Commit Graph

763 Commits

Author SHA1 Message Date
Rafal Swierczek
aba76d43bb Fixed Issues with both Crouching and Gun Shooting Arrows 2024-01-13 22:14:19 +00:00
Rafal Swierczek
0ed56268d4 Added Parkour Room without Upstairs and Dynamic Obstacles 2024-01-13 21:35:05 +00:00
Rafal Swierczek
d9e249c153 Added Mayors Office 2024-01-13 19:30:52 +00:00
KACPER Szelest
c1ced2983b Added enemy Ai into 2nd side bounty
Added interactable enemy ai into the side bounty to patrol the area and attack the player
2024-01-13 18:18:12 +00:00
KACPER Szelest
a26e2be208 Created 2nd side bounty location rough blockout
created the rough blockout for the 2nd bounty location, more of a rough idea than a base for what the 2nd side bounty is envisioned to be
2024-01-13 18:03:55 +00:00
KACPER Szelest
55abb13e29 Fixed object placement with first side bounty
Fixed weird clipping and object placement issues with the first side bounty area
2024-01-13 16:50:09 +00:00
Rafal Swierczek
f56e3f7877 Added Reception Area to Training Facility 2024-01-13 14:22:43 +00:00
Rafal Swierczek
559977e0cf Implemented Target Dummy with Getting Shot Functionality 2024-01-13 03:29:54 +00:00
Rafal Swierczek
dbf5b10953 Imported Static Mesh into Project 2024-01-13 03:11:42 +00:00
Rafal Swierczek
3ef35408f4 Implemented Droppable Wall BP 2024-01-13 03:00:25 +00:00
Rafal Swierczek
8e101386da Fixed Player Cam Missing Important Component Tag for Gadgets 2024-01-13 02:10:56 +00:00
adc5787b43 Update Dialogue Tree for Text Wrapping & Multiple Speakers 2024-01-12 21:31:14 +00:00
eb8f90016f Update Dialogue Tree to be Able to have Cyclical Graphs 2024-01-12 21:23:44 +00:00
MH261677
e0786f9119 Created UI for workbench and handling weapon checks 2024-01-12 18:51:21 +00:00
MH261677
ab948c5d2f Made BlueprintReadWrite for weapon actors 2024-01-12 18:51:05 +00:00
MH261677
21cfa4f2c9 Added Silencer attachment code to all weapons 2024-01-12 18:50:53 +00:00
MH261677
1939f521f8 Fixed workbench not detecting secondary weapon 2024-01-12 18:50:37 +00:00
MH261677
d66bc0330a Added basic silencer code 2024-01-12 18:50:26 +00:00
MH261677
6d7c4d236b Gave all weapons suppressor slots 2024-01-12 18:50:10 +00:00
LOUIS HORNE
6bf2d0e93f Added bookshelf Edges 2024-01-12 18:38:30 +00:00
LOUIS HORNE
3bd14441c0 Added Decals 2024-01-12 17:48:18 +00:00
LOUIS HORNE
768fc014b0 Added clock and improved Collision 2024-01-12 16:26:35 +00:00
Rafal Swierczek
c25cbe5977 Implemented Vaulting Fix without Animations 2024-01-12 16:18:40 +00:00
MH261677
4743e4e792 Added Basic WeaponWorkbench Code 2024-01-12 15:38:25 +00:00
MH261677
247ab29a61 Fixed player crashing if no starter weapons 2024-01-12 15:38:09 +00:00
MH261677
f0692b04f0 Added Silencer Class for Attachment 2024-01-12 15:37:57 +00:00
KACPER SZELEST
94d096dc91 Added mayor dialogue tree
Added a dialogue tree to the mayor that the player can interact with during the tutorial
2024-01-12 13:53:40 +00:00
KACPER SZELEST
e049f745ac Added props into side bounty area 2024-01-12 13:11:17 +00:00
KACPER SZELEST
b33121a542 Added gang side bounty area 2024-01-12 13:04:51 +00:00
LOUIS HORNE
56be1f02e8 Wave Survival Blockout 2024-01-12 12:47:37 +00:00
LOUIS HORNE
4738db83d4 Moved Apartment into it's own level 2024-01-12 11:44:55 +00:00
LOUIS HORNE
d358f2b576 Lighting Update to open world 2024-01-12 11:01:22 +00:00
LOUIS HORNE
247081d774 Road changes to open world 2024-01-12 10:49:59 +00:00
1a2a562299 Add Dialogue Tree Interpreter Basic for Dialogue 2024-01-11 21:46:48 +00:00
15ca1add73 Merge branch 'dev' into Dialogue-System 2024-01-11 20:41:33 +00:00
LOUIS HORNE
9612ac9f7b Added Smaller wall pieces 2024-01-11 11:11:12 +00:00
Rafal Swierczek
5afd4bfe31 Implemented Vaulting Animation States and Started Resolving Vaulting not Activating 2024-01-11 07:49:58 +00:00
Rafal Swierczek
f2b31cb496 Bugfix Missing Vault Gameplay Tags from BP_FirstPersonCharacter 2024-01-11 04:37:47 +00:00
Rafal Swierczek
5c3ac88fa2 Bugfix Marcels Epic Gun Crashing the Game Im going INSANEEEE 2024-01-11 04:29:47 +00:00
Rafal Swierczek
cc130091fa Bugfix AMyVICharacterAbilityBase not Inheriting from AMyVICharacterBase 2024-01-11 04:14:31 +00:00
Rafal Swierczek
f8a86846b2 Implemented AMyVICharacter 2024-01-11 03:30:17 +00:00
Rafal Swierczek
70db6b3a99 Implemented AMyVICharacterAbilityBase 2024-01-11 03:19:07 +00:00
Rafal Swierczek
f6d54647aa Implemented AMyVICharacterBase 2024-01-11 03:06:23 +00:00
Rafal Swierczek
e2a109255b Imported VaultIt Plugin and Setup Project 2024-01-11 01:35:21 +00:00
Rafal Swierczek
9cf6884335 Updated Checkpoint Tips to Perma Stay on the Screen with a New Animation 2024-01-10 22:23:26 +00:00
Rafal Swierczek
39ed880d6b Updated Waypoints to Display Bounty Titles Instead of Checkpoint Descriptions 2024-01-10 21:31:10 +00:00
LOUIS HORNE
2680332dce Added Radio
RADIO ONLY PLAYS RAM RANCH
2024-01-10 16:29:07 +00:00
LOUIS HORNE
8d8e0e262c Added bookshelf 2024-01-10 14:59:59 +00:00
LOUIS HORNE
c942e23ba9 Updated level to be most recent hit blockout 2024-01-10 10:35:43 +00:00
LOUIS HORNE
7b5aff2f60 Merge remote-tracking branch 'origin/LevelDesign2' into Tutorial-Enviroment
