MADELINE SPRUCE
a41ad5846b
added bathroom textures, ad reimported the bathroom assets.
2023-12-11 13:26:34 +00:00
REBECCA WYNN
a0917021b4
added all textures to living room
...
finished living room minus set dressing
2023-12-07 10:13:58 +00:00
LOUIS HORNE
576df13ca3
Added table to tutorial level
2023-12-04 13:55:31 +00:00
MH261677
2d7091dee9
Merge branch 'player-movement' into dev
2023-11-30 16:03:54 +00:00
MH261677
b3b2dac792
Added FOV Fixes to sprint bar
2023-11-30 15:38:16 +00:00
MH261677
c9acf07ccd
Added Stamina Consume To Jumping & Fixed Jumping Bugs
2023-11-30 15:26:20 +00:00
MH261677
91f9003ff0
Tweaked Movement and Jumping Values to feel better
2023-11-30 14:52:50 +00:00
MH261677
39bd245f57
Added FOV when sprinting and finished Sprinting System
2023-11-30 14:02:02 +00:00
MH261677
7f2cc14922
Added Stamina Consume System & Finalised Sprinting Values
2023-11-30 14:01:43 +00:00
MH261677
0f07c0197b
Fixed Sprinting Action Buttons
2023-11-30 14:01:26 +00:00
MH261677
92ab1c3d6b
Populated Sprint and UnSprint Functions
2023-11-30 13:01:23 +00:00
MH261677
08e7fcecba
Added Sprint Basic Function and Binds To Shift Key
2023-11-30 12:19:43 +00:00
MH261677
b9a8bf4f85
Added Stamina and SprintSpeed values to player header
2023-11-30 11:55:40 +00:00
MH261677
d9763b3bf2
Added Stamina Bar to player
2023-11-30 11:55:28 +00:00
LOUIS HORNE
ead9c35fb9
Set Dressing
2023-11-30 11:41:24 +00:00
7791bce833
Update Dialogue UI for Name Text to Conthrax Font
2023-11-30 11:17:24 +00:00
REBECCA WYNN
2fc1f760fe
added cabinet texture
2023-11-30 11:12:46 +00:00
ef1b12eced
Add Dialogue UI for Dialgoue Enterpretation
2023-11-30 11:10:43 +00:00
88ce6876a6
Add Conthrax & Oxanium Fonts to Engine
2023-11-30 11:10:05 +00:00
CHRIS FARRER
18ac795daf
Added: Kitchen Cupboard and Counter to tutorial
...
Added both models and textures
2023-11-30 10:43:47 +00:00
RAFAL SWIERCZEK
0c8dbbf03b
Bugfix VisionLink Marking Dead Enemies
2023-11-30 10:20:23 +00:00
RAFAL SWIERCZEK
331259cc1b
Bugfix Equipped Guns Block LOS for Vision Link
2023-11-30 10:20:02 +00:00
RAFAL SWIERCZEK
354b3b2a11
Deleted Text Background Asset
2023-11-30 09:45:03 +00:00
RAFAL SWIERCZEK
2899b9f4a8
Deleted Old LOS Test Class
2023-11-30 09:33:28 +00:00
00b7bae97a
Merge branch 'dev' into Dialogue-System
2023-11-30 09:21:58 +00:00
LOUIS HORNE
5c06187575
More Tv work
...
It dosent work
2023-11-28 18:47:03 +00:00
LOUIS HORNE
ef7ad130f9
Added tv to tutorial
...
Added a tv, still need to set up a scren for it
2023-11-28 17:15:14 +00:00
LOUIS HORNE
cf856ee974
Lighting fixes
...
Fixed some lighting problems
2023-11-28 16:20:48 +00:00
d34b52f972
Add GameInstance for Global Session ID
2023-11-28 03:36:27 +00:00
61018a044d
Migrated Telemetry To GameMode
2023-11-27 13:25:20 +00:00
REBECCA WYNN
52f1869b6e
Added textured sofa and adjusted living room layout
...
added lights to livingroom
2023-11-27 13:09:50 +00:00
80912566d3
Bugfix Creating Invaild Sessions on Startup
2023-11-27 11:48:15 +00:00
e7e9918daf
Update Start Telemetry in Training Facility
2023-11-27 09:59:49 +00:00
e928131d89
Update Exit Telemetry
2023-11-27 09:55:49 +00:00
1707d13fb9
Add Base Telemetry Triggers
2023-11-27 09:41:18 +00:00
69bf3555e3
Merge remote-tracking branch 'origin/Tutorial-Enviroment' into dev
...
# Conflicts:
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Button.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Seat.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/lambert1.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/standardSurface5.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/M_Carpet.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Content/StarterContent/Materials/M_Wood_Pine.uasset
# EndlessVendetta/Content/StarterContent/Materials/M_Wood_Walnut.uasset
2023-11-27 02:03:30 +00:00
e0ac8804c7
Built Lighting for Training Facility
2023-11-27 01:22:00 +00:00
ce8a870eca
Updated Waypoint UI for More Readability
...
