Marcel Hara
df4499fdde
Updated TempCharacter to fix Camera issues
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Fixed the UI not returning after player exits the merchant. Fixed the bug where if a player jumps and interacts with the merchant and then exits the camera is stuck in the air instead of resetting properly.
2023-03-16 16:31:40 +00:00
MH261677
093825dc0d
Potential fix for merchant system UI
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** POTENTIALLY FIXED NEED TO TEST**
2023-03-16 14:49:17 +00:00
Marcel Hara
6f9f95ab9d
Attempted fix widget to merchant system
2023-03-14 13:04:33 +00:00
7585520586
Added Death Screen
2023-03-14 04:17:29 +00:00
c5409fcaa7
Removed Merchant Soft Lock for Build
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Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
2023-03-14 04:01:09 +00:00
ca87feaf2a
Bugfix Getting Wrong Widget for Dialogue
2023-03-14 01:33:06 +00:00
4d77431338
Merge branch 'Quest-&-Dialogue-System' into dev
2023-03-13 22:02:36 +00:00
af86084f3e
Updated Quest UI to Display Tasks
2023-03-13 18:11:42 +00:00
Marcel Hara
688a724a62
Merge branch 'dev' into UI-Implementation
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# Conflicts:
# Content/Blueprints/Player/BP_MyTempCharacter.uasset
# Content/Levels/Top_layer_level.umap
2023-03-13 17:13:56 +00:00
Marcel Hara
c5ef154a3f
Fixed Ammo items being destroyed
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Fixed the ammo items being destroyed from the inventory
2023-03-13 17:06:10 +00:00
Marcel Hara
7e8ded362a
Added All Item ammo types
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Added every item ammo type to the game
2023-03-13 17:00:08 +00:00
3a99e71bde
Added Base Stub for Quest System
2023-03-13 05:19:13 +00:00
76b2d78f0e
Updated Dialogue for Choices
2023-03-13 04:49:09 +00:00
Marcel Hara
17df5728d9
Added WBP_Maps,WBP_Settings to MainMenuWidg
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Added new widgets and now adding functionaity to escape button to make it close and re-open the menu
2023-03-06 17:27:16 +00:00
da1b3e9137
Bugfix Null Cached AI References
2023-03-06 15:37:31 +00:00
6db0770582
Bugfix Crouch Crashing Game
2023-03-06 15:00:08 +00:00
b16f632537
Updated Combat to Hide Gold & Health Text
2023-03-06 05:25:36 +00:00
0a0c5ed017
Bugfix Combat Initiation Not Checking AI Blackboard
2023-03-06 04:56:05 +00:00
d100a85a0d
Updated Combat to Set Camera to Face Enemy
2023-03-06 04:28:13 +00:00
b5048e4be3
Updated Project Settings for Build
2023-03-06 00:22:09 +00:00
1cf40d1c05
Merge branch 'Hub-level-blockout' into dev
2023-03-06 00:20:01 +00:00
MH261677
fd16d32de7
Updated TempCharacter to cleanup
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Cleaned up unused code/logs
2023-03-05 17:44:58 +00:00
MH261677
4357537009
Updated TempCharacter to create NoiseEmitter
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Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
2023-03-05 17:41:39 +00:00
0bf0b5a220
Updated StatusSystem to Display Active Turns
2023-03-02 15:37:36 +00:00
c742abfce4
Added DamageOverTime Status Effect for Combat
2023-03-02 15:06:31 +00:00
0be235f6b1
Updated Thorns Status Effect to Trigger OnPlayerDamage
2023-03-02 03:25:00 +00:00
6227b4952c
Updated StatusSystem to Bind Player/Enemy Turn Events
2023-02-28 16:48:30 +00:00
e8c20e2d67
Merge branch 'dev' into Turn-Based-Combat
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
02832aee0e
Updated TurnBasedCombat for Event Delegation
2023-02-27 20:01:02 +00:00
775f3b4945
Added Function Stub for Turn Events
2023-02-27 17:32:34 +00:00
e496cf07e9
Updated TurnBasedCombat to Use StatusSystem
2023-02-27 04:55:55 +00:00
fb697f3588
Added Thorns Status Effect for Combat
2023-02-27 04:55:12 +00:00
9b0ef82e7c
Updated TurnBasedCombat to Include New Combos
2023-02-27 04:07:19 +00:00
e96c3411c0
Updated StatusSystem for Seconds Countdown
2023-02-27 03:46:06 +00:00
a6ef9f76cd
Merge branch 'Dialogue-System' into dev
2023-02-25 02:27:38 +00:00
2f47693608
Bugfix Expiry Timers Not Getting Invalidated
2023-02-25 01:25:32 +00:00
939d1e8b92
Bugfix StatusEffects Not Being Added to Player
2023-02-25 00:20:49 +00:00
88323e4ea6
Updated EatableItems to Add Status Effects
2023-02-23 17:48:20 +00:00
MARCEL HARA
ce4f3aff1f
Added SneakMechanicTesting level
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Added new level for sneak mechanic testing
2023-02-23 16:03:10 +00:00
MARCEL HARA
119b5a141a
Updated TempCharacter to remove unused Ulogs
2023-02-23 15:19:32 +00:00
37deb51b5f
Added HealOverTime Status Effect for Testing
2023-02-23 03:50:26 +00:00
adba724dba
Updated StatusSystem for Base UI and Time Functionality
2023-02-23 03:05:09 +00:00
985e713659
Bugfix No Post Processing Volume Crashes Engine
2023-02-23 01:28:29 +00:00
c880eb27ac
Updated StatusSystem Struct for Bool Comparisons
2023-02-23 01:05:27 +00:00
31a6a5d98e
Added StatusEffect Stub for Multiple Status Effects
2023-02-20 17:58:32 +00:00
MARCEL HARA
e9af8b713f
Updated EatableItems to fix Ammo Consuming
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Fixed ammo consuming crashing the client
2023-02-20 14:49:05 +00:00
26f21a9136
Updated DialogueNPC to use Ranged For Loops
2023-02-20 09:50:09 +00:00
MH261677
618a9509ca
Updated EatableItems to add ammo {UNSTABLE}
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Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MH261677
3c2d057951
Updated TempCharacter to destory ammo ore
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destroys ammo ore when the player presses e on it
2023-02-19 15:28:34 +00:00
MH261677
43ef8e2110
Updated TempCharacter to sneak functionality
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Added sneak functionality which makes the sphere radius smaller near enemies.
2023-02-17 13:12:28 +00:00