# Conflicts:
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Button.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Seat.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/lambert1.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/standardSurface5.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/cofffee_table/coffee_table_re.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/side_table/side_table_bl.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/ceiling_light_02/ceiling_light_02_orange.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/lamp_01/lamp_01_orange.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/wall_light_01/wall_light_01_orange.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/wall_light_02/wall_light_02_orange.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2024-01-10 09:20:56 +00:00
LOUIS HORNE
991f2da997 Added ultra dynamic skye, did a lighting pass 2024-01-08 18:42:37 +00:00
LOUIS HORNE
ea43f7b509 Added buildings and minor roads to miami blockout 2024-01-08 18:24:57 +00:00
KACPER Szelest
7a520b28fb Added and implemented roads
I have added and implemented the roads into the level, so the player can manouver and interac with the world
2024-01-07 14:16:39 +00:00
KACPER Szelest
4a4e0e6302 Edited and implemented road
I edited a spline layer into the level landscape and have created road pathways in the level
2024-01-07 13:12:33 +00:00
KACPER Szelest
eb238d84ec Added road texture 2.0
I added some things to make the road look better
2024-01-07 13:11:48 +00:00
KACPER Szelest
534ff12832 Added road texture
I added a road texture so that it looks like a road and not a white rectangle
2024-01-07 13:11:15 +00:00
KACPER Szelest
26f8edc17f Added road mesh
I have added a road mesh object so that we can use it to create roads throughout our level
2024-01-07 12:40:07 +00:00
KACPER Szelest
bb97542293 Added new level
I have added the open world new miami level ready for assets to be placed in and to be decorated
2024-01-07 12:39:01 +00:00
KACPER Szelest
de2af5f004 Added footstep audio
I added some footstep audio into the files so that they can be applied to when the player walks
2024-01-06 22:19:57 +00:00
KACPER Szelest
c7a5fcdb81 Added ambience track
I added a whitenoise ambience track that can be used throughout the game
2024-01-06 22:19:24 +00:00
KACPER Szelest
f93983fe69 Added Gun sound effects
I added each guns unique firing sound effects into the game files
2024-01-06 21:56:47 +00:00
MH261677
9e01262b2b Created basic weapon workbench functionality 2023-12-14 10:18:06 +00:00
MH261677
bce1247834 Renamed DoorPrompt folder to DoorBP 2023-12-14 10:17:53 +00:00
LOUIS HORNE
8c3d78f8d7 Added chamber prop to tutorial level
Sci fi thing that looks cool
2023-12-12 18:40:31 +00:00
MH261677
cdac36f359 Fixed More FOV issues and removed FOV when Sprinting 2023-12-12 11:39:52 +00:00
MH261677
3395c2083a Setup Functionality for use of new Animations 2023-12-12 11:39:37 +00:00
MH261677
b53a2af8ce Added Idle, Sprint, Walk, OutOfStam Camera Anims 2023-12-12 11:39:25 +00:00
LOUIS HORNE
82f0d5a26e Level Design Changes
Made the level playable, created tutorial 02 and 03 to playtest however enemy AI is v powerful
2023-12-11 16:39:21 +00:00
LOUIS HORNE
d0e0ed1980 Added walls to tutorial House 2023-12-11 14:33:04 +00:00
MADELINE SPRUCE
a41ad5846b added bathroom textures, ad reimported the bathroom assets. 2023-12-11 13:26:34 +00:00
REBECCA WYNN
a0917021b4 added all textures to living room
finished living room minus set dressing
2023-12-07 10:13:58 +00:00
LOUIS HORNE
576df13ca3 Added table to tutorial level 2023-12-04 13:55:31 +00:00
MH261677
2d7091dee9 Merge branch 'player-movement' into dev 2023-11-30 16:03:54 +00:00
MH261677
b3b2dac792 Added FOV Fixes to sprint bar 2023-11-30 15:38:16 +00:00
MH261677
c9acf07ccd Added Stamina Consume To Jumping & Fixed Jumping Bugs 2023-11-30 15:26:20 +00:00
MH261677
91f9003ff0 Tweaked Movement and Jumping Values to feel better 2023-11-30 14:52:50 +00:00
MH261677
39bd245f57 Added FOV when sprinting and finished Sprinting System 2023-11-30 14:02:02 +00:00
MH261677
7f2cc14922 Added Stamina Consume System & Finalised Sprinting Values 2023-11-30 14:01:43 +00:00
MH261677
0f07c0197b Fixed Sprinting Action Buttons 2023-11-30 14:01:26 +00:00
MH261677
92ab1c3d6b Populated Sprint and UnSprint Functions 2023-11-30 13:01:23 +00:00
MH261677
08e7fcecba Added Sprint Basic Function and Binds To Shift Key 2023-11-30 12:19:43 +00:00
MH261677
b9a8bf4f85 Added Stamina and SprintSpeed values to player header 2023-11-30 11:55:40 +00:00
MH261677
d9763b3bf2 Added Stamina Bar to player 2023-11-30 11:55:28 +00:00
LOUIS HORNE
ead9c35fb9 Set Dressing 2023-11-30 11:41:24 +00:00
7791bce833 Update Dialogue UI for Name Text to Conthrax Font 2023-11-30 11:17:24 +00:00
REBECCA WYNN
2fc1f760fe added cabinet texture 2023-11-30 11:12:46 +00:00
ef1b12eced Add Dialogue UI for Dialgoue Enterpretation 2023-11-30 11:10:43 +00:00
88ce6876a6 Add Conthrax & Oxanium Fonts to Engine 2023-11-30 11:10:05 +00:00
CHRIS FARRER
18ac795daf Added: Kitchen Cupboard and Counter to tutorial
Added both models and textures
2023-11-30 10:43:47 +00:00
RAFAL SWIERCZEK
0c8dbbf03b Bugfix VisionLink Marking Dead Enemies 2023-11-30 10:20:23 +00:00
RAFAL SWIERCZEK
331259cc1b Bugfix Equipped Guns Block LOS for Vision Link 2023-11-30 10:20:02 +00:00
RAFAL SWIERCZEK