Added Outline and Increased Size to 65
2023-11-27 01:18:52 +00:00
05679cc334
Bugfix Able to Equip Rifle Before Pickup
2023-11-27 01:10:36 +00:00
7aecf2a69c
Merge remote-tracking branch 'origin/CheckpointUI' into Inventory-System
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-11-27 00:45:32 +00:00
3ac6ea3a27
Updated Inventory Component for Dropping of Items
2023-11-27 00:43:10 +00:00
Rafal Swierczek
53c64e90f4
Fixed Mini Waypoint Being Stuck to Center of Screen When Main Waypoint Spawns Behind Player
2023-11-27 00:12:45 +00:00
Rafal Swierczek
797653132e
Fixed Multiple Main Waypoints Becoming Focused When Looking at Just One
2023-11-26 23:59:53 +00:00
e4ff0735df
Merge remote-tracking branch 'origin/Weapon-To-Inventory' into Inventory-System
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-11-26 23:48:30 +00:00
Rafal Swierczek
c51f2ab7b6
Added a Directional Arrow to Mini Waypoints
2023-11-26 23:26:01 +00:00
Rafal Swierczek
cbf89a2c93
Implemented Mini Waypoint Direction Toggle
2023-11-26 22:45:21 +00:00
Rafal Swierczek
5a8d8e8284
Implemented Mini Waypoint Appearing When Main Waypoint is Out of Focus
2023-11-26 21:23:54 +00:00
Rafal Swierczek
153e026354
Added New Mini Waypoint Class with Visibility Toggle
2023-11-26 16:39:39 +00:00
Rafal Swierczek
787c9c76f1
Removed Test Mini Waypoint BP
2023-11-26 16:16:45 +00:00
Rafal Swierczek
0e937e3e5e
Implemented Main Waypoint Visibility Toggle
2023-11-26 16:14:01 +00:00
Rafal Swierczek
4c2ba9b3e5
Added New Object Collision Channel Waypoint
2023-11-26 15:14:48 +00:00
Rafal Swierczek
012328b34c
Implemented Basic Screen Space UI For Checkpoint Icon
2023-11-25 19:29:07 +00:00
Rafal Swierczek
62d33c6856
Added Tips to All Checkpoints
2023-11-25 16:43:28 +00:00
Rafal Swierczek
9020cdb284
Implemented Text to Checkpoint Completed UI
2023-11-25 15:53:52 +00:00
Rafal Swierczek
c955020483
Re-Added Bounty Director to Tutorial Level and Fixed Missing Tag on ArtTest Rifle
2023-11-25 15:25:46 +00:00
LOUIS HORNE
f4deb1500f
Added door. Colour can can be changed in the mat
...
Open the material, change the value from 1 - 3 to change the colour (whole numbers)
2023-11-23 12:05:54 +00:00
MARCEL HARA
ad2d62dc73
Added Start Functionality for weapons to inventory
2023-11-23 12:03:15 +00:00
MADELINE SPRUCE
db50bd002f
Put bathroomassets in
2023-11-23 10:44:38 +00:00
MH261677
5bdee1fbaf
Merge branch 'door-mechanic' into dev
2023-11-21 14:36:24 +00:00
MH261677
a88faa3ef8
Changed Weapon Values to their True Values
2023-11-21 14:35:54 +00:00
MH261677
55e160eb80
Finished Door opening mechanic
2023-11-21 14:31:33 +00:00
74ea72c76c
Add Custom Dialogue Graph for Dialogue Trees
2023-11-20 21:28:08 +00:00
d736224daa
Add DialogueSystemEditor Module for Tree Factory
2023-11-20 21:26:49 +00:00
c682f72afa
Add Generic Graph Plugin for Creating Custom Graph
2023-11-20 21:25:36 +00:00
a450f68d7c
Merge branch 'main' into dev
2023-11-20 19:29:58 +00:00
LOUIS HORNE
7990224334
Added Kirstians modular kit, started putting it together
2023-11-20 15:38:34 +00:00
MARCEL HARA
14c1874c53
Added Cutout to doorwall to test door opening
2023-11-20 14:58:09 +00:00
MARCEL HARA
bbcf052b04
Added Basic Door to Level
2023-11-20 14:33:33 +00:00
MARCEL HARA
83beb696f2
Added Door Interact UI with FadeIns
2023-11-20 14:33:33 +00:00
MARCEL HARA
59f813050d
Added Base Door Functionality
2023-11-20 14:33:32 +00:00
MARCEL HARA
0cf77cbcde
Got rid of old Logs in BaseWeapon
2023-11-20 14:33:31 +00:00
REBECCA WYNN
932d485409
added table textures into unreal and adjusted lighting
...
added everything done over weekend into unreal
2023-11-20 12:18:06 +00:00
MARCEL HARA
ba11c7f12f
Added Door Testing Level
2023-11-20 12:06:24 +00:00
LOUIS HORNE
297700cc7f
Added lavalamp to bedroom
2023-11-17 10:17:43 +00:00
LOUIS HORNE
91391eafaf
Added shelves and changed lighting to tutorial
...
Added some assets and edited the lighting in the bedroom of the tutorial hit
2023-11-16 13:27:46 +00:00
6ff29fa551
Add UI for Weapon Slots
2023-11-16 10:52:19 +00:00
Marcel Hara
065984e21b
Added Appropriate Weapon Switching for Both Primary and Secondary
2023-11-14 17:43:01 +00:00
Marcel Hara
9da3eed21b
Added Primary and Secondary Tags to All Weapons
2023-11-14 17:40:28 +00:00
Marcel Hara
8886dda901
Added Weapon Saving
2023-11-14 17:00:58 +00:00
f9b0bc74c6
Update Inventory UI for Locaton & Hover Colour
2023-11-13 14:18:50 +00:00
2b238e240a
Update Inventory UI for Hover Over Effects
2023-11-13 12:44:33 +00:00
81c9df4940
Update Inventory to Update Size During Runtime
2023-11-13 12:43:44 +00:00
7b923429db
Merge remote-tracking branch 'origin/shotgun-creation' into dev
2023-11-09 13:33:07 +00:00
00011764c3
Add Respawn Point to Prevent Restarting Whole Level
2023-11-09 13:32:37 +00:00
ac1400019c
Merge remote-tracking branch 'origin/living-room-placeholder' into dev
2023-11-09 13:15:27 +00:00
91c3e8163b
Update AI Attack Task for Instigating Damage
2023-11-09 13:14:28 +00:00
3721fff015
Bugfix Regen Health Whilst Being Taking Damage
2023-11-09 13:13:41 +00:00
dac2f1f708
Add Health Bar for Placeholder Information
2023-11-09 12:53:33 +00:00
REBECCA WYNN
6b42f887de
added living room assets into UE5 scene
...
