8b4a78435d
Added First Buy Buttons Delegate
2023-10-14 17:54:03 +01:00
d922ceec10
Fixed Missing Custom Bounty Alteration Behaviour
2023-10-14 17:20:17 +01:00
d2481e79b8
Fixed Text Formatting Issues for PC_Display Widget
2023-10-14 17:10:29 +01:00
MH261677
73fa607cfb
Fixed and Added Ammo UI for Both Pistol and AR
2023-10-14 15:48:59 +01:00
c75125027b
Add Structs for Inventory Grid
2023-10-13 21:25:01 +01:00
fbe820853c
Add BP Widget Components for Inventory
2023-10-13 20:45:48 +01:00
9bd3b0c4e8
Update Base Item for Rotated Properties
2023-10-13 20:45:24 +01:00
17ecf7a3e6
Update Base Item for BP Properties
2023-10-13 20:10:51 +01:00
55e9321288
Merge branch 'dev' into Inventory-System
2023-10-13 15:54:27 +01:00
1746dad55c
Bugfix Crashing After an Enemy is Killed
...
Handled Death in AI Control Hub
2023-10-13 15:47:25 +01:00
72ef4989c5
Prepared Scene for Peer Review Backup Build
2023-10-13 15:27:17 +01:00
Louis Horne
7ad9e95679
Update level blockout to include placeholder cover/furniture
...
Its just boxes mostly
2023-10-13 14:27:56 +01:00
5e322d35e1
Merge branch 'MergingBlockout' into BackupBuild
...
# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-13 13:37:40 +01:00
7296353c73
Fixed Being Unable to Complete a Main Bounty
2023-10-12 21:29:19 +01:00
58a2d791b4
Implemented a new Test Bounty with Side Bounties
2023-10-12 21:18:51 +01:00
3efc8f088d
Implemented Load OS BP Implementable Event
...
Sets up what values the player sees on the in games pc's display, values such as what bounty they're on or how much a favour will cost them
2023-10-12 20:47:27 +01:00
80216b098e
Implemented Navigating Bounty Directors PC Interface
2023-10-12 19:45:54 +01:00
e2561df38c
Implemented Stand in Bounty Director PC Asset
2023-10-12 17:40:24 +01:00
9362f478aa
Add Base Item Class for Inventory
2023-10-12 14:11:59 +01:00
Rafal Swierczek
82979e32e0
Added Bounty Directors PC Landing Page Layout
2023-10-12 12:01:18 +01:00
Rafal Swierczek
e29a753015
Deleted Old Test Bounties
2023-10-12 12:00:25 +01:00
280644da78
Update Enemy AI for Alert Level 2 - Hunt Player
2023-10-12 11:35:12 +01:00
Rafal Swierczek
215f24e61c
Added Stand In PC Background Image for Bounty Director PC
2023-10-12 11:23:26 +01:00
32a5e64d00
Add Console Commands for AI Killing & Alert Level
2023-10-12 11:21:17 +01:00
Louis Horne
9b6f3c6f28
Add Concrete texture to tutorial hit floor
...
Its lowkey trash but can be worked on and made better
2023-10-12 11:18:53 +01:00
Rafal Swierczek
2b16934644
Implemented PC Display Info USTRUCT
2023-10-12 10:46:25 +01:00
cec447eb73
Implemented PC Display User Widget Class with WIP USTRUCT
2023-10-11 23:41:26 +01:00
MH261677
4be68e91a5
Started adding basic UI on weapons
2023-10-11 18:53:57 +01:00
64420326c0
Implemented Input for Interacting
2023-10-11 15:20:18 +01:00
be22eae329
Reparented Bounty Director to an Interactable Actor
2023-10-11 14:59:17 +01:00
17916321f2
Implemented Favour Buying System Wituout UI
2023-10-11 13:20:28 +01:00
546e7b4a6d
Created new Main Bounty Class
...
Seperates new properties and behaviours associated with only the main bounties and not any other bounties
2023-10-11 10:59:14 +01:00
c6db0146e4
Implemented Simple Bounty Alterations
2023-10-10 19:54:01 +01:00
3c1d16c967
Added Custom Bounty Altering Effect UFunctions
2023-10-10 19:11:29 +01:00
72e445efed
Reverted Return To Ship Checkpoint Functionality
...
Revert back to a bounty being completed when no more checkpoints exist for it, rather than having an uncompletable return to ship cp which is ignored when considering completion requirements
2023-10-10 18:47:33 +01:00
147dcaef6f
Implemented Side Bounties Awarding Favours
2023-10-10 18:21:54 +01:00
fa679b06b4
Reworked Side Bounty Spawning Technique
...