354b3b2a11 Deleted Text Background Asset 2023-11-30 09:45:03 +00:00
RAFAL SWIERCZEK
2899b9f4a8 Deleted Old LOS Test Class 2023-11-30 09:33:28 +00:00
00b7bae97a Merge branch 'dev' into Dialogue-System 2023-11-30 09:21:58 +00:00
LOUIS HORNE
5c06187575 More Tv work
It dosent work
2023-11-28 18:47:03 +00:00
LOUIS HORNE
ef7ad130f9 Added tv to tutorial
Added a tv, still need to set up a scren for it
2023-11-28 17:15:14 +00:00
LOUIS HORNE
cf856ee974 Lighting fixes
Fixed some lighting problems
2023-11-28 16:20:48 +00:00
d34b52f972 Add GameInstance for Global Session ID 2023-11-28 03:36:27 +00:00
61018a044d Migrated Telemetry To GameMode 2023-11-27 13:25:20 +00:00
REBECCA WYNN
52f1869b6e Added textured sofa and adjusted living room layout
added lights to livingroom
2023-11-27 13:09:50 +00:00
80912566d3 Bugfix Creating Invaild Sessions on Startup 2023-11-27 11:48:15 +00:00
e7e9918daf Update Start Telemetry in Training Facility 2023-11-27 09:59:49 +00:00
e928131d89 Update Exit Telemetry 2023-11-27 09:55:49 +00:00
1707d13fb9 Add Base Telemetry Triggers 2023-11-27 09:41:18 +00:00
69bf3555e3 Merge remote-tracking branch 'origin/Tutorial-Enviroment' into dev
# Conflicts:
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Button.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Seat.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/lambert1.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/standardSurface5.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/M_Carpet.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
#	EndlessVendetta/Content/StarterContent/Materials/M_Wood_Pine.uasset
#	EndlessVendetta/Content/StarterContent/Materials/M_Wood_Walnut.uasset
2023-11-27 02:03:30 +00:00
e0ac8804c7 Built Lighting for Training Facility 2023-11-27 01:22:00 +00:00
ce8a870eca Updated Waypoint UI for More Readability
Added Outline and Increased Size to 65
2023-11-27 01:18:52 +00:00
05679cc334 Bugfix Able to Equip Rifle Before Pickup 2023-11-27 01:10:36 +00:00
7aecf2a69c Merge remote-tracking branch 'origin/CheckpointUI' into Inventory-System
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-11-27 00:45:32 +00:00
3ac6ea3a27 Updated Inventory Component for Dropping of Items 2023-11-27 00:43:10 +00:00
Rafal Swierczek
53c64e90f4 Fixed Mini Waypoint Being Stuck to Center of Screen When Main Waypoint Spawns Behind Player 2023-11-27 00:12:45 +00:00
Rafal Swierczek
797653132e Fixed Multiple Main Waypoints Becoming Focused When Looking at Just One 2023-11-26 23:59:53 +00:00
e4ff0735df Merge remote-tracking branch 'origin/Weapon-To-Inventory' into Inventory-System
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-11-26 23:48:30 +00:00
Rafal Swierczek
c51f2ab7b6 Added a Directional Arrow to Mini Waypoints 2023-11-26 23:26:01 +00:00
Rafal Swierczek
cbf89a2c93 Implemented Mini Waypoint Direction Toggle 2023-11-26 22:45:21 +00:00
Rafal Swierczek
5a8d8e8284 Implemented Mini Waypoint Appearing When Main Waypoint is Out of Focus 2023-11-26 21:23:54 +00:00
Rafal Swierczek
153e026354 Added New Mini Waypoint Class with Visibility Toggle 2023-11-26 16:39:39 +00:00
Rafal Swierczek
787c9c76f1 Removed Test Mini Waypoint BP 2023-11-26 16:16:45 +00:00
Rafal Swierczek
0e937e3e5e Implemented Main Waypoint Visibility Toggle 2023-11-26 16:14:01 +00:00
Rafal Swierczek
4c2ba9b3e5 Added New Object Collision Channel Waypoint 2023-11-26 15:14:48 +00:00
Rafal Swierczek
012328b34c Implemented Basic Screen Space UI For Checkpoint Icon 2023-11-25 19:29:07 +00:00
Rafal Swierczek
62d33c6856 Added Tips to All Checkpoints 2023-11-25 16:43:28 +00:00
Rafal Swierczek
9020cdb284 Implemented Text to Checkpoint Completed UI 2023-11-25 15:53:52 +00:00
Rafal Swierczek
c955020483 Re-Added Bounty Director to Tutorial Level and Fixed Missing Tag on ArtTest Rifle 2023-11-25 15:25:46 +00:00
LOUIS HORNE
f4deb1500f Added door. Colour can can be changed in the mat
Open the material, change the value from 1 - 3 to change the colour (whole numbers)
2023-11-23 12:05:54 +00:00
MARCEL HARA
ad2d62dc73 Added Start Functionality for weapons to inventory 2023-11-23 12:03:15 +00:00
MADELINE SPRUCE
db50bd002f Put bathroomassets in 2023-11-23 10:44:38 +00:00
MH261677
5bdee1fbaf Merge branch 'door-mechanic' into dev 2023-11-21 14:36:24 +00:00
MH261677
a88faa3ef8 Changed Weapon Values to their True Values 2023-11-21 14:35:54 +00:00
MH261677
55e160eb80 Finished Door opening mechanic 2023-11-21 14:31:33 +00:00
74ea72c76c Add Custom Dialogue Graph for Dialogue Trees 2023-11-20 21:28:08 +00:00
d736224daa Add DialogueSystemEditor Module for Tree Factory 2023-11-20 21:26:49 +00:00
c682f72afa Add Generic Graph Plugin for Creating Custom Graph 2023-11-20 21:25:36 +00:00
a450f68d7c Merge branch 'main' into dev 2023-11-20 19:29:58 +00:00
LOUIS HORNE
7990224334 Added Kirstians modular kit, started putting it together 2023-11-20 15:38:34 +00:00
MARCEL HARA
14c1874c53 Added Cutout to doorwall to test door opening 2023-11-20 14:58:09 +00:00
MARCEL HARA
bbcf052b04 Added Basic Door to Level 2023-11-20 14:33:33 +00:00
MARCEL HARA
83beb696f2 Added Door Interact UI with FadeIns 2023-11-20 14:33:33 +00:00
MARCEL HARA
59f813050d Added Base Door Functionality 2023-11-20 14:33:32 +00:00
MARCEL HARA
0cf77cbcde Got rid of old Logs in BaseWeapon 2023-11-20 14:33:31 +00:00
