Rafal Swierczek
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c53b7c7988
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Updated Base Gadget Class to Include UI Info
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2023-10-28 17:36:54 +01:00 |
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Rafal Swierczek
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3b5a2b6119
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Adjusted Parkour Areas Final Jump
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2023-10-28 14:42:00 +01:00 |
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Rafal Swierczek
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54dc93ded0
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Reduced Target Amount for Both Firing Ranges
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2023-10-28 14:31:32 +01:00 |
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Rafal Swierczek
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ce5bde5f34
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Added Checkpoint Completion Confirmation UI
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2023-10-28 14:21:58 +01:00 |
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MH261677
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8678376ba6
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Added Shotgun Base Weapon
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2023-10-26 16:00:46 +01:00 |
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MH261677
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6c8e5276f9
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Updating Magazine Size Back To Default
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2023-10-26 15:50:25 +01:00 |
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MH261677
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848430aebd
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Finished Creating Sniper Weapon
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2023-10-26 15:49:11 +01:00 |
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c794a905da
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Updated Inventory Component for Resising Functionality
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2023-10-26 11:59:50 +01:00 |
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2553f471e5
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Updated Inventory for Cleanup
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2023-10-26 11:27:03 +01:00 |
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50791b67c3
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Bugfix Able to Place Items Outside of Grid
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2023-10-26 10:52:42 +01:00 |
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58931ab222
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Bugfix Inventory UI Not Refreshing on Dirty
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2023-10-25 16:58:38 +01:00 |
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53ecbbb472
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Bugfix Get Item At Index Returning Invaild Result
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2023-10-23 17:24:58 +01:00 |
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MARCEL HARA
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d12573f6cc
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Added Sniper Weapon and started creating Base Functionality
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2023-10-23 14:01:09 +01:00 |
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Rafal Swierczek
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7ab8735ed1
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Fixed AI Gun Animations Merge Issue
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2023-10-23 13:18:40 +01:00 |
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Rafal Swierczek
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4c04c45d49
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Fixed Merge Issues
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2023-10-23 11:50:20 +01:00 |
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Rafal Swierczek
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14fa4621e3
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Merge remote-tracking branch 'origin/dev' into dev
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2023-10-23 11:49:16 +01:00 |
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MARCEL HARA
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c5bf15f6fd
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Fixed not being able to fire after switching weapons when reloading
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2023-10-23 11:46:23 +01:00 |
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Rafal Swierczek
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0ff4d76e00
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Merge branch 'Inventory-System' into dev
# Conflicts:
# EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
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2023-10-23 11:34:54 +01:00 |
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MARCEL HARA
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37c93fcfe8
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Fixed weapon system information bug
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2023-10-23 11:29:48 +01:00 |
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Rafal Swierczek
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fd41495cc7
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Merge branch 'TutorialBounty' into dev
# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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2023-10-23 11:16:06 +01:00 |
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Rafal Swierczek
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9c57740b45
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Fixed Gun Stat Prompt Starting Spawned In
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2023-10-23 11:13:23 +01:00 |
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Rafal Swierczek
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ddfb44b2e7
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Merge branch 'WeaponPickupSystem' into TutorialBounty
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
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2023-10-23 10:45:10 +01:00 |
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8cfe3b97a9
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Update Inventory Component for UI [WIP]
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2023-10-23 06:35:59 +01:00 |
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7191dd7302
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Implemented Escape From The Area Checkpoint
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2023-10-21 20:23:13 +01:00 |
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b4c8ac75c6
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Implemented Target Elimination Checkpoint
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2023-10-21 17:08:53 +01:00 |
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88f5824f24
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Added Enter The Bounty Simulation Facility Checkpoint
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2023-10-21 14:30:56 +01:00 |
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3fe90716af
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Added Parkour Checkpoint to Tutorial
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2023-10-21 12:36:17 +01:00 |
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|
36daaaed16
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Bugfix TTuple Error Cannot be Macroed
|
2023-10-20 23:10:10 +01:00 |
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6609476eec
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Update Inventory Component for Helper Functions
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2023-10-20 22:59:54 +01:00 |
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fb8ebc5088
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Implemented Temporary Gunrange Functionality to Tutorial Facility
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2023-10-20 15:02:23 +01:00 |