Every Bounty now stores there own side bounties, however, the bounty director still spawns them in
2023-10-10 18:04:18 +01:00
MH261677
9e09c569db
Fixed camera returning to correct position
2023-10-10 14:23:03 +01:00
MH261677
79ef9a3de1
Fixed Crosshair Not returning to proper Position
2023-10-10 13:14:09 +01:00
MH261677
caf7254f10
Updated FireRate for Base Pistol Weapon
2023-10-10 13:13:53 +01:00
MH261677
13d96ad67c
Tweaked AR Recoil Vals and Added Moving Error to all weapons
2023-10-10 12:58:45 +01:00
MH261677
cd38898a58
Updated Weapon Recoil to KeepFiring but Remove Pitch
2023-10-09 23:52:08 +01:00
MH261677
f427b07bb9
Attempted Change to Recoil Timing for Weapons
2023-10-09 14:51:50 +01:00
Rafal Swierczek
7bf1f7b59d
Prepared AI Test Level for Showcase
2023-10-09 14:45:01 +01:00
MH261677
e03c19e421
Update Enemy Character for Damage Implementation
2023-10-09 14:27:40 +01:00
MH261677
29b436434b
Merge remote-tracking branch 'origin/dev' into WeaponSystem
...
# Conflicts:
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-09 14:01:14 +01:00
MH261677
be4ea78ab4
Modified recoil limits
2023-10-09 13:51:21 +01:00
MH261677
8f71d77945
Started to modify recoil camera for more realistic weapon fire
2023-10-09 13:50:54 +01:00
Rafal Swierczek
33b9593f94
Update Explosive & AI for Damage Implementation
2023-10-09 13:37:42 +01:00
Rafal Swierczek
e3b1d215ef
Bugfix Enemy Behaviour Tree for Random Patroling
2023-10-09 13:36:49 +01:00
Louis Horne
b75bc0768c
Add second floor to the tutorial blockout
...
I finished the second floor and lit the inside of the first floor
2023-10-09 12:10:49 +01:00
d9cdf94757
Merge branch 'dev' into Stealth-AI
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-10-09 11:32:20 +01:00
MH261677
0f465d1631
Merge branch 'WeaponSystem' into dev
...
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp
2023-10-09 11:02:05 +01:00
13e86b5288
Add AIControlHub for AI Alert Level Synchronisation
2023-10-09 03:41:14 +01:00
a86eb14b35
Update Enemy AI for Hearing Perception
2023-10-09 03:03:00 +01:00
b6fd4e0d75
Add AI Service for Variable Speed Changes
2023-10-09 01:58:53 +01:00
df7ca8b0db
Update Enemy AI for Patrol Pathing
2023-10-09 01:31:01 +01:00
7e02028ce8
Added Random Temp Rigntones for Hacked Enemies
2023-10-08 21:28:57 +01:00
4ac12b8794
Implemented Explosive Sound Cue to Explosions
2023-10-08 21:12:23 +01:00
9be0b373cf
Implemented Ring Module UI
2023-10-08 20:11:07 +01:00
c58c400d43
Update Characters to Use Built-in TakeDamage Function
2023-10-08 20:09:31 +01:00
2a9e30108d
Implemented Ring Module Class Functionality
2023-10-08 19:35:08 +01:00
9d36fa7846
Implemented Explosive Functionality
...
Needs to be linked with AI TakeDamage when everything is merged
2023-10-08 16:19:26 +01:00
877f485fa4
Added Starter Pack Explosion Effect to Explosion BP
2023-10-08 16:18:36 +01:00
MH261677
0e401a6f62
Added reload functionality for all current and future weapons
2023-10-08 15:06:31 +01:00
MH261677
3c75d16e4b
Added working ammo count to all weapons
2023-10-08 14:51:11 +01:00
8b90325502
Implemented Overload Modules UI
2023-10-07 16:40:58 +01:00
56df964103
Fixed Sphere Component not Despawning After Using OM
2023-10-07 13:21:35 +01:00
8a8421c03f
Update AI Characters for Ragdoll on Death
2023-10-07 01:05:17 +01:00
d4b7c4b2d6
Update Characters to Implement Damage Control
2023-10-07 00:52:40 +01:00
8ef1ecf488
Updated PlayerCharacter to Crouch
2023-10-07 00:30:37 +01:00
6bcc703974
Started Working on UI for Overload Module
2023-10-06 19:58:51 +01:00
588b2e5a91
Implemented a Generic Explosive Class
2023-10-06 18:27:57 +01:00
0f5c983e75
Implemented AOverloadModule and its Activation Functions
2023-10-06 18:27:33 +01:00
Marcel Hara
c025d84a90
Changed weapon values
2023-10-06 17:29:55 +01:00
Marcel Hara
13a3900e6d
Added Aim In Functionality for weapons
2023-10-06 17:21:17 +01:00
Marcel Hara
2c29972810
Added Basic weapon scope in functionality
2023-10-06 16:11:28 +01:00
b93e78108e
Added Stand-In Dead Enemy
2023-10-06 13:42:20 +01:00
Louis Horne
262de913ce
Continue Tutorial Hit Blockout
...