REBECCA WYNN
932d485409 added table textures into unreal and adjusted lighting
added everything done over weekend into unreal
2023-11-20 12:18:06 +00:00
MARCEL HARA
ba11c7f12f Added Door Testing Level 2023-11-20 12:06:24 +00:00
LOUIS HORNE
297700cc7f Added lavalamp to bedroom 2023-11-17 10:17:43 +00:00
LOUIS HORNE
91391eafaf Added shelves and changed lighting to tutorial
Added some assets and edited the lighting in the bedroom of the tutorial hit
2023-11-16 13:27:46 +00:00
6ff29fa551 Add UI for Weapon Slots 2023-11-16 10:52:19 +00:00
Marcel Hara
065984e21b Added Appropriate Weapon Switching for Both Primary and Secondary 2023-11-14 17:43:01 +00:00
Marcel Hara
9da3eed21b Added Primary and Secondary Tags to All Weapons 2023-11-14 17:40:28 +00:00
Marcel Hara
8886dda901 Added Weapon Saving 2023-11-14 17:00:58 +00:00
f9b0bc74c6 Update Inventory UI for Locaton & Hover Colour 2023-11-13 14:18:50 +00:00
2b238e240a Update Inventory UI for Hover Over Effects 2023-11-13 12:44:33 +00:00
81c9df4940 Update Inventory to Update Size During Runtime 2023-11-13 12:43:44 +00:00
7b923429db Merge remote-tracking branch 'origin/shotgun-creation' into dev 2023-11-09 13:33:07 +00:00
00011764c3 Add Respawn Point to Prevent Restarting Whole Level 2023-11-09 13:32:37 +00:00
ac1400019c Merge remote-tracking branch 'origin/living-room-placeholder' into dev 2023-11-09 13:15:27 +00:00
91c3e8163b Update AI Attack Task for Instigating Damage 2023-11-09 13:14:28 +00:00
3721fff015 Bugfix Regen Health Whilst Being Taking Damage 2023-11-09 13:13:41 +00:00
dac2f1f708 Add Health Bar for Placeholder Information 2023-11-09 12:53:33 +00:00
REBECCA WYNN
6b42f887de added living room assets into UE5 scene
also adjusted light(s) in that room too
2023-11-09 12:31:56 +00:00
f56aece550 Update Crosshair for More Readability 2023-11-09 12:26:29 +00:00
9f931693b2 Add Regen Health After 5 Seconds for Placeholder Regen 2023-11-09 12:25:49 +00:00
LOUIS HORNE
9af5dc3b4d Added some more textures to the tutorial hit
Nearly finished the first texture pass of the bedroom
2023-11-08 18:10:56 +00:00
LOUIS HORNE
53edc72c54 Added props and textures to the tutorial Hit
Added carpet to the top floor - planned to only be for the bedroom but might aswell be everywhere whilst theres no other textures.
Added a bed and textured some more assets
2023-11-08 17:28:01 +00:00
Marcel Hara
4e4267cb38 ReAdded back old values. Finished Shotgun Class 2023-11-06 17:27:05 +00:00
Marcel Hara
783e7bd136 Added Full Weapon Damage Drop Off To All Guns 2023-11-06 17:21:34 +00:00
Marcel Hara
34ef5c6e40 Added a temporary weapon damage for Damage Fall Off 2023-11-06 15:58:01 +00:00
Marcel Hara
0608015705 Added editable weapon spread to all shotguns 2023-11-06 15:57:34 +00:00
Marcel Hara
a790a4a790 Added Shotgun Functionality Firing 2023-11-06 14:01:57 +00:00
Marcel Hara
425ceb05d0 Edited BaseShotgun Values for more Realism 2023-11-06 14:01:44 +00:00
REBECCA WYNN
64a07ab294 Merge branch 'asset-lights' into Blockout
# Conflicts:
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ceiling_light_01.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ceiling_light_02.uasset
#	EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-11-06 13:56:12 +00:00
REBECCA WYNN
caf1668b9c added all lights to tut level 2023-11-06 13:53:32 +00:00
LOUIS HORNE
42dab4464b Added assets to the tutorial hit
added some bedroom assets
2023-11-06 12:59:19 +00:00
b0229af645 Bugfix Unable to Compile due to Missing Comma 2023-11-06 12:42:20 +00:00
Rafal Swierczek
06a3dd04ad Updated List of Maps to Include in Build to Include New Miami Map 2023-11-03 17:57:50 +00:00
Rafal Swierczek
368a68a7e2 Fixed Crashes Caused By Destroying InValid Characters For Some Gadget Tutorials 2023-11-03 17:32:59 +00:00
Rafal Swierczek
384db6c241 Enabled Hidden In Game Settings for Example Areas in All Gadget Tutorials 2023-11-03 17:00:34 +00:00
Rafal Swierczek
d43053febe Fixed Checkpoint Confirmation UI Being Overriden Post Merge 2023-11-03 16:46:20 +00:00
Rafal Swierczek
a08f671114 Merge remote-tracking branch 'origin/Inventory-System' into dev
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap
2023-11-03 16:28:51 +00:00
Rafal Swierczek
9688c71a31 Merge remote-tracking branch 'origin/Shotgun-weapon-creation' into dev 2023-11-03 16:27:00 +00:00
Rafal Swierczek
c522a39410 Updated PickUpWeapon Checkpoint To Include Actual Pickupable Weapons 2023-11-03 16:19:53 +00:00
Rafal Swierczek
31b190208b Added Combat Gadget Training Checkpoint 2023-11-03 15:36:14 +00:00
Rafal Swierczek
345e5acd08 Implemented Overload Module Gadget Tutorial 2023-11-03 15:12:18 +00:00
Rafal Swierczek
61117272ef Added Go Downstairs Checkpoint 2023-11-03 13:49:00 +00:00
Rafal Swierczek
7ac557f166 Implemented Recon Tutorial Checkpoint 2023-11-03 13:35:26 +00:00
Rafal Swierczek
e78cc47989 Fixed Gadgets not Despawning After Being Switched Out 2023-11-03 13:22:30 +00:00
Rafal Swierczek
971e28bb61 Implemented Ring Module Gadget Tutorial 2023-11-02 18:57:01 +00:00
Rafal Swierczek
7ee592f1f0 Implemented Vision Link Gadget Tutorial 2023-11-02 02:27:04 +00:00
Rafal Swierczek
8694b8746b Implemented Base Gadget Tutorial Class 2023-11-01 21:52:47 +00:00
Rafal Swierczek
d705e61070 Implemented Gadget Switching Workbench 2023-11-01 21:18:18 +00:00
