ad94db81c7
Merge branch 'dev' into Dialogue-System
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2024-01-22 23:11:39 +00:00
649c364c27
Update Dialogue UI for Interact Events
2024-01-22 23:04:56 +00:00
e6b7edcf8c
Update Character Interact to Include Dialogue
2024-01-22 23:04:39 +00:00
d30425d6e5
Merge remote-tracking branch 'origin/Dialogue-implementation' into Dialogue-System
2024-01-22 18:30:39 +00:00
MH261677
27b27699d6
Edited and changed pistol to have art asset
2024-01-22 17:47:43 +00:00
MH261677
086c187ca5
Created a new pistol socket on character skeleton
2024-01-22 17:46:39 +00:00
MH261677
7a68f52979
Added all weapons to test level for testing
2024-01-22 17:46:24 +00:00
MH261677
091b60cbe9
Imported Pistol asset from artist
2024-01-22 17:46:14 +00:00
MH261677
fb003af73f
Added FOV Changes back for proper zooming
2024-01-22 17:46:04 +00:00
MH261677
31e492e026
Added Un-ADS for all Primary Weapons
2024-01-22 17:14:48 +00:00
MH261677
81a3fe895f
Added Weapon Aiming for all primary and secondary weapons
2024-01-22 17:10:53 +00:00
LOUIS HORNE
9f6607d31a
Added more Modular Wall Textures
2024-01-22 14:28:34 +00:00
701e42bcf5
Update Tutorial Target Material for Targets
2024-01-22 09:16:01 +00:00
fd980c7e96
Merge branch 'dev' into Dialogue-System
2024-01-22 08:58:02 +00:00
Rafal Swierczek
82261b8c44
Testing Random Guns Spawning at World Center
...
Turns out, when a weapon is dropped it goes to world center
2024-01-22 01:46:14 +00:00
Rafal Swierczek
46cb303b6a
Updated First Tutorial Checkpoint to Include Game Intro
2024-01-22 01:19:58 +00:00
Rafal Swierczek
fe7b253233
Updated Waypoint Icons
2024-01-22 00:49:37 +00:00
KACPER Szelest
3f1a33b2fc
Added music track and made it loop on ship.
...
I added the chill music track onto the small spaceship and made it loop.
2024-01-21 23:31:42 +00:00
KACPER Szelest
18ade4a57a
Added chill music track
...
Added chill music track to play off of the boombox in the space ship
2024-01-21 23:24:41 +00:00
KACPER Szelest
6f3d1cc47e
Added Boombox to ship
...
I added the boombox to the ship
2024-01-21 23:16:33 +00:00
KACPER Szelest
ebbc558f3b
Added BoomBox
...
I added the boombox asset into the game files
2024-01-21 23:08:23 +00:00
KACPER Szelest
ff36db7f9e
Merge branch 'dev' into Sound-and-music
...
# Conflicts:
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2024-01-21 22:57:13 +00:00
Rafal Swierczek
1e0dc49e5a
Bugfix Landing Zone Interaction Range
2024-01-21 17:56:01 +00:00
Rafal Swierczek
b167dcca01
Optimised LandingZone Waypoint Transform Update from BP to C++
2024-01-20 14:23:05 +00:00
Rafal Swierczek
542b09012b
Implemented Sensitivity Settings for Devs
2024-01-20 14:21:46 +00:00
Rafal Swierczek
a84391c377
Disabled Motion Blur
2024-01-20 13:33:48 +00:00
Rafal Swierczek
d203b89320
Bugfix Head Bobbing Merge Conflicts
2024-01-19 18:01:13 +00:00
Rafal Swierczek
d5f98d5d39
Merge branch 'head-bobbing' into dev
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
2024-01-19 15:55:14 +00:00
Rafal Swierczek
50f4b46549
Merge branch 'weapon-workbench' into dev
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
2024-01-19 15:10:47 +00:00
Rafal Swierczek
10fc559eb9
Deleted Corrupted Arrow Icon
2024-01-19 15:05:05 +00:00
9458d574e3
Update Dialogue for Choices UI & Events
2024-01-15 03:44:31 +00:00
5145b69009
Update Dialogue Tree for Proper Choice Interpretation
2024-01-15 03:44:09 +00:00
Rafal Swierczek
521e08d07f
Populated Apartment Hit with Enemies
2024-01-14 22:31:12 +00:00
Rafal Swierczek
1b922accb3
Bugfix Corrupted Arrow
2024-01-14 22:20:19 +00:00
Rafal Swierczek
8d0f5534ce
Merge branch 'Tutorial-Enviroment' into dev
...
# Conflicts:
# EndlessVendetta/Content/BountySystem/Waypoint/WaypointArrow.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
# EndlessVendetta/EndlessVendetta.uproject
2024-01-14 22:01:42 +00:00
Rafal Swierczek
7fe18c2e8c
Implemented the rest of the Open World Checkpoints
2024-01-14 21:57:55 +00:00
Rafal Swierczek
b53bdd2c26
Merged Open World into Training Facility
2024-01-14 21:31:16 +00:00
Rafal Swierczek
b1383864a6
Merge branch 'Open-world-blockout' into dev
2024-01-14 20:29:39 +00:00
Rafal Swierczek
e4f955744e
Added Enter Space Ship Checkpoint
2024-01-14 20:28:18 +00:00
Rafal Swierczek
195ff80dea
Implemented Landing Zone Landing Functionality
2024-01-14 20:13:17 +00:00
Rafal Swierczek
1dacb4f130
Implemented Landing Zone Entering Functionality and Space Ship Controls
2024-01-14 19:09:17 +00:00
Rafal Swierczek
7cc605b5e6
Finished all Interior Checkpoints for Now
2024-01-14 12:56:20 +00:00
Rafal Swierczek
6001e2ff1c
Added All Dynamic Gun Range Tutorials
2024-01-14 07:55:52 +00:00
Rafal Swierczek
ef4e516355
Implemented Pistol Checkpoints
2024-01-14 07:17:33 +00:00
Rafal Swierczek
6a5559adb2
Bugfix Targets being Randomized out of Array
2024-01-14 06:58:13 +00:00
Rafal Swierczek
8b96a67028
Implemented Shotgun Checkpoints
2024-01-14 06:39:12 +00:00
Rafal Swierczek
5146327b2c
Implemented Signing Papers Checkpoint
2024-01-14 03:58:54 +00:00
Rafal Swierczek
5d9903ff7e
Added Gun Range
2024-01-14 03:25:06 +00:00
Rafal Swierczek
8219bcfda2
Added Gadget Room
2024-01-14 01:11:33 +00:00
Rafal Swierczek
0408cf83e7
Added Functionality to Parkour Room
2024-01-13 23:23:05 +00:00
Rafal Swierczek
aba76d43bb
Fixed Issues with both Crouching and Gun Shooting Arrows
2024-01-13 22:14:19 +00:00
Rafal Swierczek
0ed56268d4
Added Parkour Room without Upstairs and Dynamic Obstacles
2024-01-13 21:35:05 +00:00
Rafal Swierczek
d9e249c153
Added Mayors Office
2024-01-13 19:30:52 +00:00
KACPER Szelest
c1ced2983b
Added enemy Ai into 2nd side bounty
...