Finished the first floor of the tutorial hit.
Carrying on to the upper floor later.
2023-10-06 10:40:08 +01:00
Louis Horne
ac4662a9f3
Add Blockout for Tutrorial
...
Started the blockout for the tutorial level.
2023-10-05 18:52:21 +01:00
MARCEL HARA
fed628ed77
Added weapon recoil for all future guns
2023-10-05 12:24:18 +01:00
MARCEL HARA
e9cacdb064
Added temp crosshair to level
2023-10-05 10:48:44 +01:00
Marcel Hara
2f0a49faaf
Added base weapon camera shake class
2023-10-04 16:11:31 +01:00
Marcel Hara
a2035ffe2f
Cleaned up & added Weapon kick shake (non-universal)
2023-10-04 15:45:43 +01:00
8fc80f9b31
Merge branch 'Enemy-AI' into dev
...
# Conflicts:
# EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/VisionLinkViewPortBG.uasset
# EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/WatchFaceBGImage.uasset
2023-10-04 02:31:56 +01:00
af34f6a587
Update Blackboard Key to Include Cover Location
2023-10-04 02:30:47 +01:00
c69b61c650
Add EQS, BP Companion Character for Companion Pathing
2023-10-04 02:26:11 +01:00
44e25b8472
Add Companion Character for Generic Base
2023-10-04 02:25:27 +01:00
e13e6d1bac
Update Basic Enemy AI to Not Overlap with Friendlies
2023-10-04 01:49:10 +01:00
395ea7baa4
Update Basic Enemy Behaviour Tree to Patrol
2023-10-04 01:24:03 +01:00
3523823a5b
Implemented Vision Link Pings
...
Spawn on spotted enemies, can be seen through walls
2023-10-03 21:32:46 +01:00
6dee50a62b
Removed Redundant LOS Test Box
2023-10-03 20:30:36 +01:00
7bb582f636
Implemented a Recursive Function TestLOS() for Vision Link
...
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
2023-10-03 20:18:25 +01:00
Rafal Swierczek
c764ce182a
Fixed LOS Test Missing Actor Reference
2023-10-03 12:39:20 +01:00
826243de51
Merge branch 'Enemy-AI' into dev
...
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
2023-10-02 19:38:33 +01:00
Rafal Swierczek
282705ed2f
Bugfix VisionLink to Deactivate WIP Fucntionalilty
2023-10-02 19:37:54 +01:00
MARCEL HARA
c4da037d2d
Updated SecondaryWeapons BulletTravel
2023-10-02 14:52:30 +01:00
MARCEL HARA
93447bde97
Added working firerate to weapons & sorted out hold and tap fire
2023-10-02 14:48:07 +01:00
MARCEL HARA
fed24de414
Updated GunShooting to fix grabbing forward vector of guncomp
2023-10-02 14:29:18 +01:00
Rafal Swierczek
495c1fc4ee
Bugfix VisionLink to Deactivate WIP Fucntionalilty
2023-10-02 13:56:50 +01:00
MARCEL HARA
5743e885e0
Basic Shooting functionality fixed
...
Shooting now shoots a ray out and detects what object is being hit
2023-10-02 13:36:19 +01:00
Rafal Swierczek
f92605ebee
Merge branch 'dev' into Enemy-AI
...
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/vcs.xml
2023-10-02 13:17:56 +01:00
Rafal Swierczek
34be0929e6
Fixed Missing Semi Colon After Delegate
2023-10-02 13:16:25 +01:00
c0cc7c4782
Fixed Issue with Searching Actor Array in LOS Test
...
Temp solution, a work around for quickly finding a specific actor in array
2023-10-02 09:24:08 +01:00
b1531a5acf
Add Enemy AI Behaviour Task for Attacking Player
2023-10-02 01:31:38 +01:00
174becfdf1
Update Enemy AI Controller for Increased Sight Perception
2023-10-02 01:31:06 +01:00
b718569448
Update EnemyFindCover EQS to Find Corners & Attack
2023-10-02 01:30:29 +01:00
bd1f3b3b14
Add Enemy AI Testing Level to Test Line of Sight
2023-10-02 01:29:26 +01:00
81a8c2ae44
Started Implementing Vision Link Functionality
2023-10-01 17:43:38 +01:00
91052ed5ac
Implemented Vision Links UI Animations
2023-10-01 16:51:13 +01:00
aca63055f3
Created Vision Links Viewport Widget
...