Rafal Swierczek
6a14693826 Implemented UGadgetMenu and it's Functionality 2023-10-30 18:00:41 +00:00
Rafal Swierczek
c53b7c7988 Updated Base Gadget Class to Include UI Info 2023-10-28 17:36:54 +01:00
Rafal Swierczek
3b5a2b6119 Adjusted Parkour Areas Final Jump 2023-10-28 14:42:00 +01:00
Rafal Swierczek
54dc93ded0 Reduced Target Amount for Both Firing Ranges 2023-10-28 14:31:32 +01:00
Rafal Swierczek
ce5bde5f34 Added Checkpoint Completion Confirmation UI 2023-10-28 14:21:58 +01:00
MH261677
8678376ba6 Added Shotgun Base Weapon 2023-10-26 16:00:46 +01:00
MH261677
6c8e5276f9 Updating Magazine Size Back To Default 2023-10-26 15:50:25 +01:00
MH261677
848430aebd Finished Creating Sniper Weapon 2023-10-26 15:49:11 +01:00
c794a905da Updated Inventory Component for Resising Functionality 2023-10-26 11:59:50 +01:00
2553f471e5 Updated Inventory for Cleanup 2023-10-26 11:27:03 +01:00
50791b67c3 Bugfix Able to Place Items Outside of Grid 2023-10-26 10:52:42 +01:00
58931ab222 Bugfix Inventory UI Not Refreshing on Dirty 2023-10-25 16:58:38 +01:00
53ecbbb472 Bugfix Get Item At Index Returning Invaild Result 2023-10-23 17:24:58 +01:00
MARCEL HARA
d12573f6cc Added Sniper Weapon and started creating Base Functionality 2023-10-23 14:01:09 +01:00
Rafal Swierczek
7ab8735ed1 Fixed AI Gun Animations Merge Issue 2023-10-23 13:18:40 +01:00
Rafal Swierczek
4c04c45d49 Fixed Merge Issues 2023-10-23 11:50:20 +01:00
Rafal Swierczek
14fa4621e3 Merge remote-tracking branch 'origin/dev' into dev 2023-10-23 11:49:16 +01:00
MARCEL HARA
c5bf15f6fd Fixed not being able to fire after switching weapons when reloading 2023-10-23 11:46:23 +01:00
Rafal Swierczek
0ff4d76e00 Merge branch 'Inventory-System' into dev
# Conflicts:
#	EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
2023-10-23 11:34:54 +01:00
MARCEL HARA
37c93fcfe8 Fixed weapon system information bug 2023-10-23 11:29:48 +01:00
Rafal Swierczek
fd41495cc7 Merge branch 'TutorialBounty' into dev
# Conflicts:
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-23 11:16:06 +01:00
Rafal Swierczek
9c57740b45 Fixed Gun Stat Prompt Starting Spawned In 2023-10-23 11:13:23 +01:00
Rafal Swierczek
ddfb44b2e7 Merge branch 'WeaponPickupSystem' into TutorialBounty
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
#	EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-10-23 10:45:10 +01:00
8cfe3b97a9 Update Inventory Component for UI [WIP] 2023-10-23 06:35:59 +01:00
7191dd7302 Implemented Escape From The Area Checkpoint 2023-10-21 20:23:13 +01:00
b4c8ac75c6 Implemented Target Elimination Checkpoint 2023-10-21 17:08:53 +01:00
88f5824f24 Added Enter The Bounty Simulation Facility Checkpoint 2023-10-21 14:30:56 +01:00
3fe90716af Added Parkour Checkpoint to Tutorial 2023-10-21 12:36:17 +01:00
36daaaed16 Bugfix TTuple Error Cannot be Macroed 2023-10-20 23:10:10 +01:00
6609476eec Update Inventory Component for Helper Functions 2023-10-20 22:59:54 +01:00
fb8ebc5088 Implemented Temporary Gunrange Functionality to Tutorial Facility 2023-10-20 15:02:23 +01:00
bae8955a27 Fixed Waypoint Appearing for Inactive Checkpoints 2023-10-20 14:42:12 +01:00
97ac729dd5 Implemented First Two Checkpoints 2023-10-19 18:28:33 +01:00
MH261677
a45b7488ba Working weapon switching 2023-10-19 17:38:18 +01:00
MH261677
6c1c5ca12e Added New AR Test & Started working on switching system 2023-10-19 16:44:35 +01:00
aac09873f2 Implemented Waypoint Functionality and UI
To be reworked later down the line
2023-10-19 16:22:13 +01:00
MH261677
feeb0f36d6 Finished Creating Weapon Stat UI for all Weapons 2023-10-19 15:30:39 +01:00
81105bf0d1 Added Skip Cutscene Functionality 2023-10-19 13:59:16 +01:00
MARCEL HARA
c68c1b70dc Started adding WeaponStats UI 2023-10-19 12:08:25 +01:00
Rafal Swierczek
3631fbe5ba Implemented Intro Cutscene 2023-10-19 12:03:23 +01:00
f4dad6675f Merge branch 'AI-Attack-Animation' into dev
# Conflicts:
#	EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-19 12:03:01 +01:00
9a94719541 Update Enemy Character for Rifle Animations 2023-10-19 11:59:56 +01:00
0fb24cd386 Add BT Services and Tasks for Animation Triggers 2023-10-19 11:59:28 +01:00
7a9488e13a Add Rifle Animation Locomotion for AI 2023-10-19 11:58:47 +01:00
MARCEL HARA
a9eb6e3eea Updated all Classes to have new Interface Function 2023-10-19 11:19:12 +01:00
393b01fdcf Implemented Intro Cutscene Stand in Frames (Partially) 2023-10-18 21:57:29 +01:00
14107df96c Created Training Facility Level 2023-10-18 18:40:13 +01:00
5d009904f8 Add Function Stubs for Inventory Component 2023-10-18 18:34:05 +01:00
dec1d761bf Replaced Interactable Actor Class with Interaction Interface 2023-10-18 00:02:16 +01:00
ab76177b16 Merge remote-tracking branch 'origin/WeaponPickupSystem' into TutorialBounty
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_AmmoCount.uasset
2023-10-17 22:45:52 +01:00
9ef4894aa8 Merge branch 'Blockout' into TutorialBounty
# Conflicts:
#	EndlessVendetta/Content/LevelPrototyping/Materials/M_Concrete.uasset
#	EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-10-17 15:44:42 +01:00
Chris Farrer
ce25923886 Added Kitchen Props to tutorial 2023-10-16 16:25:50 +01:00
rebecca wynn
fa0d15aa53 added lights assets (ceiling 1 and 2) 2023-10-16 16:23:55 +01:00
