Commit Graph

346 Commits

Author SHA1 Message Date
6609476eec Update Inventory Component for Helper Functions 2023-10-20 22:59:54 +01:00
fb8ebc5088 Implemented Temporary Gunrange Functionality to Tutorial Facility 2023-10-20 15:02:23 +01:00
bae8955a27 Fixed Waypoint Appearing for Inactive Checkpoints 2023-10-20 14:42:12 +01:00
97ac729dd5 Implemented First Two Checkpoints 2023-10-19 18:28:33 +01:00
MH261677
a45b7488ba Working weapon switching 2023-10-19 17:38:18 +01:00
MH261677
6c1c5ca12e Added New AR Test & Started working on switching system 2023-10-19 16:44:35 +01:00
aac09873f2 Implemented Waypoint Functionality and UI
To be reworked later down the line
2023-10-19 16:22:13 +01:00
MH261677
feeb0f36d6 Finished Creating Weapon Stat UI for all Weapons 2023-10-19 15:30:39 +01:00
81105bf0d1 Added Skip Cutscene Functionality 2023-10-19 13:59:16 +01:00
MARCEL HARA
c68c1b70dc Started adding WeaponStats UI 2023-10-19 12:08:25 +01:00
Rafal Swierczek
3631fbe5ba Implemented Intro Cutscene 2023-10-19 12:03:23 +01:00
f4dad6675f Merge branch 'AI-Attack-Animation' into dev
# Conflicts:
#	EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-19 12:03:01 +01:00
9a94719541 Update Enemy Character for Rifle Animations 2023-10-19 11:59:56 +01:00
0fb24cd386 Add BT Services and Tasks for Animation Triggers 2023-10-19 11:59:28 +01:00
7a9488e13a Add Rifle Animation Locomotion for AI 2023-10-19 11:58:47 +01:00
MARCEL HARA
a9eb6e3eea Updated all Classes to have new Interface Function 2023-10-19 11:19:12 +01:00
393b01fdcf Implemented Intro Cutscene Stand in Frames (Partially) 2023-10-18 21:57:29 +01:00
14107df96c Created Training Facility Level 2023-10-18 18:40:13 +01:00
5d009904f8 Add Function Stubs for Inventory Component 2023-10-18 18:34:05 +01:00
dec1d761bf Replaced Interactable Actor Class with Interaction Interface 2023-10-18 00:02:16 +01:00
ab76177b16 Merge remote-tracking branch 'origin/WeaponPickupSystem' into TutorialBounty
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_AmmoCount.uasset
2023-10-17 22:45:52 +01:00
9ef4894aa8 Merge branch 'Blockout' into TutorialBounty
# Conflicts:
#	EndlessVendetta/Content/LevelPrototyping/Materials/M_Concrete.uasset
#	EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-10-17 15:44:42 +01:00
Chris Farrer
ce25923886 Added Kitchen Props to tutorial 2023-10-16 16:25:50 +01:00
rebecca wynn
fa0d15aa53 added lights assets (ceiling 1 and 2) 2023-10-16 16:23:55 +01:00
7f879a526e Added Mixamo Pistol Locomotion for AI 2023-10-16 16:16:08 +01:00
MARCEL HARA
b239012411 Added Reload Text To Weapons When Reloading 2023-10-16 16:14:23 +01:00
MARCEL HARA
a3021a2722 Added Reload Wait Timer To All Weapons 2023-10-16 15:54:53 +01:00
Louis Horne
f34d7500f9 Added Placeholder props to tutorial level
Added: bed, bookshelf, wardrobe, desk, small desk
2023-10-16 15:53:46 +01:00
Rafal Swierczek
05ca404a7f Deleted Doors from Tutorial Hit 2023-10-16 15:27:22 +01:00
MARCEL HARA
055356ec01 Tweaked Weapon Values & Added Tick func to Char.cpp 2023-10-16 15:16:57 +01:00
Louis Horne
776bfc8275 Updated Conrete texture 2023-10-16 15:05:48 +01:00
96a1b74d1d Updated AI Test Scene for New Animation BP 2023-10-16 14:37:01 +01:00
975818c157 Update Control Rig to Use Inverse Kinematics 2023-10-16 14:34:48 +01:00
