Rafal Swierczek
7ee592f1f0
Implemented Vision Link Gadget Tutorial
2023-11-02 02:27:04 +00:00
Rafal Swierczek
8694b8746b
Implemented Base Gadget Tutorial Class
2023-11-01 21:52:47 +00:00
Rafal Swierczek
d705e61070
Implemented Gadget Switching Workbench
2023-11-01 21:18:18 +00:00
Rafal Swierczek
6a14693826
Implemented UGadgetMenu and it's Functionality
2023-10-30 18:00:41 +00:00
Rafal Swierczek
c53b7c7988
Updated Base Gadget Class to Include UI Info
2023-10-28 17:36:54 +01:00
Rafal Swierczek
3b5a2b6119
Adjusted Parkour Areas Final Jump
2023-10-28 14:42:00 +01:00
Rafal Swierczek
54dc93ded0
Reduced Target Amount for Both Firing Ranges
2023-10-28 14:31:32 +01:00
Rafal Swierczek
ce5bde5f34
Added Checkpoint Completion Confirmation UI
2023-10-28 14:21:58 +01:00
MH261677
8678376ba6
Added Shotgun Base Weapon
2023-10-26 16:00:46 +01:00
MH261677
6c8e5276f9
Updating Magazine Size Back To Default
2023-10-26 15:50:25 +01:00
MH261677
848430aebd
Finished Creating Sniper Weapon
2023-10-26 15:49:11 +01:00
c794a905da
Updated Inventory Component for Resising Functionality
2023-10-26 11:59:50 +01:00
2553f471e5
Updated Inventory for Cleanup
2023-10-26 11:27:03 +01:00
50791b67c3
Bugfix Able to Place Items Outside of Grid
2023-10-26 10:52:42 +01:00
58931ab222
Bugfix Inventory UI Not Refreshing on Dirty
2023-10-25 16:58:38 +01:00
53ecbbb472
Bugfix Get Item At Index Returning Invaild Result
2023-10-23 17:24:58 +01:00
MARCEL HARA
d12573f6cc
Added Sniper Weapon and started creating Base Functionality
2023-10-23 14:01:09 +01:00
Rafal Swierczek
7ab8735ed1
Fixed AI Gun Animations Merge Issue
2023-10-23 13:18:40 +01:00
Rafal Swierczek
4c04c45d49
Fixed Merge Issues
2023-10-23 11:50:20 +01:00
Rafal Swierczek
14fa4621e3
Merge remote-tracking branch 'origin/dev' into dev
2023-10-23 11:49:16 +01:00
MARCEL HARA
c5bf15f6fd
Fixed not being able to fire after switching weapons when reloading
2023-10-23 11:46:23 +01:00
Rafal Swierczek
0ff4d76e00
Merge branch 'Inventory-System' into dev
...
# Conflicts:
# EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
2023-10-23 11:34:54 +01:00
MARCEL HARA
37c93fcfe8
Fixed weapon system information bug
2023-10-23 11:29:48 +01:00
Rafal Swierczek
fd41495cc7
Merge branch 'TutorialBounty' into dev
...
# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-23 11:16:06 +01:00
Rafal Swierczek
9c57740b45
Fixed Gun Stat Prompt Starting Spawned In
2023-10-23 11:13:23 +01:00
Rafal Swierczek
ddfb44b2e7
Merge branch 'WeaponPickupSystem' into TutorialBounty
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-10-23 10:45:10 +01:00
8cfe3b97a9
Update Inventory Component for UI [WIP]
2023-10-23 06:35:59 +01:00
7191dd7302
Implemented Escape From The Area Checkpoint
2023-10-21 20:23:13 +01:00
b4c8ac75c6
Implemented Target Elimination Checkpoint
2023-10-21 17:08:53 +01:00
88f5824f24
Added Enter The Bounty Simulation Facility Checkpoint
2023-10-21 14:30:56 +01:00
3fe90716af
Added Parkour Checkpoint to Tutorial
2023-10-21 12:36:17 +01:00
36daaaed16
Bugfix TTuple Error Cannot be Macroed
2023-10-20 23:10:10 +01:00
6609476eec
Update Inventory Component for Helper Functions
2023-10-20 22:59:54 +01:00
fb8ebc5088
Implemented Temporary Gunrange Functionality to Tutorial Facility
2023-10-20 15:02:23 +01:00
bae8955a27
Fixed Waypoint Appearing for Inactive Checkpoints
2023-10-20 14:42:12 +01:00
97ac729dd5
Implemented First Two Checkpoints
2023-10-19 18:28:33 +01:00
MH261677
a45b7488ba
Working weapon switching
2023-10-19 17:38:18 +01:00
MH261677
6c1c5ca12e
Added New AR Test & Started working on switching system
2023-10-19 16:44:35 +01:00
aac09873f2
Implemented Waypoint Functionality and UI
...