7f879a526e Added Mixamo Pistol Locomotion for AI 2023-10-16 16:16:08 +01:00
MARCEL HARA
b239012411 Added Reload Text To Weapons When Reloading 2023-10-16 16:14:23 +01:00
MARCEL HARA
a3021a2722 Added Reload Wait Timer To All Weapons 2023-10-16 15:54:53 +01:00
Louis Horne
f34d7500f9 Added Placeholder props to tutorial level
Added: bed, bookshelf, wardrobe, desk, small desk
2023-10-16 15:53:46 +01:00
Rafal Swierczek
05ca404a7f Deleted Doors from Tutorial Hit 2023-10-16 15:27:22 +01:00
MARCEL HARA
055356ec01 Tweaked Weapon Values & Added Tick func to Char.cpp 2023-10-16 15:16:57 +01:00
Louis Horne
776bfc8275 Updated Conrete texture 2023-10-16 15:05:48 +01:00
96a1b74d1d Updated AI Test Scene for New Animation BP 2023-10-16 14:37:01 +01:00
975818c157 Update Control Rig to Use Inverse Kinematics 2023-10-16 14:34:48 +01:00
d932cd7e70 Add Pistol Reload and Idle Animations for AI 2023-10-16 14:31:49 +01:00
Rafal Swierczek
131b1977ba Added AI Control HUB to Tutorial Hit Level 2023-10-16 14:00:13 +01:00
Rafal Swierczek
8f951c3927 Merge branch 'BackupBuild' into dev
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-16 13:33:10 +01:00
Rafal Swierczek
4219d01ae7 Merge branch 'WeaponSystem' into BackupBuild 2023-10-16 13:31:46 +01:00
Rafal Swierczek
e741b3c17a Preppared Build 2023-10-16 13:31:10 +01:00
MARCEL HARA
e5cc2ad9f7 Changed DebugLine to Grey and Lowered Timer To Create Bullet Trail 2023-10-16 13:23:03 +01:00
MARCEL HARA
fad7da57f8 Fixed Tap Fire Rate On All Pistols 2023-10-16 13:18:39 +01:00
774b1f696e Add Pistol Equip Animation for AI 2023-10-16 12:47:01 +01:00
e82bf8d68c Add Animation Blueprint for Custom AI Animations 2023-10-16 12:40:54 +01:00
1b89a119f9 Retargeted Animations for UE5 Manny 2023-10-16 12:39:56 +01:00
2d7ef92630 Add Animation Starter Pack for Basic Animations 2023-10-16 12:39:25 +01:00
Rafal Swierczek
f641053ce9 Merge branch 'WeaponSystem' into BackupBuild 2023-10-16 11:41:42 +01:00
MARCEL HARA
e62345d690 Updated Recoil Pitch to Stop Being Perfect for Guns 2023-10-16 11:40:53 +01:00
Rafal Swierczek
07b6f9aeac Merge branch 'WeaponSystem' into BackupBuild
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
2023-10-16 11:23:56 +01:00
e71d022e65 Merge branch 'FavourSystem' into dev
# Conflicts:
#	EndlessVendetta/EndlessVendetta.uproject
2023-10-15 13:20:15 +01:00
8ad1393ffb Fixed Buying a Bounty Alteration Multiple Times
Player can now only buy each bounty alteration once per bounty
2023-10-15 13:16:59 +01:00
d32b2fc6f5 Implemented All Favour Buying Buttons 2023-10-15 13:07:20 +01:00
8b4a78435d Added First Buy Buttons Delegate 2023-10-14 17:54:03 +01:00
d922ceec10 Fixed Missing Custom Bounty Alteration Behaviour 2023-10-14 17:20:17 +01:00
d2481e79b8 Fixed Text Formatting Issues for PC_Display Widget 2023-10-14 17:10:29 +01:00
MH261677
73fa607cfb Fixed and Added Ammo UI for Both Pistol and AR 2023-10-14 15:48:59 +01:00
c75125027b Add Structs for Inventory Grid 2023-10-13 21:25:01 +01:00
fbe820853c Add BP Widget Components for Inventory 2023-10-13 20:45:48 +01:00
9bd3b0c4e8 Update Base Item for Rotated Properties 2023-10-13 20:45:24 +01:00
17ecf7a3e6 Update Base Item for BP Properties 2023-10-13 20:10:51 +01:00
55e9321288 Merge branch 'dev' into Inventory-System 2023-10-13 15:54:27 +01:00
1746dad55c Bugfix Crashing After an Enemy is Killed
Handled Death in AI Control Hub
2023-10-13 15:47:25 +01:00
72ef4989c5 Prepared Scene for Peer Review Backup Build 2023-10-13 15:27:17 +01:00
Louis Horne
7ad9e95679 Update level blockout to include placeholder cover/furniture
Its just boxes mostly
2023-10-13 14:27:56 +01:00
5e322d35e1 Merge branch 'MergingBlockout' into BackupBuild
# Conflicts:
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-13 13:37:40 +01:00
7296353c73 Fixed Being Unable to Complete a Main Bounty 2023-10-12 21:29:19 +01:00
58a2d791b4 Implemented a new Test Bounty with Side Bounties 2023-10-12 21:18:51 +01:00
3efc8f088d Implemented Load OS BP Implementable Event
Sets up what values the player sees on the in games pc's display, values such as what bounty they're on or how much a favour will cost them
2023-10-12 20:47:27 +01:00
80216b098e Implemented Navigating Bounty Directors PC Interface 2023-10-12 19:45:54 +01:00
e2561df38c Implemented Stand in Bounty Director PC Asset 2023-10-12 17:40:24 +01:00
9362f478aa Add Base Item Class for Inventory 2023-10-12 14:11:59 +01:00
Rafal Swierczek
82979e32e0 Added Bounty Directors PC Landing Page Layout 2023-10-12 12:01:18 +01:00
Rafal Swierczek
e29a753015 Deleted Old Test Bounties 2023-10-12 12:00:25 +01:00
280644da78 Update Enemy AI for Alert Level 2 - Hunt Player 2023-10-12 11:35:12 +01:00
Rafal Swierczek
215f24e61c Added Stand In PC Background Image for Bounty Director PC 2023-10-12 11:23:26 +01:00
32a5e64d00 Add Console Commands for AI Killing & Alert Level 2023-10-12 11:21:17 +01:00
Louis Horne
9b6f3c6f28 Add Concrete texture to tutorial hit floor
Its lowkey trash but can be worked on and made better
2023-10-12 11:18:53 +01:00
Rafal Swierczek
2b16934644 Implemented PC Display Info USTRUCT 2023-10-12 10:46:25 +01:00
cec447eb73 Implemented PC Display User Widget Class with WIP USTRUCT 2023-10-11 23:41:26 +01:00
MH261677
4be68e91a5 Started adding basic UI on weapons 2023-10-11 18:53:57 +01:00