also adjusted light(s) in that room too
2023-11-09 12:31:56 +00:00
f56aece550
Update Crosshair for More Readability
2023-11-09 12:26:29 +00:00
9f931693b2
Add Regen Health After 5 Seconds for Placeholder Regen
2023-11-09 12:25:49 +00:00
LOUIS HORNE
9af5dc3b4d
Added some more textures to the tutorial hit
...
Nearly finished the first texture pass of the bedroom
2023-11-08 18:10:56 +00:00
LOUIS HORNE
53edc72c54
Added props and textures to the tutorial Hit
...
Added carpet to the top floor - planned to only be for the bedroom but might aswell be everywhere whilst theres no other textures.
Added a bed and textured some more assets
2023-11-08 17:28:01 +00:00
Marcel Hara
4e4267cb38
ReAdded back old values. Finished Shotgun Class
2023-11-06 17:27:05 +00:00
Marcel Hara
783e7bd136
Added Full Weapon Damage Drop Off To All Guns
2023-11-06 17:21:34 +00:00
Marcel Hara
34ef5c6e40
Added a temporary weapon damage for Damage Fall Off
2023-11-06 15:58:01 +00:00
Marcel Hara
0608015705
Added editable weapon spread to all shotguns
2023-11-06 15:57:34 +00:00
Marcel Hara
a790a4a790
Added Shotgun Functionality Firing
2023-11-06 14:01:57 +00:00
Marcel Hara
425ceb05d0
Edited BaseShotgun Values for more Realism
2023-11-06 14:01:44 +00:00
REBECCA WYNN
64a07ab294
Merge branch 'asset-lights' into Blockout
...
# Conflicts:
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ceiling_light_01.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ceiling_light_02.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-11-06 13:56:12 +00:00
REBECCA WYNN
caf1668b9c
added all lights to tut level
2023-11-06 13:53:32 +00:00
LOUIS HORNE
42dab4464b
Added assets to the tutorial hit
...
added some bedroom assets
2023-11-06 12:59:19 +00:00
b0229af645
Bugfix Unable to Compile due to Missing Comma
2023-11-06 12:42:20 +00:00
Rafal Swierczek
06a3dd04ad
Updated List of Maps to Include in Build to Include New Miami Map
2023-11-03 17:57:50 +00:00
Rafal Swierczek
368a68a7e2
Fixed Crashes Caused By Destroying InValid Characters For Some Gadget Tutorials
2023-11-03 17:32:59 +00:00
Rafal Swierczek
384db6c241
Enabled Hidden In Game Settings for Example Areas in All Gadget Tutorials
2023-11-03 17:00:34 +00:00
Rafal Swierczek
d43053febe
Fixed Checkpoint Confirmation UI Being Overriden Post Merge
2023-11-03 16:46:20 +00:00
Rafal Swierczek
a08f671114
Merge remote-tracking branch 'origin/Inventory-System' into dev
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
2023-11-03 16:28:51 +00:00
Rafal Swierczek
9688c71a31
Merge remote-tracking branch 'origin/Shotgun-weapon-creation' into dev
2023-11-03 16:27:00 +00:00
Rafal Swierczek
c522a39410
Updated PickUpWeapon Checkpoint To Include Actual Pickupable Weapons
2023-11-03 16:19:53 +00:00
Rafal Swierczek
31b190208b
Added Combat Gadget Training Checkpoint
2023-11-03 15:36:14 +00:00
Rafal Swierczek
345e5acd08
Implemented Overload Module Gadget Tutorial
2023-11-03 15:12:18 +00:00
Rafal Swierczek
61117272ef
Added Go Downstairs Checkpoint
2023-11-03 13:49:00 +00:00
Rafal Swierczek
7ac557f166
Implemented Recon Tutorial Checkpoint
2023-11-03 13:35:26 +00:00
Rafal Swierczek
e78cc47989
Fixed Gadgets not Despawning After Being Switched Out
2023-11-03 13:22:30 +00:00
Rafal Swierczek
971e28bb61
Implemented Ring Module Gadget Tutorial
2023-11-02 18:57:01 +00:00
Rafal Swierczek
7ee592f1f0
Implemented Vision Link Gadget Tutorial
2023-11-02 02:27:04 +00:00
Rafal Swierczek
8694b8746b
Implemented Base Gadget Tutorial Class
2023-11-01 21:52:47 +00:00
Rafal Swierczek
d705e61070
Implemented Gadget Switching Workbench
2023-11-01 21:18:18 +00:00
Rafal Swierczek
6a14693826
Implemented UGadgetMenu and it's Functionality
2023-10-30 18:00:41 +00:00
Rafal Swierczek
c53b7c7988
Updated Base Gadget Class to Include UI Info
2023-10-28 17:36:54 +01:00
Rafal Swierczek
3b5a2b6119
Adjusted Parkour Areas Final Jump
2023-10-28 14:42:00 +01:00
Rafal Swierczek
54dc93ded0
Reduced Target Amount for Both Firing Ranges
2023-10-28 14:31:32 +01:00
Rafal Swierczek
ce5bde5f34
Added Checkpoint Completion Confirmation UI
2023-10-28 14:21:58 +01:00
MH261677
8678376ba6
Added Shotgun Base Weapon
2023-10-26 16:00:46 +01:00
MH261677
6c8e5276f9
Updating Magazine Size Back To Default
