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BIN
Art/Sprites/Sea line tile's.png
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BIN
Art/Sprites/Sea line tile's.png
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@ -1,23 +0,0 @@
|
||||
### Blank Unity Project - Changelog - September 2021 ###
|
||||
|
||||
* Updated .gitattributes to try and better treat .asset files correctly with minimal work from the user.
|
||||
* Removed sample assets as students were not utilizing them.
|
||||
* Updated project to use Unity 2020.3.12.
|
||||
* Updated project to use Unity 2019.4.17.
|
||||
* Fixed Some LFS issues.
|
||||
* Updated project to use Unity 2019.4.1.f1.
|
||||
* Updated project to use Unity 2018.4.2.f1.
|
||||
* Removed out-of-date git plug-in. If you want to use this feature, add it from The Asset Store.
|
||||
* Added 'Logs' folder to .gitignore
|
||||
* Added 'bin' folder to .gitignore. You can build projects to folders in bin and they won't get added to the repo.
|
||||
* Removed unneeded packages from the default project ( Ads, Analytics and Collaborate are not required for most projects. Text Mesh Pro has been left in as that is regularly used in projects).
|
||||
* Created barebones sample project folder structure (Scenes, Materials, Prefabs).
|
||||
* Added a sample asset to each folder to ensure they are not empty.
|
||||
* Forced deferred rendering throughout the project.
|
||||
* Forced main camera to use deferred rendering and to not use MSAA. (For antialiasing, add the Post Processing Stack v2 from The Package Manager).
|
||||
* Disabled resolution / quality dialog from start up and set the resolution and quality defaults to the best defaults available (Default resolution is native resolution. Display mode is Fullscreen borderless window. All quality settings use deffered rendering, but are otherwise left as default).
|
||||
* Changed the colour space from 'Gamma' to 'Linear'. Linear colour space provides a better range of colours.
|
||||
* Disabled Mixed Lighting and Autogenerate lighting. Only realtime global illumination is used by default. If you want to bake static lightmaps, enable mixed lighting in the lighting settings.
|
||||
* Changed Player (launcher) settings to force a single instance, run in background and be visible in the background. These are generally the best all round default settings for the launcher. If you want the player to be able to configure default controls, quality and graphics settings, some of the above player settings should be re-enabled, or you must write your own UI in-game.
|
||||
|
||||
|
@ -1,16 +0,0 @@
|
||||
### Blank Unity Project ###
|
||||
|
||||
This repository has been pre-configured with a .gitignore and .gitattributes file specific to Unity projects using git-lfs.
|
||||
|
||||
This project was created for Unity [2020.3.12](https://download.unity3d.com/download_unity/b3b2c6512326/Windows64EditorInstaller/UnitySetup64-2020.3.12f1.exe?_gl=1*19gknxd*_ga*MTQ0MTQ4NzI0Ni4xNjIxOTM4ODk1*_ga_1S78EFL1W5*MTYzMDQyMTA4MS4zMS4wLjE2MzA0MjEwODEuNjA)
|
||||
|
||||
The project has been created with a barebones folder structure. The settings have been optimized for best 3D quality without adding any additional packages to the project.
|
||||
For 2D projects, go to Edit -> Project Settings -> Editor and set the "Default Behaviour Mode" to 2D. Do this at the start so that imported assets are optimized automatically.
|
||||
|
||||
To use this repo select it from the remplate list when making a new repo.
|
||||
|
||||
Note: Do not leave empty folders in your Unity project. Empty folders do not get added to version control, but the meta files they create do. This can lead to issues with keeping your project up to date.
|
||||
|
||||
For full details on this project's settings, please read the Changelog.md
|
||||
|
||||
Do you have any suggestions for improvements? Please submit a pull request!
|
21
LICENCE.txt
Normal file
21
LICENCE.txt
Normal file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2024 Philip White
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
11
README.md
11
README.md
@ -1,3 +1,12 @@
|
||||
# Creative Cards Group 2C
|
||||
# Creative Cards Group 2C - Pasty Protector
|
||||
|
||||
### Wildcard: The Sea
|
||||
|
||||
## Description
|
||||
Protect the pasty supply of Pendennis Castle at all costs!