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bae8955a27
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Fixed Waypoint Appearing for Inactive Checkpoints
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2023-10-20 14:42:12 +01:00 |
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97ac729dd5
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Implemented First Two Checkpoints
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2023-10-19 18:28:33 +01:00 |
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MH261677
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a45b7488ba
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Working weapon switching
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2023-10-19 17:38:18 +01:00 |
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MH261677
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6c1c5ca12e
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Added New AR Test & Started working on switching system
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2023-10-19 16:44:35 +01:00 |
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aac09873f2
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Implemented Waypoint Functionality and UI
To be reworked later down the line
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2023-10-19 16:22:13 +01:00 |
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MH261677
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feeb0f36d6
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Finished Creating Weapon Stat UI for all Weapons
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2023-10-19 15:30:39 +01:00 |
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81105bf0d1
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Added Skip Cutscene Functionality
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2023-10-19 13:59:16 +01:00 |
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MARCEL HARA
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c68c1b70dc
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Started adding WeaponStats UI
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2023-10-19 12:08:25 +01:00 |
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Rafal Swierczek
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3631fbe5ba
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Implemented Intro Cutscene
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2023-10-19 12:03:23 +01:00 |
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f4dad6675f
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Merge branch 'AI-Attack-Animation' into dev
# Conflicts:
# EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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2023-10-19 12:03:01 +01:00 |
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9a94719541
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Update Enemy Character for Rifle Animations
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2023-10-19 11:59:56 +01:00 |
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0fb24cd386
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Add BT Services and Tasks for Animation Triggers
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2023-10-19 11:59:28 +01:00 |
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7a9488e13a
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Add Rifle Animation Locomotion for AI
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2023-10-19 11:58:47 +01:00 |
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MARCEL HARA
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a9eb6e3eea
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Updated all Classes to have new Interface Function
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2023-10-19 11:19:12 +01:00 |
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393b01fdcf
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Implemented Intro Cutscene Stand in Frames (Partially)
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2023-10-18 21:57:29 +01:00 |
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14107df96c
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Created Training Facility Level
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2023-10-18 18:40:13 +01:00 |
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5d009904f8
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Add Function Stubs for Inventory Component
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2023-10-18 18:34:05 +01:00 |
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dec1d761bf
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Replaced Interactable Actor Class with Interaction Interface
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2023-10-18 00:02:16 +01:00 |
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ab76177b16
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Merge remote-tracking branch 'origin/WeaponPickupSystem' into TutorialBounty
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_AmmoCount.uasset
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2023-10-17 22:45:52 +01:00 |
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9ef4894aa8
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Merge branch 'Blockout' into TutorialBounty
# Conflicts:
# EndlessVendetta/Content/LevelPrototyping/Materials/M_Concrete.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
|
2023-10-17 15:44:42 +01:00 |
|
Chris Farrer
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ce25923886
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Added Kitchen Props to tutorial
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2023-10-16 16:25:50 +01:00 |
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rebecca wynn
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fa0d15aa53
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added lights assets (ceiling 1 and 2)
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2023-10-16 16:23:55 +01:00 |
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7f879a526e
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Added Mixamo Pistol Locomotion for AI
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2023-10-16 16:16:08 +01:00 |
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MARCEL HARA
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b239012411
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Added Reload Text To Weapons When Reloading
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2023-10-16 16:14:23 +01:00 |
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MARCEL HARA
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a3021a2722
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Added Reload Wait Timer To All Weapons
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2023-10-16 15:54:53 +01:00 |
|
Louis Horne
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f34d7500f9
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Added Placeholder props to tutorial level
Added: bed, bookshelf, wardrobe, desk, small desk
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2023-10-16 15:53:46 +01:00 |
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Rafal Swierczek
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05ca404a7f
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Deleted Doors from Tutorial Hit
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2023-10-16 15:27:22 +01:00 |
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MARCEL HARA
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055356ec01
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Tweaked Weapon Values & Added Tick func to Char.cpp
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2023-10-16 15:16:57 +01:00 |
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Louis Horne
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776bfc8275
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Updated Conrete texture
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2023-10-16 15:05:48 +01:00 |
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96a1b74d1d
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Updated AI Test Scene for New Animation BP
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2023-10-16 14:37:01 +01:00 |
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975818c157
