00
3c1d16c967
Added Custom Bounty Altering Effect UFunctions
2023-10-10 19:11:29 +01:00
72e445efed
Reverted Return To Ship Checkpoint Functionality
...
Revert back to a bounty being completed when no more checkpoints exist for it, rather than having an uncompletable return to ship cp which is ignored when considering completion requirements
2023-10-10 18:47:33 +01:00
147dcaef6f
Implemented Side Bounties Awarding Favours
2023-10-10 18:21:54 +01:00
fa679b06b4
Reworked Side Bounty Spawning Technique
...
Every Bounty now stores there own side bounties, however, the bounty director still spawns them in
2023-10-10 18:04:18 +01:00
MH261677
9e09c569db
Fixed camera returning to correct position
2023-10-10 14:23:03 +01:00
MH261677
79ef9a3de1
Fixed Crosshair Not returning to proper Position
2023-10-10 13:14:09 +01:00
MH261677
caf7254f10
Updated FireRate for Base Pistol Weapon
2023-10-10 13:13:53 +01:00
MH261677
13d96ad67c
Tweaked AR Recoil Vals and Added Moving Error to all weapons
2023-10-10 12:58:45 +01:00
MH261677
cd38898a58
Updated Weapon Recoil to KeepFiring but Remove Pitch
2023-10-09 23:52:08 +01:00
MH261677
f427b07bb9
Attempted Change to Recoil Timing for Weapons
2023-10-09 14:51:50 +01:00
Rafal Swierczek
7bf1f7b59d
Prepared AI Test Level for Showcase
2023-10-09 14:45:01 +01:00
MH261677
e03c19e421
Update Enemy Character for Damage Implementation
2023-10-09 14:27:40 +01:00
MH261677
29b436434b
Merge remote-tracking branch 'origin/dev' into WeaponSystem
...
# Conflicts:
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-09 14:01:14 +01:00
MH261677
be4ea78ab4
Modified recoil limits
2023-10-09 13:51:21 +01:00
MH261677
8f71d77945
Started to modify recoil camera for more realistic weapon fire
2023-10-09 13:50:54 +01:00
Rafal Swierczek
33b9593f94
Update Explosive & AI for Damage Implementation
2023-10-09 13:37:42 +01:00
Rafal Swierczek
e3b1d215ef
Bugfix Enemy Behaviour Tree for Random Patroling
2023-10-09 13:36:49 +01:00
Louis Horne
b75bc0768c
Add second floor to the tutorial blockout
...
I finished the second floor and lit the inside of the first floor
2023-10-09 12:10:49 +01:00
d9cdf94757
Merge branch 'dev' into Stealth-AI
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-10-09 11:32:20 +01:00
MH261677
0f465d1631
Merge branch 'WeaponSystem' into dev
...
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp
2023-10-09 11:02:05 +01:00
13e86b5288
Add AIControlHub for AI Alert Level Synchronisation
2023-10-09 03:41:14 +01:00
a86eb14b35
Update Enemy AI for Hearing Perception
2023-10-09 03:03:00 +01:00
b6fd4e0d75
Add AI Service for Variable Speed Changes
2023-10-09 01:58:53 +01:00
df7ca8b0db
Update Enemy AI for Patrol Pathing
2023-10-09 01:31:01 +01:00
7e02028ce8
Added Random Temp Rigntones for Hacked Enemies
2023-10-08 21:28:57 +01:00
4ac12b8794
Implemented Explosive Sound Cue to Explosions
2023-10-08 21:12:23 +01:00
9be0b373cf
Implemented Ring Module UI
2023-10-08 20:11:07 +01:00
c58c400d43
Update Characters to Use Built-in TakeDamage Function
2023-10-08 20:09:31 +01:00
2a9e30108d
Implemented Ring Module Class Functionality
2023-10-08 19:35:08 +01:00
9d36fa7846
Implemented Explosive Functionality
...
Needs to be linked with AI TakeDamage when everything is merged
2023-10-08 16:19:26 +01:00
877f485fa4
Added Starter Pack Explosion Effect to Explosion BP
2023-10-08 16:18:36 +01:00
MH261677
0e401a6f62
Added reload functionality for all current and future weapons
2023-10-08 15:06:31 +01:00
MH261677
3c75d16e4b
Added working ammo count to all weapons
2023-10-08 14:51:11 +01:00
8b90325502
Implemented Overload Modules UI
2023-10-07 16:40:58 +01:00
56df964103
Fixed Sphere Component not Despawning After Using OM
2023-10-07 13:21:35 +01:00
8a8421c03f
Update AI Characters for Ragdoll on Death
2023-10-07 01:05:17 +01:00
d4b7c4b2d6
Update Characters to Implement Damage Control
2023-10-07 00:52:40 +01:00
8ef1ecf488
Updated PlayerCharacter to Crouch
2023-10-07 00:30:37 +01:00
6bcc703974
Started Working on UI for Overload Module
2023-10-06 19:58:51 +01:00
588b2e5a91
Implemented a Generic Explosive Class
2023-10-06 18:27:57 +01:00
0f5c983e75
Implemented AOverloadModule and its Activation Functions
2023-10-06 18:27:33 +01:00
Marcel Hara
c025d84a90
Changed weapon values
2023-10-06 17:29:55 +01:00
Marcel Hara
13a3900e6d
Added Aim In Functionality for weapons
2023-10-06 17:21:17 +01:00
Marcel Hara
2c29972810
Added Basic weapon scope in functionality
2023-10-06 16:11:28 +01:00
b93e78108e
Added Stand-In Dead Enemy
2023-10-06 13:42:20 +01:00
Louis Horne
262de913ce
Continue Tutorial Hit Blockout
...