|
||||
Man the cannons and shoot the approaching pirate ships to prevent the piliferous plunderers from stealing all your delicious loot aye!
|
||||
Shoot ye captured loot to reclaim it from their crummy hands before it sleeps with the fishes.
|
||||
Don't hit the friendly fishing boats though, as the locals would not appreciate that very much now would they?
|
||||
|
||||
## Trello Board
|
||||
https://trello.com/b/h0T2u0Cs
|
6
Unity-Files/.idea/.idea.Unity-Files/.idea/projectSettingsUpdater.xml
generated
Normal file
6
Unity-Files/.idea/.idea.Unity-Files/.idea/projectSettingsUpdater.xml
generated
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
101
Unity-Files/.idea/.idea.Unity-Files/.idea/workspace.xml
generated
Normal file
101
Unity-Files/.idea/.idea.Unity-Files/.idea/workspace.xml
generated
Normal file
@ -0,0 +1,101 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="7b7e0c90-614f-4dfd-82ec-459c22c4654f" name="Changes" comment="">
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Images/Asteroids/WaterTile/WaterAnimation.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Images/Asteroids/WaterTile/WaterAnimation.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Images/Particles/P_Fire.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Images/Particles/P_Fire.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Images/Particles/P_Smoke.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Images/Particles/P_Smoke.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Images/Particles/P_Sparks.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Images/Particles/P_Sparks.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Packages/manifest.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/manifest.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Packages/packages-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" afterDir="false" />
|
||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||
</component>
|
||||
<component name="Git.Settings">
|
||||
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$/.." />
|
||||
</component>
|
||||
<component name="ProjectId" id="2RZMZdS1hd9bRfACLgbTes3mkd6" />
|
||||
<component name="ProjectViewState">
|
||||
<option name="hideEmptyMiddlePackages" value="true" />
|
||||
<option name="showLibraryContents" value="true" />
|
||||
</component>
|
||||
<component name="PropertiesComponent">{
|
||||
"keyToString": {
|
||||
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||
"WebServerToolWindowFactoryState": "false",
|
||||
"git-widget-placeholder": "main",
|
||||
"settings.editor.selected.configurable": "preferences.pluginManager",
|
||||
"vue.rearranger.settings.migration": "true"
|
||||
},
|
||||
"keyToStringList": {
|
||||
"rider.external.source.directories": [
|
||||
"C:\\Users\\Phro\\AppData\\Roaming\\JetBrains\\Rider2023.1\\resharper-host\\DecompilerCache",
|
||||
"C:\\Users\\Phro\\AppData\\Roaming\\JetBrains\\Rider2023.1\\resharper-host\\SourcesCache",
|
||||
"C:\\Users\\Phro\\AppData\\Local\\Symbols\\src"
|
||||
]
|
||||
}
|
||||
}</component>
|
||||
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
|
||||
<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
|
||||
<option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\2021.3.4f1\Editor\Unity.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="-projectPath "E:\Git\repo\Uni Y1\2C-CC-Repository\Unity-Files" -debugCodeOptimization" />
|
||||
<option name="WORKING_DIRECTORY" value="E:\Git\repo\Uni Y1\2C-CC-Repository\Unity-Files" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
<configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable">
|
||||
<option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\2021.3.4f1\Editor\Unity.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath "E:\Git\repo\Uni Y1\2C-CC-Repository\Unity-Files" -testResults Logs/results.xml -testPlatform EditMode -debugCodeOptimization" />
|
||||
<option name="WORKING_DIRECTORY" value="E:\Git\repo\Uni Y1\2C-CC-Repository\Unity-Files" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
<configuration name="Attach to Unity Editor & Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
|
||||
<option name="allowRunningInParallel" value="false" />
|
||||
<option name="listenPortForConnections" value="false" />
|
||||
<option name="pid" />
|
||||
<option name="projectPathOnTarget" />
|
||||
<option name="selectedOptions">
|
||||
<list />
|
||||
</option>
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
|
||||
<option name="allowRunningInParallel" value="false" />
|
||||
<option name="listenPortForConnections" value="false" />
|
||||
<option name="pid" />
|
||||
<option name="projectPathOnTarget" />
|
||||
<option name="selectedOptions">
|
||||
<list />
|
||||
</option>
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
</component>
|
||||
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
|
||||