2023-10-26 15:50:25 +01:00
MH261677
848430aebd
Finished Creating Sniper Weapon
2023-10-26 15:49:11 +01:00
c794a905da
Updated Inventory Component for Resising Functionality
2023-10-26 11:59:50 +01:00
2553f471e5
Updated Inventory for Cleanup
2023-10-26 11:27:03 +01:00
50791b67c3
Bugfix Able to Place Items Outside of Grid
2023-10-26 10:52:42 +01:00
58931ab222
Bugfix Inventory UI Not Refreshing on Dirty
2023-10-25 16:58:38 +01:00
53ecbbb472
Bugfix Get Item At Index Returning Invaild Result
2023-10-23 17:24:58 +01:00
MARCEL HARA
d12573f6cc
Added Sniper Weapon and started creating Base Functionality
2023-10-23 14:01:09 +01:00
Rafal Swierczek
7ab8735ed1
Fixed AI Gun Animations Merge Issue
2023-10-23 13:18:40 +01:00
Rafal Swierczek
4c04c45d49
Fixed Merge Issues
2023-10-23 11:50:20 +01:00
Rafal Swierczek
14fa4621e3
Merge remote-tracking branch 'origin/dev' into dev
2023-10-23 11:49:16 +01:00
MARCEL HARA
c5bf15f6fd
Fixed not being able to fire after switching weapons when reloading
2023-10-23 11:46:23 +01:00
Rafal Swierczek
0ff4d76e00
Merge branch 'Inventory-System' into dev
...
# Conflicts:
# EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
2023-10-23 11:34:54 +01:00
MARCEL HARA
37c93fcfe8
Fixed weapon system information bug
2023-10-23 11:29:48 +01:00
Rafal Swierczek
fd41495cc7
Merge branch 'TutorialBounty' into dev
...
# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-23 11:16:06 +01:00
Rafal Swierczek
9c57740b45
Fixed Gun Stat Prompt Starting Spawned In
2023-10-23 11:13:23 +01:00
Rafal Swierczek
ddfb44b2e7
Merge branch 'WeaponPickupSystem' into TutorialBounty
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-10-23 10:45:10 +01:00
8cfe3b97a9
Update Inventory Component for UI [WIP]
2023-10-23 06:35:59 +01:00
7191dd7302
Implemented Escape From The Area Checkpoint
2023-10-21 20:23:13 +01:00
b4c8ac75c6
Implemented Target Elimination Checkpoint
2023-10-21 17:08:53 +01:00
88f5824f24
Added Enter The Bounty Simulation Facility Checkpoint
2023-10-21 14:30:56 +01:00
3fe90716af
Added Parkour Checkpoint to Tutorial
2023-10-21 12:36:17 +01:00
36daaaed16
Bugfix TTuple Error Cannot be Macroed
2023-10-20 23:10:10 +01:00
6609476eec
Update Inventory Component for Helper Functions
2023-10-20 22:59:54 +01:00
fb8ebc5088
Implemented Temporary Gunrange Functionality to Tutorial Facility
2023-10-20 15:02:23 +01:00
bae8955a27
Fixed Waypoint Appearing for Inactive Checkpoints
2023-10-20 14:42:12 +01:00
97ac729dd5
Implemented First Two Checkpoints
2023-10-19 18:28:33 +01:00
MH261677
a45b7488ba
Working weapon switching
2023-10-19 17:38:18 +01:00
MH261677
6c1c5ca12e
Added New AR Test & Started working on switching system
2023-10-19 16:44:35 +01:00
aac09873f2
Implemented Waypoint Functionality and UI
...
To be reworked later down the line
2023-10-19 16:22:13 +01:00
MH261677
feeb0f36d6
Finished Creating Weapon Stat UI for all Weapons
2023-10-19 15:30:39 +01:00
81105bf0d1
Added Skip Cutscene Functionality
2023-10-19 13:59:16 +01:00
MARCEL HARA
c68c1b70dc
Started adding WeaponStats UI
2023-10-19 12:08:25 +01:00
Rafal Swierczek
3631fbe5ba
Implemented Intro Cutscene
2023-10-19 12:03:23 +01:00
f4dad6675f
Merge branch 'AI-Attack-Animation' into dev
...
# Conflicts:
# EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-19 12:03:01 +01:00
9a94719541
Update Enemy Character for Rifle Animations
2023-10-19 11:59:56 +01:00
0fb24cd386
Add BT Services and Tasks for Animation Triggers
2023-10-19 11:59:28 +01:00
7a9488e13a
Add Rifle Animation Locomotion for AI
2023-10-19 11:58:47 +01:00
MARCEL HARA
a9eb6e3eea
Updated all Classes to have new Interface Function
2023-10-19 11:19:12 +01:00
393b01fdcf
Implemented Intro Cutscene Stand in Frames (Partially)
2023-10-18 21:57:29 +01:00
14107df96c
Created Training Facility Level
2023-10-18 18:40:13 +01:00
5d009904f8
Add Function Stubs for Inventory Component
2023-10-18 18:34:05 +01:00
dec1d761bf
Replaced Interactable Actor Class with Interaction Interface
2023-10-18 00:02:16 +01:00
ab76177b16
Merge remote-tracking branch 'origin/WeaponPickupSystem' into TutorialBounty
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_AmmoCount.uasset
2023-10-17 22:45:52 +01:00
9ef4894aa8
Merge branch 'Blockout' into TutorialBounty
...