Added interactable enemy ai into the side bounty to patrol the area and attack the player
2024-01-13 18:18:12 +00:00
KACPER Szelest
a26e2be208
Created 2nd side bounty location rough blockout
...
created the rough blockout for the 2nd bounty location, more of a rough idea than a base for what the 2nd side bounty is envisioned to be
2024-01-13 18:03:55 +00:00
KACPER Szelest
55abb13e29
Fixed object placement with first side bounty
...
Fixed weird clipping and object placement issues with the first side bounty area
2024-01-13 16:50:09 +00:00
Rafal Swierczek
f56e3f7877
Added Reception Area to Training Facility
2024-01-13 14:22:43 +00:00
Rafal Swierczek
559977e0cf
Implemented Target Dummy with Getting Shot Functionality
2024-01-13 03:29:54 +00:00
Rafal Swierczek
dbf5b10953
Imported Static Mesh into Project
2024-01-13 03:11:42 +00:00
Rafal Swierczek
3ef35408f4
Implemented Droppable Wall BP
2024-01-13 03:00:25 +00:00
Rafal Swierczek
8e101386da
Fixed Player Cam Missing Important Component Tag for Gadgets
2024-01-13 02:10:56 +00:00
adc5787b43
Update Dialogue Tree for Text Wrapping & Multiple Speakers
2024-01-12 21:31:14 +00:00
eb8f90016f
Update Dialogue Tree to be Able to have Cyclical Graphs
2024-01-12 21:23:44 +00:00
MH261677
e0786f9119
Created UI for workbench and handling weapon checks
2024-01-12 18:51:21 +00:00
MH261677
ab948c5d2f
Made BlueprintReadWrite for weapon actors
2024-01-12 18:51:05 +00:00
MH261677
21cfa4f2c9
Added Silencer attachment code to all weapons
2024-01-12 18:50:53 +00:00
MH261677
1939f521f8
Fixed workbench not detecting secondary weapon
2024-01-12 18:50:37 +00:00
MH261677
d66bc0330a
Added basic silencer code
2024-01-12 18:50:26 +00:00
MH261677
6d7c4d236b
Gave all weapons suppressor slots
2024-01-12 18:50:10 +00:00
LOUIS HORNE
6bf2d0e93f
Added bookshelf Edges
2024-01-12 18:38:30 +00:00
LOUIS HORNE
3bd14441c0
Added Decals
2024-01-12 17:48:18 +00:00
LOUIS HORNE
768fc014b0
Added clock and improved Collision
2024-01-12 16:26:35 +00:00
Rafal Swierczek
c25cbe5977
Implemented Vaulting Fix without Animations
2024-01-12 16:18:40 +00:00
MH261677
4743e4e792
Added Basic WeaponWorkbench Code
2024-01-12 15:38:25 +00:00
MH261677
247ab29a61
Fixed player crashing if no starter weapons
2024-01-12 15:38:09 +00:00
MH261677
f0692b04f0
Added Silencer Class for Attachment
2024-01-12 15:37:57 +00:00
KACPER SZELEST
94d096dc91
Added mayor dialogue tree
...
Added a dialogue tree to the mayor that the player can interact with during the tutorial
2024-01-12 13:53:40 +00:00
KACPER SZELEST
e049f745ac
Added props into side bounty area
2024-01-12 13:11:17 +00:00
KACPER SZELEST
b33121a542
Added gang side bounty area
2024-01-12 13:04:51 +00:00
LOUIS HORNE
56be1f02e8
Wave Survival Blockout
2024-01-12 12:47:37 +00:00
LOUIS HORNE
4738db83d4
Moved Apartment into it's own level
2024-01-12 11:44:55 +00:00
LOUIS HORNE
d358f2b576
Lighting Update to open world
2024-01-12 11:01:22 +00:00
LOUIS HORNE
247081d774
Road changes to open world
2024-01-12 10:49:59 +00:00
1a2a562299
Add Dialogue Tree Interpreter Basic for Dialogue
2024-01-11 21:46:48 +00:00
15ca1add73
Merge branch 'dev' into Dialogue-System
2024-01-11 20:41:33 +00:00
LOUIS HORNE
9612ac9f7b
Added Smaller wall pieces
2024-01-11 11:11:12 +00:00
Rafal Swierczek
5afd4bfe31
Implemented Vaulting Animation States and Started Resolving Vaulting not Activating
2024-01-11 07:49:58 +00:00
Rafal Swierczek
f2b31cb496
Bugfix Missing Vault Gameplay Tags from BP_FirstPersonCharacter
2024-01-11 04:37:47 +00:00
Rafal Swierczek
5c3ac88fa2
Bugfix Marcels Epic Gun Crashing the Game Im going INSANEEEE
2024-01-11 04:29:47 +00:00
Rafal Swierczek
cc130091fa
Bugfix AMyVICharacterAbilityBase not Inheriting from AMyVICharacterBase
2024-01-11 04:14:31 +00:00
Rafal Swierczek
f8a86846b2
Implemented AMyVICharacter
2024-01-11 03:30:17 +00:00
Rafal Swierczek
70db6b3a99
Implemented AMyVICharacterAbilityBase
2024-01-11 03:19:07 +00:00
Rafal Swierczek
f6d54647aa
Implemented AMyVICharacterBase
2024-01-11 03:06:23 +00:00
Rafal Swierczek
e2a109255b
Imported VaultIt Plugin and Setup Project
2024-01-11 01:35:21 +00:00
Rafal Swierczek
9cf6884335
Updated Checkpoint Tips to Perma Stay on the Screen with a New Animation
2024-01-10 22:23:26 +00:00
Rafal Swierczek
39ed880d6b
Updated Waypoints to Display Bounty Titles Instead of Checkpoint Descriptions
2024-01-10 21:31:10 +00:00
LOUIS HORNE
2680332dce
Added Radio
...