<component name="TaskManager">
|
||||
<task active="true" id="Default" summary="Default task">
|
||||
<changelist id="7b7e0c90-614f-4dfd-82ec-459c22c4654f" name="Changes" comment="" />
|
||||
<created>1687453209852</created>
|
||||
<option name="number" value="Default" />
|
||||
<option name="presentableId" value="Default" />
|
||||
<updated>1687453209852</updated>
|
||||
<workItem from="1687453218368" duration="138000" />
|
||||
<workItem from="1687453405177" duration="134000" />
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
<component name="TypeScriptGeneratedFilesManager">
|
||||
<option name="version" value="3" />
|
||||
</component>
|
||||
<component name="UnityProjectConfiguration" hasMinimizedUI="true" />
|
||||
<component name="UnityUnitTestConfiguration" currentTestLauncher="Both" />
|
||||
<component name="VcsManagerConfiguration">
|
||||
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
|
||||
</component>
|
||||
</project>
|
@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class FetchingScoresAnimation : MonoBehaviour
|
||||
{
|
||||
private Text textComponent;
|
||||
|
||||
void Start()
|
||||
{
|
||||
textComponent = GetComponent<Text>();
|
||||
AnimateText();
|
||||
}
|
||||
|
||||
private async void AnimateText()
|
||||
{
|
||||
while (textComponent != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
textComponent.text = "Fetching Scores";
|
||||
await Task.Delay(200);
|
||||
textComponent.text = "Fetching Scores.";
|
||||
await Task.Delay(200);
|
||||
textComponent.text = "Fetching Scores..";
|
||||
await Task.Delay(200);
|
||||
textComponent.text = "Fetching Scores...";
|
||||
await Task.Delay(200);
|
||||
}
|
||||
catch (MissingReferenceException)
|
||||
{
|
||||
Debug.Log("Missing Reference: Ignoring Due to Async Winddown");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Unity-Files/Assets/Animations/Game Over Screen/FetchingScoresAnimation.cs.meta
generated
Normal file
11
Unity-Files/Assets/Animations/Game Over Screen/FetchingScoresAnimation.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b53f28e9e952b644890fd1bc631a6d6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -34,6 +34,9 @@ AnimatorStateMachine:
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 8202368344915041182}
|
||||
m_Position: {x: 290, y: 110, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 4072317482317692542}
|
||||
m_Position: {x: 325, y: 175, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
@ -44,6 +47,32 @@ AnimatorStateMachine:
|
||||
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: 8202368344915041182}
|
||||
--- !u!1102 &4072317482317692542
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: FetchingScores
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: f23142e76eace5e4ab0d5f5029975aee, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &8202368344915041182
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
|
File diff suppressed because it is too large
Load Diff
BIN
Unity-Files/Assets/Examples/Defender/Audio Files/Background-song.wav
(Stored with Git LFS)
Normal file
BIN
Unity-Files/Assets/Examples/Defender/Audio Files/Background-song.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
22
Unity-Files/Assets/Examples/Defender/Audio Files/Background-song.wav.meta
generated
Normal file
22
Unity-Files/Assets/Examples/Defender/Audio Files/Background-song.wav.meta
generated
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea50425527c800a4a8ef42a774536fc7
|
||||
AudioImporter:
|
||||
externalObjects: {}
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|
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|
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|
||||
sampleRateOverride: 44100
|
||||
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quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
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||||
loadInBackground: 0
|
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ambisonic: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav
(Stored with Git LFS)
Normal file
BIN
Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
22
Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav.meta
generated
Normal file
22
Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav.meta
generated
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
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guid: 74e1a44570d681f45822562dd23d0510
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||||
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generated
20
Unity-Files/Assets/Images/Particles/P_Smoke.png.meta
generated
@ -47,6 +47,8 @@ TextureImporter:
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@ -37,9 +39,9 @@ TextureImporter:
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@ -60,9 +62,12 @@ TextureImporter:
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@ -144,6 +149,9 @@ TextureImporter:
|
