|
7191dd7302
|
Implemented Escape From The Area Checkpoint
|
2023-10-21 20:23:13 +01:00 |
|
|
b4c8ac75c6
|
Implemented Target Elimination Checkpoint
|
2023-10-21 17:08:53 +01:00 |
|
|
88f5824f24
|
Added Enter The Bounty Simulation Facility Checkpoint
|
2023-10-21 14:30:56 +01:00 |
|
|
3fe90716af
|
Added Parkour Checkpoint to Tutorial
|
2023-10-21 12:36:17 +01:00 |
|
|
fb8ebc5088
|
Implemented Temporary Gunrange Functionality to Tutorial Facility
|
2023-10-20 15:02:23 +01:00 |
|
|
bae8955a27
|
Fixed Waypoint Appearing for Inactive Checkpoints
|
2023-10-20 14:42:12 +01:00 |
|
|
97ac729dd5
|
Implemented First Two Checkpoints
|
2023-10-19 18:28:33 +01:00 |
|
|
aac09873f2
|
Implemented Waypoint Functionality and UI
To be reworked later down the line
|
2023-10-19 16:22:13 +01:00 |
|
|
81105bf0d1
|
Added Skip Cutscene Functionality
|
2023-10-19 13:59:16 +01:00 |
|
Rafal Swierczek
|
3631fbe5ba
|
Implemented Intro Cutscene
|
2023-10-19 12:03:23 +01:00 |
|
|
393b01fdcf
|
Implemented Intro Cutscene Stand in Frames (Partially)
|
2023-10-18 21:57:29 +01:00 |
|
|
14107df96c
|
Created Training Facility Level
|
2023-10-18 18:40:13 +01:00 |
|
|
dec1d761bf
|
Replaced Interactable Actor Class with Interaction Interface
|
2023-10-18 00:02:16 +01:00 |
|
|
ab76177b16
|
Merge remote-tracking branch 'origin/WeaponPickupSystem' into TutorialBounty
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_AmmoCount.uasset
|
2023-10-17 22:45:52 +01:00 |
|
|
9ef4894aa8
|
Merge branch 'Blockout' into TutorialBounty
# Conflicts:
# EndlessVendetta/Content/LevelPrototyping/Materials/M_Concrete.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
|
2023-10-17 15:44:42 +01:00 |
|
Chris Farrer
|
ce25923886
|
Added Kitchen Props to tutorial
|
2023-10-16 16:25:50 +01:00 |
|
rebecca wynn
|
fa0d15aa53
|
added lights assets (ceiling 1 and 2)
|
2023-10-16 16:23:55 +01:00 |
|
MARCEL HARA
|
b239012411
|
Added Reload Text To Weapons When Reloading
|
2023-10-16 16:14:23 +01:00 |
|
MARCEL HARA
|
a3021a2722
|
Added Reload Wait Timer To All Weapons
|
2023-10-16 15:54:53 +01:00 |
|
Louis Horne
|
f34d7500f9
|
Added Placeholder props to tutorial level
Added: bed, bookshelf, wardrobe, desk, small desk
|
2023-10-16 15:53:46 +01:00 |
|
Rafal Swierczek
|
05ca404a7f
|
Deleted Doors from Tutorial Hit
|
2023-10-16 15:27:22 +01:00 |
|
MARCEL HARA
|
055356ec01
|
Tweaked Weapon Values & Added Tick func to Char.cpp
|
2023-10-16 15:16:57 +01:00 |
|
Louis Horne
|
776bfc8275
|
Updated Conrete texture
|
2023-10-16 15:05:48 +01:00 |
|
Rafal Swierczek
|
131b1977ba
|
Added AI Control HUB to Tutorial Hit Level
|
2023-10-16 14:00:13 +01:00 |
|
Rafal Swierczek
|
8f951c3927
|
Merge branch 'BackupBuild' into dev
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
|
2023-10-16 13:33:10 +01:00 |
|
Rafal Swierczek
|
4219d01ae7
|
Merge branch 'WeaponSystem' into BackupBuild