RADIO ONLY PLAYS RAM RANCH
2024-01-10 16:29:07 +00:00
LOUIS HORNE
8d8e0e262c
Added bookshelf
2024-01-10 14:59:59 +00:00
LOUIS HORNE
c942e23ba9
Updated level to be most recent hit blockout
2024-01-10 10:35:43 +00:00
LOUIS HORNE
7b5aff2f60
Merge remote-tracking branch 'origin/LevelDesign2' into Tutorial-Enviroment
...
# Conflicts:
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Button.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Seat.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/lambert1.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/standardSurface5.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/cofffee_table/coffee_table_re.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/side_table/side_table_bl.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/ceiling_light_02/ceiling_light_02_orange.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/lamp_01/lamp_01_orange.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/wall_light_01/wall_light_01_orange.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/wall_light_02/wall_light_02_orange.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2024-01-10 09:20:56 +00:00
LOUIS HORNE
991f2da997
Added ultra dynamic skye, did a lighting pass
2024-01-08 18:42:37 +00:00
LOUIS HORNE
ea43f7b509
Added buildings and minor roads to miami blockout
2024-01-08 18:24:57 +00:00
KACPER Szelest
7a520b28fb
Added and implemented roads
...
I have added and implemented the roads into the level, so the player can manouver and interac with the world
2024-01-07 14:16:39 +00:00
KACPER Szelest
4a4e0e6302
Edited and implemented road
...
I edited a spline layer into the level landscape and have created road pathways in the level
2024-01-07 13:12:33 +00:00
KACPER Szelest
eb238d84ec
Added road texture 2.0
...
I added some things to make the road look better
2024-01-07 13:11:48 +00:00
KACPER Szelest
534ff12832
Added road texture
...
I added a road texture so that it looks like a road and not a white rectangle
2024-01-07 13:11:15 +00:00
KACPER Szelest
26f8edc17f
Added road mesh
...
I have added a road mesh object so that we can use it to create roads throughout our level
2024-01-07 12:40:07 +00:00
KACPER Szelest
bb97542293
Added new level
...
I have added the open world new miami level ready for assets to be placed in and to be decorated
2024-01-07 12:39:01 +00:00
KACPER Szelest
de2af5f004
Added footstep audio
...
I added some footstep audio into the files so that they can be applied to when the player walks
2024-01-06 22:19:57 +00:00
KACPER Szelest
c7a5fcdb81
Added ambience track
...
I added a whitenoise ambience track that can be used throughout the game
2024-01-06 22:19:24 +00:00
KACPER Szelest
f93983fe69
Added Gun sound effects
...
I added each guns unique firing sound effects into the game files
2024-01-06 21:56:47 +00:00
MH261677
9e01262b2b
Created basic weapon workbench functionality
2023-12-14 10:18:06 +00:00
MH261677
bce1247834
Renamed DoorPrompt folder to DoorBP
2023-12-14 10:17:53 +00:00
LOUIS HORNE
8c3d78f8d7
Added chamber prop to tutorial level
...
Sci fi thing that looks cool
2023-12-12 18:40:31 +00:00
MH261677
cdac36f359
Fixed More FOV issues and removed FOV when Sprinting
2023-12-12 11:39:52 +00:00
MH261677
3395c2083a
Setup Functionality for use of new Animations
2023-12-12 11:39:37 +00:00
MH261677
b53a2af8ce
Added Idle, Sprint, Walk, OutOfStam Camera Anims
2023-12-12 11:39:25 +00:00
LOUIS HORNE
82f0d5a26e
Level Design Changes
...
Made the level playable, created tutorial 02 and 03 to playtest however enemy AI is v powerful
2023-12-11 16:39:21 +00:00
LOUIS HORNE
d0e0ed1980
Added walls to tutorial House
2023-12-11 14:33:04 +00:00
MADELINE SPRUCE
a41ad5846b
added bathroom textures, ad reimported the bathroom assets.