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pSDShowRemoveMatteOption: 0
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|
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Unity-Files/Assets/Images/Sand].meta
generated
Normal file
8
Unity-Files/Assets/Images/Sand].meta
generated
Normal file
@ -0,0 +1,8 @@
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guid: b26433527bdb17c4dad44fa3e02958f6
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userData:
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assetBundleVariant:
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8
Unity-Files/Assets/Images/Ships.meta
generated
Normal file
8
Unity-Files/Assets/Images/Ships.meta
generated
Normal file
@ -0,0 +1,8 @@
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guid: 7a12e201987509348b611e772e304592
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userData:
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assetBundleVariant:
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Unity-Files/Assets/Images/Ships/Fishing Boat.png
(Stored with Git LFS)
Normal file
BIN
Unity-Files/Assets/Images/Ships/Fishing Boat.png
(Stored with Git LFS)
Normal file
Binary file not shown.
96
Unity-Files/Assets/Images/Ships/Fishing Boat.png.meta
generated
Normal file
96
Unity-Files/Assets/Images/Ships/Fishing Boat.png.meta
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Normal file
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textureFormatSet: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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Unity-Files/Assets/Plugins.meta
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Normal file
8
Unity-Files/Assets/Plugins.meta
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Normal file
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8
Unity-Files/Assets/Plugins/Demigiant.meta
generated
Normal file
8
Unity-Files/Assets/Plugins/Demigiant.meta
generated
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 970f8932c02b75041ada51172899c771
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8
Unity-Files/Assets/Plugins/Demigiant/DOTween.meta
generated
Normal file
8
Unity-Files/Assets/Plugins/Demigiant/DOTween.meta
generated
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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userData:
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2963
Unity-Files/Assets/Plugins/Demigiant/DOTween/DOTween.XML
Normal file
2963
Unity-Files/Assets/Plugins/Demigiant/DOTween/DOTween.XML
Normal file
File diff suppressed because it is too large
Load Diff
4
Unity-Files/Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta
generated
Normal file
4
Unity-Files/Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta
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Normal file
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TextScriptImporter:
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userData:
|
BIN
Unity-Files/Assets/Plugins/Demigiant/DOTween/DOTween.dll
(Stored with Git LFS)
Normal file
BIN
Unity-Files/Assets/Plugins/Demigiant/DOTween/DOTween.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
22
Unity-Files/Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta
generated
Normal file
22
Unity-Files/Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta
generated
Normal file
@ -0,0 +1,22 @@
|
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fileFormatVersion: 2
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Any:
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|
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WindowsStoreApps:
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userData:
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5
Unity-Files/Assets/Plugins/Demigiant/DOTween/Editor.meta
generated
Normal file
5
Unity-Files/Assets/Plugins/Demigiant/DOTween/Editor.meta
generated
Normal file
@ -0,0 +1,5 @@
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fileFormatVersion: 2
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guid: b27f58ae5d5c33a4bb2d1f4f34bd036d
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userData:
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<?xml version="1.0"?>
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<doc>
|
||||
<assembly>
|
||||
<name>DOTweenEditor</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Start(System.Action)">
|
||||
<summary>
|
||||
Starts the update loop of tween in the editor. Has no effect during playMode.
|
||||
</summary>
|
||||
<param name="onPreviewUpdated">Eventual callback to call after every update</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Stop(System.Boolean,System.Boolean)">
|
||||
<summary>
|
||||
Stops the update loop and clears the onPreviewUpdated callback.
|
||||
</summary>
|
||||
<param name="resetTweenTargets">If TRUE also resets the tweened objects to their original state.