# Conflicts:
# EndlessVendetta/Content/LevelPrototyping/Materials/M_Concrete.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-10-17 15:44:42 +01:00
Chris Farrer
ce25923886
Added Kitchen Props to tutorial
2023-10-16 16:25:50 +01:00
rebecca wynn
fa0d15aa53
added lights assets (ceiling 1 and 2)
2023-10-16 16:23:55 +01:00
7f879a526e
Added Mixamo Pistol Locomotion for AI
2023-10-16 16:16:08 +01:00
MARCEL HARA
b239012411
Added Reload Text To Weapons When Reloading
2023-10-16 16:14:23 +01:00
MARCEL HARA
a3021a2722
Added Reload Wait Timer To All Weapons
2023-10-16 15:54:53 +01:00
Louis Horne
f34d7500f9
Added Placeholder props to tutorial level
...
Added: bed, bookshelf, wardrobe, desk, small desk
2023-10-16 15:53:46 +01:00
Rafal Swierczek
05ca404a7f
Deleted Doors from Tutorial Hit
2023-10-16 15:27:22 +01:00
MARCEL HARA
055356ec01
Tweaked Weapon Values & Added Tick func to Char.cpp
2023-10-16 15:16:57 +01:00
Louis Horne
776bfc8275
Updated Conrete texture
2023-10-16 15:05:48 +01:00
96a1b74d1d
Updated AI Test Scene for New Animation BP
2023-10-16 14:37:01 +01:00
975818c157
Update Control Rig to Use Inverse Kinematics
2023-10-16 14:34:48 +01:00
d932cd7e70
Add Pistol Reload and Idle Animations for AI
2023-10-16 14:31:49 +01:00
Rafal Swierczek
131b1977ba
Added AI Control HUB to Tutorial Hit Level
2023-10-16 14:00:13 +01:00
Rafal Swierczek
8f951c3927
Merge branch 'BackupBuild' into dev
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-16 13:33:10 +01:00
Rafal Swierczek
4219d01ae7
Merge branch 'WeaponSystem' into BackupBuild
2023-10-16 13:31:46 +01:00
Rafal Swierczek
e741b3c17a
Preppared Build
2023-10-16 13:31:10 +01:00
MARCEL HARA
e5cc2ad9f7
Changed DebugLine to Grey and Lowered Timer To Create Bullet Trail
2023-10-16 13:23:03 +01:00
MARCEL HARA
fad7da57f8
Fixed Tap Fire Rate On All Pistols
2023-10-16 13:18:39 +01:00
774b1f696e
Add Pistol Equip Animation for AI
2023-10-16 12:47:01 +01:00
e82bf8d68c
Add Animation Blueprint for Custom AI Animations
2023-10-16 12:40:54 +01:00
1b89a119f9
Retargeted Animations for UE5 Manny
2023-10-16 12:39:56 +01:00
2d7ef92630
Add Animation Starter Pack for Basic Animations
2023-10-16 12:39:25 +01:00
Rafal Swierczek
f641053ce9
Merge branch 'WeaponSystem' into BackupBuild
2023-10-16 11:41:42 +01:00
MARCEL HARA
e62345d690
Updated Recoil Pitch to Stop Being Perfect for Guns
2023-10-16 11:40:53 +01:00
Rafal Swierczek
07b6f9aeac
Merge branch 'WeaponSystem' into BackupBuild
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
2023-10-16 11:23:56 +01:00
e71d022e65
Merge branch 'FavourSystem' into dev
...
# Conflicts:
# EndlessVendetta/EndlessVendetta.uproject
2023-10-15 13:20:15 +01:00
8ad1393ffb
Fixed Buying a Bounty Alteration Multiple Times
...
Player can now only buy each bounty alteration once per bounty
2023-10-15 13:16:59 +01:00
d32b2fc6f5
Implemented All Favour Buying Buttons
2023-10-15 13:07:20 +01:00
8b4a78435d
Added First Buy Buttons Delegate
2023-10-14 17:54:03 +01:00
d922ceec10
Fixed Missing Custom Bounty Alteration Behaviour
2023-10-14 17:20:17 +01:00
d2481e79b8
Fixed Text Formatting Issues for PC_Display Widget
2023-10-14 17:10:29 +01:00
MH261677
73fa607cfb
Fixed and Added Ammo UI for Both Pistol and AR
2023-10-14 15:48:59 +01:00
c75125027b
Add Structs for Inventory Grid
2023-10-13 21:25:01 +01:00
fbe820853c
Add BP Widget Components for Inventory
2023-10-13 20:45:48 +01:00
9bd3b0c4e8
Update Base Item for Rotated Properties
2023-10-13 20:45:24 +01:00
17ecf7a3e6
Update Base Item for BP Properties
2023-10-13 20:10:51 +01:00
55e9321288
Merge branch 'dev' into Inventory-System
2023-10-13 15:54:27 +01:00
1746dad55c
Bugfix Crashing After an Enemy is Killed
...
Handled Death in AI Control Hub
2023-10-13 15:47:25 +01:00
72ef4989c5
Prepared Scene for Peer Review Backup Build
2023-10-13 15:27:17 +01:00
Louis Horne
7ad9e95679
Update level blockout to include placeholder cover/furniture
...
Its just boxes mostly
2023-10-13 14:27:56 +01:00
5e322d35e1
Merge branch 'MergingBlockout' into BackupBuild
...
# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-13 13:37:40 +01:00
7296353c73
Fixed Being Unable to Complete a Main Bounty
2023-10-12 21:29:19 +01:00
58a2d791b4
Implemented a new Test Bounty with Side Bounties
2023-10-12 21:18:51 +01:00
3efc8f088d
Implemented Load OS BP Implementable Event
...