d932cd7e70 Add Pistol Reload and Idle Animations for AI 2023-10-16 14:31:49 +01:00
Rafal Swierczek
131b1977ba Added AI Control HUB to Tutorial Hit Level 2023-10-16 14:00:13 +01:00
Rafal Swierczek
8f951c3927 Merge branch 'BackupBuild' into dev
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-16 13:33:10 +01:00
Rafal Swierczek
4219d01ae7 Merge branch 'WeaponSystem' into BackupBuild 2023-10-16 13:31:46 +01:00
Rafal Swierczek
e741b3c17a Preppared Build 2023-10-16 13:31:10 +01:00
MARCEL HARA
e5cc2ad9f7 Changed DebugLine to Grey and Lowered Timer To Create Bullet Trail 2023-10-16 13:23:03 +01:00
MARCEL HARA
fad7da57f8 Fixed Tap Fire Rate On All Pistols 2023-10-16 13:18:39 +01:00
774b1f696e Add Pistol Equip Animation for AI 2023-10-16 12:47:01 +01:00
e82bf8d68c Add Animation Blueprint for Custom AI Animations 2023-10-16 12:40:54 +01:00
1b89a119f9 Retargeted Animations for UE5 Manny 2023-10-16 12:39:56 +01:00
2d7ef92630 Add Animation Starter Pack for Basic Animations 2023-10-16 12:39:25 +01:00
Rafal Swierczek
f641053ce9 Merge branch 'WeaponSystem' into BackupBuild 2023-10-16 11:41:42 +01:00
MARCEL HARA
e62345d690 Updated Recoil Pitch to Stop Being Perfect for Guns 2023-10-16 11:40:53 +01:00
Rafal Swierczek
07b6f9aeac Merge branch 'WeaponSystem' into BackupBuild
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
2023-10-16 11:23:56 +01:00
e71d022e65 Merge branch 'FavourSystem' into dev
# Conflicts:
#	EndlessVendetta/EndlessVendetta.uproject
2023-10-15 13:20:15 +01:00
8ad1393ffb Fixed Buying a Bounty Alteration Multiple Times
Player can now only buy each bounty alteration once per bounty
2023-10-15 13:16:59 +01:00
d32b2fc6f5 Implemented All Favour Buying Buttons 2023-10-15 13:07:20 +01:00
8b4a78435d Added First Buy Buttons Delegate 2023-10-14 17:54:03 +01:00
d922ceec10 Fixed Missing Custom Bounty Alteration Behaviour 2023-10-14 17:20:17 +01:00
d2481e79b8 Fixed Text Formatting Issues for PC_Display Widget 2023-10-14 17:10:29 +01:00
MH261677
73fa607cfb Fixed and Added Ammo UI for Both Pistol and AR 2023-10-14 15:48:59 +01:00
c75125027b Add Structs for Inventory Grid 2023-10-13 21:25:01 +01:00
fbe820853c Add BP Widget Components for Inventory 2023-10-13 20:45:48 +01:00
9bd3b0c4e8 Update Base Item for Rotated Properties 2023-10-13 20:45:24 +01:00
17ecf7a3e6 Update Base Item for BP Properties 2023-10-13 20:10:51 +01:00
55e9321288 Merge branch 'dev' into Inventory-System 2023-10-13 15:54:27 +01:00
1746dad55c Bugfix Crashing After an Enemy is Killed
Handled Death in AI Control Hub
2023-10-13 15:47:25 +01:00
72ef4989c5 Prepared Scene for Peer Review Backup Build 2023-10-13 15:27:17 +01:00
Louis Horne
7ad9e95679 Update level blockout to include placeholder cover/furniture
Its just boxes mostly
2023-10-13 14:27:56 +01:00
5e322d35e1 Merge branch 'MergingBlockout' into BackupBuild
# Conflicts:
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-13 13:37:40 +01:00
7296353c73 Fixed Being Unable to Complete a Main Bounty 2023-10-12 21:29:19 +01:00
58a2d791b4 Implemented a new Test Bounty with Side Bounties 2023-10-12 21:18:51 +01:00
3efc8f088d Implemented Load OS BP Implementable Event