2023-12-11 13:26:34 +00:00
REBECCA WYNN
a0917021b4
added all textures to living room
...
finished living room minus set dressing
2023-12-07 10:13:58 +00:00
LOUIS HORNE
576df13ca3
Added table to tutorial level
2023-12-04 13:55:31 +00:00
MH261677
2d7091dee9
Merge branch 'player-movement' into dev
2023-11-30 16:03:54 +00:00
MH261677
b3b2dac792
Added FOV Fixes to sprint bar
2023-11-30 15:38:16 +00:00
MH261677
c9acf07ccd
Added Stamina Consume To Jumping & Fixed Jumping Bugs
2023-11-30 15:26:20 +00:00
MH261677
91f9003ff0
Tweaked Movement and Jumping Values to feel better
2023-11-30 14:52:50 +00:00
MH261677
39bd245f57
Added FOV when sprinting and finished Sprinting System
2023-11-30 14:02:02 +00:00
MH261677
7f2cc14922
Added Stamina Consume System & Finalised Sprinting Values
2023-11-30 14:01:43 +00:00
MH261677
0f07c0197b
Fixed Sprinting Action Buttons
2023-11-30 14:01:26 +00:00
MH261677
92ab1c3d6b
Populated Sprint and UnSprint Functions
2023-11-30 13:01:23 +00:00
MH261677
08e7fcecba
Added Sprint Basic Function and Binds To Shift Key
2023-11-30 12:19:43 +00:00
MH261677
b9a8bf4f85
Added Stamina and SprintSpeed values to player header
2023-11-30 11:55:40 +00:00
MH261677
d9763b3bf2
Added Stamina Bar to player
2023-11-30 11:55:28 +00:00
LOUIS HORNE
ead9c35fb9
Set Dressing
2023-11-30 11:41:24 +00:00
7791bce833
Update Dialogue UI for Name Text to Conthrax Font
2023-11-30 11:17:24 +00:00
REBECCA WYNN
2fc1f760fe
added cabinet texture
2023-11-30 11:12:46 +00:00
ef1b12eced
Add Dialogue UI for Dialgoue Enterpretation
2023-11-30 11:10:43 +00:00
88ce6876a6
Add Conthrax & Oxanium Fonts to Engine
2023-11-30 11:10:05 +00:00
CHRIS FARRER
18ac795daf
Added: Kitchen Cupboard and Counter to tutorial
...
Added both models and textures
2023-11-30 10:43:47 +00:00
RAFAL SWIERCZEK
0c8dbbf03b
Bugfix VisionLink Marking Dead Enemies
2023-11-30 10:20:23 +00:00
RAFAL SWIERCZEK
331259cc1b
Bugfix Equipped Guns Block LOS for Vision Link
2023-11-30 10:20:02 +00:00
RAFAL SWIERCZEK
354b3b2a11
Deleted Text Background Asset
2023-11-30 09:45:03 +00:00
RAFAL SWIERCZEK
2899b9f4a8
Deleted Old LOS Test Class
2023-11-30 09:33:28 +00:00
00b7bae97a
Merge branch 'dev' into Dialogue-System
2023-11-30 09:21:58 +00:00
LOUIS HORNE
5c06187575
More Tv work
...
It dosent work
2023-11-28 18:47:03 +00:00
LOUIS HORNE
ef7ad130f9
Added tv to tutorial
...
Added a tv, still need to set up a scren for it
2023-11-28 17:15:14 +00:00
LOUIS HORNE
cf856ee974
Lighting fixes
...
Fixed some lighting problems
2023-11-28 16:20:48 +00:00
d34b52f972
Add GameInstance for Global Session ID
2023-11-28 03:36:27 +00:00
61018a044d
Migrated Telemetry To GameMode
2023-11-27 13:25:20 +00:00
REBECCA WYNN
52f1869b6e
Added textured sofa and adjusted living room layout
...
added lights to livingroom
2023-11-27 13:09:50 +00:00
80912566d3
Bugfix Creating Invaild Sessions on Startup
2023-11-27 11:48:15 +00:00
e7e9918daf
Update Start Telemetry in Training Facility
2023-11-27 09:59:49 +00:00
e928131d89
Update Exit Telemetry
2023-11-27 09:55:49 +00:00
1707d13fb9
Add Base Telemetry Triggers
2023-11-27 09:41:18 +00:00
69bf3555e3
Merge remote-tracking branch 'origin/Tutorial-Enviroment' into dev
...
# Conflicts:
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Button.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Seat.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/lambert1.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/standardSurface5.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/M_Carpet.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Content/StarterContent/Materials/M_Wood_Pine.uasset
# EndlessVendetta/Content/StarterContent/Materials/M_Wood_Walnut.uasset
2023-11-27 02:03:30 +00:00
e0ac8804c7
Built Lighting for Training Facility
2023-11-27 01:22:00 +00:00
ce8a870eca
Updated Waypoint UI for More Readability
...
Added Outline and Increased Size to 65
2023-11-27 01:18:52 +00:00
05679cc334
Bugfix Able to Equip Rifle Before Pickup
2023-11-27 01:10:36 +00:00
7aecf2a69c
Merge remote-tracking branch 'origin/CheckpointUI' into Inventory-System
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-11-27 00:45:32 +00:00
3ac6ea3a27
Updated Inventory Component for Dropping of Items
2023-11-27 00:43:10 +00:00
Rafal Swierczek
53c64e90f4
Fixed Mini Waypoint Being Stuck to Center of Screen When Main Waypoint Spawns Behind Player
2023-11-27 00:12:45 +00:00
Rafal Swierczek
797653132e
Fixed Multiple Main Waypoints Becoming Focused When Looking at Just One
2023-11-26 23:59:53 +00:00
e4ff0735df
Merge remote-tracking branch 'origin/Weapon-To-Inventory' into Inventory-System
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-11-26 23:48:30 +00:00
Rafal Swierczek
c51f2ab7b6
Added a Directional Arrow to Mini Waypoints
2023-11-26 23:26:01 +00:00
Rafal Swierczek
cbf89a2c93
Implemented Mini Waypoint Direction Toggle
2023-11-26 22:45:21 +00:00
Rafal Swierczek
5a8d8e8284
Implemented Mini Waypoint Appearing When Main Waypoint is Out of Focus
2023-11-26 21:23:54 +00:00
Rafal Swierczek
153e026354
Added New Mini Waypoint Class with Visibility Toggle
2023-11-26 16:39:39 +00:00
Rafal Swierczek
787c9c76f1
Removed Test Mini Waypoint BP
2023-11-26 16:16:45 +00:00
Rafal Swierczek
0e937e3e5e
Implemented Main Waypoint Visibility Toggle
2023-11-26 16:14:01 +00:00
Rafal Swierczek
4c2ba9b3e5
Added New Object Collision Channel Waypoint
2023-11-26 15:14:48 +00:00
Rafal Swierczek
012328b34c
Implemented Basic Screen Space UI For Checkpoint Icon
2023-11-25 19:29:07 +00:00
Rafal Swierczek
62d33c6856
Added Tips to All Checkpoints
2023-11-25 16:43:28 +00:00
Rafal Swierczek
9020cdb284
Implemented Text to Checkpoint Completed UI
2023-11-25 15:53:52 +00:00
Rafal Swierczek
c955020483
Re-Added Bounty Director to Tutorial Level and Fixed Missing Tag on ArtTest Rifle
2023-11-25 15:25:46 +00:00
LOUIS HORNE
f4deb1500f
Added door. Colour can can be changed in the mat
...