|
||||
Note that this works by calling Rewind on all tweens, so it will work correctly
|
||||
only if you have a single tween type per object and it wasn't killed</param>
|
||||
<param name="clearTweens">If TRUE also kills any cached tween</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.PrepareTweenForPreview(DG.Tweening.Tween,System.Boolean,System.Boolean,System.Boolean)">
|
||||
<summary>
|
||||
Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings.
|
||||
</summary>
|
||||
<param name="t">The tween to ready</param>
|
||||
<param name="clearCallbacks">If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc)</param>
|
||||
<param name="preventAutoKill">If TRUE prevents the tween from being auto-killed at completion</param>
|
||||
<param name="andPlay">If TRUE starts playing the tween immediately</param>
|
||||
</member>
|
||||
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|
||||
<summary>Full major version + first minor version (ex: 2018.1f)</summary>
|
||||
</member>
|
||||
<member name="F:DG.DOTweenEditor.EditorVersion.MajorVersion">
|
||||
<summary>Major version</summary>
|
||||
</member>
|
||||
<member name="F:DG.DOTweenEditor.EditorVersion.MinorVersion">
|
||||
<summary>First minor version (ex: in 2018.1 it would be 1)</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
|
||||
<summary>
|
||||
Checks that the given editor texture use the correct import settings,
|
||||
and applies them if they're incorrect.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.DOTweenSetupRequired">
|
||||
<summary>
|
||||
Returns TRUE if setup is required
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.AssetExists(System.String)">
|
||||
<summary>
|
||||
Returns TRUE if the file/directory at the given path exists.
|
||||
</summary>
|
||||
<param name="adbPath">Path, relative to Unity's project folder</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.ADBPathToFullPath(System.String)">
|
||||
<summary>
|
||||
Converts the given project-relative path to a full path,
|
||||
with backward (\) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.FullPathToADBPath(System.String)">
|
||||
<summary>
|
||||
Converts the given full path to a path usable with AssetDatabase methods
|
||||
(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
|
||||
<summary>
|
||||
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
|
||||
If the asset already exists at the given path, loads it and returns it.
|
||||
Otherwise, either returns NULL or automatically creates it before loading and returning it
|
||||
(depending on the given parameters).
|
||||
</summary>
|
||||
<typeparam name="T">Asset type</typeparam>
|
||||
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
||||
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
|
||||
<summary>
|
||||
Full path for the given loaded assembly, assembly file included
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.AddGlobalDefine(System.String)">
|
||||
<summary>
|
||||
Adds the given global define if it's not already present
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.RemoveGlobalDefine(System.String)">
|
||||
<summary>
|
||||
Removes the given global define if it's present
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.HasGlobalDefine(System.String,System.Nullable{UnityEditor.BuildTargetGroup})">
|
||||
<summary>
|
||||
Returns TRUE if the given global define is present in all the <see cref="T:UnityEditor.BuildTargetGroup"/>
|
||||
or only in the given <see cref="T:UnityEditor.BuildTargetGroup"/>, depending on passed parameters.<para/>
|
||||
</summary>
|
||||
<param name="id"></param>
|
||||
<param name="buildTargetGroup"><see cref="T:UnityEditor.BuildTargetGroup"/>to use. Leave NULL to check in all of them.</param>
|
||||
</member>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenDefines">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
4
Unity-Files/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta
generated
Normal file
4
Unity-Files/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta
generated
Normal file
@ -0,0 +1,4 @@
|
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|
||||
guid: 2e2c6224d345d9249acfa6e8ef40bb2d
|
||||
TextScriptImporter:
|
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userData:
|
BIN
Unity-Files/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll
(Stored with Git LFS)
Normal file
BIN
Unity-Files/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
22
Unity-Files/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta
generated
Normal file
22
Unity-Files/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta
generated
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
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guid: 45d5034162d6cf04dbe46da84fc7d074
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PluginImporter:
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serializedVersion: 1
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||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 1
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
WindowsStoreApps:
|
||||
enabled: 0
|
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settings:
|
||||
CPU: AnyCPU
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
5
Unity-Files/Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta
generated
Normal file
5
Unity-Files/Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta
generated
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0034ebae0c2a9344e897db1160d71b6d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
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Unity-Files/Assets/Plugins/Demigiant/DOTween/Modules.meta
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// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2018/07/13
|
||||
|
||||
#if false // MODULE_MARKER
|
||||
using System;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using UnityEngine;
|
||||
#if UNITY_5 || UNITY_2017_1_OR_NEWER
|
||||
using UnityEngine.Audio; // Required for AudioMixer
|
||||
#endif
|
||||
|
||||
#pragma warning disable 1591
|
||||
namespace DG.Tweening
|
||||
{
|
||||
public static class DOTweenModuleAudio
|
||||
{
|
||||
#region Shortcuts
|
||||
|
||||
#region Audio
|
||||
|
||||
/// <summary>Tweens an AudioSource's volume to the given value.