Sets up what values the player sees on the in games pc's display, values such as what bounty they're on or how much a favour will cost them
2023-10-12 20:47:27 +01:00
80216b098e
Implemented Navigating Bounty Directors PC Interface
2023-10-12 19:45:54 +01:00
e2561df38c
Implemented Stand in Bounty Director PC Asset
2023-10-12 17:40:24 +01:00
9362f478aa
Add Base Item Class for Inventory
2023-10-12 14:11:59 +01:00
Rafal Swierczek
82979e32e0
Added Bounty Directors PC Landing Page Layout
2023-10-12 12:01:18 +01:00
Rafal Swierczek
e29a753015
Deleted Old Test Bounties
2023-10-12 12:00:25 +01:00
280644da78
Update Enemy AI for Alert Level 2 - Hunt Player
2023-10-12 11:35:12 +01:00
Rafal Swierczek
215f24e61c
Added Stand In PC Background Image for Bounty Director PC
2023-10-12 11:23:26 +01:00
32a5e64d00
Add Console Commands for AI Killing & Alert Level
2023-10-12 11:21:17 +01:00
Louis Horne
9b6f3c6f28
Add Concrete texture to tutorial hit floor
...
Its lowkey trash but can be worked on and made better
2023-10-12 11:18:53 +01:00
Rafal Swierczek
2b16934644
Implemented PC Display Info USTRUCT
2023-10-12 10:46:25 +01:00
cec447eb73
Implemented PC Display User Widget Class with WIP USTRUCT
2023-10-11 23:41:26 +01:00
MH261677
4be68e91a5
Started adding basic UI on weapons
2023-10-11 18:53:57 +01:00
64420326c0
Implemented Input for Interacting
2023-10-11 15:20:18 +01:00
be22eae329
Reparented Bounty Director to an Interactable Actor
2023-10-11 14:59:17 +01:00
17916321f2
Implemented Favour Buying System Wituout UI
2023-10-11 13:20:28 +01:00
546e7b4a6d
Created new Main Bounty Class
...
Seperates new properties and behaviours associated with only the main bounties and not any other bounties
2023-10-11 10:59:14 +01:00
c6db0146e4
Implemented Simple Bounty Alterations
2023-10-10 19:54:01 +01:00
3c1d16c967
Added Custom Bounty Altering Effect UFunctions
2023-10-10 19:11:29 +01:00
72e445efed
Reverted Return To Ship Checkpoint Functionality
...
Revert back to a bounty being completed when no more checkpoints exist for it, rather than having an uncompletable return to ship cp which is ignored when considering completion requirements
2023-10-10 18:47:33 +01:00
147dcaef6f
Implemented Side Bounties Awarding Favours
2023-10-10 18:21:54 +01:00
fa679b06b4
Reworked Side Bounty Spawning Technique
...
Every Bounty now stores there own side bounties, however, the bounty director still spawns them in
2023-10-10 18:04:18 +01:00
MH261677
9e09c569db
Fixed camera returning to correct position
2023-10-10 14:23:03 +01:00
MH261677
79ef9a3de1
Fixed Crosshair Not returning to proper Position
2023-10-10 13:14:09 +01:00
MH261677
caf7254f10
Updated FireRate for Base Pistol Weapon
2023-10-10 13:13:53 +01:00
MH261677
13d96ad67c
Tweaked AR Recoil Vals and Added Moving Error to all weapons
2023-10-10 12:58:45 +01:00
MH261677
cd38898a58
Updated Weapon Recoil to KeepFiring but Remove Pitch
2023-10-09 23:52:08 +01:00
MH261677
f427b07bb9
Attempted Change to Recoil Timing for Weapons
2023-10-09 14:51:50 +01:00
Rafal Swierczek
7bf1f7b59d
Prepared AI Test Level for Showcase
2023-10-09 14:45:01 +01:00
MH261677
e03c19e421
Update Enemy Character for Damage Implementation
2023-10-09 14:27:40 +01:00
MH261677
29b436434b
Merge remote-tracking branch 'origin/dev' into WeaponSystem
...
# Conflicts:
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-09 14:01:14 +01:00
MH261677
be4ea78ab4
Modified recoil limits
2023-10-09 13:51:21 +01:00
MH261677
8f71d77945
Started to modify recoil camera for more realistic weapon fire
2023-10-09 13:50:54 +01:00
Rafal Swierczek
33b9593f94
Update Explosive & AI for Damage Implementation
2023-10-09 13:37:42 +01:00
Rafal Swierczek
e3b1d215ef
Bugfix Enemy Behaviour Tree for Random Patroling
2023-10-09 13:36:49 +01:00
Louis Horne
b75bc0768c
Add second floor to the tutorial blockout
...
I finished the second floor and lit the inside of the first floor
2023-10-09 12:10:49 +01:00
d9cdf94757
Merge branch 'dev' into Stealth-AI
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-10-09 11:32:20 +01:00
MH261677
0f465d1631
Merge branch 'WeaponSystem' into dev
...