Finished the first floor of the tutorial hit.
Carrying on to the upper floor later.
2023-10-06 10:40:08 +01:00
Louis Horne
ac4662a9f3
Add Blockout for Tutrorial
...
Started the blockout for the tutorial level.
2023-10-05 18:52:21 +01:00
MARCEL HARA
fed628ed77
Added weapon recoil for all future guns
2023-10-05 12:24:18 +01:00
MARCEL HARA
e9cacdb064
Added temp crosshair to level
2023-10-05 10:48:44 +01:00
Marcel Hara
2f0a49faaf
Added base weapon camera shake class
2023-10-04 16:11:31 +01:00
Marcel Hara
a2035ffe2f
Cleaned up & added Weapon kick shake (non-universal)
2023-10-04 15:45:43 +01:00
8fc80f9b31
Merge branch 'Enemy-AI' into dev
...
# Conflicts:
# EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/VisionLinkViewPortBG.uasset
# EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/WatchFaceBGImage.uasset
2023-10-04 02:31:56 +01:00
af34f6a587
Update Blackboard Key to Include Cover Location
2023-10-04 02:30:47 +01:00
c69b61c650
Add EQS, BP Companion Character for Companion Pathing
2023-10-04 02:26:11 +01:00
44e25b8472
Add Companion Character for Generic Base
2023-10-04 02:25:27 +01:00
e13e6d1bac
Update Basic Enemy AI to Not Overlap with Friendlies
2023-10-04 01:49:10 +01:00
395ea7baa4
Update Basic Enemy Behaviour Tree to Patrol
2023-10-04 01:24:03 +01:00
3523823a5b
Implemented Vision Link Pings
...
Spawn on spotted enemies, can be seen through walls
2023-10-03 21:32:46 +01:00
6dee50a62b
Removed Redundant LOS Test Box
2023-10-03 20:30:36 +01:00
7bb582f636
Implemented a Recursive Function TestLOS() for Vision Link
...
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
2023-10-03 20:18:25 +01:00
Rafal Swierczek
c764ce182a
Fixed LOS Test Missing Actor Reference
2023-10-03 12:39:20 +01:00
826243de51
Merge branch 'Enemy-AI' into dev
...
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
2023-10-02 19:38:33 +01:00
Rafal Swierczek
282705ed2f
Bugfix VisionLink to Deactivate WIP Fucntionalilty
2023-10-02 19:37:54 +01:00
MARCEL HARA
c4da037d2d
Updated SecondaryWeapons BulletTravel
2023-10-02 14:52:30 +01:00
MARCEL HARA
93447bde97
Added working firerate to weapons & sorted out hold and tap fire
2023-10-02 14:48:07 +01:00
MARCEL HARA
fed24de414
Updated GunShooting to fix grabbing forward vector of guncomp
2023-10-02 14:29:18 +01:00
Rafal Swierczek
495c1fc4ee
Bugfix VisionLink to Deactivate WIP Fucntionalilty
2023-10-02 13:56:50 +01:00
MARCEL HARA
5743e885e0
Basic Shooting functionality fixed
...
Shooting now shoots a ray out and detects what object is being hit
2023-10-02 13:36:19 +01:00
Rafal Swierczek
f92605ebee
Merge branch 'dev' into Enemy-AI
...
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/vcs.xml
2023-10-02 13:17:56 +01:00
Rafal Swierczek
34be0929e6
Fixed Missing Semi Colon After Delegate
2023-10-02 13:16:25 +01:00
c0cc7c4782
Fixed Issue with Searching Actor Array in LOS Test
...
Temp solution, a work around for quickly finding a specific actor in array
2023-10-02 09:24:08 +01:00
b1531a5acf
Add Enemy AI Behaviour Task for Attacking Player
2023-10-02 01:31:38 +01:00
174becfdf1
Update Enemy AI Controller for Increased Sight Perception
2023-10-02 01:31:06 +01:00
b718569448
Update EnemyFindCover EQS to Find Corners & Attack
2023-10-02 01:30:29 +01:00
bd1f3b3b14
Add Enemy AI Testing Level to Test Line of Sight
2023-10-02 01:29:26 +01:00
81a8c2ae44
Started Implementing Vision Link Functionality
2023-10-01 17:43:38 +01:00
91052ed5ac
Implemented Vision Links UI Animations
2023-10-01 16:51:13 +01:00
aca63055f3
Created Vision Links Viewport Widget
...