|
||||
/// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<float, float, FloatOptions> DOFade(this AudioSource target, float endValue, float duration)
|
||||
{
|
||||
if (endValue < 0) endValue = 0;
|
||||
else if (endValue > 1) endValue = 1;
|
||||
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens an AudioSource's pitch to the given value.
|
||||
/// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<float, float, FloatOptions> DOPitch(this AudioSource target, float endValue, float duration)
|
||||
{
|
||||
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#if UNITY_5 || UNITY_2017_1_OR_NEWER
|
||||
#region AudioMixer (Unity 5 or Newer)
|
||||
|
||||
/// <summary>Tweens an AudioMixer's exposed float to the given value.
|
||||
/// Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
||||
/// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
||||
/// <param name="floatName">Name given to the exposed float to set</param>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<float, float, FloatOptions> DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration)
|
||||
{
|
||||
TweenerCore<float, float, FloatOptions> t = DOTween.To(()=> {
|
||||
float currVal;
|
||||
target.GetFloat(floatName, out currVal);
|
||||
return currVal;
|
||||
}, x=> target.SetFloat(floatName, x), endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
#region Operation Shortcuts
|
||||
|
||||
/// <summary>
|
||||
/// Completes all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens completed
|
||||
/// (meaning the tweens that don't have infinite loops and were not already complete)
|
||||
/// </summary>
|
||||
/// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
|
||||
/// otherwise they will be ignored</param>
|
||||
public static int DOComplete(this AudioMixer target, bool withCallbacks = false)
|
||||
{
|
||||
return DOTween.Complete(target, withCallbacks);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Kills all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens killed.
|
||||
/// </summary>
|
||||
/// <param name="complete">If TRUE completes the tween before killing it</param>
|
||||
public static int DOKill(this AudioMixer target, bool complete = false)
|
||||
{
|
||||
return DOTween.Kill(target, complete);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens flipped.
|
||||
/// </summary>
|
||||
public static int DOFlip(this AudioMixer target)
|
||||
{
|
||||
return DOTween.Flip(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends to the given position all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens involved.
|
||||
/// </summary>
|
||||
/// <param name="to">Time position to reach
|
||||
/// (if higher than the whole tween duration the tween will simply reach its end)</param>
|
||||
/// <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
||||
public static int DOGoto(this AudioMixer target, float to, bool andPlay = false)
|
||||
{
|
||||
return DOTween.Goto(target, to, andPlay);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pauses all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens paused.
|
||||
/// </summary>
|
||||
public static int DOPause(this AudioMixer target)
|
||||
{
|
||||
return DOTween.Pause(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plays all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens played.
|
||||
/// </summary>
|
||||
public static int DOPlay(this AudioMixer target)
|
||||
{
|
||||
return DOTween.Play(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plays backwards all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens played.
|
||||
/// </summary>
|
||||
public static int DOPlayBackwards(this AudioMixer target)
|
||||
{
|
||||
return DOTween.PlayBackwards(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plays forward all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens played.
|
||||
/// </summary>
|
||||
public static int DOPlayForward(this AudioMixer target)
|
||||
{
|
||||
return DOTween.PlayForward(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restarts all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens restarted.
