Commit Graph

678 Commits

Author SHA1 Message Date
MARCEL HARA
a3021a2722 Added Reload Wait Timer To All Weapons 2023-10-16 15:54:53 +01:00
Louis Horne
f34d7500f9 Added Placeholder props to tutorial level
Added: bed, bookshelf, wardrobe, desk, small desk
2023-10-16 15:53:46 +01:00
Rafal Swierczek
05ca404a7f Deleted Doors from Tutorial Hit 2023-10-16 15:27:22 +01:00
MARCEL HARA
055356ec01 Tweaked Weapon Values & Added Tick func to Char.cpp 2023-10-16 15:16:57 +01:00
Louis Horne
776bfc8275 Updated Conrete texture 2023-10-16 15:05:48 +01:00
96a1b74d1d Updated AI Test Scene for New Animation BP 2023-10-16 14:37:01 +01:00
975818c157 Update Control Rig to Use Inverse Kinematics 2023-10-16 14:34:48 +01:00
d932cd7e70 Add Pistol Reload and Idle Animations for AI 2023-10-16 14:31:49 +01:00
Rafal Swierczek
131b1977ba Added AI Control HUB to Tutorial Hit Level 2023-10-16 14:00:13 +01:00
Rafal Swierczek
8f951c3927 Merge branch 'BackupBuild' into dev
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-16 13:33:10 +01:00
Rafal Swierczek
4219d01ae7 Merge branch 'WeaponSystem' into BackupBuild 2023-10-16 13:31:46 +01:00
Rafal Swierczek
e741b3c17a Preppared Build 2023-10-16 13:31:10 +01:00
MARCEL HARA
e5cc2ad9f7 Changed DebugLine to Grey and Lowered Timer To Create Bullet Trail 2023-10-16 13:23:03 +01:00
MARCEL HARA
fad7da57f8 Fixed Tap Fire Rate On All Pistols 2023-10-16 13:18:39 +01:00
774b1f696e Add Pistol Equip Animation for AI 2023-10-16 12:47:01 +01:00
e82bf8d68c Add Animation Blueprint for Custom AI Animations 2023-10-16 12:40:54 +01:00
1b89a119f9 Retargeted Animations for UE5 Manny 2023-10-16 12:39:56 +01:00
2d7ef92630 Add Animation Starter Pack for Basic Animations 2023-10-16 12:39:25 +01:00
Rafal Swierczek
f641053ce9 Merge branch 'WeaponSystem' into BackupBuild 2023-10-16 11:41:42 +01:00
MARCEL HARA
e62345d690 Updated Recoil Pitch to Stop Being Perfect for Guns 2023-10-16 11:40:53 +01:00
Rafal Swierczek
07b6f9aeac Merge branch 'WeaponSystem' into BackupBuild
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
2023-10-16 11:23:56 +01:00
e71d022e65 Merge branch 'FavourSystem' into dev
# Conflicts:
#	EndlessVendetta/EndlessVendetta.uproject
2023-10-15 13:20:15 +01:00
8ad1393ffb Fixed Buying a Bounty Alteration Multiple Times
Player can now only buy each bounty alteration once per bounty
2023-10-15 13:16:59 +01:00
d32b2fc6f5 Implemented All Favour Buying Buttons 2023-10-15 13:07:20 +01:00
8b4a78435d Added First Buy Buttons Delegate 2023-10-14 17:54:03 +01:00
d922ceec10 Fixed Missing Custom Bounty Alteration Behaviour 2023-10-14 17:20:17 +01:00
d2481e79b8 Fixed Text Formatting Issues for PC_Display Widget 2023-10-14 17:10:29 +01:00
MH261677
73fa607cfb Fixed and Added Ammo UI for Both Pistol and AR 2023-10-14 15:48:59 +01:00
c75125027b Add Structs for Inventory Grid 2023-10-13 21:25:01 +01:00
fbe820853c Add BP Widget Components for Inventory 2023-10-13 20:45:48 +01:00
9bd3b0c4e8 Update Base Item for Rotated Properties 2023-10-13 20:45:24 +01:00
17ecf7a3e6 Update Base Item for BP Properties 2023-10-13 20:10:51 +01:00
55e9321288 Merge branch 'dev' into Inventory-System 2023-10-13 15:54:27 +01:00
1746dad55c Bugfix Crashing After an Enemy is Killed
Handled Death in AI Control Hub
2023-10-13 15:47:25 +01:00
72ef4989c5 Prepared Scene for Peer Review Backup Build 2023-10-13 15:27:17 +01:00
Louis Horne
7ad9e95679 Update level blockout to include placeholder cover/furniture
Its just boxes mostly
2023-10-13 14:27:56 +01:00
5e322d35e1 Merge branch 'MergingBlockout' into BackupBuild
# Conflicts:
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-13 13:37:40 +01:00
7296353c73 Fixed Being Unable to Complete a Main Bounty 2023-10-12 21:29:19 +01:00
58a2d791b4 Implemented a new Test Bounty with Side Bounties 2023-10-12 21:18:51 +01:00
3efc8f088d Implemented Load OS BP Implementable Event
Sets up what values the player sees on the in games pc's display, values such as what bounty they're on or how much a favour will cost them
2023-10-12 20:47:27 +01:00
80216b098e Implemented Navigating Bounty Directors PC Interface 2023-10-12 19:45:54 +01:00
e2561df38c Implemented Stand in Bounty Director PC Asset 2023-10-12 17:40:24 +01:00
9362f478aa Add Base Item Class for Inventory 2023-10-12 14:11:59 +01:00
Rafal Swierczek
82979e32e0 Added Bounty Directors PC Landing Page Layout 2023-10-12 12:01:18 +01:00
Rafal Swierczek
e29a753015 Deleted Old Test Bounties 2023-10-12 12:00:25 +01:00
280644da78 Update Enemy AI for Alert Level 2 - Hunt Player 2023-10-12 11:35:12 +01:00
Rafal Swierczek
215f24e61c Added Stand In PC Background Image for Bounty Director PC 2023-10-12 11:23:26 +01:00
32a5e64d00 Add Console Commands for AI Killing & Alert Level 2023-10-12 11:21:17 +01:00
Louis Horne
9b6f3c6f28 Add Concrete texture to tutorial hit floor
Its lowkey trash but can be worked on and made better
2023-10-12 11:18:53 +01:00
Rafal Swierczek
2b16934644 Implemented PC Display Info USTRUCT 2023-10-12 10:46:25 +01:00