Open the material, change the value from 1 - 3 to change the colour (whole numbers)
2023-11-23 12:05:54 +00:00
MARCEL HARA
ad2d62dc73
Added Start Functionality for weapons to inventory
2023-11-23 12:03:15 +00:00
MADELINE SPRUCE
db50bd002f
Put bathroomassets in
2023-11-23 10:44:38 +00:00
MH261677
5bdee1fbaf
Merge branch 'door-mechanic' into dev
2023-11-21 14:36:24 +00:00
MH261677
a88faa3ef8
Changed Weapon Values to their True Values
2023-11-21 14:35:54 +00:00
MH261677
55e160eb80
Finished Door opening mechanic
2023-11-21 14:31:33 +00:00
74ea72c76c
Add Custom Dialogue Graph for Dialogue Trees
2023-11-20 21:28:08 +00:00
d736224daa
Add DialogueSystemEditor Module for Tree Factory
2023-11-20 21:26:49 +00:00
c682f72afa
Add Generic Graph Plugin for Creating Custom Graph
2023-11-20 21:25:36 +00:00
a450f68d7c
Merge branch 'main' into dev
2023-11-20 19:29:58 +00:00
LOUIS HORNE
7990224334
Added Kirstians modular kit, started putting it together
2023-11-20 15:38:34 +00:00
MARCEL HARA
14c1874c53
Added Cutout to doorwall to test door opening
2023-11-20 14:58:09 +00:00
MARCEL HARA
bbcf052b04
Added Basic Door to Level
2023-11-20 14:33:33 +00:00
MARCEL HARA
83beb696f2
Added Door Interact UI with FadeIns
2023-11-20 14:33:33 +00:00
MARCEL HARA
59f813050d
Added Base Door Functionality
2023-11-20 14:33:32 +00:00
MARCEL HARA
0cf77cbcde
Got rid of old Logs in BaseWeapon
2023-11-20 14:33:31 +00:00
REBECCA WYNN
932d485409
added table textures into unreal and adjusted lighting
...
added everything done over weekend into unreal
2023-11-20 12:18:06 +00:00
MARCEL HARA
ba11c7f12f
Added Door Testing Level
2023-11-20 12:06:24 +00:00
LOUIS HORNE
297700cc7f
Added lavalamp to bedroom
2023-11-17 10:17:43 +00:00
LOUIS HORNE
91391eafaf
Added shelves and changed lighting to tutorial
...
Added some assets and edited the lighting in the bedroom of the tutorial hit
2023-11-16 13:27:46 +00:00
6ff29fa551
Add UI for Weapon Slots
2023-11-16 10:52:19 +00:00
Marcel Hara
065984e21b
Added Appropriate Weapon Switching for Both Primary and Secondary
2023-11-14 17:43:01 +00:00
Marcel Hara
9da3eed21b
Added Primary and Secondary Tags to All Weapons
2023-11-14 17:40:28 +00:00
Marcel Hara
8886dda901
Added Weapon Saving
2023-11-14 17:00:58 +00:00
f9b0bc74c6
Update Inventory UI for Locaton & Hover Colour
2023-11-13 14:18:50 +00:00
2b238e240a
Update Inventory UI for Hover Over Effects
2023-11-13 12:44:33 +00:00
81c9df4940
Update Inventory to Update Size During Runtime
2023-11-13 12:43:44 +00:00
7b923429db
Merge remote-tracking branch 'origin/shotgun-creation' into dev
2023-11-09 13:33:07 +00:00
00011764c3
Add Respawn Point to Prevent Restarting Whole Level
2023-11-09 13:32:37 +00:00
ac1400019c
Merge remote-tracking branch 'origin/living-room-placeholder' into dev
2023-11-09 13:15:27 +00:00
91c3e8163b
Update AI Attack Task for Instigating Damage
2023-11-09 13:14:28 +00:00
3721fff015
Bugfix Regen Health Whilst Being Taking Damage
2023-11-09 13:13:41 +00:00
dac2f1f708
Add Health Bar for Placeholder Information
2023-11-09 12:53:33 +00:00
REBECCA WYNN
6b42f887de
added living room assets into UE5 scene
...
also adjusted light(s) in that room too
2023-11-09 12:31:56 +00:00
f56aece550
Update Crosshair for More Readability
2023-11-09 12:26:29 +00:00
9f931693b2
Add Regen Health After 5 Seconds for Placeholder Regen
2023-11-09 12:25:49 +00:00
LOUIS HORNE
9af5dc3b4d
Added some more textures to the tutorial hit
...
Nearly finished the first texture pass of the bedroom
2023-11-08 18:10:56 +00:00
LOUIS HORNE
53edc72c54
Added props and textures to the tutorial Hit
...
Added carpet to the top floor - planned to only be for the bedroom but might aswell be everywhere whilst theres no other textures.