|
2023-10-16 13:31:46 +01:00 |
|
Rafal Swierczek
|
e741b3c17a
|
Preppared Build
|
2023-10-16 13:31:10 +01:00 |
|
MARCEL HARA
|
e5cc2ad9f7
|
Changed DebugLine to Grey and Lowered Timer To Create Bullet Trail
|
2023-10-16 13:23:03 +01:00 |
|
MARCEL HARA
|
fad7da57f8
|
Fixed Tap Fire Rate On All Pistols
|
2023-10-16 13:18:39 +01:00 |
|
Rafal Swierczek
|
f641053ce9
|
Merge branch 'WeaponSystem' into BackupBuild
|
2023-10-16 11:41:42 +01:00 |
|
MARCEL HARA
|
e62345d690
|
Updated Recoil Pitch to Stop Being Perfect for Guns
|
2023-10-16 11:40:53 +01:00 |
|
Rafal Swierczek
|
07b6f9aeac
|
Merge branch 'WeaponSystem' into BackupBuild
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
|
2023-10-16 11:23:56 +01:00 |
|
|
e71d022e65
|
Merge branch 'FavourSystem' into dev
# Conflicts:
# EndlessVendetta/EndlessVendetta.uproject
|
2023-10-15 13:20:15 +01:00 |
|
|
8ad1393ffb
|
Fixed Buying a Bounty Alteration Multiple Times
Player can now only buy each bounty alteration once per bounty
|
2023-10-15 13:16:59 +01:00 |
|
|
d32b2fc6f5
|
Implemented All Favour Buying Buttons
|
2023-10-15 13:07:20 +01:00 |
|
|
8b4a78435d
|
Added First Buy Buttons Delegate
|
2023-10-14 17:54:03 +01:00 |
|
|
d922ceec10
|
Fixed Missing Custom Bounty Alteration Behaviour
|
2023-10-14 17:20:17 +01:00 |
|
|
d2481e79b8
|
Fixed Text Formatting Issues for PC_Display Widget
|
2023-10-14 17:10:29 +01:00 |
|
MH261677
|
73fa607cfb
|
Fixed and Added Ammo UI for Both Pistol and AR
|
2023-10-14 15:48:59 +01:00 |
|
|
1746dad55c
|
Bugfix Crashing After an Enemy is Killed
Handled Death in AI Control Hub
|
2023-10-13 15:47:25 +01:00 |
|
|
72ef4989c5
|
Prepared Scene for Peer Review Backup Build
|
2023-10-13 15:27:17 +01:00 |
|
Louis Horne
|
7ad9e95679
|
Update level blockout to include placeholder cover/furniture
Its just boxes mostly
|
2023-10-13 14:27:56 +01:00 |
|
|
5e322d35e1
|
Merge branch 'MergingBlockout' into BackupBuild
# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
|
2023-10-13 13:37:40 +01:00 |
|
|
7296353c73
|
Fixed Being Unable to Complete a Main Bounty
|
2023-10-12 21:29:19 +01:00 |
|
|
58a2d791b4
|
Implemented a new Test Bounty with Side Bounties
|
2023-10-12 21:18:51 +01:00 |
|
|
3efc8f088d
|
Implemented Load OS BP Implementable Event
Sets up what values the player sees on the in games pc's display, values such as what bounty they're on or how much a favour will cost them
|
2023-10-12 20:47:27 +01:00 |
|
|
80216b098e
|
Implemented Navigating Bounty Directors PC Interface
|
2023-10-12 19:45:54 +01:00 |
|
|
e2561df38c
|
Implemented Stand in Bounty Director PC Asset
|
2023-10-12 17:40:24 +01:00 |
|
Rafal Swierczek
|
82979e32e0
|
Added Bounty Directors PC Landing Page Layout
|
2023-10-12 12:01:18 +01:00 |
|
Rafal Swierczek
|
e29a753015
|
Deleted Old Test Bounties
|
2023-10-12 12:00:25 +01:00 |
|