To be reworked later down the line
2023-10-19 16:22:13 +01:00
MH261677
feeb0f36d6
Finished Creating Weapon Stat UI for all Weapons
2023-10-19 15:30:39 +01:00
81105bf0d1
Added Skip Cutscene Functionality
2023-10-19 13:59:16 +01:00
MARCEL HARA
c68c1b70dc
Started adding WeaponStats UI
2023-10-19 12:08:25 +01:00
Rafal Swierczek
3631fbe5ba
Implemented Intro Cutscene
2023-10-19 12:03:23 +01:00
f4dad6675f
Merge branch 'AI-Attack-Animation' into dev
...
# Conflicts:
# EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-19 12:03:01 +01:00
9a94719541
Update Enemy Character for Rifle Animations
2023-10-19 11:59:56 +01:00
0fb24cd386
Add BT Services and Tasks for Animation Triggers
2023-10-19 11:59:28 +01:00
7a9488e13a
Add Rifle Animation Locomotion for AI
2023-10-19 11:58:47 +01:00
MARCEL HARA
a9eb6e3eea
Updated all Classes to have new Interface Function
2023-10-19 11:19:12 +01:00
393b01fdcf
Implemented Intro Cutscene Stand in Frames (Partially)
2023-10-18 21:57:29 +01:00
14107df96c
Created Training Facility Level
2023-10-18 18:40:13 +01:00
5d009904f8
Add Function Stubs for Inventory Component
2023-10-18 18:34:05 +01:00
dec1d761bf
Replaced Interactable Actor Class with Interaction Interface
2023-10-18 00:02:16 +01:00
ab76177b16
Merge remote-tracking branch 'origin/WeaponPickupSystem' into TutorialBounty
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_AmmoCount.uasset
2023-10-17 22:45:52 +01:00
9ef4894aa8
Merge branch 'Blockout' into TutorialBounty
...
# Conflicts:
# EndlessVendetta/Content/LevelPrototyping/Materials/M_Concrete.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-10-17 15:44:42 +01:00
Chris Farrer
ce25923886
Added Kitchen Props to tutorial
2023-10-16 16:25:50 +01:00
rebecca wynn
fa0d15aa53
added lights assets (ceiling 1 and 2)
2023-10-16 16:23:55 +01:00
7f879a526e
Added Mixamo Pistol Locomotion for AI
2023-10-16 16:16:08 +01:00
MARCEL HARA
b239012411
Added Reload Text To Weapons When Reloading
2023-10-16 16:14:23 +01:00
MARCEL HARA
a3021a2722
Added Reload Wait Timer To All Weapons
2023-10-16 15:54:53 +01:00
Louis Horne
f34d7500f9
Added Placeholder props to tutorial level
...
Added: bed, bookshelf, wardrobe, desk, small desk
2023-10-16 15:53:46 +01:00
Rafal Swierczek
05ca404a7f
Deleted Doors from Tutorial Hit
2023-10-16 15:27:22 +01:00
MARCEL HARA
055356ec01
Tweaked Weapon Values & Added Tick func to Char.cpp
2023-10-16 15:16:57 +01:00
Louis Horne
776bfc8275
Updated Conrete texture
2023-10-16 15:05:48 +01:00
96a1b74d1d
Updated AI Test Scene for New Animation BP
2023-10-16 14:37:01 +01:00
975818c157
Update Control Rig to Use Inverse Kinematics
2023-10-16 14:34:48 +01:00
d932cd7e70
Add Pistol Reload and Idle Animations for AI
2023-10-16 14:31:49 +01:00
Rafal Swierczek
131b1977ba
Added AI Control HUB to Tutorial Hit Level
2023-10-16 14:00:13 +01:00
Rafal Swierczek
8f951c3927
Merge branch 'BackupBuild' into dev
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-16 13:33:10 +01:00
Rafal Swierczek
4219d01ae7
Merge branch 'WeaponSystem' into BackupBuild
2023-10-16 13:31:46 +01:00
Rafal Swierczek
e741b3c17a
Preppared Build
2023-10-16 13:31:10 +01:00
MARCEL HARA
e5cc2ad9f7
Changed DebugLine to Grey and Lowered Timer To Create Bullet Trail
2023-10-16 13:23:03 +01:00
MARCEL HARA
fad7da57f8
Fixed Tap Fire Rate On All Pistols
2023-10-16 13:18:39 +01:00
774b1f696e
Add Pistol Equip Animation for AI
2023-10-16 12:47:01 +01:00
e82bf8d68c
Add Animation Blueprint for Custom AI Animations
2023-10-16 12:40:54 +01:00
1b89a119f9
Retargeted Animations for UE5 Manny
2023-10-16 12:39:56 +01:00
2d7ef92630
Add Animation Starter Pack for Basic Animations
2023-10-16 12:39:25 +01:00
Rafal Swierczek
f641053ce9
Merge branch 'WeaponSystem' into BackupBuild
2023-10-16 11:41:42 +01:00
MARCEL HARA
e62345d690
Updated Recoil Pitch to Stop Being Perfect for Guns
2023-10-16 11:40:53 +01:00
Rafal Swierczek
07b6f9aeac
Merge branch 'WeaponSystem' into BackupBuild
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
2023-10-16 11:23:56 +01:00
e71d022e65
Merge branch 'FavourSystem' into dev
...