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Update Control Rig to Use Inverse Kinematics
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2023-10-16 14:34:48 +01:00 |
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d932cd7e70
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Add Pistol Reload and Idle Animations for AI
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2023-10-16 14:31:49 +01:00 |
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Rafal Swierczek
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131b1977ba
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Added AI Control HUB to Tutorial Hit Level
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2023-10-16 14:00:13 +01:00 |
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Rafal Swierczek
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8f951c3927
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Merge branch 'BackupBuild' into dev
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
|
2023-10-16 13:33:10 +01:00 |
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Rafal Swierczek
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4219d01ae7
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Merge branch 'WeaponSystem' into BackupBuild
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2023-10-16 13:31:46 +01:00 |
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Rafal Swierczek
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e741b3c17a
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Preppared Build
|
2023-10-16 13:31:10 +01:00 |
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MARCEL HARA
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e5cc2ad9f7
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Changed DebugLine to Grey and Lowered Timer To Create Bullet Trail
|
2023-10-16 13:23:03 +01:00 |
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MARCEL HARA
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fad7da57f8
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Fixed Tap Fire Rate On All Pistols
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2023-10-16 13:18:39 +01:00 |
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774b1f696e
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Add Pistol Equip Animation for AI
|
2023-10-16 12:47:01 +01:00 |
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e82bf8d68c
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Add Animation Blueprint for Custom AI Animations
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2023-10-16 12:40:54 +01:00 |
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1b89a119f9
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Retargeted Animations for UE5 Manny
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2023-10-16 12:39:56 +01:00 |
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2d7ef92630
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Add Animation Starter Pack for Basic Animations
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2023-10-16 12:39:25 +01:00 |
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Rafal Swierczek
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f641053ce9
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Merge branch 'WeaponSystem' into BackupBuild
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2023-10-16 11:41:42 +01:00 |
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MARCEL HARA
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e62345d690
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Updated Recoil Pitch to Stop Being Perfect for Guns
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2023-10-16 11:40:53 +01:00 |
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Rafal Swierczek
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07b6f9aeac
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Merge branch 'WeaponSystem' into BackupBuild
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
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2023-10-16 11:23:56 +01:00 |
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e71d022e65
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Merge branch 'FavourSystem' into dev
# Conflicts:
# EndlessVendetta/EndlessVendetta.uproject
|
2023-10-15 13:20:15 +01:00 |
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8ad1393ffb
|
Fixed Buying a Bounty Alteration Multiple Times
Player can now only buy each bounty alteration once per bounty
|
2023-10-15 13:16:59 +01:00 |
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d32b2fc6f5
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Implemented All Favour Buying Buttons
|
2023-10-15 13:07:20 +01:00 |
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8b4a78435d
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Added First Buy Buttons Delegate
|
2023-10-14 17:54:03 +01:00 |
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d922ceec10
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Fixed Missing Custom Bounty Alteration Behaviour
|
2023-10-14 17:20:17 +01:00 |
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d2481e79b8
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Fixed Text Formatting Issues for PC_Display Widget
|
2023-10-14 17:10:29 +01:00 |
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MH261677
|
73fa607cfb
|
Fixed and Added Ammo UI for Both Pistol and AR
|
2023-10-14 15:48:59 +01:00 |
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c75125027b
|
Add Structs for Inventory Grid
|
2023-10-13 21:25:01 +01:00 |
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|
fbe820853c
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Add BP Widget Components for Inventory
|
2023-10-13 20:45:48 +01:00 |
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9bd3b0c4e8
|
Update Base Item for Rotated Properties
|
2023-10-13 20:45:24 +01:00 |
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17ecf7a3e6
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Update Base Item for BP Properties
|
2023-10-13 20:10:51 +01:00 |
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55e9321288
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Merge branch 'dev' into Inventory-System
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2023-10-13 15:54:27 +01:00 |
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1746dad55c
|
Bugfix Crashing After an Enemy is Killed
Handled Death in AI Control Hub
|
2023-10-13 15:47:25 +01:00 |
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72ef4989c5
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Prepared Scene for Peer Review Backup Build
|
2023-10-13 15:27:17 +01:00 |
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Louis Horne
|
7ad9e95679
|
Update level blockout to include placeholder cover/furniture
Its just boxes mostly
|
2023-10-13 14:27:56 +01:00 |
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5e322d35e1
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Merge branch 'MergingBlockout' into BackupBuild
# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
|
2023-10-13 13:37:40 +01:00 |
|
|
7296353c73
|
Fixed Being Unable to Complete a Main Bounty
|
2023-10-12 21:29:19 +01:00 |
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|
58a2d791b4
|
Implemented a new Test Bounty with Side Bounties
|
2023-10-12 21:18:51 +01:00 |
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|
3efc8f088d
|
Implemented Load OS BP Implementable Event
Sets up what values the player sees on the in games pc's display, values such as what bounty they're on or how much a favour will cost them
|
2023-10-12 20:47:27 +01:00 |
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80216b098e
|
Implemented Navigating Bounty Directors PC Interface
|
2023-10-12 19:45:54 +01:00 |
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e2561df38c
|
Implemented Stand in Bounty Director PC Asset
|
2023-10-12 17:40:24 +01:00 |
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9362f478aa
|
Add Base Item Class for Inventory
|
2023-10-12 14:11:59 +01:00 |
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Rafal Swierczek
|
82979e32e0
|
Added Bounty Directors PC Landing Page Layout
|
2023-10-12 12:01:18 +01:00 |
|
Rafal Swierczek
|
e29a753015
|
Deleted Old Test Bounties
|
2023-10-12 12:00:25 +01:00 |
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280644da78
|
Update Enemy AI for Alert Level 2 - Hunt Player
|
2023-10-12 11:35:12 +01:00 |
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