Added a bed and textured some more assets
2023-11-08 17:28:01 +00:00
Marcel Hara
4e4267cb38
ReAdded back old values. Finished Shotgun Class
2023-11-06 17:27:05 +00:00
Marcel Hara
783e7bd136
Added Full Weapon Damage Drop Off To All Guns
2023-11-06 17:21:34 +00:00
Marcel Hara
34ef5c6e40
Added a temporary weapon damage for Damage Fall Off
2023-11-06 15:58:01 +00:00
Marcel Hara
0608015705
Added editable weapon spread to all shotguns
2023-11-06 15:57:34 +00:00
Marcel Hara
a790a4a790
Added Shotgun Functionality Firing
2023-11-06 14:01:57 +00:00
Marcel Hara
425ceb05d0
Edited BaseShotgun Values for more Realism
2023-11-06 14:01:44 +00:00
REBECCA WYNN
64a07ab294
Merge branch 'asset-lights' into Blockout
...
# Conflicts:
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ceiling_light_01.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ceiling_light_02.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-11-06 13:56:12 +00:00
REBECCA WYNN
caf1668b9c
added all lights to tut level
2023-11-06 13:53:32 +00:00
LOUIS HORNE
42dab4464b
Added assets to the tutorial hit
...
added some bedroom assets
2023-11-06 12:59:19 +00:00
b0229af645
Bugfix Unable to Compile due to Missing Comma
2023-11-06 12:42:20 +00:00
Rafal Swierczek
06a3dd04ad
Updated List of Maps to Include in Build to Include New Miami Map
2023-11-03 17:57:50 +00:00
Rafal Swierczek
368a68a7e2
Fixed Crashes Caused By Destroying InValid Characters For Some Gadget Tutorials
2023-11-03 17:32:59 +00:00
Rafal Swierczek
384db6c241
Enabled Hidden In Game Settings for Example Areas in All Gadget Tutorials
2023-11-03 17:00:34 +00:00
Rafal Swierczek
d43053febe
Fixed Checkpoint Confirmation UI Being Overriden Post Merge
2023-11-03 16:46:20 +00:00
Rafal Swierczek
a08f671114
Merge remote-tracking branch 'origin/Inventory-System' into dev
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
2023-11-03 16:28:51 +00:00
Rafal Swierczek
9688c71a31
Merge remote-tracking branch 'origin/Shotgun-weapon-creation' into dev
2023-11-03 16:27:00 +00:00
Rafal Swierczek
c522a39410
Updated PickUpWeapon Checkpoint To Include Actual Pickupable Weapons
2023-11-03 16:19:53 +00:00
Rafal Swierczek
31b190208b
Added Combat Gadget Training Checkpoint
2023-11-03 15:36:14 +00:00
Rafal Swierczek
345e5acd08
Implemented Overload Module Gadget Tutorial
2023-11-03 15:12:18 +00:00
Rafal Swierczek
61117272ef
Added Go Downstairs Checkpoint
2023-11-03 13:49:00 +00:00
Rafal Swierczek
7ac557f166
Implemented Recon Tutorial Checkpoint
2023-11-03 13:35:26 +00:00
Rafal Swierczek
e78cc47989
Fixed Gadgets not Despawning After Being Switched Out
2023-11-03 13:22:30 +00:00
Rafal Swierczek
971e28bb61
Implemented Ring Module Gadget Tutorial
2023-11-02 18:57:01 +00:00
Rafal Swierczek
7ee592f1f0
Implemented Vision Link Gadget Tutorial
2023-11-02 02:27:04 +00:00
Rafal Swierczek
8694b8746b
Implemented Base Gadget Tutorial Class
2023-11-01 21:52:47 +00:00
Rafal Swierczek
d705e61070
Implemented Gadget Switching Workbench
2023-11-01 21:18:18 +00:00
Rafal Swierczek
6a14693826
Implemented UGadgetMenu and it's Functionality
2023-10-30 18:00:41 +00:00
Rafal Swierczek
c53b7c7988
Updated Base Gadget Class to Include UI Info
2023-10-28 17:36:54 +01:00
Rafal Swierczek
3b5a2b6119
Adjusted Parkour Areas Final Jump
2023-10-28 14:42:00 +01:00
Rafal Swierczek
54dc93ded0
Reduced Target Amount for Both Firing Ranges
2023-10-28 14:31:32 +01:00
Rafal Swierczek
ce5bde5f34
Added Checkpoint Completion Confirmation UI
2023-10-28 14:21:58 +01:00
MH261677
8678376ba6
Added Shotgun Base Weapon
2023-10-26 16:00:46 +01:00
MH261677
6c8e5276f9
Updating Magazine Size Back To Default
2023-10-26 15:50:25 +01:00
MH261677
848430aebd
Finished Creating Sniper Weapon
2023-10-26 15:49:11 +01:00
c794a905da
Updated Inventory Component for Resising Functionality
2023-10-26 11:59:50 +01:00
2553f471e5
Updated Inventory for Cleanup
2023-10-26 11:27:03 +01:00
50791b67c3
Bugfix Able to Place Items Outside of Grid
2023-10-26 10:52:42 +01:00
58931ab222
Bugfix Inventory UI Not Refreshing on Dirty
2023-10-25 16:58:38 +01:00
53ecbbb472
Bugfix Get Item At Index Returning Invaild Result
2023-10-23 17:24:58 +01:00
MARCEL HARA
d12573f6cc
Added Sniper Weapon and started creating Base Functionality
2023-10-23 14:01:09 +01:00
Rafal Swierczek
7ab8735ed1
Fixed AI Gun Animations Merge Issue
2023-10-23 13:18:40 +01:00
Rafal Swierczek
4c04c45d49
Fixed Merge Issues
2023-10-23 11:50:20 +01:00
Rafal Swierczek
14fa4621e3
Merge remote-tracking branch 'origin/dev' into dev
2023-10-23 11:49:16 +01:00
MARCEL HARA
c5bf15f6fd
Fixed not being able to fire after switching weapons when reloading
2023-10-23 11:46:23 +01:00
Rafal Swierczek
0ff4d76e00
Merge branch 'Inventory-System' into dev
...