Sets up what values the player sees on the in games pc's display, values such as what bounty they're on or how much a favour will cost them
2023-10-12 20:47:27 +01:00
80216b098e Implemented Navigating Bounty Directors PC Interface 2023-10-12 19:45:54 +01:00
e2561df38c Implemented Stand in Bounty Director PC Asset 2023-10-12 17:40:24 +01:00
9362f478aa Add Base Item Class for Inventory 2023-10-12 14:11:59 +01:00
Rafal Swierczek
82979e32e0 Added Bounty Directors PC Landing Page Layout 2023-10-12 12:01:18 +01:00
Rafal Swierczek
e29a753015 Deleted Old Test Bounties 2023-10-12 12:00:25 +01:00
280644da78 Update Enemy AI for Alert Level 2 - Hunt Player 2023-10-12 11:35:12 +01:00
Rafal Swierczek
215f24e61c Added Stand In PC Background Image for Bounty Director PC 2023-10-12 11:23:26 +01:00
32a5e64d00 Add Console Commands for AI Killing & Alert Level 2023-10-12 11:21:17 +01:00
Louis Horne
9b6f3c6f28 Add Concrete texture to tutorial hit floor
Its lowkey trash but can be worked on and made better
2023-10-12 11:18:53 +01:00
Rafal Swierczek
2b16934644 Implemented PC Display Info USTRUCT 2023-10-12 10:46:25 +01:00
cec447eb73 Implemented PC Display User Widget Class with WIP USTRUCT 2023-10-11 23:41:26 +01:00
MH261677
4be68e91a5 Started adding basic UI on weapons 2023-10-11 18:53:57 +01:00
64420326c0 Implemented Input for Interacting 2023-10-11 15:20:18 +01:00
be22eae329 Reparented Bounty Director to an Interactable Actor 2023-10-11 14:59:17 +01:00
17916321f2 Implemented Favour Buying System Wituout UI 2023-10-11 13:20:28 +01:00
546e7b4a6d Created new Main Bounty Class
Seperates new properties and behaviours associated with only the main bounties and not any other bounties
2023-10-11 10:59:14 +01:00
c6db0146e4 Implemented Simple Bounty Alterations 2023-10-10 19:54:01 +01:00
3c1d16c967 Added Custom Bounty Altering Effect UFunctions 2023-10-10 19:11:29 +01:00
72e445efed Reverted Return To Ship Checkpoint Functionality
Revert back to a bounty being completed when no more checkpoints exist for it, rather than having an uncompletable return to ship cp which is ignored when considering completion requirements
2023-10-10 18:47:33 +01:00
147dcaef6f Implemented Side Bounties Awarding Favours 2023-10-10 18:21:54 +01:00
fa679b06b4 Reworked Side Bounty Spawning Technique
Every Bounty now stores there own side bounties, however, the bounty director still spawns them in
2023-10-10 18:04:18 +01:00
MH261677
9e09c569db Fixed camera returning to correct position 2023-10-10 14:23:03 +01:00
MH261677
79ef9a3de1 Fixed Crosshair Not returning to proper Position 2023-10-10 13:14:09 +01:00
MH261677
caf7254f10 Updated FireRate for Base Pistol Weapon 2023-10-10 13:13:53 +01:00
MH261677
13d96ad67c Tweaked AR Recoil Vals and Added Moving Error to all weapons 2023-10-10 12:58:45 +01:00
MH261677
cd38898a58 Updated Weapon Recoil to KeepFiring but Remove Pitch 2023-10-09 23:52:08 +01:00
MH261677
f427b07bb9 Attempted Change to Recoil Timing for Weapons 2023-10-09 14:51:50 +01:00
Rafal Swierczek
7bf1f7b59d Prepared AI Test Level for Showcase 2023-10-09 14:45:01 +01:00
MH261677
e03c19e421 Update Enemy Character for Damage Implementation 2023-10-09 14:27:40 +01:00
MH261677
29b436434b Merge remote-tracking branch 'origin/dev' into WeaponSystem