Has a functioning battery life bar
2023-10-01 13:51:15 +01:00
e61b51d466
Added new File Directory for FP Template Classes
2023-10-01 12:47:50 +01:00
8c7219c655
Implemented Vision Links Watch Face
2023-09-30 22:11:10 +01:00
5e36b9e25e
Switched Gadget Attachment Point to Players Camera
2023-09-30 19:29:41 +01:00
9c2a1abeab
Implemented a Temp Gadget Test Enemy
2023-09-30 17:23:11 +01:00
56e7a2a9e3
Imported UE5 Mannequin Pack for Temp Enemies
...
Official Unreal Mannequins from the third person template project
2023-09-30 17:18:53 +01:00
f2215f05e4
Fixed Missing Ref when Quickly Switching Equipment
2023-09-30 16:05:28 +01:00
6cf1fc1869
Implemented Unequipping Gadgets when Equipping Gun
2023-09-30 11:58:53 +01:00
fa8c6f681c
Implemented a Gadget Base and Manager
...
Tested using test gadgets without any behaviour beyond uelogs
2023-09-29 20:00:25 +01:00
fa3e28f075
Created Gadget System Test Level
2023-09-29 16:59:03 +01:00
cde2375851
Added Weapon System Directory
2023-09-29 16:20:35 +01:00
2757895ab9
Added Arrow Comp and New Tag to Player BP
2023-09-29 16:13:36 +01:00
eb897a83f2
Merge branch 'BasicWeaponSystem' into MergingBasicWeaponSystem
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Platforms/HoloLens/Config/HoloLensEngine.ini
2023-09-29 16:01:21 +01:00
d4c602e262
Add EQS for AI to Find Valid Cover Locations
2023-09-29 00:07:12 +01:00
Marcel Hara
d5223bcf4f
Started funcionality for pistol and singlefire weapons
2023-09-28 22:37:31 +01:00
f10fda5142
Add Blackboard and Behaviour Tree for Enemy AI
2023-09-28 21:30:06 +01:00
22e615d7cf
Add AI Task for Getting the Player Location or an Area Around Them
2023-09-28 21:29:04 +01:00
44bf116340
Add AI Task for Random Patrolling of a Set Area
2023-09-28 21:26:45 +01:00
8217d4acbd
Implemented and Tested 2 Main and 3 Side Bounties
2023-09-28 20:25:49 +01:00
a65978a915
Update Build File for UI, AI & Particle Modules
2023-09-28 17:34:02 +01:00
23c40b95b8
Add Third Person Character Starter Pack
2023-09-28 17:21:57 +01:00
0fd1b60d52
Implemented Bounty Director Class Functionality
2023-09-28 15:19:26 +01:00
MARCEL HARA
64fc74c5fc
Added Comments to increase readability
2023-09-28 11:57:14 +01:00
MARCEL HARA
1432b479b2
Added Simple Gun Swapping and un-equip
2023-09-28 11:42:16 +01:00
5e6f5e4b9e
Implemented Side Bounty Class Functionality
2023-09-27 18:52:35 +01:00
Marcel Hara
9a75262e66
Added Pickup Functionality and working on spawning to hand
2023-09-27 17:42:35 +01:00
52af66afec
Implemented Bounty Class Functionality
2023-09-27 16:43:33 +01:00
Marcel Hara
09b22ff33d
Added BaseWeaponClass, WeaponInventory, WeaponItemClass, Character basic functionality
2023-09-27 15:02:06 +01:00
Marcel Hara
10eb04fa77
Added BP of weapon and setup BP pickup components + Added input action
2023-09-27 15:01:42 +01:00
44e0a6bc2d
Implemented Checkpoint Class Functionality
2023-09-27 14:47:50 +01:00
51cc5b8930
Added Empty Bounty System Classes
2023-09-27 14:09:45 +01:00
Marcel Hara
a8c66b2046
Added all basic weapon needed classes
2023-09-27 13:45:21 +01:00
Marcel Hara
720620b7d0
Added GunMechanic tester level
...
Added gun mechanic tester level to start working on the basic gun mechanics in a seperated level
2023-09-27 13:32:15 +01:00
27a162ea69
Created Bounty System Test Level
2023-09-27 12:44:27 +01:00
e110c743ea
Update Readme to Include Trello Link
2023-09-26 20:51:26 +01:00
b7fb1d9013
Add Empty Unreal Project for Inital Setup
2023-09-26 20:22:20 +01:00