64420326c0 Implemented Input for Interacting 2023-10-11 15:20:18 +01:00
be22eae329 Reparented Bounty Director to an Interactable Actor 2023-10-11 14:59:17 +01:00
17916321f2 Implemented Favour Buying System Wituout UI 2023-10-11 13:20:28 +01:00
546e7b4a6d Created new Main Bounty Class
Seperates new properties and behaviours associated with only the main bounties and not any other bounties
2023-10-11 10:59:14 +01:00
c6db0146e4 Implemented Simple Bounty Alterations 2023-10-10 19:54:01 +01:00
3c1d16c967 Added Custom Bounty Altering Effect UFunctions 2023-10-10 19:11:29 +01:00
72e445efed Reverted Return To Ship Checkpoint Functionality
Revert back to a bounty being completed when no more checkpoints exist for it, rather than having an uncompletable return to ship cp which is ignored when considering completion requirements
2023-10-10 18:47:33 +01:00
147dcaef6f Implemented Side Bounties Awarding Favours 2023-10-10 18:21:54 +01:00
fa679b06b4 Reworked Side Bounty Spawning Technique
Every Bounty now stores there own side bounties, however, the bounty director still spawns them in
2023-10-10 18:04:18 +01:00
MH261677
9e09c569db Fixed camera returning to correct position 2023-10-10 14:23:03 +01:00
MH261677
79ef9a3de1 Fixed Crosshair Not returning to proper Position 2023-10-10 13:14:09 +01:00
MH261677
caf7254f10 Updated FireRate for Base Pistol Weapon 2023-10-10 13:13:53 +01:00
MH261677
13d96ad67c Tweaked AR Recoil Vals and Added Moving Error to all weapons 2023-10-10 12:58:45 +01:00
MH261677
cd38898a58 Updated Weapon Recoil to KeepFiring but Remove Pitch 2023-10-09 23:52:08 +01:00
MH261677
f427b07bb9 Attempted Change to Recoil Timing for Weapons 2023-10-09 14:51:50 +01:00
Rafal Swierczek
7bf1f7b59d Prepared AI Test Level for Showcase 2023-10-09 14:45:01 +01:00
MH261677
e03c19e421 Update Enemy Character for Damage Implementation 2023-10-09 14:27:40 +01:00
MH261677
29b436434b Merge remote-tracking branch 'origin/dev' into WeaponSystem
# Conflicts:
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-09 14:01:14 +01:00
MH261677
be4ea78ab4 Modified recoil limits 2023-10-09 13:51:21 +01:00
MH261677
8f71d77945 Started to modify recoil camera for more realistic weapon fire 2023-10-09 13:50:54 +01:00
Rafal Swierczek
33b9593f94 Update Explosive & AI for Damage Implementation 2023-10-09 13:37:42 +01:00
Rafal Swierczek
e3b1d215ef Bugfix Enemy Behaviour Tree for Random Patroling 2023-10-09 13:36:49 +01:00
Louis Horne
b75bc0768c Add second floor to the tutorial blockout
I finished the second floor and lit the inside of the first floor
2023-10-09 12:10:49 +01:00
d9cdf94757 Merge branch 'dev' into Stealth-AI
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-10-09 11:32:20 +01:00
MH261677
0f465d1631 Merge branch 'WeaponSystem' into dev
# Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp
2023-10-09 11:02:05 +01:00
13e86b5288 Add AIControlHub for AI Alert Level Synchronisation 2023-10-09 03:41:14 +01:00
a86eb14b35 Update Enemy AI for Hearing Perception 2023-10-09 03:03:00 +01:00
b6fd4e0d75 Add AI Service for Variable Speed Changes 2023-10-09 01:58:53 +01:00
df7ca8b0db Update Enemy AI for Patrol Pathing 2023-10-09 01:31:01 +01:00
7e02028ce8 Added Random Temp Rigntones for Hacked Enemies 2023-10-08 21:28:57 +01:00
4ac12b8794 Implemented Explosive Sound Cue to Explosions 2023-10-08 21:12:23 +01:00
9be0b373cf Implemented Ring Module UI 2023-10-08 20:11:07 +01:00
c58c400d43 Update Characters to Use Built-in TakeDamage Function 2023-10-08 20:09:31 +01:00
2a9e30108d Implemented Ring Module Class Functionality 2023-10-08 19:35:08 +01:00
9d36fa7846 Implemented Explosive Functionality
Needs to be linked with AI TakeDamage when everything is merged
2023-10-08 16:19:26 +01:00
877f485fa4 Added Starter Pack Explosion Effect to Explosion BP 2023-10-08 16:18:36 +01:00
MH261677
0e401a6f62 Added reload functionality for all current and future weapons 2023-10-08 15:06:31 +01:00
MH261677
3c75d16e4b Added working ammo count to all weapons 2023-10-08 14:51:11 +01:00
8b90325502 Implemented Overload Modules UI 2023-10-07 16:40:58 +01:00
56df964103 Fixed Sphere Component not Despawning After Using OM 2023-10-07 13:21:35 +01:00
8a8421c03f Update AI Characters for Ragdoll on Death 2023-10-07 01:05:17 +01:00
d4b7c4b2d6 Update Characters to Implement Damage Control 2023-10-07 00:52:40 +01:00
8ef1ecf488 Updated PlayerCharacter to Crouch 2023-10-07 00:30:37 +01:00
6bcc703974 Started Working on UI for Overload Module 2023-10-06 19:58:51 +01:00
588b2e5a91 Implemented a Generic Explosive Class 2023-10-06 18:27:57 +01:00
0f5c983e75 Implemented AOverloadModule and its Activation Functions 2023-10-06 18:27:33 +01:00
Marcel Hara
c025d84a90 Changed weapon values 2023-10-06 17:29:55 +01:00
Marcel Hara
13a3900e6d Added Aim In Functionality for weapons 2023-10-06 17:21:17 +01:00
Marcel Hara
2c29972810 Added Basic weapon scope in functionality 2023-10-06 16:11:28 +01:00
b93e78108e Added Stand-In Dead Enemy 2023-10-06 13:42:20 +01:00
Louis Horne
262de913ce Continue Tutorial Hit Blockout
Finished the first floor of the tutorial hit.

Carrying on to the upper floor later.
2023-10-06 10:40:08 +01:00
Louis Horne
ac4662a9f3 Add Blockout for Tutrorial
Started the blockout for the tutorial level.