# Conflicts:
# EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
2023-10-23 11:34:54 +01:00
MARCEL HARA
37c93fcfe8
Fixed weapon system information bug
2023-10-23 11:29:48 +01:00
Rafal Swierczek
fd41495cc7
Merge branch 'TutorialBounty' into dev
...
# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-23 11:16:06 +01:00
Rafal Swierczek
9c57740b45
Fixed Gun Stat Prompt Starting Spawned In
2023-10-23 11:13:23 +01:00
Rafal Swierczek
ddfb44b2e7
Merge branch 'WeaponPickupSystem' into TutorialBounty
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-10-23 10:45:10 +01:00
8cfe3b97a9
Update Inventory Component for UI [WIP]
2023-10-23 06:35:59 +01:00
7191dd7302
Implemented Escape From The Area Checkpoint
2023-10-21 20:23:13 +01:00
b4c8ac75c6
Implemented Target Elimination Checkpoint
2023-10-21 17:08:53 +01:00
88f5824f24
Added Enter The Bounty Simulation Facility Checkpoint
2023-10-21 14:30:56 +01:00
3fe90716af
Added Parkour Checkpoint to Tutorial
2023-10-21 12:36:17 +01:00
36daaaed16
Bugfix TTuple Error Cannot be Macroed
2023-10-20 23:10:10 +01:00
6609476eec
Update Inventory Component for Helper Functions
2023-10-20 22:59:54 +01:00
fb8ebc5088
Implemented Temporary Gunrange Functionality to Tutorial Facility
2023-10-20 15:02:23 +01:00
bae8955a27
Fixed Waypoint Appearing for Inactive Checkpoints
2023-10-20 14:42:12 +01:00
97ac729dd5
Implemented First Two Checkpoints
2023-10-19 18:28:33 +01:00
MH261677
a45b7488ba
Working weapon switching
2023-10-19 17:38:18 +01:00
MH261677
6c1c5ca12e
Added New AR Test & Started working on switching system
2023-10-19 16:44:35 +01:00
aac09873f2
Implemented Waypoint Functionality and UI
...
To be reworked later down the line
2023-10-19 16:22:13 +01:00
MH261677
feeb0f36d6
Finished Creating Weapon Stat UI for all Weapons
2023-10-19 15:30:39 +01:00
81105bf0d1
Added Skip Cutscene Functionality
2023-10-19 13:59:16 +01:00
MARCEL HARA
c68c1b70dc
Started adding WeaponStats UI
2023-10-19 12:08:25 +01:00
Rafal Swierczek
3631fbe5ba
Implemented Intro Cutscene
2023-10-19 12:03:23 +01:00
f4dad6675f
Merge branch 'AI-Attack-Animation' into dev
...
# Conflicts:
# EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-19 12:03:01 +01:00
9a94719541
Update Enemy Character for Rifle Animations
2023-10-19 11:59:56 +01:00
0fb24cd386
Add BT Services and Tasks for Animation Triggers
2023-10-19 11:59:28 +01:00
7a9488e13a
Add Rifle Animation Locomotion for AI
2023-10-19 11:58:47 +01:00
MARCEL HARA
a9eb6e3eea
Updated all Classes to have new Interface Function
2023-10-19 11:19:12 +01:00
393b01fdcf
Implemented Intro Cutscene Stand in Frames (Partially)
2023-10-18 21:57:29 +01:00
14107df96c
Created Training Facility Level
2023-10-18 18:40:13 +01:00
5d009904f8
Add Function Stubs for Inventory Component
2023-10-18 18:34:05 +01:00
dec1d761bf
Replaced Interactable Actor Class with Interaction Interface
2023-10-18 00:02:16 +01:00
ab76177b16
Merge remote-tracking branch 'origin/WeaponPickupSystem' into TutorialBounty
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_AmmoCount.uasset
2023-10-17 22:45:52 +01:00
9ef4894aa8
Merge branch 'Blockout' into TutorialBounty
...
# Conflicts:
# EndlessVendetta/Content/LevelPrototyping/Materials/M_Concrete.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-10-17 15:44:42 +01:00
Chris Farrer
ce25923886
Added Kitchen Props to tutorial
2023-10-16 16:25:50 +01:00
rebecca wynn
fa0d15aa53
added lights assets (ceiling 1 and 2)
2023-10-16 16:23:55 +01:00
7f879a526e
Added Mixamo Pistol Locomotion for AI
2023-10-16 16:16:08 +01:00
MARCEL HARA
b239012411
Added Reload Text To Weapons When Reloading
2023-10-16 16:14:23 +01:00
MARCEL HARA
a3021a2722
Added Reload Wait Timer To All Weapons
2023-10-16 15:54:53 +01:00
Louis Horne
f34d7500f9
Added Placeholder props to tutorial level
...