# Conflicts:
# EndlessVendetta/EndlessVendetta.uproject
2023-10-15 13:20:15 +01:00
8ad1393ffb
Fixed Buying a Bounty Alteration Multiple Times
...
Player can now only buy each bounty alteration once per bounty
2023-10-15 13:16:59 +01:00
d32b2fc6f5
Implemented All Favour Buying Buttons
2023-10-15 13:07:20 +01:00
8b4a78435d
Added First Buy Buttons Delegate
2023-10-14 17:54:03 +01:00
d922ceec10
Fixed Missing Custom Bounty Alteration Behaviour
2023-10-14 17:20:17 +01:00
d2481e79b8
Fixed Text Formatting Issues for PC_Display Widget
2023-10-14 17:10:29 +01:00
MH261677
73fa607cfb
Fixed and Added Ammo UI for Both Pistol and AR
2023-10-14 15:48:59 +01:00
c75125027b
Add Structs for Inventory Grid
2023-10-13 21:25:01 +01:00
fbe820853c
Add BP Widget Components for Inventory
2023-10-13 20:45:48 +01:00
9bd3b0c4e8
Update Base Item for Rotated Properties
2023-10-13 20:45:24 +01:00
17ecf7a3e6
Update Base Item for BP Properties
2023-10-13 20:10:51 +01:00
55e9321288
Merge branch 'dev' into Inventory-System
2023-10-13 15:54:27 +01:00
1746dad55c
Bugfix Crashing After an Enemy is Killed
...
Handled Death in AI Control Hub
2023-10-13 15:47:25 +01:00
72ef4989c5
Prepared Scene for Peer Review Backup Build
2023-10-13 15:27:17 +01:00
Louis Horne
7ad9e95679
Update level blockout to include placeholder cover/furniture
...
Its just boxes mostly
2023-10-13 14:27:56 +01:00
5e322d35e1
Merge branch 'MergingBlockout' into BackupBuild
...
# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-13 13:37:40 +01:00
7296353c73
Fixed Being Unable to Complete a Main Bounty
2023-10-12 21:29:19 +01:00
58a2d791b4
Implemented a new Test Bounty with Side Bounties
2023-10-12 21:18:51 +01:00
3efc8f088d
Implemented Load OS BP Implementable Event
...
Sets up what values the player sees on the in games pc's display, values such as what bounty they're on or how much a favour will cost them
2023-10-12 20:47:27 +01:00
80216b098e
Implemented Navigating Bounty Directors PC Interface
2023-10-12 19:45:54 +01:00
e2561df38c
Implemented Stand in Bounty Director PC Asset
2023-10-12 17:40:24 +01:00
9362f478aa
Add Base Item Class for Inventory
2023-10-12 14:11:59 +01:00
Rafal Swierczek
82979e32e0
Added Bounty Directors PC Landing Page Layout
2023-10-12 12:01:18 +01:00
Rafal Swierczek
e29a753015
Deleted Old Test Bounties
2023-10-12 12:00:25 +01:00
280644da78
Update Enemy AI for Alert Level 2 - Hunt Player
2023-10-12 11:35:12 +01:00
Rafal Swierczek
215f24e61c
Added Stand In PC Background Image for Bounty Director PC
2023-10-12 11:23:26 +01:00
32a5e64d00
Add Console Commands for AI Killing & Alert Level
2023-10-12 11:21:17 +01:00
Louis Horne
9b6f3c6f28
Add Concrete texture to tutorial hit floor
...
Its lowkey trash but can be worked on and made better
2023-10-12 11:18:53 +01:00
Rafal Swierczek
2b16934644
Implemented PC Display Info USTRUCT
2023-10-12 10:46:25 +01:00
cec447eb73
Implemented PC Display User Widget Class with WIP USTRUCT
2023-10-11 23:41:26 +01:00
MH261677
4be68e91a5
Started adding basic UI on weapons
2023-10-11 18:53:57 +01:00
64420326c0
Implemented Input for Interacting
2023-10-11 15:20:18 +01:00
be22eae329
Reparented Bounty Director to an Interactable Actor
2023-10-11 14:59:17 +01:00
17916321f2
Implemented Favour Buying System Wituout UI
2023-10-11 13:20:28 +01:00
546e7b4a6d
Created new Main Bounty Class
...