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp
2023-10-09 11:02:05 +01:00
13e86b5288
Add AIControlHub for AI Alert Level Synchronisation
2023-10-09 03:41:14 +01:00
a86eb14b35
Update Enemy AI for Hearing Perception
2023-10-09 03:03:00 +01:00
b6fd4e0d75
Add AI Service for Variable Speed Changes
2023-10-09 01:58:53 +01:00
df7ca8b0db
Update Enemy AI for Patrol Pathing
2023-10-09 01:31:01 +01:00
7e02028ce8
Added Random Temp Rigntones for Hacked Enemies
2023-10-08 21:28:57 +01:00
4ac12b8794
Implemented Explosive Sound Cue to Explosions
2023-10-08 21:12:23 +01:00
9be0b373cf
Implemented Ring Module UI
2023-10-08 20:11:07 +01:00
c58c400d43
Update Characters to Use Built-in TakeDamage Function
2023-10-08 20:09:31 +01:00
2a9e30108d
Implemented Ring Module Class Functionality
2023-10-08 19:35:08 +01:00
9d36fa7846
Implemented Explosive Functionality
...
Needs to be linked with AI TakeDamage when everything is merged
2023-10-08 16:19:26 +01:00
877f485fa4
Added Starter Pack Explosion Effect to Explosion BP
2023-10-08 16:18:36 +01:00
MH261677
0e401a6f62
Added reload functionality for all current and future weapons
2023-10-08 15:06:31 +01:00
MH261677
3c75d16e4b
Added working ammo count to all weapons
2023-10-08 14:51:11 +01:00
8b90325502
Implemented Overload Modules UI
2023-10-07 16:40:58 +01:00
56df964103
Fixed Sphere Component not Despawning After Using OM
2023-10-07 13:21:35 +01:00
8a8421c03f
Update AI Characters for Ragdoll on Death
2023-10-07 01:05:17 +01:00
d4b7c4b2d6
Update Characters to Implement Damage Control
2023-10-07 00:52:40 +01:00
8ef1ecf488
Updated PlayerCharacter to Crouch
2023-10-07 00:30:37 +01:00
6bcc703974
Started Working on UI for Overload Module
2023-10-06 19:58:51 +01:00
588b2e5a91
Implemented a Generic Explosive Class
2023-10-06 18:27:57 +01:00
0f5c983e75
Implemented AOverloadModule and its Activation Functions
2023-10-06 18:27:33 +01:00
Marcel Hara
c025d84a90
Changed weapon values
2023-10-06 17:29:55 +01:00
Marcel Hara
13a3900e6d
Added Aim In Functionality for weapons
2023-10-06 17:21:17 +01:00
Marcel Hara
2c29972810
Added Basic weapon scope in functionality
2023-10-06 16:11:28 +01:00
b93e78108e
Added Stand-In Dead Enemy
2023-10-06 13:42:20 +01:00
Louis Horne
262de913ce
Continue Tutorial Hit Blockout
...
Finished the first floor of the tutorial hit.
Carrying on to the upper floor later.
2023-10-06 10:40:08 +01:00
Louis Horne
ac4662a9f3
Add Blockout for Tutrorial
...
Started the blockout for the tutorial level.
2023-10-05 18:52:21 +01:00
MARCEL HARA
fed628ed77
Added weapon recoil for all future guns
2023-10-05 12:24:18 +01:00
MARCEL HARA
e9cacdb064
Added temp crosshair to level
2023-10-05 10:48:44 +01:00
Marcel Hara
2f0a49faaf
Added base weapon camera shake class
2023-10-04 16:11:31 +01:00
Marcel Hara
a2035ffe2f
Cleaned up & added Weapon kick shake (non-universal)
2023-10-04 15:45:43 +01:00
8fc80f9b31
Merge branch 'Enemy-AI' into dev
...
# Conflicts:
# EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/VisionLinkViewPortBG.uasset
# EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/WatchFaceBGImage.uasset
2023-10-04 02:31:56 +01:00
af34f6a587
Update Blackboard Key to Include Cover Location
2023-10-04 02:30:47 +01:00
c69b61c650
Add EQS, BP Companion Character for Companion Pathing
2023-10-04 02:26:11 +01:00
44e25b8472
Add Companion Character for Generic Base
2023-10-04 02:25:27 +01:00
e13e6d1bac
Update Basic Enemy AI to Not Overlap with Friendlies
2023-10-04 01:49:10 +01:00
395ea7baa4
Update Basic Enemy Behaviour Tree to Patrol
2023-10-04 01:24:03 +01:00
3523823a5b
Implemented Vision Link Pings
...
Spawn on spotted enemies, can be seen through walls
2023-10-03 21:32:46 +01:00
6dee50a62b
Removed Redundant LOS Test Box
2023-10-03 20:30:36 +01:00
7bb582f636
Implemented a Recursive Function TestLOS() for Vision Link
...
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
2023-10-03 20:18:25 +01:00
Rafal Swierczek
c764ce182a
Fixed LOS Test Missing Actor Reference
2023-10-03 12:39:20 +01:00
826243de51
Merge branch 'Enemy-AI' into dev
...
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
2023-10-02 19:38:33 +01:00
Rafal Swierczek
282705ed2f
Bugfix VisionLink to Deactivate WIP Fucntionalilty
2023-10-02 19:37:54 +01:00
MARCEL HARA
c4da037d2d
Updated SecondaryWeapons BulletTravel
2023-10-02 14:52:30 +01:00
MARCEL HARA
93447bde97
Added working firerate to weapons & sorted out hold and tap fire
2023-10-02 14:48:07 +01:00
MARCEL HARA
fed24de414
Updated GunShooting to fix grabbing forward vector of guncomp
2023-10-02 14:29:18 +01:00
Rafal Swierczek
495c1fc4ee
Bugfix VisionLink to Deactivate WIP Fucntionalilty
2023-10-02 13:56:50 +01:00
MARCEL HARA
5743e885e0
Basic Shooting functionality fixed
...
Shooting now shoots a ray out and detects what object is being hit
2023-10-02 13:36:19 +01:00
Rafal Swierczek
f92605ebee
Merge branch 'dev' into Enemy-AI
...