Has a functioning battery life bar
2023-10-01 13:51:15 +01:00
e61b51d466
Added new File Directory for FP Template Classes
2023-10-01 12:47:50 +01:00
8c7219c655
Implemented Vision Links Watch Face
2023-09-30 22:11:10 +01:00
5e36b9e25e
Switched Gadget Attachment Point to Players Camera
2023-09-30 19:29:41 +01:00
9c2a1abeab
Implemented a Temp Gadget Test Enemy
2023-09-30 17:23:11 +01:00
56e7a2a9e3
Imported UE5 Mannequin Pack for Temp Enemies
...
Official Unreal Mannequins from the third person template project
2023-09-30 17:18:53 +01:00
f2215f05e4
Fixed Missing Ref when Quickly Switching Equipment
2023-09-30 16:05:28 +01:00
6cf1fc1869
Implemented Unequipping Gadgets when Equipping Gun
2023-09-30 11:58:53 +01:00
fa8c6f681c
Implemented a Gadget Base and Manager
...
Tested using test gadgets without any behaviour beyond uelogs
2023-09-29 20:00:25 +01:00
fa3e28f075
Created Gadget System Test Level
2023-09-29 16:59:03 +01:00
cde2375851
Added Weapon System Directory
2023-09-29 16:20:35 +01:00
2757895ab9
Added Arrow Comp and New Tag to Player BP
2023-09-29 16:13:36 +01:00
eb897a83f2
Merge branch 'BasicWeaponSystem' into MergingBasicWeaponSystem
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Platforms/HoloLens/Config/HoloLensEngine.ini
2023-09-29 16:01:21 +01:00
d4c602e262
Add EQS for AI to Find Valid Cover Locations
2023-09-29 00:07:12 +01:00
Marcel Hara
d5223bcf4f
Started funcionality for pistol and singlefire weapons
2023-09-28 22:37:31 +01:00
f10fda5142
Add Blackboard and Behaviour Tree for Enemy AI
2023-09-28 21:30:06 +01:00
22e615d7cf
Add AI Task for Getting the Player Location or an Area Around Them
2023-09-28 21:29:04 +01:00
44bf116340
Add AI Task for Random Patrolling of a Set Area
2023-09-28 21:26:45 +01:00
8217d4acbd
Implemented and Tested 2 Main and 3 Side Bounties
2023-09-28 20:25:49 +01:00
a65978a915
Update Build File for UI, AI & Particle Modules
2023-09-28 17:34:02 +01:00
23c40b95b8
Add Third Person Character Starter Pack
2023-09-28 17:21:57 +01:00
0fd1b60d52
Implemented Bounty Director Class Functionality
2023-09-28 15:19:26 +01:00
MARCEL HARA
64fc74c5fc
Added Comments to increase readability
2023-09-28 11:57:14 +01:00
MARCEL HARA
1432b479b2
Added Simple Gun Swapping and un-equip
2023-09-28 11:42:16 +01:00
5e6f5e4b9e
Implemented Side Bounty Class Functionality
2023-09-27 18:52:35 +01:00
Marcel Hara
9a75262e66
Added Pickup Functionality and working on spawning to hand
2023-09-27 17:42:35 +01:00
52af66afec
Implemented Bounty Class Functionality
2023-09-27 16:43:33 +01:00
Marcel Hara
09b22ff33d
Added BaseWeaponClass, WeaponInventory, WeaponItemClass, Character basic functionality
2023-09-27 15:02:06 +01:00
Marcel Hara
10eb04fa77
Added BP of weapon and setup BP pickup components + Added input action
2023-09-27 15:01:42 +01:00
44e0a6bc2d
Implemented Checkpoint Class Functionality
2023-09-27 14:47:50 +01:00
51cc5b8930
Added Empty Bounty System Classes
2023-09-27 14:09:45 +01:00
Marcel Hara
a8c66b2046
Added all basic weapon needed classes
2023-09-27 13:45:21 +01:00
Marcel Hara
720620b7d0
Added GunMechanic tester level
...
Added gun mechanic tester level to start working on the basic gun mechanics in a seperated level
2023-09-27 13:32:15 +01:00
27a162ea69
Created Bounty System Test Level
2023-09-27 12:44:27 +01:00
e110c743ea
Update Readme to Include Trello Link
2023-09-26 20:51:26 +01:00
b7fb1d9013
Add Empty Unreal Project for Inital Setup
2023-09-26 20:22:20 +01:00