# Conflicts:
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-09 14:01:14 +01:00
MH261677
be4ea78ab4 Modified recoil limits 2023-10-09 13:51:21 +01:00
MH261677
8f71d77945 Started to modify recoil camera for more realistic weapon fire 2023-10-09 13:50:54 +01:00
Rafal Swierczek
33b9593f94 Update Explosive & AI for Damage Implementation 2023-10-09 13:37:42 +01:00
Rafal Swierczek
e3b1d215ef Bugfix Enemy Behaviour Tree for Random Patroling 2023-10-09 13:36:49 +01:00
Louis Horne
b75bc0768c Add second floor to the tutorial blockout
I finished the second floor and lit the inside of the first floor
2023-10-09 12:10:49 +01:00
d9cdf94757 Merge branch 'dev' into Stealth-AI
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-10-09 11:32:20 +01:00
MH261677
0f465d1631 Merge branch 'WeaponSystem' into dev
# Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp
2023-10-09 11:02:05 +01:00
13e86b5288 Add AIControlHub for AI Alert Level Synchronisation 2023-10-09 03:41:14 +01:00
a86eb14b35 Update Enemy AI for Hearing Perception 2023-10-09 03:03:00 +01:00
b6fd4e0d75 Add AI Service for Variable Speed Changes 2023-10-09 01:58:53 +01:00
df7ca8b0db Update Enemy AI for Patrol Pathing 2023-10-09 01:31:01 +01:00
7e02028ce8 Added Random Temp Rigntones for Hacked Enemies 2023-10-08 21:28:57 +01:00
4ac12b8794 Implemented Explosive Sound Cue to Explosions 2023-10-08 21:12:23 +01:00
9be0b373cf Implemented Ring Module UI 2023-10-08 20:11:07 +01:00
c58c400d43 Update Characters to Use Built-in TakeDamage Function 2023-10-08 20:09:31 +01:00
2a9e30108d Implemented Ring Module Class Functionality 2023-10-08 19:35:08 +01:00
9d36fa7846 Implemented Explosive Functionality
Needs to be linked with AI TakeDamage when everything is merged
2023-10-08 16:19:26 +01:00
877f485fa4 Added Starter Pack Explosion Effect to Explosion BP 2023-10-08 16:18:36 +01:00
MH261677
0e401a6f62 Added reload functionality for all current and future weapons 2023-10-08 15:06:31 +01:00
MH261677
3c75d16e4b Added working ammo count to all weapons 2023-10-08 14:51:11 +01:00
8b90325502 Implemented Overload Modules UI 2023-10-07 16:40:58 +01:00
56df964103 Fixed Sphere Component not Despawning After Using OM 2023-10-07 13:21:35 +01:00
8a8421c03f Update AI Characters for Ragdoll on Death 2023-10-07 01:05:17 +01:00
d4b7c4b2d6 Update Characters to Implement Damage Control 2023-10-07 00:52:40 +01:00
8ef1ecf488 Updated PlayerCharacter to Crouch 2023-10-07 00:30:37 +01:00
6bcc703974 Started Working on UI for Overload Module 2023-10-06 19:58:51 +01:00
588b2e5a91 Implemented a Generic Explosive Class 2023-10-06 18:27:57 +01:00
0f5c983e75 Implemented AOverloadModule and its Activation Functions 2023-10-06 18:27:33 +01:00
Marcel Hara
c025d84a90 Changed weapon values 2023-10-06 17:29:55 +01:00
Marcel Hara
13a3900e6d Added Aim In Functionality for weapons 2023-10-06 17:21:17 +01:00
Marcel Hara
2c29972810 Added Basic weapon scope in functionality 2023-10-06 16:11:28 +01:00
b93e78108e Added Stand-In Dead Enemy 2023-10-06 13:42:20 +01:00
Louis Horne
262de913ce Continue Tutorial Hit Blockout
Finished the first floor of the tutorial hit.

Carrying on to the upper floor later.
2023-10-06 10:40:08 +01:00
Louis Horne
ac4662a9f3 Add Blockout for Tutrorial
Started the blockout for the tutorial level.