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/vcs.xml
2023-10-02 13:17:56 +01:00
Rafal Swierczek
34be0929e6
Fixed Missing Semi Colon After Delegate
2023-10-02 13:16:25 +01:00
c0cc7c4782
Fixed Issue with Searching Actor Array in LOS Test
...
Temp solution, a work around for quickly finding a specific actor in array
2023-10-02 09:24:08 +01:00
b1531a5acf
Add Enemy AI Behaviour Task for Attacking Player
2023-10-02 01:31:38 +01:00
174becfdf1
Update Enemy AI Controller for Increased Sight Perception
2023-10-02 01:31:06 +01:00
b718569448
Update EnemyFindCover EQS to Find Corners & Attack
2023-10-02 01:30:29 +01:00
bd1f3b3b14
Add Enemy AI Testing Level to Test Line of Sight
2023-10-02 01:29:26 +01:00
81a8c2ae44
Started Implementing Vision Link Functionality
2023-10-01 17:43:38 +01:00
91052ed5ac
Implemented Vision Links UI Animations
2023-10-01 16:51:13 +01:00
aca63055f3
Created Vision Links Viewport Widget
...
Has a functioning battery life bar
2023-10-01 13:51:15 +01:00
e61b51d466
Added new File Directory for FP Template Classes
2023-10-01 12:47:50 +01:00
8c7219c655
Implemented Vision Links Watch Face
2023-09-30 22:11:10 +01:00
5e36b9e25e
Switched Gadget Attachment Point to Players Camera
2023-09-30 19:29:41 +01:00
9c2a1abeab
Implemented a Temp Gadget Test Enemy
2023-09-30 17:23:11 +01:00
56e7a2a9e3
Imported UE5 Mannequin Pack for Temp Enemies
...
Official Unreal Mannequins from the third person template project
2023-09-30 17:18:53 +01:00
f2215f05e4
Fixed Missing Ref when Quickly Switching Equipment
2023-09-30 16:05:28 +01:00
6cf1fc1869
Implemented Unequipping Gadgets when Equipping Gun
2023-09-30 11:58:53 +01:00
fa8c6f681c
Implemented a Gadget Base and Manager
...
Tested using test gadgets without any behaviour beyond uelogs
2023-09-29 20:00:25 +01:00
fa3e28f075
Created Gadget System Test Level
2023-09-29 16:59:03 +01:00
cde2375851
Added Weapon System Directory
2023-09-29 16:20:35 +01:00
2757895ab9
Added Arrow Comp and New Tag to Player BP
2023-09-29 16:13:36 +01:00
eb897a83f2
Merge branch 'BasicWeaponSystem' into MergingBasicWeaponSystem
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Platforms/HoloLens/Config/HoloLensEngine.ini
2023-09-29 16:01:21 +01:00
d4c602e262
Add EQS for AI to Find Valid Cover Locations
2023-09-29 00:07:12 +01:00
Marcel Hara
d5223bcf4f
Started funcionality for pistol and singlefire weapons
2023-09-28 22:37:31 +01:00
f10fda5142
Add Blackboard and Behaviour Tree for Enemy AI
2023-09-28 21:30:06 +01:00
22e615d7cf
Add AI Task for Getting the Player Location or an Area Around Them
2023-09-28 21:29:04 +01:00
44bf116340
Add AI Task for Random Patrolling of a Set Area
2023-09-28 21:26:45 +01:00
8217d4acbd
Implemented and Tested 2 Main and 3 Side Bounties
2023-09-28 20:25:49 +01:00
a65978a915
Update Build File for UI, AI & Particle Modules
2023-09-28 17:34:02 +01:00
23c40b95b8
Add Third Person Character Starter Pack
2023-09-28 17:21:57 +01:00
0fd1b60d52
Implemented Bounty Director Class Functionality
2023-09-28 15:19:26 +01:00
MARCEL HARA
64fc74c5fc
Added Comments to increase readability
2023-09-28 11:57:14 +01:00
MARCEL HARA
1432b479b2
Added Simple Gun Swapping and un-equip
2023-09-28 11:42:16 +01:00
5e6f5e4b9e
Implemented Side Bounty Class Functionality
2023-09-27 18:52:35 +01:00
Marcel Hara
9a75262e66
Added Pickup Functionality and working on spawning to hand
2023-09-27 17:42:35 +01:00
52af66afec
Implemented Bounty Class Functionality
2023-09-27 16:43:33 +01:00
Marcel Hara
09b22ff33d
Added BaseWeaponClass, WeaponInventory, WeaponItemClass, Character basic functionality
2023-09-27 15:02:06 +01:00
Marcel Hara
10eb04fa77
Added BP of weapon and setup BP pickup components + Added input action
2023-09-27 15:01:42 +01:00
44e0a6bc2d
Implemented Checkpoint Class Functionality
2023-09-27 14:47:50 +01:00
51cc5b8930
Added Empty Bounty System Classes
2023-09-27 14:09:45 +01:00
Marcel Hara
a8c66b2046
Added all basic weapon needed classes
2023-09-27 13:45:21 +01:00
Marcel Hara
720620b7d0
Added GunMechanic tester level
...
Added gun mechanic tester level to start working on the basic gun mechanics in a seperated level
2023-09-27 13:32:15 +01:00
27a162ea69
Created Bounty System Test Level
2023-09-27 12:44:27 +01:00
e110c743ea
Update Readme to Include Trello Link
2023-09-26 20:51:26 +01:00
b7fb1d9013
Add Empty Unreal Project for Inital Setup
2023-09-26 20:22:20 +01:00