Added: bed, bookshelf, wardrobe, desk, small desk
2023-10-16 15:53:46 +01:00
Rafal Swierczek
05ca404a7f
Deleted Doors from Tutorial Hit
2023-10-16 15:27:22 +01:00
MARCEL HARA
055356ec01
Tweaked Weapon Values & Added Tick func to Char.cpp
2023-10-16 15:16:57 +01:00
Louis Horne
776bfc8275
Updated Conrete texture
2023-10-16 15:05:48 +01:00
96a1b74d1d
Updated AI Test Scene for New Animation BP
2023-10-16 14:37:01 +01:00
975818c157
Update Control Rig to Use Inverse Kinematics
2023-10-16 14:34:48 +01:00
d932cd7e70
Add Pistol Reload and Idle Animations for AI
2023-10-16 14:31:49 +01:00
Rafal Swierczek
131b1977ba
Added AI Control HUB to Tutorial Hit Level
2023-10-16 14:00:13 +01:00
Rafal Swierczek
8f951c3927
Merge branch 'BackupBuild' into dev
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-16 13:33:10 +01:00
Rafal Swierczek
4219d01ae7
Merge branch 'WeaponSystem' into BackupBuild
2023-10-16 13:31:46 +01:00
Rafal Swierczek
e741b3c17a
Preppared Build
2023-10-16 13:31:10 +01:00
MARCEL HARA
e5cc2ad9f7
Changed DebugLine to Grey and Lowered Timer To Create Bullet Trail
2023-10-16 13:23:03 +01:00
MARCEL HARA
fad7da57f8
Fixed Tap Fire Rate On All Pistols
2023-10-16 13:18:39 +01:00
774b1f696e
Add Pistol Equip Animation for AI
2023-10-16 12:47:01 +01:00
e82bf8d68c
Add Animation Blueprint for Custom AI Animations
2023-10-16 12:40:54 +01:00
1b89a119f9
Retargeted Animations for UE5 Manny
2023-10-16 12:39:56 +01:00
2d7ef92630
Add Animation Starter Pack for Basic Animations
2023-10-16 12:39:25 +01:00
Rafal Swierczek
f641053ce9
Merge branch 'WeaponSystem' into BackupBuild
2023-10-16 11:41:42 +01:00
MARCEL HARA
e62345d690
Updated Recoil Pitch to Stop Being Perfect for Guns
2023-10-16 11:40:53 +01:00
Rafal Swierczek
07b6f9aeac
Merge branch 'WeaponSystem' into BackupBuild
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
2023-10-16 11:23:56 +01:00
e71d022e65
Merge branch 'FavourSystem' into dev
...
# Conflicts:
# EndlessVendetta/EndlessVendetta.uproject
2023-10-15 13:20:15 +01:00
8ad1393ffb
Fixed Buying a Bounty Alteration Multiple Times
...
Player can now only buy each bounty alteration once per bounty
2023-10-15 13:16:59 +01:00
d32b2fc6f5
Implemented All Favour Buying Buttons
2023-10-15 13:07:20 +01:00
8b4a78435d
Added First Buy Buttons Delegate
2023-10-14 17:54:03 +01:00
d922ceec10
Fixed Missing Custom Bounty Alteration Behaviour
2023-10-14 17:20:17 +01:00
d2481e79b8
Fixed Text Formatting Issues for PC_Display Widget
2023-10-14 17:10:29 +01:00
MH261677
73fa607cfb
Fixed and Added Ammo UI for Both Pistol and AR
2023-10-14 15:48:59 +01:00
c75125027b
Add Structs for Inventory Grid
2023-10-13 21:25:01 +01:00
fbe820853c
Add BP Widget Components for Inventory
2023-10-13 20:45:48 +01:00
9bd3b0c4e8
Update Base Item for Rotated Properties
2023-10-13 20:45:24 +01:00
17ecf7a3e6
Update Base Item for BP Properties
2023-10-13 20:10:51 +01:00
55e9321288
Merge branch 'dev' into Inventory-System
2023-10-13 15:54:27 +01:00
1746dad55c
Bugfix Crashing After an Enemy is Killed
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Handled Death in AI Control Hub
2023-10-13 15:47:25 +01:00
72ef4989c5
Prepared Scene for Peer Review Backup Build
2023-10-13 15:27:17 +01:00
Louis Horne
7ad9e95679
Update level blockout to include placeholder cover/furniture
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Its just boxes mostly
2023-10-13 14:27:56 +01:00
5e322d35e1
Merge branch 'MergingBlockout' into BackupBuild
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# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-13 13:37:40 +01:00
7296353c73
Fixed Being Unable to Complete a Main Bounty
2023-10-12 21:29:19 +01:00
58a2d791b4
Implemented a new Test Bounty with Side Bounties
2023-10-12 21:18:51 +01:00
3efc8f088d
Implemented Load OS BP Implementable Event
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Sets up what values the player sees on the in games pc's display, values such as what bounty they're on or how much a favour will cost them
2023-10-12 20:47:27 +01:00
80216b098e
Implemented Navigating Bounty Directors PC Interface
2023-10-12 19:45:54 +01:00
e2561df38c
Implemented Stand in Bounty Director PC Asset
2023-10-12 17:40:24 +01:00
9362f478aa
Add Base Item Class for Inventory
2023-10-12 14:11:59 +01:00
Rafal Swierczek
82979e32e0
Added Bounty Directors PC Landing Page Layout
2023-10-12 12:01:18 +01:00
Rafal Swierczek
e29a753015
Deleted Old Test Bounties
2023-10-12 12:00:25 +01:00
280644da78
Update Enemy AI for Alert Level 2 - Hunt Player
2023-10-12 11:35:12 +01:00
Rafal Swierczek
215f24e61c
Added Stand In PC Background Image for Bounty Director PC
2023-10-12 11:23:26 +01:00
32a5e64d00
Add Console Commands for AI Killing & Alert Level
2023-10-12 11:21:17 +01:00
Louis Horne
9b6f3c6f28
Add Concrete texture to tutorial hit floor
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Its lowkey trash but can be worked on and made better
2023-10-12 11:18:53 +01:00
Rafal Swierczek
2b16934644
Implemented PC Display Info USTRUCT
2023-10-12 10:46:25 +01:00
cec447eb73
Implemented PC Display User Widget Class with WIP USTRUCT
2023-10-11 23:41:26 +01:00
MH261677
4be68e91a5
Started adding basic UI on weapons
2023-10-11 18:53:57 +01:00
64420326c0
Implemented Input for Interacting
2023-10-11 15:20:18 +01:00
be22eae329
Reparented Bounty Director to an Interactable Actor
2023-10-11 14:59:17 +01:00
17916321f2
Implemented Favour Buying System Wituout UI
2023-10-11 13:20:28 +01:00
546e7b4a6d
Created new Main Bounty Class
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Seperates new properties and behaviours associated with only the main bounties and not any other bounties
2023-10-11 10:59:14 +01:00
c6db0146e4
Implemented Simple Bounty Alterations
2023-10-10 19:54:01 +01:00