2023-10-05 18:52:21 +01:00
MARCEL HARA
fed628ed77 Added weapon recoil for all future guns 2023-10-05 12:24:18 +01:00
MARCEL HARA
e9cacdb064 Added temp crosshair to level 2023-10-05 10:48:44 +01:00
Marcel Hara
2f0a49faaf Added base weapon camera shake class 2023-10-04 16:11:31 +01:00
Marcel Hara
a2035ffe2f Cleaned up & added Weapon kick shake (non-universal) 2023-10-04 15:45:43 +01:00
8fc80f9b31 Merge branch 'Enemy-AI' into dev
# Conflicts:
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/VisionLinkViewPortBG.uasset
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/WatchFaceBGImage.uasset
2023-10-04 02:31:56 +01:00
af34f6a587 Update Blackboard Key to Include Cover Location 2023-10-04 02:30:47 +01:00
c69b61c650 Add EQS, BP Companion Character for Companion Pathing 2023-10-04 02:26:11 +01:00
44e25b8472 Add Companion Character for Generic Base 2023-10-04 02:25:27 +01:00
e13e6d1bac Update Basic Enemy AI to Not Overlap with Friendlies 2023-10-04 01:49:10 +01:00
395ea7baa4 Update Basic Enemy Behaviour Tree to Patrol 2023-10-04 01:24:03 +01:00
3523823a5b Implemented Vision Link Pings
Spawn on spotted enemies, can be seen through walls
2023-10-03 21:32:46 +01:00
6dee50a62b Removed Redundant LOS Test Box 2023-10-03 20:30:36 +01:00
7bb582f636 Implemented a Recursive Function TestLOS() for Vision Link
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
2023-10-03 20:18:25 +01:00
Rafal Swierczek
c764ce182a Fixed LOS Test Missing Actor Reference 2023-10-03 12:39:20 +01:00
826243de51 Merge branch 'Enemy-AI' into dev
# Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
2023-10-02 19:38:33 +01:00
Rafal Swierczek
282705ed2f Bugfix VisionLink to Deactivate WIP Fucntionalilty 2023-10-02 19:37:54 +01:00
MARCEL HARA
c4da037d2d Updated SecondaryWeapons BulletTravel 2023-10-02 14:52:30 +01:00
MARCEL HARA
93447bde97 Added working firerate to weapons & sorted out hold and tap fire 2023-10-02 14:48:07 +01:00
MARCEL HARA
fed24de414 Updated GunShooting to fix grabbing forward vector of guncomp 2023-10-02 14:29:18 +01:00
Rafal Swierczek
495c1fc4ee Bugfix VisionLink to Deactivate WIP Fucntionalilty 2023-10-02 13:56:50 +01:00
MARCEL HARA
5743e885e0 Basic Shooting functionality fixed
Shooting now shoots a ray out and detects what object is being hit
2023-10-02 13:36:19 +01:00
Rafal Swierczek
f92605ebee Merge branch 'dev' into Enemy-AI
# Conflicts:
#	EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/vcs.xml
2023-10-02 13:17:56 +01:00
Rafal Swierczek
34be0929e6 Fixed Missing Semi Colon After Delegate 2023-10-02 13:16:25 +01:00
c0cc7c4782 Fixed Issue with Searching Actor Array in LOS Test
Temp solution, a work around for quickly finding a specific actor in array
2023-10-02 09:24:08 +01:00
b1531a5acf Add Enemy AI Behaviour Task for Attacking Player 2023-10-02 01:31:38 +01:00
174becfdf1 Update Enemy AI Controller for Increased Sight Perception 2023-10-02 01:31:06 +01:00
b718569448 Update EnemyFindCover EQS to Find Corners & Attack 2023-10-02 01:30:29 +01:00
bd1f3b3b14 Add Enemy AI Testing Level to Test Line of Sight 2023-10-02 01:29:26 +01:00
81a8c2ae44 Started Implementing Vision Link Functionality 2023-10-01 17:43:38 +01:00
91052ed5ac Implemented Vision Links UI Animations 2023-10-01 16:51:13 +01:00
aca63055f3 Created Vision Links Viewport Widget
Has a functioning battery life bar
2023-10-01 13:51:15 +01:00
e61b51d466 Added new File Directory for FP Template Classes 2023-10-01 12:47:50 +01:00
8c7219c655 Implemented Vision Links Watch Face 2023-09-30 22:11:10 +01:00
5e36b9e25e Switched Gadget Attachment Point to Players Camera 2023-09-30 19:29:41 +01:00
9c2a1abeab Implemented a Temp Gadget Test Enemy 2023-09-30 17:23:11 +01:00
56e7a2a9e3 Imported UE5 Mannequin Pack for Temp Enemies
Official Unreal Mannequins from the third person template project
2023-09-30 17:18:53 +01:00
f2215f05e4 Fixed Missing Ref when Quickly Switching Equipment 2023-09-30 16:05:28 +01:00
6cf1fc1869 Implemented Unequipping Gadgets when Equipping Gun 2023-09-30 11:58:53 +01:00
fa8c6f681c Implemented a Gadget Base and Manager
Tested using test gadgets without any behaviour beyond uelogs
2023-09-29 20:00:25 +01:00
fa3e28f075 Created Gadget System Test Level 2023-09-29 16:59:03 +01:00
cde2375851 Added Weapon System Directory 2023-09-29 16:20:35 +01:00
2757895ab9 Added Arrow Comp and New Tag to Player BP 2023-09-29 16:13:36 +01:00
eb897a83f2 Merge branch 'BasicWeaponSystem' into MergingBasicWeaponSystem
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
#	EndlessVendetta/Platforms/HoloLens/Config/HoloLensEngine.ini
2023-09-29 16:01:21 +01:00
d4c602e262 Add EQS for AI to Find Valid Cover Locations 2023-09-29 00:07:12 +01:00
Marcel Hara
d5223bcf4f Started funcionality for pistol and singlefire weapons 2023-09-28 22:37:31 +01:00
f10fda5142 Add Blackboard and Behaviour Tree for Enemy AI 2023-09-28 21:30:06 +01:00
22e615d7cf Add AI Task for Getting the Player Location or an Area Around Them 2023-09-28 21:29:04 +01:00
44bf116340 Add AI Task for Random Patrolling of a Set Area 2023-09-28 21:26:45 +01:00
8217d4acbd Implemented and Tested 2 Main and 3 Side Bounties 2023-09-28 20:25:49 +01:00
a65978a915 Update Build File for UI, AI & Particle Modules 2023-09-28 17:34:02 +01:00
23c40b95b8 Add Third Person Character Starter Pack 2023-09-28 17:21:57 +01:00
0fd1b60d52 Implemented Bounty Director Class Functionality 2023-09-28 15:19:26 +01:00
MARCEL HARA
64fc74c5fc Added Comments to increase readability 2023-09-28 11:57:14 +01:00