|
||||
/// </summary>
|
||||
public static int DORestart(this AudioMixer target)
|
||||
{
|
||||
return DOTween.Restart(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rewinds all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens rewinded.
|
||||
/// </summary>
|
||||
public static int DORewind(this AudioMixer target)
|
||||
{
|
||||
return DOTween.Rewind(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Smoothly rewinds all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens rewinded.
|
||||
/// </summary>
|
||||
public static int DOSmoothRewind(this AudioMixer target)
|
||||
{
|
||||
return DOTween.SmoothRewind(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens involved.
|
||||
/// </summary>
|
||||
public static int DOTogglePause(this AudioMixer target)
|
||||
{
|
||||
return DOTween.TogglePause(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#endif
|
8
Unity-Files/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta
generated
Normal file
8
Unity-Files/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta
generated
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b766d08851589514b97afb23c6f30a70
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
@ -0,0 +1,142 @@
|
||||
using UnityEngine;
|
||||
|
||||
#if false || EPO_DOTWEEN // MODULE_MARKER
|
||||
|
||||
using EPOOutline;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using DG.Tweening;
|
||||
using DG.Tweening.Core;
|
||||
|
||||
namespace DG.Tweening
|
||||
{
|
||||
public static class DOTweenModuleEPOOutline
|
||||
{
|
||||
public static int DOKill(this SerializedPass target, bool complete)
|
||||
{
|
||||
return DOTween.Kill(target, complete);
|
||||
}
|
||||
|
||||
public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, string propertyName, float endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.GetFloat(propertyName), x => target.SetFloat(propertyName, x), endValue, duration);
|
||||
tweener.SetOptions(true).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, string propertyName, float endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.ToAlpha(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration);
|
||||
tweener.SetOptions(true).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, string propertyName, Color endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration);
|
||||
tweener.SetOptions(false).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, string propertyName, Vector4 endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.GetVector(propertyName), x => target.SetVector(propertyName, x), endValue, duration);
|
||||
tweener.SetOptions(false).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, int propertyId, float endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.GetFloat(propertyId), x => target.SetFloat(propertyId, x), endValue, duration);
|
||||
tweener.SetOptions(true).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, int propertyId, float endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.ToAlpha(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration);
|
||||
tweener.SetOptions(true).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, int propertyId, Color endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration);
|
||||
tweener.SetOptions(false).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, int propertyId, Vector4 endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.GetVector(propertyId), x => target.SetVector(propertyId, x), endValue, duration);
|
||||
tweener.SetOptions(false).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static int DOKill(this Outlinable.OutlineProperties target, bool complete = false)
|
||||
{
|
||||
return DOTween.Kill(target, complete);
|
||||
}
|
||||
|
||||
public static int DOKill(this Outliner target, bool complete = false)
|
||||
{
|
||||
return DOTween.Kill(target, complete);
|
||||
}
|
||||
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOFade(this Outlinable.OutlineProperties target, float endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.ToAlpha(() => target.Color, x => target.Color = x, endValue, duration);
|
||||
tweener.SetOptions(true).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOColor(this Outlinable.OutlineProperties target, Color endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.Color, x => target.Color = x, endValue, duration);
|
||||
tweener.SetOptions(false).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration);
|
||||
tweener.SetOptions(snapping).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration);
|
||||
tweener.SetOptions(snapping).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outliner target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration);
|
||||
tweener.SetOptions(snapping).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outliner target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration);
|
||||
tweener.SetOptions(snapping).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<float, float, FloatOptions> DOInfoRendererScale(this Outliner target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.InfoRendererScale, x => target.InfoRendererScale = x, endValue, duration);
|
||||
tweener.SetOptions(snapping).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<float, float, FloatOptions> DOPrimaryRendererScale(this Outliner target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.PrimaryRendererScale, x => target.PrimaryRendererScale = x, endValue, duration);
|
||||
tweener.SetOptions(snapping).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
12
Unity-Files/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta
generated
Normal file
12
Unity-Files/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta
generated
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e944529dcaee98f4e9498d80e541d93e
|
||||
timeCreated: 1602593330
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user