2023-10-05 18:52:21 +01:00
MARCEL HARA
fed628ed77 Added weapon recoil for all future guns 2023-10-05 12:24:18 +01:00
MARCEL HARA
e9cacdb064 Added temp crosshair to level 2023-10-05 10:48:44 +01:00
Marcel Hara
2f0a49faaf Added base weapon camera shake class 2023-10-04 16:11:31 +01:00
Marcel Hara
a2035ffe2f Cleaned up & added Weapon kick shake (non-universal) 2023-10-04 15:45:43 +01:00
8fc80f9b31 Merge branch 'Enemy-AI' into dev
# Conflicts:
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/VisionLinkViewPortBG.uasset
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/WatchFaceBGImage.uasset
2023-10-04 02:31:56 +01:00
af34f6a587 Update Blackboard Key to Include Cover Location 2023-10-04 02:30:47 +01:00
c69b61c650 Add EQS, BP Companion Character for Companion Pathing 2023-10-04 02:26:11 +01:00
44e25b8472 Add Companion Character for Generic Base 2023-10-04 02:25:27 +01:00
e13e6d1bac Update Basic Enemy AI to Not Overlap with Friendlies 2023-10-04 01:49:10 +01:00
395ea7baa4 Update Basic Enemy Behaviour Tree to Patrol 2023-10-04 01:24:03 +01:00
3523823a5b Implemented Vision Link Pings
Spawn on spotted enemies, can be seen through walls
2023-10-03 21:32:46 +01:00
6dee50a62b Removed Redundant LOS Test Box 2023-10-03 20:30:36 +01:00
7bb582f636 Implemented a Recursive Function TestLOS() for Vision Link
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
2023-10-03 20:18:25 +01:00
Rafal Swierczek
c764ce182a Fixed LOS Test Missing Actor Reference 2023-10-03 12:39:20 +01:00
826243de51 Merge branch 'Enemy-AI' into dev
# Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
2023-10-02 19:38:33 +01:00
Rafal Swierczek
282705ed2f Bugfix VisionLink to Deactivate WIP Fucntionalilty 2023-10-02 19:37:54 +01:00
MARCEL HARA
c4da037d2d Updated SecondaryWeapons BulletTravel 2023-10-02 14:52:30 +01:00
MARCEL HARA
93447bde97 Added working firerate to weapons & sorted out hold and tap fire 2023-10-02 14:48:07 +01:00
MARCEL HARA
fed24de414 Updated GunShooting to fix grabbing forward vector of guncomp 2023-10-02 14:29:18 +01:00
Rafal Swierczek
495c1fc4ee Bugfix VisionLink to Deactivate WIP Fucntionalilty 2023-10-02 13:56:50 +01:00
MARCEL HARA
5743e885e0 Basic Shooting functionality fixed
Shooting now shoots a ray out and detects what object is being hit
2023-10-02 13:36:19 +01:00
Rafal Swierczek
f92605ebee Merge branch 'dev' into Enemy-AI
# Conflicts:
#	EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/vcs.xml
2023-10-02 13:17:56 +01:00
Rafal Swierczek
34be0929e6 Fixed Missing Semi Colon After Delegate 2023-10-02 13:16:25 +01:00
c0cc7c4782 Fixed Issue with Searching Actor Array in LOS Test
Temp solution, a work around for quickly finding a specific actor in array
2023-10-02 09:24:08 +01:00
b1531a5acf Add Enemy AI Behaviour Task for Attacking Player 2023-10-02 01:31:38 +01:00
174becfdf1 Update Enemy AI Controller for Increased Sight Perception 2023-10-02 01:31:06 +01:00
b718569448 Update EnemyFindCover EQS to Find Corners & Attack 2023-10-02 01:30:29 +01:00
bd1f3b3b14 Add Enemy AI Testing Level to Test Line of Sight 2023-10-02 01:29:26 +01:00
81a8c2ae44 Started Implementing Vision Link Functionality 2023-10-01 17:43:38 +01:00
91052ed5ac Implemented Vision Links UI Animations 2023-10-01 16:51:13 +01:00
aca63055f3 Created Vision Links Viewport Widget
Has a functioning battery life bar
2023-10-01 13:51:15 +01:00