Seperates new properties and behaviours associated with only the main bounties and not any other bounties
2023-10-11 10:59:14 +01:00
c6db0146e4
Implemented Simple Bounty Alterations
2023-10-10 19:54:01 +01:00
3c1d16c967
Added Custom Bounty Altering Effect UFunctions
2023-10-10 19:11:29 +01:00
72e445efed
Reverted Return To Ship Checkpoint Functionality
...
Revert back to a bounty being completed when no more checkpoints exist for it, rather than having an uncompletable return to ship cp which is ignored when considering completion requirements
2023-10-10 18:47:33 +01:00
147dcaef6f
Implemented Side Bounties Awarding Favours
2023-10-10 18:21:54 +01:00
fa679b06b4
Reworked Side Bounty Spawning Technique
...
Every Bounty now stores there own side bounties, however, the bounty director still spawns them in
2023-10-10 18:04:18 +01:00
MH261677
9e09c569db
Fixed camera returning to correct position
2023-10-10 14:23:03 +01:00
MH261677
79ef9a3de1
Fixed Crosshair Not returning to proper Position
2023-10-10 13:14:09 +01:00
MH261677
caf7254f10
Updated FireRate for Base Pistol Weapon
2023-10-10 13:13:53 +01:00
MH261677
13d96ad67c
Tweaked AR Recoil Vals and Added Moving Error to all weapons
2023-10-10 12:58:45 +01:00
MH261677
cd38898a58
Updated Weapon Recoil to KeepFiring but Remove Pitch
2023-10-09 23:52:08 +01:00
MH261677
f427b07bb9
Attempted Change to Recoil Timing for Weapons
2023-10-09 14:51:50 +01:00
Rafal Swierczek
7bf1f7b59d
Prepared AI Test Level for Showcase
2023-10-09 14:45:01 +01:00
MH261677
e03c19e421
Update Enemy Character for Damage Implementation
2023-10-09 14:27:40 +01:00
MH261677
29b436434b
Merge remote-tracking branch 'origin/dev' into WeaponSystem
...
# Conflicts:
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-09 14:01:14 +01:00
MH261677
be4ea78ab4
Modified recoil limits
2023-10-09 13:51:21 +01:00
MH261677
8f71d77945
Started to modify recoil camera for more realistic weapon fire
2023-10-09 13:50:54 +01:00
Rafal Swierczek
33b9593f94
Update Explosive & AI for Damage Implementation
2023-10-09 13:37:42 +01:00
Rafal Swierczek
e3b1d215ef
Bugfix Enemy Behaviour Tree for Random Patroling
2023-10-09 13:36:49 +01:00
Louis Horne
b75bc0768c
Add second floor to the tutorial blockout
...
I finished the second floor and lit the inside of the first floor
2023-10-09 12:10:49 +01:00
d9cdf94757
Merge branch 'dev' into Stealth-AI
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-10-09 11:32:20 +01:00
MH261677
0f465d1631
Merge branch 'WeaponSystem' into dev
...
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp
2023-10-09 11:02:05 +01:00
13e86b5288
Add AIControlHub for AI Alert Level Synchronisation
2023-10-09 03:41:14 +01:00
a86eb14b35
Update Enemy AI for Hearing Perception
2023-10-09 03:03:00 +01:00
b6fd4e0d75
Add AI Service for Variable Speed Changes
2023-10-09 01:58:53 +01:00
df7ca8b0db
Update Enemy AI for Patrol Pathing
2023-10-09 01:31:01 +01:00
7e02028ce8
Added Random Temp Rigntones for Hacked Enemies
2023-10-08 21:28:57 +01:00
4ac12b8794
Implemented Explosive Sound Cue to Explosions
2023-10-08 21:12:23 +01:00
9be0b373cf
Implemented Ring Module UI
2023-10-08 20:11:07 +01:00
c58c400d43
Update Characters to Use Built-in TakeDamage Function
2023-10-08 20:09:31 +01:00
2a9e30108d
Implemented Ring Module Class Functionality
2023-10-08 19:35:08 +01:00
9d36fa7846
Implemented Explosive Functionality
...
Needs to be linked with AI TakeDamage when everything is merged
2023-10-08 16:19:26 +01:00
877f485fa4
Added Starter Pack Explosion Effect to Explosion BP
2023-10-08 16:18:36 +01:00
MH261677
0e401a6f62
Added reload functionality for all current and future weapons
2023-10-08 15:06:31 +01:00
MH261677
3c75d16e4b
Added working ammo count to all weapons
2023-10-08 14:51:11 +01:00
8b90325502
Implemented Overload Modules UI
2023-10-07 16:40:58 +01:00
56df964103
Fixed Sphere Component not Despawning After Using OM
2023-10-07 13:21:35 +01:00