e61b51d466 Added new File Directory for FP Template Classes 2023-10-01 12:47:50 +01:00
8c7219c655 Implemented Vision Links Watch Face 2023-09-30 22:11:10 +01:00
5e36b9e25e Switched Gadget Attachment Point to Players Camera 2023-09-30 19:29:41 +01:00
9c2a1abeab Implemented a Temp Gadget Test Enemy 2023-09-30 17:23:11 +01:00
56e7a2a9e3 Imported UE5 Mannequin Pack for Temp Enemies
Official Unreal Mannequins from the third person template project
2023-09-30 17:18:53 +01:00
f2215f05e4 Fixed Missing Ref when Quickly Switching Equipment 2023-09-30 16:05:28 +01:00
6cf1fc1869 Implemented Unequipping Gadgets when Equipping Gun 2023-09-30 11:58:53 +01:00
fa8c6f681c Implemented a Gadget Base and Manager
Tested using test gadgets without any behaviour beyond uelogs
2023-09-29 20:00:25 +01:00
fa3e28f075 Created Gadget System Test Level 2023-09-29 16:59:03 +01:00
cde2375851 Added Weapon System Directory 2023-09-29 16:20:35 +01:00
2757895ab9 Added Arrow Comp and New Tag to Player BP 2023-09-29 16:13:36 +01:00
eb897a83f2 Merge branch 'BasicWeaponSystem' into MergingBasicWeaponSystem
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
#	EndlessVendetta/Platforms/HoloLens/Config/HoloLensEngine.ini
2023-09-29 16:01:21 +01:00
d4c602e262 Add EQS for AI to Find Valid Cover Locations 2023-09-29 00:07:12 +01:00
Marcel Hara
d5223bcf4f Started funcionality for pistol and singlefire weapons 2023-09-28 22:37:31 +01:00
f10fda5142 Add Blackboard and Behaviour Tree for Enemy AI 2023-09-28 21:30:06 +01:00
22e615d7cf Add AI Task for Getting the Player Location or an Area Around Them 2023-09-28 21:29:04 +01:00
44bf116340 Add AI Task for Random Patrolling of a Set Area 2023-09-28 21:26:45 +01:00
8217d4acbd Implemented and Tested 2 Main and 3 Side Bounties 2023-09-28 20:25:49 +01:00
a65978a915 Update Build File for UI, AI & Particle Modules 2023-09-28 17:34:02 +01:00
23c40b95b8 Add Third Person Character Starter Pack 2023-09-28 17:21:57 +01:00
0fd1b60d52 Implemented Bounty Director Class Functionality 2023-09-28 15:19:26 +01:00
MARCEL HARA
64fc74c5fc Added Comments to increase readability 2023-09-28 11:57:14 +01:00
MARCEL HARA
1432b479b2 Added Simple Gun Swapping and un-equip 2023-09-28 11:42:16 +01:00
5e6f5e4b9e Implemented Side Bounty Class Functionality 2023-09-27 18:52:35 +01:00
Marcel Hara
9a75262e66 Added Pickup Functionality and working on spawning to hand 2023-09-27 17:42:35 +01:00
52af66afec Implemented Bounty Class Functionality 2023-09-27 16:43:33 +01:00
Marcel Hara
09b22ff33d Added BaseWeaponClass, WeaponInventory, WeaponItemClass, Character basic functionality 2023-09-27 15:02:06 +01:00
Marcel Hara
10eb04fa77 Added BP of weapon and setup BP pickup components + Added input action 2023-09-27 15:01:42 +01:00
44e0a6bc2d Implemented Checkpoint Class Functionality 2023-09-27 14:47:50 +01:00
51cc5b8930 Added Empty Bounty System Classes 2023-09-27 14:09:45 +01:00
Marcel Hara
a8c66b2046 Added all basic weapon needed classes 2023-09-27 13:45:21 +01:00
Marcel Hara
720620b7d0 Added GunMechanic tester level
Added gun mechanic tester level to start working on the basic gun mechanics in a seperated level
2023-09-27 13:32:15 +01:00
27a162ea69 Created Bounty System Test Level 2023-09-27 12:44:27 +01:00
e110c743ea Update Readme to Include Trello Link 2023-09-26 20:51:26 +01:00
b7fb1d9013 Add Empty Unreal Project for Inital Setup 2023-09-26 20:22:20 +01:00